Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target
Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.
Mechanics[]
Up to 3 stacks can apply to both damage from bleeding and expiration rate.
Passive skills[]
These passive skills are related to rupture:
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Version history[]
Version | Changes |
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3.13.0 |
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