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Sanctified FossilStack Size: 10Numeric modifier values are lucky
High Level modifiers are more common
Place in a Resonator to influence item crafting.
Shift click to unstack.
Sanctified Fossil inventory icon.png
Acquisition
Area level: 1
Can only drop behind fractured walls in the Azurite Mine.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingLuckyModRolls

Sanctified Fossil is a fossil type.

Item acquisition
Questionmark.png

Can only drop behind fractured walls in the Azurite Mine.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
5The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.random fossil x5Automatic
1Fossilised IncubatorFossilised IncubatorAdds an incubated Fossil item to an equippable item
Item drops after killing # monsters
Fossil ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random fossilAutomatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic

Can be acquired in one of two ways:

Effect

There has been data collected that suggests that the mod weight is increased by 1% per level required above 40 and reduced by 1% per level required below.[1]

For example, Merciless has a weight of 25 and required an item level of 83. If the conclusion is accurate, it would mean while using a Sanctified Fossil the weight is instead increase to 25 * (1 + (0.83 - 0.40)) = 35.75. Meanwhile Heavy has a requirement of 1 and a weight of 1000. With Sanctified Fossil this would result in a reduced weight of 1000 * (1 - (0.40 - 0.01)) = 610.

Lucky means the usual: Rolling twice and picking the higher result.

For example if your crafting attempt rolls Robust for "+(50-59) to maximum Life", the game will roll the value within the Robust modifier twice. Say the first internal roll the game hits is "+57 to maximum Life" and the second one "+51 to maximum Life". The item will end up having the mods greater value, which is "+57 to maximum Life".

Version history

Version Changes
3.4.0
  • Introduced to the game.

References

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