Sanctified FossilStack Size: 10Numeric modifier values are lucky
High Level modifiers are more commonPlace in a Resonator to influence item crafting.
Shift click to unstack.Acquisition
Can only drop behind fractured walls in the Azurite Mine.Sell Price
1x Scroll FragmentMiscellaneous
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingLuckyModRolls
Sanctified Fossil is a fossil type.
This item can be acquired through the following upgrade paths or vendor recipes:
|5||The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.||random fossil x5||Automatic|
|1||Fossilised IncubatorFossilised IncubatorAdds an incubated Fossil item to an equippable item|
Item drops after killing # monstersFossil ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Can be acquired in one of two ways:
- Is sometimes sold by Niko the Mad for 100 000 Azurite
- As a drop from following Biomes:
There has been data collected that suggests that the mod weight is increased by 1% per level required above 40 and reduced by 1% per level required below.
For example, Merciless has a weight of 25 and required an item level of 83. If the conclusion is accurate, it would mean while using a Sanctified Fossil the weight is instead increase to 25 * (1 + (0.83 - 0.40)) = 35.75. Meanwhile Heavy has a requirement of 1 and a weight of 1000. With Sanctified Fossil this would result in a reduced weight of 1000 * (1 - (0.40 - 0.01)) = 610.
Lucky means the usual: Rolling twice and picking the higher result.
For example if your crafting attempt rolls Robust for "+(50-59) to maximum Life", the game will roll the value within the Robust modifier twice. Say the first internal roll the game hits is "+57 to maximum Life" and the second one "+51 to maximum Life". The item will end up having the mods greater value, which is "+57 to maximum Life".