Sap is an Elemental Ailment associated with lightning that causes the affected targets to deal up to 20% less damage, based on the amount of Lightning Damage in the hit,[1] for 4 seconds.
The experimented base types have alternative help text, which indicated they have an alternative default value 6% less damage for 4 seconds.
Sap's magnitude is given by the formula: (100/3) * (Damage / ailment threshold)^0.4.[2]
Related items[ | ]
Gems[ | ]
Sap
Skill gem | ||||
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HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds Deals (37-356) to (56-533) Physical Damage Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Base secondary duration is 4 seconds Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittlePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 34 |
Lightning ailment
Skill gem | ||||
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Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times (10-29)% increased Effect of Lightning Ailments 15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Crackling LanceCrackling LanceSpell, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 115%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% of Lightning Damage Converted to Chaos DamageLoses Intensity with 1% reduced frequency while moving0.5% increased Cast SpeedDeals (28-317) to (85-952) Lightning Damage +2 to Beam Width Per Intensity 33% less branching angle per Intensity 30% more Damage with Hits and Ailments per Intensity This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 450% Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed 20% increased Area of Effect per charge consumed 30% less Damage with AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds Deals (37-356) to (56-533) Physical Damage Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Base secondary duration is 4 seconds Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittlePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 34 | |
Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling Level: (1-20) Cost: (1-5) Mana Cast Time: 0.23 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 65% Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Lightning Damage0.5% increased Area of Effect0.5% increased Cast SpeedDeals 98% of Damage Stronger Pulses deal 10% more Damage with Hits and AilmentsDeals (1-37) to (4-703) Lightning Damage Stronger Pulses deal 100% more Damage with Hits and Ailments Releases a Stronger Pulse every 4 Pulses +(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Storm CallStorm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect 2% reduced Cast Speed0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when CastDeals (21-510) to (38-947) Lightning Damage Base duration is 1.5 seconds (10-29)% increased Effect of Lightning Ailments +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies 0.5% increased Effect of Lightning Ailments0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning DamageDeals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds Deals (38-924) to (64-1539) Lightning Damage 100% chance to Shock enemies Chains +(5-9) Times 100% increased Effect of Lightning Ailments 100% increased Duration of Lightning Ailments 15% more Damage for each remaining Chain Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage Base duration is 6 seconds (10-29)% increased Effect of Lightning Ailments Strikes an Enemy every 0.25 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 |
Base items[ | ]
The following base items are related to Sap:
Item | Stats | |
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Exhausting Spirit ShieldExhausting Spirit ShieldChance to Block: 20% Energy Shield: 23 Movement Speed: -3%Requires Level 30, 76 IntSap Enemies when you Block their Damage | 30 | Sap Enemies when you Block their Damage |
Subsuming Spirit ShieldSubsuming Spirit ShieldChance to Block: 20% Energy Shield: 36 Movement Speed: -3%Requires Level 50, 121 IntSap Enemies when you Block their Damage | 50 | Sap Enemies when you Block their Damage |
Transfer-attuned Spirit ShieldTransfer-attuned Spirit ShieldChance to Block: 20% Energy Shield: 53 Movement Speed: -3%Requires Level 70, 159 IntSap Enemies when you Block their Damage | 70 | Sap Enemies when you Block their Damage |
Unique items[ | ]
The following unique items are related to Sap:
Item | Base Item | Stats | |
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Algor MortisAlgor Mortis Carnal MittsQuality: +20% Evasion: 108 Energy Shield: (81-105)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all. | Carnal Mitts | 50 | +(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging Ailments |
ThundersightThundersight Solaris CircletQuality: +20% Energy Shield: (205-228)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage 25% chance to Sap Enemies Cannot inflict Shock 10% increased Elemental Damage per Sextant affecting the areaSee creation as it is, energetic and storming. | Solaris Circlet | 59 | (240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage 25% chance to Sap Enemies Cannot inflict Shock 10% increased Elemental Damage per Sextant affecting the area |
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | Onyx Amulet | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted |
The following unique items are related to lightning ailment in general:
Item | Base Item | Stats | |
---|---|---|---|
StormchargerStormcharger Plated GreavesQuality: +20% Armour: 92Requires Level 23, 44 Str+(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | Plated Greaves | 23 | +(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of Lightning Ailments |
Doryani's FistDoryani's Fist Vaal GauntletsQuality: +20% Armour: 278 Energy Shield: (96-120)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | Vaal Gauntlets | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments |
Agnerod EastAgnerod East Imperial StaffStaff Quality: +20% Physical Damage: 68.4-205.2 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. | Imperial Staff | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments |
ThunderfistThunderfist Murder MittsQuality: +20% Evasion: 145 Energy Shield: (58-64)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage Adds 1 to 100 Lightning Damage to Attacks 10% increased Attack Speed +(25-30) to maximum Energy Shield 100% increased Duration of Lightning Ailments 10% increased Stun Duration on EnemiesThe roar of the heavens Strikes more than fear Into the hearts of Man | Murder Mitts | 67 | Socketed Gems are Supported by Level 18 Added Lightning Damage Adds 1 to 100 Lightning Damage to Attacks 10% increased Attack Speed +(25-30) to maximum Energy Shield 100% increased Duration of Lightning Ailments 10% increased Stun Duration on Enemies |
Passive skills[ | ]
Base passive skills[ | ]
The following passives are related to Sap :
No results found for the given query.
The following passives are related to lightning ailment in general:
Name | Stats |
---|---|
Lightning Damage and Lightning Ailment Duration | 30% increased Duration of Lightning Ailments 10% increased Lightning Damage [1] |
Lightning Damage and Lightning Ailment Effect | 10% increased Lightning Damage 15% increased Effect of Lightning Ailments [1] 10% increased Lightning Damage 10% increased Effect of Lightning Ailments [2] |
Shock Chance and Lightning Ailment Effect | 10% chance to Shock 20% increased Effect of Lightning Ailments [1] |
Shock Chance, Lightning Ailment Effect and Duration | 30% increased Duration of Lightning Ailments 5% chance to Shock 10% increased Effect of Lightning Ailments [1] |
Weapon Lightning Damage and Lightning Ailment Effect | 10% increased Lightning Damage with Attack Skills 10% increased Effect of Lightning Ailments [1] |
Arcing Blows | 30% increased Lightning Damage with Attack Skills Damage with Weapons Penetrates 8% Lightning Resistance 10% increased Effect of Lightning Ailments [1] |
Breath of Lightning | 20% increased Duration of Lightning Ailments 15% chance to Shock 20% increased Lightning Damage 20% increased Effect of Lightning Ailments [1] |
Crackling Speed | 16% increased Lightning Damage 6% increased Cast Speed 10% increased Effect of Lightning Ailments [1] |
Shocking Strikes | 24% increased Lightning Damage with Attack Skills 15% increased Effect of Lightning Ailments 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies [1] |
Cluster jewel passives[ | ]
The following cluster jewel-only passives are related to Sap or lightning ailment in general:
Name | Stats |
---|---|
Overshock | 30% increased Lightning Damage 30% increased Effect of Lightning Ailments Your Shocks can increase Damage taken by up to a maximum of 60% [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Version history[ | ]
Version | Changes |
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3.10.0 |
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3.9.0 |
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3.5.0 |
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References[ | ]
- ↑ Bex_GGG (December 6, 2018). "Here are the new ailments and information about what they do!". Path of Exile Forums. Retrieved March 1, 2020.
- ↑ https://www.pathofexile.com/forum/view-thread/3123794