Sceptres is an item class of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier.
Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit instead.
Experimented sceptres have keystone passives as implicit (Elemental Overload or Elemental Equilibrium or Secrets of Suffering).
List of Sceptres[ | ]
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Driftwood SceptreDriftwood SceptreSceptre Physical Damage: 5-8 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 1110% increased Elemental Damage | 1 | 8 | 8 | 5-8 | 1.55 | 6.00% | 10.1 | 10% increased Elemental Damage |
Darkwood SceptreDarkwood SceptreSceptre Physical Damage: 8-12 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 512% increased Elemental Damage | 5 | 14 | 14 | 8-12 | 1.50 | 6.00% | 15.0 | 12% increased Elemental Damage |
Bronze SceptreBronze SceptreSceptre Physical Damage: 10-19 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 10, 22 Str, 22 Int12% increased Elemental Damage | 10 | 22 | 22 | 10-19 | 1.40 | 6.00% | 20.3 | 12% increased Elemental Damage |
Quartz SceptreQuartz SceptreSceptre Physical Damage: 14-22 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 11Requires Level 15, 25 Str, 35 Int20% increased Elemental Damage | 15 | 25 | 35 | 14-22 | 1.40 | 6.50% | 25.2 | 20% increased Elemental Damage |
Iron SceptreIron SceptreSceptre Physical Damage: 18-27 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage | 20 | 38 | 38 | 18-27 | 1.40 | 6.00% | 31.5 | 14% increased Elemental Damage |
Ochre SceptreOchre SceptreSceptre Physical Damage: 17-31 Critical Strike Chance: 6.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 24, 44 Str, 44 Int16% increased Elemental Damage | 24 | 44 | 44 | 17-31 | 1.45 | 6.00% | 34.8 | 16% increased Elemental Damage |
Ritual SceptreRitual SceptreSceptre Physical Damage: 21-50 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage | 28 | 51 | 51 | 21-50 | 1.20 | 6.00% | 42.6 | 16% increased Elemental Damage |
Oscillating SceptreOscillating SceptreSceptre Physical Damage: 23-34 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 11Requires Level 30, 44 Str, 64 IntElemental Overload | 30 | 44 | 64 | 23-34 | 1.45 | 6.30% | 41.3 | Elemental Overload |
Shadow SceptreShadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage | 32 | 52 | 62 | 29-44 | 1.25 | 6.20% | 45.6 | 22% increased Elemental Damage |
Grinning FetishGrinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage | 35 | 62 | 62 | 24-36 | 1.50 | 6.00% | 45.0 | 18% increased Elemental Damage |
Horned SceptreHorned SceptreSceptre Physical Damage: 27-50 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 36, 66 Str, 66 IntDamage Penetrates 4% Elemental Resistances | 36 | 66 | 66 | 27-50 | 1.30 | 6.00% | 50.1 | Damage Penetrates 4% Elemental Resistances |
SekhemSekhemSceptre Physical Damage: 30-55 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 38, 67 Str, 67 Int18% increased Elemental Damage | 38 | 67 | 67 | 30-55 | 1.25 | 6.00% | 53.1 | 18% increased Elemental Damage |
Crystal SceptreCrystal SceptreSceptre Physical Damage: 35-52 Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 11Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage | 41 | 59 | 85 | 35-52 | 1.25 | 6.50% | 54.4 | 30% increased Elemental Damage |
Lead SceptreLead SceptreSceptre Physical Damage: 38-57 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 44, 77 Str, 77 Int22% increased Elemental Damage | 44 | 77 | 77 | 38-57 | 1.25 | 6.00% | 59.4 | 22% increased Elemental Damage |
Blood SceptreBlood SceptreSceptre Physical Damage: 30-55 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage | 47 | 81 | 81 | 30-55 | 1.40 | 6.00% | 59.5 | 24% increased Elemental Damage |
Royal SceptreRoyal SceptreSceptre Physical Damage: 34-80 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage | 50 | 86 | 86 | 34-80 | 1.20 | 6.00% | 68.4 | 24% increased Elemental Damage |
Stabilising SceptreStabilising SceptreSceptre Physical Damage: 35-52 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 11Requires Level 50, 71 Str, 102 IntElemental Equilibrium | 50 | 71 | 102 | 35-52 | 1.45 | 6.30% | 63.1 | Elemental Equilibrium |
Abyssal SceptreAbyssal SceptreSceptre Physical Damage: 45-67 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 53, 83 Str, 99 Int30% increased Elemental Damage | 53 | 83 | 99 | 45-67 | 1.25 | 6.20% | 70.0 | 30% increased Elemental Damage |
Stag SceptreStag SceptreSceptre Physical Damage: 39-72 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 55, 98 Str, 98 IntDamage Penetrates 4% Elemental Resistances | 55 | 98 | 98 | 39-72 | 1.30 | 6.00% | 72.2 | Damage Penetrates 4% Elemental Resistances |
Karui SceptreKarui SceptreSceptre Physical Damage: 37-55 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 56, 96 Str, 96 Int26% increased Elemental Damage | 56 | 96 | 96 | 37-55 | 1.50 | 6.00% | 69.0 | 26% increased Elemental Damage |
Tyrant's SekhemTyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage | 58 | 99 | 99 | 43-80 | 1.25 | 6.00% | 76.9 | 26% increased Elemental Damage |
Opal SceptreOpal SceptreSceptre Physical Damage: 49-73 Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 11Requires Level 60, 95 Str, 131 Int40% increased Elemental Damage | 60 | 95 | 131 | 49-73 | 1.25 | 6.50% | 76.2 | 40% increased Elemental Damage |
Platinum SceptrePlatinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental Damage | 62 | 113 | 113 | 51-76 | 1.25 | 6.00% | 79.4 | 30% increased Elemental Damage |
Vaal SceptreVaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage | 64 | 113 | 113 | 37-70 | 1.40 | 6.00% | 74.9 | 32% increased Elemental Damage |
Carnal SceptreCarnal SceptreSceptre Physical Damage: 41-95 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage | 66 | 113 | 113 | 41-95 | 1.20 | 6.00% | 81.6 | 32% increased Elemental Damage |
Void SceptreVoid SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage | 68 | 104 | 122 | 50-76 | 1.25 | 6.20% | 78.8 | 40% increased Elemental Damage |
Alternating SceptreAlternating SceptreSceptre Physical Damage: 41-61 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 11Requires Level 70, 95 Str, 131 IntSecrets of Suffering | 70 | 95 | 131 | 41-61 | 1.45 | 6.30% | 74.0 | Secrets of Suffering |
Sambar SceptreSambar SceptreSceptre Physical Damage: 42-78 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 70, 121 Str, 113 IntDamage Penetrates 6% Elemental Resistances | 70 | 121 | 113 | 42-78 | 1.30 | 6.00% | 78.0 | Damage Penetrates 6% Elemental Resistances |
List of Unique Sceptres[ | ]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Axiom PerpetuumAxiom Perpetuum Bronze SceptreSceptre Quality: +20% Physical Damage: 12-22.8 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for SpellsThe worst of Axiom were imprisoned by more than iron. | 10 | 22 | 22 | 12-22.8 | 1.40 | 6.00% | 24.4 | N/A | 24.4 | 12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells |
Spine of the First ClaimantSpine of the First Claimant Iron SceptreSceptre Quality: +20% Physical Damage: (39.6-46.8) to (59.4-70.2) Critical Strike Chance: 6.00% Attacks per Second: (1.47-1.54) Weapon Range: 11Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to FreezeThousands gazed upon the doors of the great labyrinth, at an Eternal Champion in steel and gold, The first to challenge its treacherous traps. To mark the occasion, Izaro had the Champion's remains gilded. | 20 | 38 | 38 | (39.6-46.8) to (59.4-70.2) | (1.47-1.54) | 6.00% | (72.8-90.1) | N/A | (72.8-90.1) | 14% increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to Freeze |
Brutus' Lead SprinklerBrutus' Lead Sprinkler Ritual SceptreSceptre Quality: +20% Physical Damage: (40.6-47.6) to (106.4-113.4) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: (1.38-1.44) Weapon Range: 11Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom | 28 | 51 | 51 | (40.6-47.6) to (106.4-113.4) | (1.38-1.44) | (7.80%-8.40%) | (101.4-115.9) | N/A | (101.4-115.9) | 16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
BitterdreamBitterdream Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Bonechill Socketed Gems are Supported by Level 1 Hypothermia Socketed Gems are Supported by Level 1 Ice Bite Socketed Gems are Supported by Level 1 Cold Penetration Socketed Gems are Supported by Level 10 Added Cold Damage Socketed Gems are Supported by Level 1 InspirationFight not the cold Forsake hope Be still. | 32 | 52 | 62 | 34.8-52.8 | 1.25 | 6.20% | 54.8 | N/A | 54.8 | 22% increased Elemental DamageSocketed Gems are Supported by Level 1 Bonechill Socketed Gems are Supported by Level 1 Hypothermia Socketed Gems are Supported by Level 1 Ice Bite Socketed Gems are Supported by Level 1 Cold Penetration Socketed Gems are Supported by Level 10 Added Cold Damage Socketed Gems are Supported by Level 1 Inspiration |
Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 10 Immolate Socketed Gems are Supported by Level 1 Unbound Ailments Socketed Gems are Supported by Level 10 Ice Bite Socketed Gems are Supported by Level 1 Inspiration Socketed Gems are Supported by Level 10 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember. Convinced this assignment is retribution from my superior..." | 32 | 52 | 62 | 34.8-52.8 | 1.25 | 6.20% | 54.8 | N/A | 54.8 | 22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 10 Immolate Socketed Gems are Supported by Level 1 Unbound Ailments Socketed Gems are Supported by Level 10 Ice Bite Socketed Gems are Supported by Level 1 Inspiration Socketed Gems are Supported by Level 10 Innervate |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | 32 | 52 | 62 | 34.8-52.8 | 1.25 | 6.20% | 54.8 | N/A | 54.8 | 22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per Level |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | 32 | 52 | 62 | 34.8-52.8 | 1.25 | 6.20% | 54.8 | N/A | 54.8 | 22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per Level |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. | 32 | 52 | 62 | 34.8-52.8 | 1.25 | 6.20% | 54.8 | N/A | 54.8 | 22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per Level |
Earendel's EmbraceEarendel's Embrace Grinning FetishSceptre Quality: +20% Physical Damage: 28.8-43.2 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of FireThere the weary multitude of man-kind shall turn in their masses into the wide fire, where the destroying flame embraces the living, some will go up, some down, filled with misery. | 35 | 62 | 62 | 28.8-43.2 | 1.50 | 6.00% | 54.0 | N/A | 54.0 | 18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of Fire |
Replica Earendel's EmbraceReplica Earendel's Embrace Grinning FetishSceptre Quality: +20% Physical Damage: 28.8-43.2 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can master turns to ash." - Researcher Arn | 35 | 62 | 62 | 28.8-43.2 | 1.50 | 6.00% | 54.0 | N/A | 54.0 | 18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire |
Nycta's LanternNycta's Lantern Crystal SceptreSceptre Quality: +20% Physical Damage: (94.5-112) to (140.4-166.4) Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 11Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage+2 to Level of Socketed Fire Gems Socketed Gems are Supported by Level 10 Fire Penetration Socketed Gems deal 63 to 94 additional Fire Damage (20-30)% increased Spell Damage (150-200)% increased Physical Damage +(6-10) Life gained for each Enemy hit by Attacks 25% increased Light RadiusLeft in her tomb by the lynch mob, the flame inside still blazed bright after her death, and so did hers. | 41 | 59 | 85 | (94.5-112) to (140.4-166.4) | 1.25 | 6.50% | (146.8-174.0) | N/A | (146.8-174.0) | 30% increased Elemental Damage+2 to Level of Socketed Fire Gems Socketed Gems are Supported by Level 10 Fire Penetration Socketed Gems deal 63 to 94 additional Fire Damage (20-30)% increased Spell Damage (150-200)% increased Physical Damage +(6-10) Life gained for each Enemy hit by Attacks 25% increased Light Radius |
The Supreme TruthThe Supreme Truth Crystal SceptreSceptre Quality: +20% Physical Damage: (70-77) to (104-114.4) Critical Strike Chance: 6.50% Attacks per Second: (1.38-1.50) Weapon Range: 11Requires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems 60% increased Intelligence Requirement (80-100)% increased Physical Damage (10-20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental DamageKnowledge brings power, and with power you can grab truth by the throat and shape it as you wish. | 41 | 59 | 136 | (70-77) to (104-114.4) | (1.38-1.50) | 6.50% | (119.6-143.6) | N/A | (119.6-143.6) | 30% increased Elemental Damage+1 to Level of Socketed Gems 60% increased Intelligence Requirement (80-100)% increased Physical Damage (10-20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage |
Cerberus LimbCerberus Limb Blood SceptreSceptre Quality: +20% Physical Damage: 36-66 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices. | 47 | 81 | 81 | 36-66 | 1.40 | 6.00% | 71.4 | N/A | 71.4 | 24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
The Black CaneThe Black Cane Royal SceptreSceptre Quality: +20% Physical Damage: 40.8-96 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal MightLead the army of the damned from the front. | 50 | 86 | 86 | 40.8-96 | 1.20 | 6.00% | 82.1 | N/A | 82.1 | 24% increased Elemental Damage+(20-30) to Intelligence (8-15)% increased Cast Speed (40-60)% increased Mana Regeneration Rate Minions deal (40-60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might |
Death's HandDeath's Hand Karui SceptreSceptre Quality: +20% Physical Damage: (86.4-99.6) to (168-219.6) Critical Strike Chance: (7.50%-9.00%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home." - Karui Proverb | 56 | 96 | 96 | (86.4-99.6) to (168-219.6) | 1.50 | (7.50%-9.00%) | (190.8-239.4) | N/A | (190.8-239.4) | 26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike |
Sign of the Sin EaterSign of the Sin Eater Tyrant's SekhemSceptre Quality: +20% Physical Damage: 51.6-96 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. | 58 | 99 | 99 | 51.6-96 | 1.25 | 6.00% | 92.2 | N/A | 92.2 | 26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby Allies |
BalefireBalefire Opal SceptreSceptre Quality: +20% Physical Damage: 58.8-87.6 Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 11Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam lengthAfter the fires swept down from the sky and swallowed the city, all that lingered, as if locked in time, was a memory of that which was gone, a whisper of deeds undone. | 60 | 95 | 131 | 58.8-87.6 | 1.25 | 6.50% | 91.5 | N/A | 91.5 | 40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam length |
SingularitySingularity Platinum SceptreSceptre Quality: +20% Physical Damage: 61.2-91.2 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (60-80)% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. | 62 | 113 | 113 | 61.2-91.2 | 1.25 | 6.00% | 95.2 | N/A | 95.2 | 30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (60-80)% increased Damage with Hits and Ailments against Hindered Enemies |
Doon CuebiyariDoon Cuebiyari Vaal SceptreSceptre Quality: +20% Physical Damage: 44.4-84 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust. I take your Strength, your power, your lust. By Iron Will alone I set my mind in motion. Through endless storms of fervent devotion. | 64 | 113 | 113 | 44.4-84 | 1.40 | 6.00% | 89.9 | N/A | 89.9 | 32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand |
Yaomac's AccordYaomac's Accord Vaal SceptreSceptre Quality: +20% Physical Damage: 44.4-84 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills (6-8)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir three serpentine heads found unity in balance. | 64 | 113 | 113 | 44.4-84 | 1.40 | 6.00% | 89.9 | N/A | 89.9 | 32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills (6-8)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls |
Breath of the CouncilBreath of the Council Carnal SceptreSceptre Quality: +20% Physical Damage: (155.8-176.3) to (361-408.5) Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills have 40% increased Skill Effect DurationBreathe deep, and give yourself over to eternity. | 66 | 113 | 113 | (155.8-176.3) to (361-408.5) | 1.20 | 6.00% | (310.1-350.9) | N/A | (310.1-350.9) | 32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills have 40% increased Skill Effect Duration |
AugyreAugyre Void SceptreSceptre Quality: +20% Physical Damage: (150-170) to (228-258.4) Critical Strike Chance: (11.16%-12.40%) Attacks per Second: (1.38-1.44) Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. | 68 | 104 | 122 | (150-170) to (228-258.4) | (1.38-1.44) | (11.16%-12.40%) | (259.9-307.9) | N/A | (259.9-307.9) | 40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique |
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Quality: +20% Physical Damage: 60-91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical DamageWith death as my ally, all the world is within my grasp. | 68 | 104 | 122 | 60-91.2 | 1.25 | 6.20% | 94.5 | N/A | 94.5 | 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical Damage |
NebulisNebulis Void SceptreSceptre Quality: +20% Physical Damage: 60-91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int<One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%The vastness of the cosmos holds energies beyond comprehension, should one have the fortitude to grasp them. | 68 | 104 | 122 | 60-91.2 | 1.25 | 6.20% | 94.5 | N/A | 94.5 | <One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
Replica NebulisReplica Nebulis Void SceptreSceptre Quality: +20% Physical Damage: 60-91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"We could rival the gods with this power, if only we had the mitigating mechanisms to make it work. A jewel, a talisman, an armour... or the Font..." | 68 | 104 | 122 | 60-91.2 | 1.25 | 6.20% | 94.5 | N/A | 94.5 | 40% increased Elemental Damage(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% |
Doryani's CatalystDoryani's Catalyst Vaal SceptreSceptre Quality: +20% Physical Damage: (122.4-146.4) to (204-276) Critical Strike Chance: 6.00% Attacks per Second: (1.55-1.61) Weapon Range: 11Requires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation Adds (65-85) to (100-160) Physical Damage (11-15)% increased Attack Speed (6-10)% increased Cast Speed (30-40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80-100)% increased Elemental DamageThe result of the catalytic reaction would be either immortality for all, or death for all. It was a risk Doryani was willing to take. | 75 | 113 | 113 | (122.4-146.4) to (204-276) | (1.55-1.61) | 6.00% | (253.6-340.0) | N/A | (253.6-340.0) | 32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation Adds (65-85) to (100-160) Physical Damage (11-15)% increased Attack Speed (6-10)% increased Cast Speed (30-40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80-100)% increased Elemental Damage |
Passive skills[ | ]
There are passive skills that grant sceptre bonuses.
Name | Stats |
---|---|
Mace Accuracy and Attack Speed | 8% increased Accuracy Rating with Maces or Sceptres 4% increased Attack Speed with Maces or Sceptres [1] [2] |
Mace Critical Strike Chance and Multiplier | +16% to Critical Strike Multiplier with Maces or Sceptres 20% increased Critical Strike Chance with Maces or Sceptres [1] [2] [3] |
Mace Critical Strike Multiplier | +15% to Critical Strike Multiplier with Maces or Sceptres [1] |
Mace Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [3] |
Mace Damage and Accuracy | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 6% increased Accuracy Rating with Maces or Sceptres [1] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] 8% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [2] |
Mace Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 5% chance to double Stun Duration [2] 12% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 12% increased Damage with Ailments 10% increased Stun Duration on Enemies [3] |
Mace Elemental Damage and Accuracy | 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres [1] [2] |
Blacksmith's Clout | 18% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 18% increased Damage with Ailments 40% increased Critical Strike Chance with Maces or Sceptres +25% to Critical Strike Multiplier with Maces or Sceptres [1] |
Bludgeon Blitz | Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments 8% increased Attack Speed with Maces or Sceptres +200 to Accuracy Rating with Maces or Sceptres 6% increased Movement Speed if you've Hit an Enemy Recently [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments +2 to Melee Strike Range with Maces and Sceptres [1] |
Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance [1] |
Pain Forger | 8% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Skull Cracking | 30% increased Physical Damage with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres Hits that Stun Enemies have Culling Strike Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Spinecruncher | 28% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 28% increased Damage with Ailments 50% increased Stun Duration against Enemies that are on Full Life 10% chance to double Stun Duration Overwhelm 12% Physical Damage Reduction [1] |
Ascendancy passives[ | ]
No results found for the given query.
Cluster jewel only passives[ | ]
Name | Stats |
---|---|
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1] |
Overlord | Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff 30% increased Damage with Maces, Sceptres or Staves [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Active skills[ | ]
Active Skill Gems that are usable with Sceptres.
Skill gem | ||||
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Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Dual StrikeDual StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-195)% of base Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance +0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-168)% of base Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage Fires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Attack Speed: 400% of base Attack Damage: (50-61)% of base Effectiveness of Added Damage: (50-61)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 1 Use(s) Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile Level: (1-20) Souls Per Use: 10 Can Store 3 Use(s) Attack Speed: 110% of base Attack Damage: (91-135)% of base Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Chain HookChain HookAttack, AoE, Movement, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage +1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage Spikes deal 3% less DamageDeals (125-160)% of Base Attack Damage Base duration is 6 seconds Shattering Spikes deal 30% less damage Creates 5 fissures Maximum 15 Spikes (0-19)% more Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-215)% of base Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments +(2-4) to Melee Strike Range Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ground SlamGround SlamAttack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-150)% of base Effectiveness of Added Damage: (115-150)% Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 0.5% increased Area of Effect0.5% increased Attack Speed3% increased Area of Effect 2% reduced angleDeals (115-188)% of Base Attack Damage 25% reduced Enemy Stun Threshold Deals up to (40-49)% more Damage to closer targets +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Heavy StrikeHeavy StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-250)% of base Effectiveness of Added Damage: (195-250)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 1% increased Damage1% increased Knockback Distance5% reduced Knockback DistanceDeals (195-313)% of Base Attack Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee Strike Range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (103-133)% of base Effectiveness of Added Damage: (104-133)% Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage 1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Fire Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area. (for Combust) Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Damage cannot be Reflected Counts total Power of Enemies in Range Exerted Attacks Trigger Combust the first time they deal a Melee Hit (0-38)% increased Warcry Speed Deals (100-157.5)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal CryPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE Icon: s Level: (1-20) Can Store (1-4) Use(s) Attack Damage: (160-260)% of base Effectiveness of Added Damage: (160-260)%Requires Level 18Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage Shockwave has 0.5% increased Melee DamageSupported Skills have 0.5% increased Area of Effect Shockwave has 0.5% increased Area of EffectShockwave has 0.5% increased Cooldown Recovery RateSupported Skills will Trigger Shockwave on Melee Hit Supported Skills can only be used with Maces, Sceptres or Staves Deals (160-260)% of Base Attack Damage (0-38)% increased Cooldown Recovery Rate +(0-3) to radiusThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 18 | |
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (195-218)% of base Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-150)% of base Effectiveness of Added Damage: (110-150)% Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times 2% reduced Damage1% increased Beam frequency 1% reduced Area of EffectDeals (110-150)% of Base Attack Damage Base duration is 3 seconds 50% of Physical Damage Converted to Lightning Damage Beams Hit Enemies every (0.4-0.32) seconds (4-6) maximum Beam Targets Chains +1 Times Beams deal 40% less Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
SunderSunderAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (175-220)% of base Effectiveness of Added Damage: (175-220)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect Wave has 1% increased Area of EffectDeals (175-220)% of Base Attack Damage Shockwaves deal 40% less Damage Wave gains +2 to radius with each Area in the Sequence Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave causes Shockwaves from up to 5 Enemies in each Area (0-19)% more Area of Effect Wave has (0-25)% reduced delay between AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (60-71)% of base Effectiveness of Added Damage: (60-71)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageDeals (60-71)% of Base Attack Damage Base duration is 1 seconds Aftershock deals (350-407)% more Damage with Hits and Ailments Base secondary duration is 12 seconds Ongoing effect ends after 7 Aftershocks Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Attack Damage: (155-200)% of base Effectiveness of Added Damage: (155-200)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Cold Ailments Freezes enemies as though dealing (200-390)% more Damage +(2-4) to Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Attack Speed: 90% of base Attack Damage: (190-300)% of base Effectiveness of Added Damage: (190-300)%Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies 0.5% increased Area of EffectDeals (250-400)% of Base Attack Damage 200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets Stuns Enemies Can't be Evaded +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (222-260)% of base Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee Strike Range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |
Version history[ | ]
Version | Changes |
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3.12.0 |
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2.3.0 |
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2.0.0 |
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0.10.0 |
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0.9.8 |
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0.9.3 |
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