Mind CageQuality: +20%
Energy Shield: 82Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of UmbraAcquisition
League(s): TormentPurchase Costs
|Unique||8x Chaos Orb|
6x Alchemy Shard
7x Alteration ShardMiscellaneous
Item class: Helmets
Scold's Bridle's unique modifier causes the player to take physical damage whenever mana is spent. This includes mana spent at every stage of a channelled skill. The damage is secondary damage. The amount of damage taken from this effect is affected by physical damage reduction, such as from armour or endurance charges, as well as modifiers to damage taken, such as from Fortify or Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever..
Blood Magic: Life spent instead of mana by skills with Blood Magic does not count toward Scold's Bridle's damage effect.
Eldritch Battery: When the Eldritch Battery keystone is allocated, any Energy Shield spent instead of mana does not count towards Scold's Bridle's damage effect.
On hit effects:
The damage taken is considered a hit, and triggers "on hit" effects, including from Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the Juggernaut passive Unflinching, or VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Attack Damage: (170%-255%) of base
Effectiveness of Added Damage: (170%-255%)Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., even if the damage is reduced to 0, such as while under the effect of Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Damage from Scold's Bridle can also trigger spells linked to Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.. However, using a skill that costs no mana will neither deal damage nor trigger on hit effects.
The physical damage from Scold's Bridle can be taken as another damage type by using x% of Physical Damage taken as modifiers, such as from Lightning CoilLightning Coil
Desert BrigandineQuality: +20%
Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless. or Cloak of FlameCloak of Flame
Scholar's RobeQuality: +20%
Energy Shield: 46
Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno.. However, Scold's Bridle will never be able to apply ignite on the character, not even if the player has +x% chance to be Ignited, such as from being cursed by FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Mana Cost: (24-50)
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:1Superior2Anomalous3DivergentIgnite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or equipping items like Mokou's EmbraceMokou's Embrace
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(15-25)% increased Fire Damage
+(25-40)% to Cold Resistance
(5-10)% chance to Ignite
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
+25% chance to be IgnitedFire makes the perfect blossom in the endless night., it will also never inflict bleed, because only attacks can inflict said ailment. Damage Conversion modifiers, which can be found on HrimsorrowHrimsorrow
Goathide GlovesQuality: +20%
Evasion: (86-98)Requires Level 9, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee AttackersOf ancient giants, none remain,
Their only trace is timeless pain., for example, do not affect Scold's Bridle's damage. The damage is neither attack or spell so that it cannot be blocked
Damage from Scold's Bridle cannot roll a critical hit, even when using the Assassin's MarkAssassin's MarkSpell, Duration, Curse, Mark
Mana Cost: (16-33)
Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Power Charge when HitCursed enemies take 0.2% increased DamageHits against Cursed Enemies have +0.01% to Critical Strike ChanceBase duration is (6-9.8) seconds
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. curse or Reckless DefenceReckless Defence
Cobalt Jewel+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against youThere's no motivation for genius
quite like desperation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. jewel.
|Following the version 3.14.0 changes, it is unclear exactly which league-specific items have been added to the core drop pool. If this item does not exist in the core drop pool, then it can only drop in areas with the league flag for Torment active. League-specific items can also be acquired in other ways.|
This item can be acquired through the following upgrade paths or vendor recipes:
|1||Divine JusticeDivine Justice1Helmet|
Eternal Labyrinth EnchantmentMany sought the Goddess' blessing. Few survived the Labyrinth to receive it.
|random helmet with an Eternal Labyrinth enchantment||Automatic|
|9||Fateful MeetingFateful Meeting9League-Specific Item|
Item Level: 97
CorruptedSome people act as beacons,
illuminating the path for others.
I was lucky to meet one such person.
- Anton to Zhenya
|random two-implicit corrupted level 97 league-specific item||Automatic|
Influenced ItemOne who is blinded by their past may
only see a sliver of the present.
|random influenced item||Automatic|
|8||Arrogance of the VaalArrogance of the Vaal8Item|
CorruptedDiscovery can lead to beauty, or it can lead to ruin.
|random two-implicit corrupted item||Automatic|
|10||Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten.||random league-specific item||Automatic|
|1||Time-Lost IncubatorTime-Lost IncubatorAdds an incubated valuable Unique item to an equippable item|
Item drops after killing # monstersvaluable Unique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
|random league-specific item||Automatic|
|4||Jack in the BoxJack in the Box4ItemTurn the crank, |
close your eyes,
and pray to the gods
for a pleasant surprise.
|1||Singular IncubatorSingular IncubatorAdds an incubated Unique item to an equippable item|
Item drops after killing # monstersUnique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
- Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 9, 2016.
- Mark_GGG (March 4, 2017). "Not a bug, Blood magic not triggering scolds anymore?". Official Path of Exile Forums. Retrieved April 7, 2017.
- Mark_GGG (Apr 11, 2018): "[There] is 0 igniting damge being dealt, only being taken. The ignite can only possibly be calculated on the source side, and that is only dealing physical damage - it has no damage to ignite with"
- Mark_GGG (May 25, 2021). "Questions Thread - May 25, 2021". Reddit. Retrieved May 26, 2021.