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Scorched FossilStack Size: 20More Fire modifiers
No Cold modifiers
Place in a Resonator to influence item crafting.
Shift click to unstack.
Scorched Fossil inventory icon.png
Area level: 1
Magma FissureMagma FissureMagma FissureMagma FissureMagma FissureMagma FissureMagma FissureMagma Fissure
Vendor Offer
1x Scroll Fragment
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingFire

Scorched Fossil is a fossil type.

Item acquisition

Area restrictions

This item can be acquired in the following areas:

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

5The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.random fossil x5Automatic
1Fossilised IncubatorFossilised IncubatorAdds an incubated Fossil item to an equippable item
Item drops after killing # monsters
Fossil ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random fossilAutomatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic

Can be acquired in one of two ways in Azurite Mine:

Spawn Weight Multipliers

Using this fossil multiplies the spawn weights of all modifiers with cold tags by 0 and fire tags by 10.

Version history

Version Changes
  • Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Implicit modifiers (such as the one which changes an item's vendor sell price) remain. The following mods have been relocated, while all others can no longer be obtained:
    • Helmet: Nearby Enemies have -x% Fire Resistance (now from Warlord's Influence), Nearby Enemies have -x% Cold Resistance (now from Redeemer's Influence), Nearby Enemies have -x% Lightning Resistance (now from Crusader's Influence), Nearby Enemies have -x% Chaos Resistance (now from Hunter's Influence), Nearby Enemies take x% increased Physical Damage (now from Elder's Influence), increased effect of Fortify (now from Crusader's Influence).
    • Rings: Fire/Cold/Lightning/Physical/Chaos leech modifiers can now exclusively be found from special elemental Delve encounters.
    • Jewels: Damage penetrates 1% Fire/Cold/Lightning/Elemental Resistance (now from Corrupted implicits).
  • Introduced to the game.