The map is a large area of rooms and corridor segments arranged in a complex pattern. The boss waits in a separate arena, which can be opened by clicking on a loose candle in one of the rooms with a bookshelf, revealing a hidden door, similar to the transition between The Library and The Archives.
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.