Sever the Right Hand | |
Required | No |
---|---|
Start | Talk to Maramoa |
Objective | Assassinate General Gravicius in the Ebony Barracks across the river |
Completion | Talk to Maramoa |
Boss | General Gravicius |
Walkthrough[ | ]
Talk to Maramoa to start this quest, after you have completed Lost in Love.
Maramoa: General Gravicius demands absolute obedience from his Blackguards... meaning he's surrounded himself with cowards and lackwits unable to lift a finger without orders.
If you are able, traverse the river and murder General Gravicius in his own barracks. You'll be ripping the very mind from the skulls of our enemies.
Find General Gravicius[ | ]
Find General Gravicius in The Ebony Barracks. To get there, you'll first have to complete the quests The Gemling Queen, The Ribbon Spool and Fiery Dust, for otherwise access is still blocked by the Undying Blockage. These steps need to be followed:
- Collect the Ribbon SpoolRibbon SpoolMachinery makes the minions.
Minions make the master. from the Battlefront. - Collect the Thaumetic SulphiteThaumetic SulphiteEssence of pure thaumaturgy.
Apply with trepidation. item from The Docks. - Take both items to Lady Dialla in Solaris Temple Level 2. She will reward you with another quest item: Infernal TalcInfernal Talc"A Virtue Gem is a raging thunderstorm imprisoned within a single raindrop.
Infernal Talc simply lets the storm out." - Malachai the Soulless. - Take the Infernal Talc to the Warehouse Sewers and use it to burn away the Undying Blockage, thus opening a new path to The Ebony Barracks.
Kill General Gravicius[ | ]
Defeat the General.
Talk to Maramoa for your reward[ | ]
Return to The Sarn Encampment for your reward.
Maramoa:' You are the true spirit of makoru, the shark. Not the cowardly beast that sinks its teeth into the lonely swimmer. You strike the waikoama, the canoe, spilling a feast of men into the water. Hunters turned hunted that you dine on at your pleasure.
Have this, Makoru.
Quest Complete[ | ]
Quest Complete - You have slain General Gravicius have received a reward from Maramoa.
Quest rewards[ | ]
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
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Quest ↓ | |||||||
Sever the Right Hand Act 3 | Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds Activates every 0.75 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (34-398) to (51-597) Fire Damage (120-250)% more Damage with Ignite 25% chance to Ignite enemies Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50% Projectile Speed: 400 Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage Deals (24-241) to (36-362) Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 45% Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage Causes 4 Bursts 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage 1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres 55% more Minion Movement Speed Minion Movement Speed is Capped Raised Spectres are Level (28-72) Minions have (105-776) additional Accuracy Rating Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50% Projectile Speed: 400 Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration 3% increased Cooldown Recovery Rate1% increased Cast SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (5-211) to (8-319) Fire Damage 25% more Damage against Burning Enemies Has 4 FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage Base duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage 1% chance to Ignite enemies1% increased effect of Aura2% increased Damage if firing at least 7 ProjectilesDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed 5% increased DamageTrap lasts 4 seconds Base duration is 3.5 seconds Deals (47-610) to (70-914) Physical Damage Releases 5 waves Releases waves every 0.9 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds Activates every 0.75 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (34-398) to (51-597) Fire Damage (120-250)% more Damage with Ignite 25% chance to Ignite enemies Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ReapReapSpell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Critical Strike ChanceRecover 0.1% of Life when an Enemy Dies while affected by this Skill's DebuffBase duration is 1.00 seconds Deals (58–702) to (87–1053) Physical Damage Deals (120.2–1463.1) Base Physical Damage per second Deals 15% more Damage per Blood Charge Costs 20% more Life per Blood Charge Modifiers to Spell Damage apply to this Skill's Damage Over Time Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Vendor rewards[ | ]
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
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Sever the Right Hand Act 3 Clarissa | Animate GuardianAnimate GuardianSpell, Minion, Physical Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100) Minions' Attacks deal (22-56) to (34-84) additional Physical Damage (0-76)% increased Minion Maximum Life Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 450% Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed 20% increased Area of Effect per charge consumed 30% less Damage with AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||||||
Sever the Right Hand Act 3 Clarissa | Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds Activates every 0.75 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (34-398) to (51-597) Fire Damage (120-250)% more Damage with Ignite 25% chance to Ignite enemies Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50% Projectile Speed: 400 Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage Deals (24-241) to (36-362) Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration 3% increased Cooldown Recovery Rate1% increased Cast SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (5-211) to (8-319) Fire Damage 25% more Damage against Burning Enemies Has 4 FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 45% Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage Causes 4 Bursts 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice TrapIce TrapTrap, Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds Deals (88-898) to (133-1347) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage 1% chance to Ignite enemies1% increased effect of Aura2% increased Damage if firing at least 7 ProjectilesDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage 1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres 55% more Minion Movement Speed Minion Movement Speed is Capped Raised Spectres are Level (28-72) Minions have (105-776) additional Accuracy Rating Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ReapReapSpell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Critical Strike ChanceRecover 0.1% of Life when an Enemy Dies while affected by this Skill's DebuffBase duration is 1.00 seconds Deals (58–702) to (87–1053) Physical Damage Deals (120.2–1463.1) Base Physical Damage per second Deals 15% more Damage per Blood Charge Costs 20% more Life per Blood Charge Modifiers to Spell Damage apply to this Skill's Damage Over Time Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed 5% increased DamageTrap lasts 4 seconds Base duration is 3.5 seconds Deals (47-610) to (70-914) Physical Damage Releases 5 waves Releases waves every 0.9 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate 1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage Base duration is 3 seconds Deals (106.5-1456.9) Base Cold Damage per second Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50% Projectile Speed: 400 Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage Deals (24-241) to (36-362) Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration 3% increased Cooldown Recovery Rate1% increased Cast SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (5-211) to (8-319) Fire Damage 25% more Damage against Burning Enemies Has 4 FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 45% Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage Causes 4 Bursts 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice TrapIce TrapTrap, Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds Deals (88-898) to (133-1347) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage Base duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage 1% chance to Ignite enemies1% increased effect of Aura2% increased Damage if firing at least 7 ProjectilesDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed 5% increased DamageTrap lasts 4 seconds Base duration is 3.5 seconds Deals (47-610) to (70-914) Physical Damage Releases 5 waves Releases waves every 0.9 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate 1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage Base duration is 3 seconds Deals (106.5-1456.9) Base Cold Damage per second Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies 1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy 2% less Skill Effect DurationBase duration is 1 seconds +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion will have (47-522) to (71-783) added Fire Damage Explosion deals 50% less Base Damage Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage Base duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies 1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy 2% less Skill Effect DurationBase duration is 1 seconds +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion will have (47-522) to (71-783) added Fire Damage Explosion deals 50% less Base Damage Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies 1% increased Skill Effect Duration3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy 2% less Skill Effect DurationBase duration is 1 seconds +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion will have (47-522) to (71-783) added Fire Damage Explosion deals 50% less Base Damage Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ReapReapSpell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Critical Strike ChanceRecover 0.1% of Life when an Enemy Dies while affected by this Skill's DebuffBase duration is 1.00 seconds Deals (58–702) to (87–1053) Physical Damage Deals (120.2–1463.1) Base Physical Damage per second Deals 15% more Damage per Blood Charge Costs 20% more Life per Blood Charge Modifiers to Spell Damage apply to this Skill's Damage Over Time Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds Activates every 0.75 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (34-398) to (51-597) Fire Damage (120-250)% more Damage with Ignite 25% chance to Ignite enemies Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50% Projectile Speed: 400 Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 45% Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage Causes 4 Bursts 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage 1% chance to Ignite enemies1% increased effect of Aura2% increased Damage if firing at least 7 ProjectilesDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage 1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres 55% more Minion Movement Speed Minion Movement Speed is Capped Raised Spectres are Level (28-72) Minions have (105-776) additional Accuracy Rating Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ReapReapSpell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Critical Strike ChanceRecover 0.1% of Life when an Enemy Dies while affected by this Skill's DebuffBase duration is 1.00 seconds Deals (58–702) to (87–1053) Physical Damage Deals (120.2–1463.1) Base Physical Damage per second Deals 15% more Damage per Blood Charge Costs 20% more Life per Blood Charge Modifiers to Spell Damage apply to this Skill's Damage Over Time Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved 50% reduced Movement Speed A Rune is Improved for each (5-24) Mana Spent Runes have 30% more Area of Effect for each time they have been ImprovedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. VortexVortexSpell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.50%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate 1% less Skill Effect Duration2% increased Damage when Cast on FrostboltDeals (38-524) to (57-787) Cold Damage Base duration is 3 seconds Deals (106.5-1456.9) Base Cold Damage per second Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-76)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 50%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds Deals (30-232) to (37-291) Cold Damage Maximum 10 Stages Fires projectiles every 1.6 seconds 25% increased Duration per Stage 15% increased Projectile Frequency per Stage 100% more Projectile Frequency while Channelling Increases and Reductions to Cast Speed also apply to Projectile FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds Activates every 0.75 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (34-398) to (51-597) Fire Damage (120-250)% more Damage with Ignite 25% chance to Ignite enemies Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90% Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds Deals (44-411) to (66-617) Physical Damage 6% less Damage per Volley 100% increased Critical Strike Chance 20% reduced Critical Strike Chance per Volley 5 Volleys Leaves a Lingering Blade in the ground for every Volley Maximum 40 Lingering Blades can be left in the ground at a time Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage 100% of Physical Damage Converted to Fire Damage Fires 5 additional Arrows Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage Deals (24-241) to (36-362) Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage 50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Beam deals 70% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Soul Gain Prevention: 0 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds Deals (22-207) to (33-311) Fire Damage One impact every 0.2 seconds First Impact deals 325% more Damage with Hits and Ailments First Impact has 100% more Area of Effect Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages 1% less Cast Speed+0.5 to radius 0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage 110% more Spell Damage for each stage 90% more Damage with Ailments for each stage 50% chance to Ignite enemies +3 to Radius for each Stage 10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration 3% increased Cooldown Recovery Rate1% increased Cast SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (5-211) to (8-319) Fire Damage 25% more Damage against Burning Enemies Has 4 FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ice TrapIce TrapTrap, Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds Deals (88-898) to (133-1347) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage Creates 4 explosions 35% less Area Damage (0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds Activates every 0.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Deals (18-170) to (27-254) Physical Damage Explosions deal 100% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first 50% of Physical Damage Converted to Lightning Damage Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency +1 to Explosion Radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-9) to Energy spread radius, scaled by distance from BrandPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage Base duration is 1 seconds Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Base secondary duration is 1 seconds 60% chance to Poison on Hit 60% of Physical Damage Converted to Chaos Damage 30% more Poison Duration (20-113) to (30-169) Added Chaos Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage 1% chance to Ignite enemies1% increased effect of Aura2% increased Damage if firing at least 7 ProjectilesDeals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Raise SpectreRaise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage 1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres 55% more Minion Movement Speed Minion Movement Speed is Capped Raised Spectres are Level (28-72) Minions have (105-776) additional Accuracy Rating Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage (20-113) to (30-169) Added Chaos Damage Arrows Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed 5% increased DamageTrap lasts 4 seconds Base duration is 3.5 seconds Deals (47-610) to (70-914) Physical Damage Releases 5 waves Releases waves every 0.9 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds Deals (137.1-1944.3) Base Chaos Damage per second Deals (16-448) to (24-672) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane Level: (1-20) Cost: (5-14) Mana Cast Time: 0.20 secRequires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage Runes deal -3% more Damage with Hits and Ailments for each time they have been ImprovedBase duration is 12 seconds Deals (36-306) to (108-919) Lightning Damage Runes can be improved 3 times |