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Shields
Also referred to as:

    Shields are an item class of armour equipment. They can contain up to 3 sockets and need to be equipped in the off-hand slot. All shields provide a chance to block attacks, and some also grant implicit modifiers. Like Body Armour, shields have an inherent 3% movement speed penalty.

    Mechanics[]

    • When used for attacks such as with Lua error: Error: invalid field alias "skill._pageName"; aliases cannot contain dots or quotes.., attack bonuses that only apply to the off hand will affect it, but not main hand bonuses.
    • Characters can use up to 2 different shields on a weapon swap.
    • Characters can change shields with a keybind.

    Types of shields[]

    There are 6 sub-types of shields:

    • 3 pure sub-types which have a single attribute requirement and provide an associated defense type.
    • 3 hybrid sub-types which have two attribute requirements and provide both of the associated defense types, although at a lower value than the pure counterpart.

    List of Shields[]

    Main page: List of shields

    Armour Shields (Strength)

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    Evasion Shields (Dexterity)[]

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    Energy Shield Shields (Intelligence)[]

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    Armour/Evasion Shields (Strength/Dexterity)[]

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    Armour/Energy Shield Shields (Strength/Intelligence)[]

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    Energy Shield/Evasion Shields (Dexterity/Intelligence)[]

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    Unique shields[]

    Passive Skills[]

    There are passive skills that grant bonuses related to shields.

    Block chance[]

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    Spell block chance[]

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    Increases defenses from shield[]

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    Elemental resistances while holding shield[]

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    Damage while holding shield[]

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    Attack speed while holding shield[]

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    Other[]

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    Ascendancy passives[]

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    Keystones[]

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