Shields are an item class of armour equipment. They can contain up to 3 sockets and need to be equipped in the off-hand slot. All shields provide a chance to block attacks, and some also grant implicit modifiers. Like Body Armour, shields have an inherent 3% movement speed penalty.
Mechanics[]
- When used for attacks such as with Lua error: Error: invalid field alias "skill._pageName"; aliases cannot contain dots or quotes.., attack bonuses that only apply to the off hand will affect it, but not main hand bonuses.
- Characters can use up to 2 different shields on a weapon swap.
- Characters can change shields with a keybind.
Types of shields[]
There are 6 sub-types of shields:
- 3 pure sub-types which have a single attribute requirement and provide an associated defense type.
- 3 hybrid sub-types which have two attribute requirements and provide both of the associated defense types, although at a lower value than the pure counterpart.
List of Shields[]
Armour Shields (Strength)
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Evasion Shields (Dexterity)[]
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Energy Shield Shields (Intelligence)[]
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Armour/Evasion Shields (Strength/Dexterity)[]
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Armour/Energy Shield Shields (Strength/Intelligence)[]
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Energy Shield/Evasion Shields (Dexterity/Intelligence)[]
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Unique shields[]
Passive Skills[]
There are passive skills that grant bonuses related to shields.
Block chance[]
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Spell block chance[]
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Increases defenses from shield[]
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Elemental resistances while holding shield[]
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Damage while holding shield[]
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Attack speed while holding shield[]
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Other[]
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Ascendancy passives[]
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Keystones[]
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