
A Shocked zombie on the Coast
Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.
Mechanics[]
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Lua error: Error: invalid field alias "skill._pageName"; aliases cannot contain dots or quotes.., apply shock without dealing damage.
The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. Shock's effect is capped at 50%. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:[1]
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[1] Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.[2]
Example shock values[]
Resulting shock effect |
Percentage of enemy's ailment threshold dealt as lightning damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
35% | 41.00% |
40% | 57.24% |
45% | 76.84% |
50% | 100.00% |
Lightning Hit
Damage |
Approximate % Shock on Sirus*,
Assuming Default Ailment Effect |
---|---|
10 000 | 0.0 |
20 000 | 0.0 |
50 000 | 0.0 |
79 057 | 5.0 |
100 000 | 5.5 |
200 000 | 7.2 |
500 000 | 10.5 |
1 000 000 | 13.8 |
2 000 000 | 18.2 |
5 000 000 | 26.3 |
10 000 000 | 34.7 |
20 000 000 | 45.7 |
25 000 000 | 50.0 |
*Note that in-game values are rounded, usually in the enemy's favor
In-depth mechanics[]
Some modifiers such as Shocking Conflux or the modifiers found on Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.
Some modifiers, such as the one found on Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., can raise the maximum effect of shock beyond 50%.
Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.
Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness.[3] Some examples of shocks that apply without dealing damage are Shocked Ground, Lua error: Error: invalid field alias "skill._pageName"; aliases cannot contain dots or quotes.., and Vessel of Vinktar.
The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[4][5]
Active skill gems[]
Related base stats[]
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Related quality stats[]
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Support skill gems[]
Related base stats[]
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Related quality stats[]
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Unique items[]
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Related modifiers[]
The following mod with spawn weight are related to shock (excluding shocked ground related mods):
Item mods[]
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Enchantments[]
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Flask mods[]
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Veiled mods[]
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Jewel mods[]
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Abyss jewel mods[]
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Delve fossil-only mods[]
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Misc[]
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Shock Passives[]
Chance to Shock[]
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Shock duration[]
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Shock effect[]
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Chance to avoid being Shocked[]
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Miscellaneous[]
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Ascendancy passive skills[]
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Cluster jewel passives[]
The following cluster jewel-only passives are related to shock: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Version history[]
Version | Changes |
---|---|
3.9.0 |
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3.0.0 |
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2.0.0 |
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1.2.0 |
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1.0.0 |
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References[]
- ↑ 1.0 1.1 Version 3.9.0 Patch notes
- ↑ https://www.reddit.com/r/pathofexile/comments/f00clz/ailment_threshold_numbers_revealed_25mil_shock/
- ↑ https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.