Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.
Mechanics[ | ]
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon Skitterbots, apply shock without dealing damage.
The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. Shock's effect is capped at 50%. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:[1]
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[1] Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.[2]
Example shock values[ | ]
Resulting shock effect |
Percentage of enemy's ailment threshold dealt as lightning damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
35% | 41.00% |
40% | 57.24% |
45% | 76.84% |
50% | 100.00% |
Lightning Hit
Damage |
Approximate % Shock on Sirus*,
Assuming Default Ailment Effect |
---|---|
10 000 | 0.0 |
20 000 | 0.0 |
50 000 | 0.0 |
79 057 | 5.0 |
100 000 | 5.5 |
200 000 | 7.2 |
500 000 | 10.5 |
1 000 000 | 13.8 |
2 000 000 | 18.2 |
5 000 000 | 26.3 |
10 000 000 | 34.7 |
20 000 000 | 45.7 |
25 000 000 | 50.0 |
*Note that in-game values are rounded, usually in the enemy's favor
In-depth mechanics[ | ]
Some modifiers such as Shocking Conflux or the modifiers found on The Three DragonsThe Three Dragons
Golden MaskQuality: +20%
Evasion: 115
Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn and Voltaxic RiftVoltaxic Rift
Spine BowBow
Quality: +20%
Physical Damage: 31.2-93.6
Elemental Damage: 1 to (275-325)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair. can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.
Some modifiers, such as the one found on Voltaxic RiftVoltaxic Rift
Spine BowBow
Quality: +20%
Physical Damage: 31.2-93.6
Elemental Damage: 1 to (275-325)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair., can raise the maximum effect of shock beyond 50%.
Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.
Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness.[3] Some examples of shocks that apply without dealing damage are Shocked Ground, Summon Skitterbots, and Vessel of Vinktar.
The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.[4][5]
Active skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target (1-9) to (13-179) Added Lightning Damage Shocks Enemies as though dealing (100-290)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times (10-29)% increased Effect of Lightning Ailments 15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Per 1% Quality:1Superior2Anomalous3DivergentShocks on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to ShockBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage Buff grants 0.5% increased Damage takenBuff grants (2-19) to (7-76) Added Spell Lightning Damage Buff grants (2-19) to (7-76) Added Attack Lightning Damage Deals (1-23) to (31-1108) Lightning Damage Base duration is 6 seconds Storm Hits an Enemy every 0.25 Seconds Cannot inflict Shock Creates a storm when you Kill a Shocked EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage 0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies Fires Projectiles in a circle (0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling 2% reduced Explosion Area of EffectBase duration is 1.2 seconds Deals (6-114) to (8-171) Physical Damage Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration 50% of Physical Damage Converted to Lightning Damage Orbs jump every 0.4 seconds +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies 0.5% increased Effect of Lightning Ailments0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning DamageDeals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Minion Movement SpeedMinions have 1% increased Area of EffectMinions have 0.5% increased Effect of non-Damaging Ailments on EnemiesSkitterbots grant 10% more Trap and Mine Damage Maximum 1 Summoned Skitterbot of each type Shocking Skitterbot's Aura Shocks Enemies near it Chilling Skitterbot's Aura Chills Enemies near it Minions have (0-19)% increased Shock Effect Minions have (0-19)% increased Chill Effect (0-76)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds Deals (38-924) to (64-1539) Lightning Damage 100% chance to Shock enemies Chains +(5-9) Times 100% increased Effect of Lightning Ailments 100% increased Duration of Lightning Ailments 15% more Damage for each remaining Chain Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Vaal Impurity of LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, Lightning Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Lightning Resistance +(14-20) to radius Base duration is 3 seconds You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-76)% increased effect of Aura CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles Base duration is 4 seconds Shocked Ground causes 15% increased Damage taken Fires Projectiles in a circle Projectiles leave Shocked Ground Projectiles Pierce all Targets Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds Deals (32-972) to (48-1459) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% of Physical Damage Converted to Lightning Damage Base secondary duration is 4 seconds Exposure applies -15% to Elemental Resistance matching highest Damage taken (0-38)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (195-218)% of base Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |
Related quality stats[ | ]
Skill gem | ||||
---|---|---|---|---|
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target (1-9) to (13-179) Added Lightning Damage Shocks Enemies as though dealing (100-290)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times (10-29)% increased Effect of Lightning Ailments 15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Per 1% Quality:1Superior2Anomalous3DivergentShocks on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to ShockBase duration is (9-10.9) seconds Cursed enemies have -(25-44)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage Buff grants 0.5% increased Damage takenBuff grants (2-19) to (7-76) Added Spell Lightning Damage Buff grants (2-19) to (7-76) Added Attack Lightning Damage Deals (1-23) to (31-1108) Lightning Damage Base duration is 6 seconds Storm Hits an Enemy every 0.25 Seconds Cannot inflict Shock Creates a storm when you Kill a Shocked EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration 3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds Base duration is 3.5 seconds Deals (12-166) to (36-497) Lightning Damage (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes every (0.55-0.36) seconds Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage 0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies Fires Projectiles in a circle (0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage 20% chance to Shock enemies (20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling 2% reduced Explosion Area of EffectBase duration is 1.2 seconds Deals (6-114) to (8-171) Physical Damage Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration 50% of Physical Damage Converted to Lightning Damage Orbs jump every 0.4 seconds +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies 0.5% increased Effect of Lightning Ailments0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning DamageDeals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Minion Movement SpeedMinions have 1% increased Area of EffectMinions have 0.5% increased Effect of non-Damaging Ailments on EnemiesSkitterbots grant 10% more Trap and Mine Damage Maximum 1 Summoned Skitterbot of each type Shocking Skitterbot's Aura Shocks Enemies near it Chilling Skitterbot's Aura Chills Enemies near it Minions have (0-19)% increased Shock Effect Minions have (0-19)% increased Chill Effect (0-76)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds Deals (38-924) to (64-1539) Lightning Damage 100% chance to Shock enemies Chains +(5-9) Times 100% increased Effect of Lightning Ailments 100% increased Duration of Lightning Ailments 15% more Damage for each remaining Chain Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Vaal Impurity of LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, Lightning Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Lightning Resistance +(14-20) to radius Base duration is 3 seconds You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention (0-76)% increased effect of Aura CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles Base duration is 4 seconds Shocked Ground causes 15% increased Damage taken Fires Projectiles in a circle Projectiles leave Shocked Ground Projectiles Pierce all Targets Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds Deals (32-972) to (48-1459) Physical Damage 25% of Physical Damage Converted to Fire Damage 25% of Physical Damage Converted to Lightning Damage Base secondary duration is 4 seconds Exposure applies -15% to Elemental Resistance matching highest Damage taken (0-38)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 | ||
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (195-218)% of base Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |
Support skill gems[ | ]
Related base stats[ | ]
Skill gem | ||||
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Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15) Supported Skills have 20% chance to Freeze, Shock and Ignite (0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Shock Duration on EnemiesInnervation lasts 0.1 seconds0.2% chance to gain Innervation when you Shock a Unique Enemy with Supported SkillsSupported Skills have (2-14) to (29-251) added Lightning Damage Supported Skills have 20% chance to Shock Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Gain Innervation on Killing a Shocked Enemy with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 |
Related quality stats[ | ]
Skill gem | ||||
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Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15) Supported Skills have 20% chance to Freeze, Shock and Ignite (0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
Innervate SupportInnervate SupportLightning, Support, Duration Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Shock Duration on EnemiesInnervation lasts 0.1 seconds0.2% chance to gain Innervation when you Shock a Unique Enemy with Supported SkillsSupported Skills have (2-14) to (29-251) added Lightning Damage Supported Skills have 20% chance to Shock Innervation grants (1-8) to (17-145) Lightning Damage Innervation lasts 8 seconds Gain Innervation on Killing a Shocked Enemy with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 31 |
Unique items[ | ]
Item | Stats | |||||
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MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods> CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
Corrupted | ||||
Replica Reckless DefenceReplica Reckless Defence Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited | ||||
The Vinktar SquareThe Vinktar Square Courtyard MapMap Level: 70 Map Tier: 3 Guild Character: ² Item Quantity: (+100%-+150%) Item Rarity: (+100%-+150%) Monster Pack Size: (+30%-+50%)20% more Monster Life Monsters cannot be Shocked 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as LightningTo the east, it cannot be seen. To the west, it cannot be touched. To the south, it cannot be remembered. And to the north, it cannot be contained.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | 20% more Monster Life Monsters cannot be Shocked 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as Lightning | ||||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||||
Shackles of the WretchedShackles of the Wretched Chain GlovesQuality: +20% Armour: 16 Energy Shield: 3Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. | 7 | Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death | ||||
Fairgraves' TricorneFairgraves' Tricorne TricorneQuality: +20% Evasion: 100Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks 70% increased Evasion Rating 15% increased Stun and Block Recovery +(15-30) to maximum Mana +(20-30)% to Lightning Resistance Cannot be ShockedFairgraves' trusty tricorne accompanied him far across the seas, deep under the ground, and even beyond death. | 12 | Adds 6 to 12 Cold Damage to Attacks 70% increased Evasion Rating 15% increased Stun and Block Recovery +(15-30) to maximum Mana +(20-30)% to Lightning Resistance Cannot be Shocked | ||||
Berek's GripBerek's Grip Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies"Berek hid from Storm's lightning wrath In the embrace of oblivious Frost Repelled by ice, blinded by blizzards Storm raged in vain While Berek slept." - Berek and the Untamed | 20 | +(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies | ||||
Berek's RespiteBerek's Respite Two-Stone RingRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed | 20 | +(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | ||||
Call of the BrotherhoodCall of the Brotherhood Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen EnemiesForged by three brothers so that they may recognize each other across any distance of time or travel. | 20 | +(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies | ||||
Replica Ungil's GaucheReplica Ungil's Gauche Boot KnifeRune Dagger Quality: +20% Physical Damage: 9.6-40.8 Critical Strike Chance: 6.30% Attacks per Second: 1.59 Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"Recommend further production of Prototype #122. It makes an ideal weapon for our suppression troops and guards." | 20 | 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block | ||||
Fidelitas' SpikeFidelitas' Spike Jagged FoilOne Handed Sword Quality: +20% Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour. | 22 | +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15-20)% chance to Shock Herald of Thunder has 50% increased Buff Effect | ||||
The StormheartThe Stormheart Royal StaffStaff Quality: +20% Physical Damage: (54-59.4) to (162-178.2) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80%-8.78%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. | 28 | +18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled Enemies | ||||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills | ||||
Triad GripTriad Grip Mesh GlovesQuality: +20% Armour: (116-139) Energy Shield: (24-28)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. | 32 | (80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and Ignite | ||||
The Three DragonsThe Three Dragons Golden MaskQuality: +20% Evasion: 115 Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | 35 | +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock | ||||
Valako's SignValako's Sign Topaz RingRequires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20-40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to ShockA gift from Valako, appointing Kiloava as the Herald of War. A title Kaom claimed when he ended Kiloava's bloodline. | 38 | +(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20-40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock | ||||
Brinerot WhalersBrinerot Whalers Trapper BootsQuality: +20% Evasion: 88 Energy Shield: (114-138)Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads. Let's see what they'll pay for their own. | 41 | 20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked Ground | ||||
Replica WinterheartReplica Winterheart Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock"Researcher Graven spent eleven hours suffering electrocution in the lab before he was found. Prototype #14 somehow kept him from dying." | 42 | (12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock | ||||
Pyroshock ClaspPyroshock Clasp Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||||
Maligaro's RestraintMaligaro's Restraint Chain BeltRequires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked"Our genius will pave the way forward. May all who are worthy be improved!" - Inquisitor Maligaro | 44 | +(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked | ||||
VivinsectVivinsect Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 10% increased Mana Reservation +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped Veiled Suffix"Fusing the parasite with another ring has manifested unpredictable effects. I theorise the sacrificial vessel's level of anguish is a key variable. - Arzaak, Syndicate ResearcherTake this item to Jun Ortoi to have her Unveil it. | 45 | Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 10% increased Mana Reservation +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
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Immortal FleshImmortal Flesh Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (66.7-75) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (66.7-75) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
Corrupted | ||||
Profane ProxyProfane Proxy Unset RingRequires Level 52Has 1 Socket+3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse insteadThe machines do not hate. They merely serve one who does. | 52 | Has 1 Socket+3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead | ||||
Esh's MirrorEsh's Mirror Thorium Spirit ShieldQuality: +20% Chance to Block: 25% Energy Shield: (102-112) Movement Speed: -3%Requires Level 53, 128 Int+(20-30) to Intelligence (80-100)% increased Energy Shield +(40-70) to maximum Life +(35-40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently Shock ReflectionShe looked upon her reflection and trembled, and shook, until she was not what she saw.This item can be transformed with a Blessing of Esh | 53 | +(20-30) to Intelligence (80-100)% increased Energy Shield +(40-70) to maximum Life +(35-40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently Shock Reflection | ||||
Fate of the VaalFate of the Vaal Gemstone SwordOne Handed Sword Quality: +20% Physical Damage: (117-128.7) to (249-273.9) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies | ||||
Storm SecretStorm Secret Topaz RingRequires Level 56+(20-30)% to Lightning Resistance+(20-30) to Intelligence (20-30)% increased Lightning Damage (10-15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an EnemyLightning lives in an endless circle. | 56 | +(20-30)% to Lightning Resistance+(20-30) to Intelligence (20-30)% increased Lightning Damage (10-15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy | ||||
Mind of the CouncilMind of the Council Harlequin MaskQuality: +20% Evasion: (549-596) Energy Shield: (161-193)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack SkillYou think we do not know. We know all that you think. | 57 | (230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill | ||||
Storm's GiftStorm's Gift Assassin's MittsQuality: +20% Evasion: (384-436) Energy Shield: (74-84)Requires Level 58, 45 Dex, 45 Int<One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15The power of lightning is a power best shared. | 58 | <One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 | ||||
ThundersightThundersight Solaris CircletQuality: +20% Energy Shield: (205-228)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage 25% chance to Sap Enemies Cannot inflict Shock 10% increased Elemental Damage per Sextant affecting the areaSee creation as it is, energetic and storming. | 59 | (240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage 25% chance to Sap Enemies Cannot inflict Shock 10% increased Elemental Damage per Sextant affecting the area | ||||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Quality: +20% Physical Damage: (137.8-159) to (416-480) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | 60 | +20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||||
The StormwallThe Stormwall Royal StaffStaff Quality: +20% Physical Damage: (322.8-344.4) to (418.8-439.2) Critical Strike Chance: (7.80%-8.78%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242-260) to (268-285) Physical Damage (20-35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage Cannot be Shocked while Chilled (30-40)% chance to Chill Attackers for 4 seconds on Block (30-40)% chance to Shock Attackers for 4 seconds on BlockYou cannot control the storm, But you can utilise it. | 60 | +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242-260) to (268-285) Physical Damage (20-35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage Cannot be Shocked while Chilled (30-40)% chance to Chill Attackers for 4 seconds on Block (30-40)% chance to Shock Attackers for 4 seconds on Block | ||||
Rashkaldor's PatienceRashkaldor's Patience Jade AmuletRequires Level 61+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power ChargesFate's smile, man's ruin. | 61 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% increased Duration of Elemental Ailments on Enemies Items and Gems have 10% reduced Attribute Requirements 5% chance to Freeze, Shock and Ignite Cannot gain Power Charges | ||||
Esh's VisageEsh's Visage Vaal Spirit ShieldQuality: +20% Chance to Block: 24% Energy Shield: (190-201) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield +(40-70) to maximum Life +(30-40)% to Lightning Resistance +(17-29)% to Chaos Resistance Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana Reflect Shocks applied to you to all Nearby EnemiesShe could see what she was not; a silhouette wreathed in light. And she was still. | 62 | (5-10)% increased Spell Damage(240-260)% increased Energy Shield +(40-70) to maximum Life +(30-40)% to Lightning Resistance +(17-29)% to Chaos Resistance Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana Reflect Shocks applied to you to all Nearby Enemies | ||||
Garukhan's FlightGarukhan's Flight Stealth BootsQuality: +20% Evasion: (968-1100)Requires Level 62, 117 Dex+(30-40) to Dexterity (320-380)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. | 62 | +(30-40) to Dexterity (320-380)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity | ||||
The AdmiralThe Admiral Varnished CoatQuality: +20% Evasion: (851-1006) Energy Shield: (165-195) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | 62 | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | ||||
Brain RattlerBrain Rattler MeatgrinderTwo Hand Mace Quality: +20% Physical Damage: (160.8-184.8) to (489.6-549.6) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement SpeedThe mind may have no limits, but the skull sure does. | 63 | 5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed | ||||
Doryani's FistDoryani's Fist Vaal GauntletsQuality: +20% Armour: 278 Energy Shield: (96-120)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. | 63 | Grants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments | ||||
Voltaxic RiftVoltaxic Rift Spine BowBow Quality: +20% Physical Damage: 31.2-93.6 Elemental Damage: 1 to (275-325) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61) Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage (10-15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | 64 | Adds 1 to (275-325) Lightning Damage (10-15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100% | ||||
Malachai's LoopMalachai's Loop Harmonic Spirit ShieldQuality: +20% Chance to Block: 23% Energy Shield: (181-203) Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power ChargesThaumaturgy has no limit. It is our fragile reality that imposes boundaries. | 65 | (10-15)% increased Spell Damage(210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges | ||||
The Brass DomeThe Brass Dome Gladiator PlateQuality: +20% Armour: (5313-5682) Movement Speed: -5%Requires Level 65, 177 Str30% reduced Chance to Block Attack and Spell Damage (600-650)% increased Armour 10% reduced Movement Speed 50% increased Shock Duration on you Take no Extra Damage from Critical StrikesThe turtle's shell one day becomes its tomb. | 65 | 30% reduced Chance to Block Attack and Spell Damage (600-650)% increased Armour 10% reduced Movement Speed 50% increased Shock Duration on you Take no Extra Damage from Critical Strikes | ||||
Agnerod NorthAgnerod North Imperial StaffStaff Quality: +20% Physical Damage: 68.4-205.2 Critical Strike Chance: 7.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. | 66 | +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance | ||||
Font of ThunderFont of Thunder Mirrored Spiked ShieldQuality: +20% Chance to Block: 26% Evasion: (936-1087) Energy Shield: (179-208) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning 40% of Fire Damage taken as LightningThe lightning fears not the flame. | 66 | 4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning 40% of Fire Damage taken as Lightning | ||||
Replica WindripperReplica Windripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn | 66 | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy | ||||
WindripperWindripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. | 66 | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies | ||||
StarforgeStarforge Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (198.4-260.4) to (412.8-541.8) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(200-300)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental DamageThe end is written into the beginning. | 67 | 30% increased Global Physical Damage(200-300)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage | ||||
Steppan EardSteppan Eard Sorcerer BootsQuality: +20% Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. | 67 | +(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground | ||||
VoidforgeVoidforge Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (93-111.6) to (193.5-232.2) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(30-60)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. | 67 | 30% increased Elemental Damage with Attack Skills(30-60)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage | ||||
Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | 68 | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||||
Doryani's InvitationDoryani's Invitation Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20-30)% chance to Shock during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist | 68 | +(25-35) to Strength(20-30)% increased Lightning Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20-30)% chance to Shock during any Flask Effect | ||||
Inpulsa's Broken HeartInpulsa's Broken Heart Sadist GarbQuality: +20% Evasion: 512 Energy Shield: 105 Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment. | 68 | +(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock | ||||
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted | ||||
Vessel of VinktarVessel of Vinktar Topaz FlaskLasts 5.00 Seconds Consumes (36-40) of 50 Charges on use +50% to Lightning Resistance 20% less Lightning Damage takenRequires Level 68(80-100)% increased Charges used Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken 20% of Lightning Damage Leeched as Life during Flask effect <One of the five modifiers>The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 68 | (80-100)% increased Charges used Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken 20% of Lightning Damage Leeched as Life during Flask effect
| ||||
Veruso's Battering RamsVeruso's Battering Rams Titan GauntletsQuality: +20% Armour: (580-726)Requires Level 69, 98 Str(8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates, then the constructs guarding the tomb on the other side. | 69 | (8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges | ||||
Ylfeban's TrickeryYlfeban's Trickery Hubris CircletQuality: +20% Energy Shield: (190-220)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance 20% chance to Curse non-Cursed Enemies with a random Hex on HitAn angry god is one thing, but you should really fear a god with an unpredictable sense of humour. | 69 | Trigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance 20% chance to Curse non-Cursed Enemies with a random Hex on Hit | ||||
Beacon of MadnessBeacon of Madness Two-Toned BootsQuality: +20% Armour: 151 Energy Shield: 28Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||||
Yoke of SufferingYoke of Suffering Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. | 70 | +(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock | ||||
Zerphi's HeartZerphi's Heart Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill | ||||
StormfireStormfire Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks, you'll wish the lightning strike had killed you. | 80 | (15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
Related modifiers[ | ]
The following mod with spawn weight are related to shock (excluding shocked ground related mods):
Item mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shocking | Suffix | 15 | (6-8)% chance to Shock | sceptre 1000 wand 1000 default 0 |
of Shocking | Suffix | 15 | (12-15)% chance to Shock | staff 1000 default 0 |
The Shaper's | Prefix | 68 | (4-6)% chance to Shock Adds (3-7) to (34-38) Lightning Damage against Shocked Enemies | ring_shaper 800 default 0 |
The Shaper's | Prefix | 75 | (7-10)% chance to Shock Adds (6-10) to (41-45) Lightning Damage against Shocked Enemies | ring_shaper 800 default 0 |
of Shaping | Suffix | 75 | Remove Shock when you use a Flask | belt_shaper 400 default 0 |
of Shaping | Suffix | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | shield_shaper 800 default 0 |
of Shaping | Suffix | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | shield_shaper 800 default 0 |
of Shaping | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Elemental Proliferation | sceptre_shaper 1000 default 0 |
of Shaping | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Elemental Proliferation | sceptre_shaper 1000 default 0 |
of the Elder | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 default 0 |
of the Elder | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 default 0 |
V2IncreasedShockEffectCorrupted_ | Corrupted | 40 | (25-30)% increased Effect of Shock | helmet 1000 default 0 |
of the Crusade | Suffix | 68 | (31-35)% chance to Avoid being Shocked | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | Suffix | 70 | (36-40)% chance to Avoid being Shocked | boots_crusader 500 quiver_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (41-45)% chance to Avoid being Shocked | boots_crusader 500 quiver_crusader 500 default 0 |
of Redemption | Suffix | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments | helmet_eyrie 500 default 0 |
of Redemption | Suffix | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments | helmet_eyrie 500 default 0 |
of the Crusade | Suffix | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | Prefix | 68 | (30-34)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 default 0 |
Crusader's | Prefix | 75 | (35-39)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 default 0 |
Crusader's | Prefix | 80 | (40-45)% increased Critical Strike Chance against Shocked Enemies | belt_crusader 500 default 0 |
of the Crusade | Suffix | 75 | Remove Shock when you use a Flask | belt_crusader 500 default 0 |
Crusader's | Prefix | 68 | (4-6)% chance to Shock Adds (3-7) to (34-38) Lightning Damage against Shocked Enemies | ring_crusader 500 default 0 |
Crusader's | Prefix | 75 | (7-10)% chance to Shock Adds (6-10) to (41-45) Lightning Damage against Shocked Enemies | ring_crusader 500 default 0 |
of the Crusade | Suffix | 68 | (35-31)% reduced Effect of Shock on you | helmet_crusader 500 default 0 |
of the Crusade | Suffix | 70 | (40-36)% reduced Effect of Shock on you | helmet_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (45-41)% reduced Effect of Shock on you | helmet_crusader 500 default 0 |
Enchantments[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Arc Shock Chance 1 | 66 | Arc has +20% chance to Shock | helmet 100 default 0 |
Enchantment Arc Shock Chance 2 | 75 | Arc has +30% chance to Shock | helmet 75 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 default 0 |
Enchantment Lightning Trap Shock Effect 1 | 66 | 25% increased Lightning Trap Lightning Ailment Effect | helmet 100 default 0 |
Enchantment Lightning Trap Shock Effect 2 | 75 | 40% increased Lightning Trap Lightning Ailment Effect | helmet 100 default 0 |
Flask mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Grounding | Suffix | 10 | Immunity to Shock during Flask effect Removes Shock on use | default 1000 |
of Infliction | Suffix | 12 | (20-25)% chance to Freeze, Shock and Ignite during Flask effect | default 1000 |
Veiled mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Chosen | Prefix | 60 | (36-41)% increased Lightning Damage 7% chance to Shock | two_hand_weapon 0 wand 2000 dagger 2000 sceptre 2000 weapon 200 default 0 |
Chosen | Prefix | 72 | (42-50)% increased Lightning Damage (8-9)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | Prefix | 81 | (51-60)% increased Lightning Damage (10-11)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | Prefix | 60 | (60-64)% increased Lightning Damage (15-17)% chance to Shock | one_hand_weapon 0 bow 0 staff 2000 weapon 200 default 0 |
Chosen | Prefix | 72 | (65-72)% increased Lightning Damage (18-20)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | Prefix | 81 | (73-80)% increased Lightning Damage (21-23)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | Suffix | 60 | Shock nearby Enemies for 2 Seconds when you Focus | ring 1000 default 0 |
of the Order | Suffix | 72 | Shock nearby Enemies for 3 Seconds when you Focus | ring 1000 default 0 |
of the Order | Suffix | 81 | Shock nearby Enemies for 4 Seconds when you Focus | ring 1000 default 0 |
Jewel mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shocking | Suffix | 1 | (3-5)% chance to Shock (12-16)% increased Shock Duration on Enemies | not_int 250 default 350 |
JewelImplicitReducedShockEffect | Unique | 1 | 10% reduced Effect of Shock on you | jewel 1 default 0 |
JewelImplicitChanceToAvoidShock | Unique | 1 | 10% chance to Avoid being Shocked | jewel 1 default 0 |
Abyss jewel mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Insulating | Suffix | 1 | (6-8)% chance to Avoid being Shocked | default 300 |
of Insulating | Suffix | 30 | (9-10)% chance to Avoid being Shocked | default 150 |
Delve fossil-only mods[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | Cannot be Shocked or Ignited while moving | abyss_jewel 0 jewel 0 ring 2000 default 0 |
Misc[ | ]
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
TormentSpiritExperimenter | Monster | 1 | 50% increased Damage taken (Hidden) Shocked (Hidden) | default 1000 |
Storm Cultist's Touch | Monster | 1 | Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock (Hidden) +25% to Lightning Resistance (Hidden) | default 1000 |
Storm Cultist's Grip | Monster | 1 | Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock (Hidden) +40% to Lightning Resistance (Hidden) | default 1000 |
Shock Passives[ | ]
Chance to Shock[ | ]
Name | Stats |
---|---|
Lightning Damage and Shock Chance | 10% increased Lightning Damage 10% chance to Shock [1] |
Shock Chance and Lightning Ailment Effect | 10% chance to Shock 20% increased Effect of Lightning Ailments [1] |
Shock Chance, Lightning Ailment Effect and Duration | 30% increased Duration of Lightning Ailments 5% chance to Shock 10% increased Effect of Lightning Ailments [1] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 5% chance to Freeze, Shock and Ignite [1] [2] |
Weapon Lightning Damage and Shock Chance | 10% increased Lightning Damage with Attack Skills 10% chance to Shock [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Chill and Shock on you 10% chance to Freeze, Shock and Ignite [1] |
Breath of Lightning | 20% increased Duration of Lightning Ailments 15% chance to Shock 20% increased Lightning Damage 20% increased Effect of Lightning Ailments [1] |
Holy Dominion | 12% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite 12% increased Physical Damage [1] |
Shocking Strikes | 24% increased Lightning Damage with Attack Skills 15% increased Effect of Lightning Ailments 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies [1] |
Static Blows | 20% increased Shock Duration on Enemies 20% increased Effect of Shock 30% increased Damage if you have Shocked an Enemy Recently 40% increased Critical Strike Chance against Shocked Enemies [1] |
Shock duration[ | ]
Name | Stats |
---|---|
Static Blows | 20% increased Shock Duration on Enemies 20% increased Effect of Shock 30% increased Damage if you have Shocked an Enemy Recently 40% increased Critical Strike Chance against Shocked Enemies [1] |
Shock effect[ | ]
Name | Stats |
---|---|
Static Blows | 20% increased Shock Duration on Enemies 20% increased Effect of Shock 30% increased Damage if you have Shocked an Enemy Recently 40% increased Critical Strike Chance against Shocked Enemies [1] |
Chance to avoid being Shocked[ | ]
Name | Stats |
---|---|
Lightning Damage and Shock Avoidance | 30% chance to Avoid being Shocked 5% chance to Avoid Lightning Damage from Hits [1] |
Miscellaneous[ | ]
Name | Stats |
---|---|
Damage and Critical Strike Chance against Shocked | 10% increased Damage if you have Shocked an Enemy Recently 15% increased Critical Strike Chance against Shocked Enemies [1] |
Shock Resistance | 30% reduced Effect of Shock on you [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments 20% reduced Effect of Chill and Shock on you 10% chance to Freeze, Shock and Ignite [1] |
Shocking Strikes | 24% increased Lightning Damage with Attack Skills 15% increased Effect of Lightning Ailments 15% chance to Shock 40% increased Critical Strike Chance against Shocked Enemies [1] |
Static Blows | 20% increased Shock Duration on Enemies 20% increased Effect of Shock 30% increased Damage if you have Shocked an Enemy Recently 40% increased Critical Strike Chance against Shocked Enemies [1] |
Ascendancy passive skills[ | ]
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Elementalist | Shaper of Storms | Your Hits always Shock All Damage with Hits can Shock Shocks from your Hits always increase Damage taken by at least 15% 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning [1] |
Necromancer | Corpse Pact | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life [1] |
Pathfinder | Master Alchemist | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect [1] |
Saboteur | Explosives Expert | +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies [1] |
Saboteur | Pyromaniac | Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Cluster jewel passives[ | ]
The following cluster jewel-only passives are related to shock:
Name | Stats |
---|---|
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Capacitor | 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1] |
Cold Conduction | Enemies Chilled by your Hits are Shocked Enemies Shocked by your Hits are Chilled [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Insulated | +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1] |
Overshock | 30% increased Lightning Damage 30% increased Effect of Lightning Ailments Your Shocks can increase Damage taken by up to a maximum of 60% [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] |
Thunderstruck | 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Version history[ | ]
Version | Changes |
---|---|
3.9.0 |
|
3.0.0 |
|
2.0.0 |
|
1.2.0 |
|
1.0.0 |
|
References[ | ]
- ↑ 1.0 1.1 Version 3.9.0 Patch notes
- ↑ https://www.reddit.com/r/pathofexile/comments/f00clz/ailment_threshold_numbers_revealed_25mil_shock/
- ↑ https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.