Shrieking Essence of Torment
Shrieking Essence of TormentStack Size: 9
Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells
Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells
Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks
Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits
Shield: (8-9)% chance to Avoid Lightning Damage from Hits
Other Armour: (27-30)% chance to Avoid being Shocked
Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks
Belt: (27-30)% chance to Avoid being Shocked
Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it.
Shift click to unstack.Acquisition
Level: 0Sell Price
1x Scroll FragmentMiscellaneous
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyEssenceTorment5
Shrieking Essence of Torment is an essence.
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
3 | ![]() Essence Level: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-9) to (106-112) Lightning Damage to Spells Two Handed Weapon: Adds (4-13) to (159-168) Lightning Damage to Spells Gloves: Adds (1-2) to (25-26) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (23-26)% chance to Avoid being Shocked Quiver: Adds (1-2) to (25-26) Lightning Damage to Attacks Belt: (23-26)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() | N/A | Automatic |
1 | ![]() Essence Level: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-9) to (106-112) Lightning Damage to Spells Two Handed Weapon: Adds (4-13) to (159-168) Lightning Damage to Spells Gloves: Adds (1-2) to (25-26) Lightning Damage to Attacks Body Armour: (7-8)% chance to Avoid Lightning Damage from Hits Shield: (7-8)% chance to Avoid Lightning Damage from Hits Other Armour: (23-26)% chance to Avoid being Shocked Quiver: Adds (1-2) to (25-26) Lightning Damage to Attacks Belt: (23-26)% chance to Avoid being Shocked Other Jewellery: Adds (3-6) to (57-61) Lightning Damage to AttacksRight click this item then left click a normal item to apply it. Shift click to unstack. ![]() | +1 level corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | ||
1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Two Handed Melee Weapon: Adds (100-132) to (197-230) Cold Damage Other Weapon: Adds (53-72) to (107-124) Cold Damage Armour: +(42-45)% to Cold Resistance Quiver: +(42-45)% to Cold Resistance Belt: +(42-45)% to Cold Resistance Other Jewellery: (27-30)% increased Cold DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | ||
1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: (67-82)% increased Spell Damage Two Handed Weapon: (107-122)% increased Spell Damage Body Armour: +(77-90) to maximum Energy Shield Helmet: +(46-51) to maximum Energy Shield Shield: +(60-69) to maximum Energy Shield Other Armour: +(28-35) to maximum Energy Shield Quiver: (35-38)% increased Elemental Damage with Attack Skills Amulet: (17-18)% increased maximum Energy Shield Ring: +(38-43) to maximum Energy Shield Belt: +(32-37) to maximum Energy ShieldRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | ||
1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: (1-1.2)% of Physical Attack Damage Leeched as Life Body Armour: +(110-119) to maximum Life Helmet: +(90-99) to maximum Life Shield: +(100-109) to maximum Life Other Armour: +(80-89) to maximum Life Quiver: (1-1.2)% of Physical Attack Damage Leeched as Life Belt: (28-31)% increased Flask Life Recovery rate Other Jewellery: Regenerate (22-30) Life per secondRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | ||
1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (14-19) to (29-35) Physical Damage Two Handed Weapon: Adds (22-30) to (46-56) Physical Damage Gloves: Adds (5-6) to (9-10) Physical Damage to Attacks Other Armour: Reflects (101-150) Physical Damage to Melee Attackers Quiver: Adds (5-6) to (9-10) Physical Damage to Attacks Amulet: Adds (11-15) to (22-26) Physical Damage to Attacks Ring: Adds (7-9) to (13-15) Physical Damage to Attacks Belt: Reflects (101-150) Physical Damage to Melee AttackersRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | ||
9 | ![]() ![]() ![]() Hate splits frozen cells asunder The knot of corruption undone at last ![]() | random Shrieking Essence (9x) | Automatic |
3 | ![]() ![]() ![]() ![]() | random Essence (3x) | Automatic |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | General Notes | Type |
---|---|---|---|---|
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (134-144) Lightning Damage to Spells Two Handed Weapon: Adds (6-16) to (201-216) Lightning Damage to Spells Gloves: Adds (1-3) to (29-30) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (31-44)% chance to Avoid being Shocked Quiver: Adds (1-3) to (29-30) Lightning Damage to Attacks Belt: (31-44)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | 3 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | N/A | Automatic |
![]() Essence Level: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (4-11) to (134-144) Lightning Damage to Spells Two Handed Weapon: Adds (6-16) to (201-216) Lightning Damage to Spells Gloves: Adds (1-3) to (29-30) Lightning Damage to Attacks Body Armour: (9-10)% chance to Avoid Lightning Damage from Hits Shield: (9-10)% chance to Avoid Lightning Damage from Hits Other Armour: (31-44)% chance to Avoid being Shocked Quiver: Adds (1-3) to (29-30) Lightning Damage to Attacks Belt: (31-44)% chance to Avoid being Shocked Other Jewellery: Adds (4-8) to (71-76) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | 1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | +1 level corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | |||
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (30-40) to (60-69) Cold Damage to Spells Two Handed Weapon: Adds (45-60) to (89-104) Cold Damage to Spells Gloves: Adds (7-9) to (13-16) Cold Damage to Attacks Body Armour: (8-9)% chance to Avoid Cold Damage from Hits Shield: (8-9)% chance to Avoid Cold Damage from Hits Other Armour: (27-30)% chance to Avoid being Frozen Quiver: Adds (7-9) to (13-16) Cold Damage to Attacks Belt: (27-30)% chance to Avoid being Frozen Other Jewellery: Adds (17-22) to (34-40) Cold Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | 1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | |||
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (7-17) to (198-224) Lightning Damage Bow: Adds (7-17) to (198-224) Lightning Damage Two Handed Melee Weapon: Adds (12-31) to (367-415) Lightning Damage Other Weapon: Adds (7-17) to (198-224) Lightning Damage Armour: +(42-45)% to Lightning Resistance Quiver: +(42-45)% to Lightning Resistance Belt: +(42-45)% to Lightning Resistance Other Jewellery: (27-30)% increased Lightning DamageRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | 1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | |||
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Fire Resistance Two Handed Weapon: Damage Penetrates (13-14)% Fire Resistance Other Items: +(43-50) to StrengthRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | 1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() | |||
![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: +(456-624) to Accuracy Rating Body Armour: +(323-400) to Evasion Rating Helmet: +(61-138) to Evasion Rating Shield: +(323-400) to Evasion Rating Other Armour: +(36-60) to Evasion Rating Quiver: +(351-480) to Accuracy Rating Amulet: (20-22)% increased Evasion Rating Other Jewellery: +(121-150) to Evasion RatingRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | 1 | ![]() Essence Level: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Adds (3-10) to (126-133) Lightning Damage to Spells Two Handed Weapon: Adds (5-15) to (189-200) Lightning Damage to Spells Gloves: Adds (1-2) to (27-28) Lightning Damage to Attacks Body Armour: (8-9)% chance to Avoid Lightning Damage from Hits Shield: (8-9)% chance to Avoid Lightning Damage from Hits Other Armour: (27-30)% chance to Avoid being Shocked Quiver: Adds (1-2) to (27-28) Lightning Damage to Attacks Belt: (27-30)% chance to Avoid being Shocked Other Jewellery: Adds (3-7) to (68-72) Lightning Damage to AttacksRight click this item then left click a normal or rare item to apply it. Shift click to unstack. ![]() | type change corruption outcome | Automatic |
1 | ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. ![]() |
Version history
Version | Changes |
---|---|
2.4.0 |
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