Sirus was the leader of the Elderslayers, and according to the game lore, disappeared along with The Elder after defeating him, much to the dismay of Zana, who grew attached to him during their time together. Once a hero, Sirus turned mad after defeating the Elder and then destroyed Oriath, forcing the player to eventually fight and defeat him. After defeating Sirus for the first time, the town of Oriath can no longer be accessed and is instead replaced with Karui Shores.
Sirus has various exclusive and high-value drops such as the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. used for end-game crafting, and the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., a versatile set of gloves that can have multiple powerful implicit mods.
Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. In order to defeat Sirus, players require decent amounts of life regeneration and at least 1 million DPS (damage per second). Many of the Sirus attacks are complex mechanics that must be dealt with and players cannot simply facetank Sirus, unlike many of the other bosses in the game.
The difficulty of a Sirus fight changes based on the player's current Atlas Awakening Level, and is colloquially known as A0 Sirus through A9 Sirus. If players wish to fight an easier Sirus battle, albiet with lower-tier drops, they may unsocket all watchstones from the Atlas, returning their Awakening Level to 0, and then open a portal to the Sirus arena.
At least 1 million damage per second (rolling over your main attack ability should show 100K+, because Path of Exile in-game tooltip cannot display DPS properly)
Capped elemental resistances (fire, cold and lightning resistance at 75%)
At least 20% block or evade chance, or Mana before Life defenses
The following is optional:
Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. improves your Chaos resistance by 35% and provides a damage boost as well.
Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. has the highest life point restoration of any Life Flask (some players take 5 of these)
Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can increase your defensive ability if you keep dying (spellcaster and ranger builds only)
Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. can increase your defensive ability if you keep dying (melee builds only)
Attacks[]
Tip: Sirus is highlighted in a green circle, and green arrows indicate the direction in which you have to run. Yellow lines indicate impassable walls.
Image
Attack
Details
Deatomization Storm
Sirus's arena contains multiple huge Deatomization Storms, which deal massive damage and damage over time to anything touching them.
Around Sirus is a large animated ring which indicates a safety zone / arena zone which pushes out the storms.
Sirus will also spawn a Storm every time he reaches 75%, 50%, or 25% health; or if the player is outside of the safety zone for too long.
Sirus retreats to his throne, but the throne phase will end if the player comes into close proximity with Sirus after the Deatomization Storm is created.
This takes a number of seconds during which time, a pulsating knockback encourages the player to move away from the new Deatomization Storm.
Default Attack
Sirus fires a beam forward. It has a delay and can be sidestepped.
Sirus fires 3 beams that deal a huge amount of damage which can one-shot most builds.
The only way to avoid this is to listen for the dialogue and move away from the current position to avoid it, or, to maintain constant movement and mobility in the arena.
Before casting this, Sirus says "DIE!".
If players have not moved from their original location, EACH beam fired by Sirus will deal ONE of the following types of damage:
Sirus creates a ring maze that traps the player in its center.
Sirus summons all players in the zone to the centre of the maze.
The player must escape from each layer before Sirus collapses the maze, damaging the player.
Each phase increments the number of walls up to three, and the time given for the player to exit the maze.
Each layer has an exit placed at a random location in the circle indicated by animated flares.
If the players have not exited the maze, Sirus will launch a meteor in the middle of the maze, which will deal:
For 2 ring mazes: Deal 16,344 to 24,517 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
For 3 ring+ mazes: Deal 21,793 to 32,689 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Spinning Beams
Sirus splits into 4 illusions, blasting an area with lasers to spawn a core.
The real Sirus will flash blue briefly before firing the beams.
The core fires rotating beams that apply Corruption of the Awakener, which stacks, slowing you and increasing damage taken.
When the core expires, it leaves behind a small area of degeneration that deals damage over time, negates life leech, reduces maximum resistances, and applies a powerful Shock effect.
Multi Clone
Sirus will rapidly dash to a location nearby and summon 12 clones in a large circle, hiding among them as an illusion.
The location Sirus initially moves to will remain as the location he attacks with Multiclone beam from.
He will then fire the Multi Clone Die Beam (see next attack)
Multi Clone Die Beam
After summoning his 12 clones, Sirus will then charge up a variant of his extremely damaging "Die Beam", and fire it midway through the voice line he uses during it, as seen below.
"Feel the thrill of<fires>THE VOID!"
"You will long for<fires>NONEXISTENCE."
"Meaning is...<fires>AN ILLUSION."
Sirus will fire 3 beams, EACH beam fired will deal:
A fellow exile? One more fool under Zana's sway. Allow me to destroy you before she has a chance to betray you, too. At least my way will be quick.
There is nothing left for me here. For a few brief days, destroying something real may make me feel alive again.
You slew my friends. You brought ruin to my worlds. You have invaded my very sanctum. I should be furious, and yet... I feel nothing.
You want the Atlas? Take it. It's yours. But Oriath? Oriath I will burn to the ground. Perhaps the suffering of my fellow citizens will finally stir something.
No...Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?
Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first i thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...
I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too.
My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...
Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.
Sirus, why did you have to--...?
*sigh*... I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.
But at least you're done now, right, Exile? You'll leave the Atlas alone... right?
Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.
Increased the cooldown of Sirus' Apparitions skills back to the same values as prior to 3.10.0. The cooldown will be slightly reduced at higher Awakening Levels.
Increased the distance at which Sirus' Storms move away from him.
Sirus' Apparition is now more active during the arena phases.
Sirus now heals to 75% of his maximum life at the start of his final phase at Awakening level 8 (from 50%).
Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets.
The rotating quad-beam ability now has larger beams and applies a new debuff which reduces your action speed and causes you to take increased damage.
Added new lore objects to the Conqueror of the Atlas boss areas.
The Awakener fight
The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
Increased the damage of The Awakener's Multiclone Beam skill.
Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
Improved the visibility of the The Awakener's Desolation ground effects.