The Slayer is an Ascendancy class for Duelists.
Overview[ | ]
The Slayer is an offense oriented class based around attacks. He is an effective boss killer with Headsman and Bane of Legends and gains access to defensive bonuses involving life leech, including the ability to leech beyond his maximum health pool with Brutal Fervour. He also possesses bonuses towards area of effect and critical strike attack builds, as well as Masterful Form for maximizing frenzy and endurance charges.
Passive skills[ | ]
Minor skills[ | ]
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Damage, Area of Effect | 10% increased Attack Damage 10% increased Area of Effect [1] |
Attack Damage, Attack Speed | 10% increased Attack Damage 5% increased Attack Speed [1] [2] |
Attack Damage, Critical Strike Chance | 10% increased Attack Damage 15% increased Critical Strike Chance [1] |
Attack Damage, Frenzy and Endurance Charge Duration | 10% increased Attack Damage 15% increased Frenzy Charge Duration 15% increased Endurance Charge Duration [1] |
Attack Damage, Life Leech | 10% increased Attack Damage 0.4% of Attack Damage Leeched as Life [1] [2] |
Notable skills[ | ]
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Bane of Legends | 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies |
Attack Damage, Attack Speed | |
Headsman | Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy |
Bane of Legends | Attack Damage, Attack Speed |
Endless Hunger | 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching |
Brutal Fervour | Attack Damage, Life Leech |
Brutal Fervour | 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed at Full Life 10% reduced Damage taken while Leeching |
Attack Damage, Life Leech | |
Overwhelm | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby enemies have -30% to Critical Strike Multiplier |
Attack Damage, Critical Strike Chance | |
Impact | 50% increased Global Accuracy Rating +4 to Melee Strike Range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity |
Attack Damage, Area of Effect | |
Masterful Form | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |
Attack Damage, Frenzy and Endurance Charge Duration |
Version history[ | ]
Version | Changes |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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2.3.0 |
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