Enemies are Slowed
25% reduced Movement SpeedSlow Aura is a debuff that caused by monster aura Enemies are Slowed. Monster have this aura, as well as player character and their minions that affected by this aura, also have a visual purple-pink in color aura-like effect on them.
It affect player character and their minions movement speed, but not affecting action speed.
Monsters[]
- Any monster with modifier MonsterAuraSlow1 (internal name was "Slow Aura", but displayed as Enemies are Slowed in monster nameplate), for example:
- ...
- Any monster with modifier MonsterImplicitAuraSlow1 (implicit), for example:
- Grinning Totem
- Stranglecharm
- Nadia the Soothing and the map variant Spirit of Nadia
- The Broken Prince (Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..)
Gallery[]
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Unique monster Stranglecharm and a character affected by Slow Aura debuff and Precision self-cast aura.
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A rare golem with Slow aura and a character affected by Slow Aura debuff and Precision, Haste and Flesh and Stone self-cast auras.
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The Dweller of the Deep before rework, showing slow aura on the monster and the Templar
See also[]
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. another slowing debuff (a curse) that can be appeared as a map mod
- Paralysing touch, a Delirium monster modifier
- Arc Trap, a debuff from environmental object
Version history[]
Version | Changes |
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1.2.0 |
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1.0.0e |
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0.9.9 |
Monster Changes
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Unknown |
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