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'''Solo Self-Found''' (SSF) is a feature that marks a [[character]] to be unable to interact with other characters, which disables features like [[trading]] or [[partying]].<ref name="ssf_announcement" />
{{upcoming content}}
 
 
'''Solo Self-Found''' (SSF) is an upcoming feature in [[version 2.6.0]] that marks a character to be unable to interact with other characters, which disables features like [[trading]] or [[partying]].<ref name="ssf_announcement" />
 
   
 
==Overview==
 
==Overview==
Solo Self-Found can be selected by ticking a checkbox in the character selection screen. A SSF character can only be created on initial character creation, but the SSF flag can be removed from a character at any time.
+
Solo Self-Found can be selected by ticking a checkbox in the character selection screen. This is only available after rescuing the Scion in Act 3. An SSF character can only be created on initial character creation, but the SSF flag can be removed from a character at any time.
   
 
SSF characters will play in a separate league with their own ladder. Together with the flag this results in the following restrictions:
 
SSF characters will play in a separate league with their own ladder. Together with the flag this results in the following restrictions:
* [[Party]]s can not be created
+
* [[Party|Parties]] can not be created
* [[Trade]] is disabled
+
* [[Trading]] is disabled
* only the SSF league stash can be accessed
+
* Only the SSF league [[stash]] can be accessed
* [[Forsaken Masters]], [[Atlas of Worlds]] progression, and [[Trial of Ascendancy]] completion are only shared between SSF characters
+
* [[Master]]s, [[Atlas of Worlds]] progression, and [[Trial of Ascendancy]] completion are only shared between SSF characters
 
* [[Guild]] stash is disabled
 
* [[Guild]] stash is disabled
   
 
If the character is no longer SSF, it will be transferred to the non-SSF parent league permanently and the highest level reached within the ladder will be retained, however any further progress will not be accounted for.
 
If the character is no longer SSF, it will be transferred to the non-SSF parent league permanently and the highest level reached within the ladder will be retained, however any further progress will not be accounted for.
   
It is also possible to migrate all characters and league progress to the non-SSF parent league.
+
It is also possible to migrate all characters and league progress to the non-SSF parent league. Though all Shaper and Elder influences are not transferable when migrating all, including The Elder itself when present on the Atlas.
   
 
==Strategy==
 
==Strategy==
 
Since it is not possible to trade or interact with other players, it is of utmost importance that a SSF character (especially the first in a league) is able to clear all act bosses on its own and is able to survive without specific items.
 
Since it is not possible to trade or interact with other player, it is of utmost importantance that a SSF character (especially the first in a league) is able to clear all act bosses on it's own and is able to survive without specific items.
 
   
 
On your first character:
 
On your first character:
* skill gems that increase their strength through level ups (like [[Spells]]) are generally a good idea; [[Attack]] skills generally scale of the weapon and usually make a poor choice
+
* Skill gems that increase their power through level ups (like [[spells]] and certain [[attacks]]) are generally a good idea.
* having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired
+
* Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
* [[life]] characters are generally more easy to acquire gear for then [[energy shield]] based characters;
+
* [[Life]] based characters are generally more easy to acquire gear for than [[energy shield]] based characters;
** characters gain life on every level up as well as through [[strength]]
+
** Characters gain life on every level up as well as through [[strength]]
** life or strength rolls on gear are common
+
** Life or strength rolls on gear are common.
** {{il|Leather Belt}} or {{il|Coral Ring}} can be used to supplement the HP pool
+
** {{il|Leather Belt}} or {{il|Coral Ring}} can be used to supplement the HP pool.
** "good" ES items generally require a combination of 2-3 ES affixes and a good base, thus making them hard to obtain
+
** "good" ES items generally require a combination of 2-3 ES affixes and a good base, thus making them hard to obtain.
  +
* Crafting is obtained quite early and is very useful for capping resistances early.
* if you find [[Forsaken Masters]] try to level them, in particular:
 
 
* [[Essences]] can also help as stop-gap to obtain gear with guaranteed rolls.
** [[Haku]] is fairly useful to craft resistances and life on gear
 
 
* Stash gear and skill gems that might be useful for other characters; in particular in hardcore this might be a good idea due to the loss of character upon death.
** [[Elreon]] to enhance your jewelry and for his unique {{c|mod|-x mana cost of skills}} modifier on jewelry to help with early mana problems
 
 
* Consider creating additional characters for the purposes of buying [[skill gem]]s if they're not available to your character class (see [[quest rewards]])
* [[Essences]] can also help as stop-gap measurement to get gear with guaranteed rolls
 
 
* If you feel unable to handle bosses, consider leveling up.
* stash gear and skill gems that might be useful for other characters; in particular in hardcore this might be a good idea due to the loss of character upon death
 
  +
* Avoid relying on specific drop-only [[unique items]], as it may take a long time to acquire them through random drops.
* consider creating additional characters for the purposes of buying [[skill gem]]s if they're not available to your character class (see [[quest rewards]])
 
  +
* [[Divination card]]s can be a way to obtain specific items ([[List of divination cards granting unique items|including some unique items]]) that would otherwise be hard to obtain.
* if you feel unable to handle bosses, consider leveling up
 
  +
* Do not risk gambling with currency that may irreversibly change stats (Such as {{il|Vaal Orb|Vaal Orbs}}) on items that you cannot afford to lose.
   
 
On additional characters:
 
On additional characters:
* make use of gear you have found on your first character
+
* Make use of gear you find on your first character, as your SSF characters will all share stash space.
  +
* Your crafting bench progress is shared across characters, so it should be easier to gear up.
* if you have leveled [[Forsaken Masters]] you can now count on being able to fill any gear gaps with them
 
* if you have currency (in particular [[essences]]) you can use it to try to craft items to fill gaps in your gear
+
* If you have currency (In particular [[essences]]) you can use it to try to craft items to fill gaps in your gear.
   
 
==History==
 
==History==
Historically a lot of people played solo self-found, however as there was no game mode for this, it was entirely honor based. Characters intended to be SSF would usually be have the letters "SSF" some where in the name, and some people would also take part in unofficial SSF ladders.<ref name="old_community_ssf_ladder" />
+
Solo self-found historically existed in an unofficial form based on honor. Characters intended to be SSF would usually have the letters "SSF" somewhere in the name, and unofficial player run ladder websites could be used to enter and track players.<ref name="old_community_ssf_ladder" /> Official SSF restrictions and ladders were added in [[version 2.6.0]].
  +
  +
==Version history==
  +
{{Version history table header}}
  +
{{Version history table row|2.6.0}}
  +
* Added formal support for Solo Self-Found play.
  +
|}
   
 
==References==
 
==References==
Line 50: Line 54:
 
<ref name="old_community_ssf_ladder">{{cite web|author=ProjectPT|date=November 24, 2016|title=Un-Official SSF Ladder for 2.5 Breach|url=https://www.reddit.com/r/pathofexile/comments/5en3uy/unofficial_ssf_ladder_for_25_breach/|publisher=Reddit|accessdate=January 23, 2017}}</ref>
 
<ref name="old_community_ssf_ladder">{{cite web|author=ProjectPT|date=November 24, 2016|title=Un-Official SSF Ladder for 2.5 Breach|url=https://www.reddit.com/r/pathofexile/comments/5en3uy/unofficial_ssf_ladder_for_25_breach/|publisher=Reddit|accessdate=January 23, 2017}}</ref>
 
}}
 
}}
  +
  +
[[Category:Game mechanics]]
  +
[[ru:Соло]]

Latest revision as of 21:21, 29 December 2020

Solo Self-Found (SSF) is a feature that marks a character to be unable to interact with other characters, which disables features like trading or partying.[1]

Overview[ | ]

Solo Self-Found can be selected by ticking a checkbox in the character selection screen. This is only available after rescuing the Scion in Act 3. An SSF character can only be created on initial character creation, but the SSF flag can be removed from a character at any time.

SSF characters will play in a separate league with their own ladder. Together with the flag this results in the following restrictions:

If the character is no longer SSF, it will be transferred to the non-SSF parent league permanently and the highest level reached within the ladder will be retained, however any further progress will not be accounted for.

It is also possible to migrate all characters and league progress to the non-SSF parent league. Though all Shaper and Elder influences are not transferable when migrating all, including The Elder itself when present on the Atlas.

Strategy[ | ]

Since it is not possible to trade or interact with other players, it is of utmost importance that a SSF character (especially the first in a league) is able to clear all act bosses on its own and is able to survive without specific items.

On your first character:

  • Skill gems that increase their power through level ups (like spells and certain attacks) are generally a good idea.
  • Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
  • Life based characters are generally more easy to acquire gear for than energy shield based characters;
    • Characters gain life on every level up as well as through strength
    • Life or strength rolls on gear are common.
    • Leather Belt inventory iconLeather BeltLeather BeltRequires Level 8+(25-40) to maximum LifeLeather Belt inventory icon or Coral Ring inventory iconCoral RingCoral Ring+(20-30) to maximum LifeCoral Ring inventory icon can be used to supplement the HP pool.
    • "good" ES items generally require a combination of 2-3 ES affixes and a good base, thus making them hard to obtain.
  • Crafting is obtained quite early and is very useful for capping resistances early.
  • Essences can also help as stop-gap to obtain gear with guaranteed rolls.
  • Stash gear and skill gems that might be useful for other characters; in particular in hardcore this might be a good idea due to the loss of character upon death.
  • Consider creating additional characters for the purposes of buying skill gems if they're not available to your character class (see quest rewards)
  • If you feel unable to handle bosses, consider leveling up.
  • Avoid relying on specific drop-only unique items, as it may take a long time to acquire them through random drops.
  • Divination cards can be a way to obtain specific items (including some unique items) that would otherwise be hard to obtain.
  • Do not risk gambling with currency that may irreversibly change stats (Such as Vaal Orb inventory iconVaal OrbsVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
    Shift click to unstack.
    Vaal Orb inventory icon
    ) on items that you cannot afford to lose.

On additional characters:

  • Make use of gear you find on your first character, as your SSF characters will all share stash space.
  • Your crafting bench progress is shared across characters, so it should be easier to gear up.
  • If you have currency (In particular essences) you can use it to try to craft items to fill gaps in your gear.

History[ | ]

Solo self-found historically existed in an unofficial form based on honor. Characters intended to be SSF would usually have the letters "SSF" somewhere in the name, and unofficial player run ladder websites could be used to enter and track players.[2] Official SSF restrictions and ladders were added in version 2.6.0.

Version history[ | ]

Version Changes
2.6.0
  • Added formal support for Solo Self-Found play.

References[ | ]

  1. 1.0 1.1 Chris (January 23, 2017). "Solo Self-Found Support in 2.6.0". Path of Exile Forum. Retrieved January 23, 2017.
  2. 2.0 2.1 ProjectPT (November 24, 2016). "Un-Official SSF Ladder for 2.5 Breach". Reddit. Retrieved January 23, 2017.