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Solo Self-Found can be selected by ticking a checkbox in the character selection screen. A SSF character can only be created on initial character creation, but the SSF flag can be removed from a character at any time.
SSF characters will play in a separate league with their own ladder. Together with the flag this results in the following restrictions:
- Parties can not be created
- Trading is disabled
- only the SSF league stash can be accessed
- Forsaken Masters, Atlas of Worlds progression, and Trial of Ascendancy completion are only shared between SSF characters
- Guild stash is disabled
If the character is no longer SSF, it will be transferred to the non-SSF parent league permanently and the highest level reached within the ladder will be retained, however any further progress will not be accounted for.
It is also possible to migrate all characters and league progress to the non-SSF parent league.
Since it is not possible to trade or interact with other player, it is of utmost importantance that a SSF character (especially the first in a league) is able to clear all act bosses on it's own and is able to survive without specific items.
On your first character:
- skill gems that increase their strength through level ups (like Spells) are generally a good idea; Attack skills generally scale of the weapon and usually make a poor choice
- having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired
- life characters are generally more easy to acquire gear for then energy shield based characters;
- characters gain life on every level up as well as through strength
- life or strength rolls on gear are common
- Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life or Coral RingCoral Ring+(20-30) to maximum Life can be used to supplement the HP pool
- "good" ES items generally require a combination of 2-3 ES affixes and a good base, thus making them hard to obtain
- if you find Forsaken Masters try to level them, in particular:
- Essences can also help as stop-gap measurement to get gear with guaranteed rolls
- stash gear and skill gems that might be useful for other characters; in particular in hardcore this might be a good idea due to the loss of character upon death
- consider creating additional characters for the purposes of buying skill gems if they're not available to your character class (see quest rewards)
- if you feel unable to handle bosses, consider leveling up
- avoid relying on specific drop-only unique items, due to the nature of randomness it may take a long time to acquire them
- divination cards can be a way to obtain specific items (including some unique items) that would otherwise be hard to obtain
On additional characters:
- make use of gear you have found on your first character
- unlike your first character, you can make use of specific unique items here as long you have stored them in your stash!
- if you have leveled Forsaken Masters you can now count on being able to fill any gear gaps with them
- if you have currency (in particular essences) you can use it to try to craft items to fill gaps in your gear
Historically a lot of people played solo self-found, however as there was no game mode for this, it was entirely honor based. Characters intended to be SSF would usually be have the letters "SSF" some where in the name, and some people would also take part in unofficial SSF ladders.