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Soldier Gloves
Quality: +20%
Armour: 110
Energy Shield: 21
Requires Level 51, 40 Str, 40 IntAdds (30-36) to (44-50) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
Southbound inventory icon.png
Vendor Prices
Unique5x Chaos Orb
Vendor Offer
3x Alchemy Shard
7x Alteration Shard
Item class: Gloves

Southbound is a pair of unique Soldier GlovesSoldier GlovesArmour: 92
Energy Shield: 18
Requires Level 51, 40 Str, 40 Int


The modifier Your Hits can only Kill Frozen enemies means any damage applied by a hit (attack, spell, or secondary damage) will not reduce a monster's life below 1. Damage over time effects such as ignite or poison will still kill monsters. The modifier also allows enemies to survive the effects of Culling Strike.

Southbound is the only item that can potentially prevent individual entities from getting on kill effects from hits. This effect is currently limited to characters and Animate GuardianAnimate GuardianSpell, Minion, Physical
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.png


Splash: Players using splash damage and skills that target multiple enemies near each other, can do more solo damage per second, than if the enemy was alone. Because southbound can prevent enemies from dying, it will increase the amount of time lower life enemies are alive near higher life enemies, allowing players to take advantage of the damage benefits more often.

  • For example, with ancestral call and melee splash support, a single strike against an enemies surrounded by 2 enemies results in 3 hits total to 1 enemy per attack.

Vaal souls - Vaal skills with very short times of soul gain prevention can almost always be up against large groups of enemies with some patience and southbound gloves. Use the vaal skill on a large group of enemies, but don't kill them immediately by using the strategy listed above. Once the short soul gain prevention time is over kill all enemies with a non-vaal skill and you will always gain back the souls you used for the vaal skill.

  • Example: Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
    Level: (1-20)
    Souls Per Use: 15
    Can Store 4 Use(s)
    Attack Speed: 90% of base
    Attack Damage: (190-300)% of base
    Effectiveness of Added Damage: (190-300)%
    Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Deals (250-400)% of Base Attack Damage
    200% increased Stun Duration on enemies
    Deals up to (40-49)% more Damage to closer targets
    Stuns Enemies
    Can't be Evaded
    +(0-9) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    has a base soul gain prevention time of 1 second. This can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. Therefore making the character have to wait less than 1 second after using the vaal skill to kill the enemies and still gain all souls from the kills. Any non-vaal skill that does damage over time can be used to kill the enemies and gain souls. Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    does damage over time and has a chance to grant frenzy charges for enemies that die inside it's range.



Southbound can give unique benefits to parties. By having only 1 character in the party capable of killing all enemies, that 1 person can get all the on kill effects, without the rest of the party having to invest in the same modifiers for those effects to benefit the party. Some examples include:

  • Item drops - High item quantity and rarity calculate the character who kills only.
  • Buffs - Some buffs are specifically granted to the person who made the kill. For Example:
    • Aura Buffs from kills will calculate the character who kills only. Some examples include BreathstealerBreathstealer
      Hydrascale Gauntlets
      Quality: +20%
      Armour: (233-286)
      Evasion: (233-286)
      Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion
      +(30-50) to maximum Mana
      +(10-16)% to all Elemental Resistances
      (5-10)% increased Attack and Cast Speed
      Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
      The last gasp is not always one's final act.This item can be anointed by Cassia
      , HeadhunterHeadhunter
      Leather Belt
      Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
      +(40-55) to Dexterity
      +(50-60) to maximum Life
      (20-30)% increased Damage with Hits against Rare monsters
      When you Kill a Rare monster, you gain its Modifiers for 20 seconds
      "A man's soul rules from a cavern of bone, learns and
      judges through flesh-born windows. The heart is meat.
      The head is where the Man is."
      - Lavianga, Advisor to Kaom
      , and Inspired LearningInspired Learning
      Crimson Jewel
      Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
      then you have already lost the war.
      Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Souleater - One player can get all of the kills for maximum soul eater buffs on an individual character while in a party. Note: Souleater prevents the party from getting vaal souls.
  • Explosions - If one character has a high investment in damage from enemy corpses exploding, that individual will cause more damage to packs of monsters if they get all the kills.


Having only 1 player get all the kills may cause lag to the party.

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

5MittsMitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm.random glovesAutomatic
Influenced Item
One who is blinded by their past may
only see a sliver of the present.
random influenced itemAutomatic
8Arrogance of the VaalArrogance of the Vaal8Item
Discovery can lead to beauty, or it can lead to ruin.
random two-implicit corrupted itemAutomatic
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
random itemAutomatic
1Singular IncubatorSingular IncubatorAdds an incubated Unique item to an equippable item
Item drops after killing # monsters
Unique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random itemAutomatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic


Legacy variants

Southbound has a legacy variant.

Version Discontinued Modifiers

Adds (30-36) to (44-50) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage

Version history

Version Changes

The following changes cannot be obtained by rerolling the item's mods with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.

  • Now has 50% Increased Herald of Ice Damage.
  • Introduced to the game.