Path of Exile Wiki

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Path of Exile Wiki

Table structure:

  • active_skill_name - String
  • cast_time - Float
  • description - Text
  • has_percentage_mana_cost - Boolean
  • has_reservation_mana_cost - Boolean
  • html - Text
  • item_class_id_restriction - List of String
  • item_class_restriction - List of String
  • max_level - Integer
  • projectile_speed - Integer
  • quality_stat_text - Text
  • radius - Integer
  • radius_description - Text
  • radius_secondary - Integer
  • radius_secondary_description - Text
  • radius_tertiary - Integer
  • radius_tertiary_description - Text
  • skill_icon - Page
  • skill_id - String
  • skill_screenshot - Page
  • stat_text - Text

This table has 753 rows altogether.

Page active skill name cast time description has percentage mana cost has reservation mana cost html item class id restriction item class restriction max level projectile speed quality stat text radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Added Chaos Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Chaos Damage Support|SupportAddedChaosDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (17-170) to (26-255) added Chaos Damage</td></tr></table></span> 20 SupportAddedChaosDamage Supported Skills have (17-170) to (26-255) added Chaos Damage
Added Cold Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Cold Damage Support|SupportAddedColdDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (4-169) to (6-254) added Cold Damage</td></tr></table></span> 20 SupportAddedColdDamage Supported Skills have (4-169) to (6-254) added Cold Damage
Added Fire Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Fire Damage Support|SupportAddedFireDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (25-44)% of Physical Damage as Extra Fire Damage</td></tr></table></span> 20 SupportAddedFireDamage Supported Skills gain (25-44)% of Physical Damage as Extra Fire Damage
Added Lightning Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Lightning Damage Support|SupportAddedLightningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1-21) to (8-402) added Lightning Damage</td></tr></table></span> 20 SupportAddedLightningDamage Supported Skills have (1-21) to (8-402) added Lightning Damage
Additional Accuracy Support Supports attack skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Additional Accuracy Support|SupportAdditionalAccuracy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(74-1034) to Accuracy Rating</td></tr></table></span> 20 SupportAdditionalAccuracy Supported Skills have +(74-1034) to Accuracy Rating
Advanced Traps Support Supports skills which throw traps. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Advanced Traps Support|SupportTrapCooldown]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (10-29)% increased Skill Effect Duration<br>Supported Skills have (15-34)% increased Trap Throwing Speed</td></tr></table></span> 20 SupportTrapCooldown Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (10-29)% increased Skill Effect Duration<br>Supported Skills have (15-34)% increased Trap Throwing Speed
Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call Support|SupportSpiritStrike]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage</td></tr></table></span> 20 SupportSpiritStrike Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage
Ancestral Cry Ancestral Cry 0.8 Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Cry|AncestralCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-19) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4-4.9) seconds<br>Exerts the next 8 Melee Strike Attacks you perform<br>Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6<br>Exerted Strikes target 2 additional Enemies<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Counts total Power of Enemies in Range<br>(0-38)% increased Warcry Speed</td></tr></table></span> 20 Ancestral Cry skill icon.png AncestralCry Base duration is (4-4.9) seconds<br>Exerts the next 8 Melee Strike Attacks you perform<br>Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6<br>Exerted Strikes target 2 additional Enemies<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Counts total Power of Enemies in Range<br>(0-38)% increased Warcry Speed
Ancestral Protector Ancestral Protector 1.0 Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Protector</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Protector|TotemMelee]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Protector skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claws]]<br>[[Daggers]]<br>[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[One Hand Axes]]<br>[[One Hand Maces]]<br>[[Sceptres]]<br>[[Staves]]<br>[[Two Hand Swords]]<br>[[Two Hand Axes]]<br>[[Two Hand Maces]]<br>[[Unarmed]]<br>[[Warstaves]]<br>[[Rune Daggers]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(90%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(90%-180%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.</td></tr><tr><td class="tc -mod" colspan="2">Deals (90-180)% of Base Attack Damage<br>Totem lasts 12 seconds<br>+(16-18) to Melee Strike Range<br>50% increased Totem Placement speed<br>(10-20)% more Attack Speed while Totem is Active</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claws Daggers One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Sceptres Staves Two Hand Swords Two Hand Axes Two Hand Maces Unarmed Warstaves Rune Daggers 20 Ancestral Protector skill icon.png TotemMelee Ancestral Protector skill screenshot.jpg Deals (90-180)% of Base Attack Damage<br>Totem lasts 12 seconds<br>+(16-18) to Melee Strike Range<br>50% increased Totem Placement speed<br>(10-20)% more Attack Speed while Totem is Active
Ancestral Warchief Ancestral Warchief 1.0 Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Warchief</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warchief|AncestorTotemSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warchief skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claws]]<br>[[Daggers]]<br>[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[One Hand Axes]]<br>[[One Hand Maces]]<br>[[Sceptres]]<br>[[Staves]]<br>[[Two Hand Swords]]<br>[[Two Hand Axes]]<br>[[Two Hand Maces]]<br>[[Unarmed]]<br>[[Warstaves]]<br>[[Rune Daggers]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-166%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-166%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (110-166)% of Base Attack Damage<br>Totem lasts 12 seconds<br>50% increased Totem Placement speed<br>(8-18)% more Melee Damage while Totem is Active<br>+10 to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claws Daggers One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Sceptres Staves Two Hand Swords Two Hand Axes Two Hand Maces Unarmed Warstaves Rune Daggers 20 Ancestral Warchief skill icon.png AncestorTotemSlam Ancestral Warchief skill screenshot.jpg Deals (110-166)% of Base Attack Damage<br>Totem lasts 12 seconds<br>50% increased Totem Placement speed<br>(8-18)% more Melee Damage while Totem is Active<br>+10 to Melee Strike Range
Anger Anger 0.0 Casts an aura that adds fire damage to the attacks and spells of you and your allies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Anger</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Anger|Anger]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Anger skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Radius</th><td class="tc -value">36</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that adds fire damage to the attacks and spells of you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells<br>+(0-19) to radius</td></tr></table></span> 20 36 Anger skill icon.png Anger Anger skill screenshot.jpg You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells<br>+(0-19) to radius
Animate Guardian Animate Guardian 0.6 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Guardian</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Guardian|AnimateArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Guardian skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Can use Items requiring up to Level (33-100)<br>Minions' Attacks deal (22-56) to (34-84) additional Physical Damage<br>(0-76)% increased Minion Maximum Life<br>Minions deal (0-76)% increased Physical Damage with Melee Attacks</td></tr></table></span> 20 Animate Guardian skill icon.png AnimateArmour Animate Guardian skill screenshot.jpg Can use Items requiring up to Level (33-100)<br>Minions' Attacks deal (22-56) to (34-84) additional Physical Damage<br>(0-76)% increased Minion Maximum Life<br>Minions deal (0-76)% increased Physical Damage with Melee Attacks
Animate Weapon Animate Weapon 0.6 Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon|AnimateWeapon]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-12) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">40.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 40 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (10-48)% more Damage<br>Minions have (10-48)% more Attack Speed<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Maximum (5-14) Animated Weapons<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage</td></tr></table></span> 20 Animate Weapon skill icon.png AnimateWeapon Animate Weapon skill screenshot.jpg Base duration is 40 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (10-48)% more Damage<br>Minions have (10-48)% more Attack Speed<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Maximum (5-14) Animated Weapons<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Arc Arc 0.7 An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc|Arc]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">80%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (6-133) to (33-754) Lightning Damage<br>10% chance to Shock enemies<br>Chains +(4-7) Times<br>(10-29)% increased Effect of Lightning Ailments<br>15% more Damage for each remaining Chain</td></tr></table></span> 20 Arc skill icon.png Arc Arc skill screenshot.jpg Deals (6-133) to (33-754) Lightning Damage<br>10% chance to Shock enemies<br>Chains +(4-7) Times<br>(10-29)% increased Effect of Lightning Ailments<br>15% more Damage for each remaining Chain
Arcane Cloak Arcane Cloak 0.0 Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcane Cloak</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcane Cloak|ArcaneCloak]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcane Cloak skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3 seconds<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Spends (45-64)% of current Mana<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> 20 Arcane Cloak skill icon.png ArcaneCloak Base duration is 3 seconds<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Spends (45-64)% of current Mana<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge Support|SupportArcaneSurge]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills<br>Arcane Surge grants (10-20)% more Spell Damage<br>Arcane Surge grants (10-19)% increased Cast Speed<br>Arcane Surge grants (0.5-1)% of Mana Regenerated per second<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge</td></tr></table></span> 20 SupportArcaneSurge Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills<br>Arcane Surge grants (10-20)% more Spell Damage<br>Arcane Surge grants (10-19)% increased Cast Speed<br>Arcane Surge grants (0.5-1)% of Mana Regenerated per second<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge
Arcanist Brand Arcanist Brand 0.8 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcanist Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcanist Brand|SupportBrandSupport]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcanist Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost</th><td class="tc -value">(18-32) Mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Can be Attached for a total Duration of 3 seconds<br>Activates every 1 second while Attached<br>Can be Detached for a total Duration of 5 seconds<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Supported Skills deal (55-46)% less Damage<br>Supported Skills have 40% less Area of Effect<br>Supported Skills have 40% reduced Chaining range<br>Supported Skills Deal (40-59)% more Damage to Branded Enemy<br>Supported Skills have limited Projectile Range<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location</td></tr></table></span> 20 Arcanist Brand skill icon.png SupportBrandSupport Can be Attached for a total Duration of 3 seconds<br>Activates every 1 second while Attached<br>Can be Detached for a total Duration of 5 seconds<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Supported Skills deal (55-46)% less Damage<br>Supported Skills have 40% less Area of Effect<br>Supported Skills have 40% reduced Chaining range<br>Supported Skills Deal (40-59)% more Damage to Branded Enemy<br>Supported Skills have limited Projectile Range<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location
Archmage Support Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Archmage Support|SupportArchmage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1-7) to (15-134) added Lightning Damage<br>Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher<br>Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend</td></tr></table></span> 20 SupportArchmage Supported Skills have (1-7) to (15-134) added Lightning Damage<br>Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher<br>Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Arctic Armour Arctic Armour 0.0 Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arctic Armour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|ArcticArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.</td></tr><tr><td class="tc -mod" colspan="2">Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>(8-13)% less Physical Damage taken from Hits<br>(8-12)% less Fire Damage taken from Hits<br>Base duration is (2.5-4.4) seconds<br>Buff grants Immunity to Freeze</td></tr></table></span> 20 Arctic Armour skill icon.png ArcticArmour Arctic Armour skill screenshot.jpg Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>(8-13)% less Physical Damage taken from Hits<br>(8-12)% less Fire Damage taken from Hits<br>Base duration is (2.5-4.4) seconds<br>Buff grants Immunity to Freeze
Armageddon Brand Armageddon Brand 0.4 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand|CataclysmSigil]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.40 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">85%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Can be Attached for a total Duration of 5 seconds<br>Activates every 0.75 seconds while Attached<br>Can be Detached for a total Duration of 6 seconds<br>Deals (34-398) to (51-597) Fire Damage<br>(120-250)% more Damage with Ignite<br>25% chance to Ignite enemies<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigil Can be Attached for a total Duration of 5 seconds<br>Activates every 0.75 seconds while Attached<br>Can be Detached for a total Duration of 6 seconds<br>Deals (34-398) to (51-597) Fire Damage<br>(120-250)% more Damage with Ignite<br>25% chance to Ignite enemies<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Arrogance Support Supports any skill with a reservation. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrogance Support|SupportBloodMagic]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(220%-201%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Cooldown</th><td class="tc -value">0.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana</td></tr></table></span> 20 SupportBloodMagic Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana
Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrow Nova Support|SupportArrowNova]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 4 additional Projectiles<br>Supported Skills deal (40-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows</td></tr></table></span> 20 SupportArrowNova Supported Skills fire 4 additional Projectiles<br>Supported Skills deal (40-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows
Artillery Ballista Artillery Ballista 1.0 Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista|ArtilleryBallista]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(44%-57.3%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(44%-57%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (44-57.3)% of Base Attack Damage<br>Totem lasts 8 seconds<br>Fires 5 additional Arrows<br>+(2-3) to maximum number of Summoned Ballista Totems<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bows 20 Artillery Ballista skill icon.png ArtilleryBallista Deals (44-57.3)% of Base Attack Damage<br>Totem lasts 8 seconds<br>Fires 5 additional Arrows<br>+(2-3) to maximum number of Summoned Ballista Totems<br>100% of Physical Damage Converted to Fire Damage
Assassin's Mark Assassin's Mark 0.5 Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Assassin's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Assassin's Mark|AssassinsMark]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Assassin's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (6-9.8) seconds<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed<br>Cursed enemies have a 100% chance to grant a Power Charge when slain</td></tr></table></span> 20 Assassin's Mark skill icon.png AssassinsMark Assassin's Mark skill screenshot.jpg Base duration is (6-9.8) seconds<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed<br>Cursed enemies have a 100% chance to grant a Power Charge when slain
Awakened Added Chaos Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Chaos Damage Support|SupportAddedChaosDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (190-234) to (284-352) added Chaos Damage<br>+(0-1) to Level of Supported Active Skill Gems</td></tr></table></span> 5 SupportAddedChaosDamagePlus Supported Skills have (190-234) to (284-352) added Chaos Damage<br>+(0-1) to Level of Supported Active Skill Gems
Awakened Added Cold Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Cold Damage Support|SupportAddedColdDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (187-227) to (280-341) added Cold Damage<br>+(0-1) to Level of Supported Cold Skill Gems</td></tr></table></span> 5 SupportAddedColdDamagePlus Supported Skills have (187-227) to (280-341) added Cold Damage<br>+(0-1) to Level of Supported Cold Skill Gems
Awakened Added Fire Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Fire Damage Support|SupportAddedFireDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (45-49)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Fire Skill Gems</td></tr></table></span> 5 SupportAddedFireDamagePlus Supported Skills gain (45-49)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Fire Skill Gems
Awakened Added Lightning Damage Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Lightning Damage Support|SupportAddedLightningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (23-29) to (445-543) added Lightning Damage<br>+(0-1) to Level of Supported Lightning Skill Gems</td></tr></table></span> 5 SupportAddedLightningDamagePlus Supported Skills have (23-29) to (445-543) added Lightning Damage<br>+(0-1) to Level of Supported Lightning Skill Gems
Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Ancestral Call Support|SupportAncestralCallPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (8-0)% less Damage</td></tr></table></span> 5 SupportAncestralCallPlus Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (8-0)% less Damage
Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Arrow Nova Support|SupportArrowNovaPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows</td></tr></table></span> 5 SupportArrowNovaPlus Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows
Awakened Blasphemy Support Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Blasphemy Support|SupportBlasphemyPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">(80-88)% increased Area of Effect of Supported Curse Skills<br>Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant</td></tr></table></span> 5 SupportBlasphemyPlus (80-88)% increased Area of Effect of Supported Curse Skills<br>Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant
Awakened Brutality Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Brutality Support|SupportBrutalityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (60-64)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage</td></tr></table></span> 5 SupportBrutalityPlus Supported Skills deal (60-64)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Burning Damage Support|SupportBurningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (55-59)% more Burning Damage</td></tr></table></span> 5 SupportBurningDamagePlus Supported Skills deal (55-59)% more Burning Damage
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast On Critical Strike Support|SupportCastOnCritTriggeredPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (30-32)% more Spell Damage<br>Supported Skills have (10-22)% increased Cooldown Recovery Rate<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> 5 SupportCastOnCritTriggeredPlus Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (30-32)% more Spell Damage<br>Supported Skills have (10-22)% increased Cooldown Recovery Rate<br>You cannot Cast Supported Triggerable Spells directly
Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast While Channelling Support|SupportCastWhileChannellingTriggeredPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal (10-12)% more Damage<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> 5 SupportCastWhileChannellingTriggeredPlus Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal (10-12)% more Damage<br>You cannot Cast Supported Triggerable Spells directly
Awakened Chain Support Supports projectile skills, and any other skills that chain. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Chain Support|SupportChainPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +3 times<br>Supported Skills deal (19-10)% less Damage with Hits</td></tr></table></span> 5 SupportChainPlus Supported Skills Chain +3 times<br>Supported Skills deal (19-10)% less Damage with Hits
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cold Penetration Support|SupportColdPenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (38-42)% Cold Resistance</td></tr></table></span> 5 SupportColdPenetrationPlus Supported Skills Penetrate (38-42)% Cold Resistance
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Controlled Destruction Support|SupportControlledDestructionPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, or spell skills that deal damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (45-49)% more Spell Damage<br>Supported Skills have 100% reduced Critical Strike Chance</td></tr></table></span> 5 SupportControlledDestructionPlus Supported Skills deal (45-49)% more Spell Damage<br>Supported Skills have 100% reduced Critical Strike Chance
Awakened Deadly Ailments Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Deadly Ailments Support|SupportDeadlyAilmentsPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (65-69)% more Damage with Ailments<br>Supported Skills deal 10% less Damage with Hits<br>Damaging Ailments inflicted with Supported Skills deal damage (10-12)% faster</td></tr></table></span> 5 SupportDeadlyAilmentsPlus Supported Skills deal (65-69)% more Damage with Ailments<br>Supported Skills deal 10% less Damage with Hits<br>Damaging Ailments inflicted with Supported Skills deal damage (10-12)% faster
Awakened Elemental Damage With Attacks Support Supports attack skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Elemental Damage With Attacks Support|SupportWeaponElementalDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (55-59)% more Elemental Damage</td></tr></table></span> 5 SupportWeaponElementalDamagePlus Supported Attack Skills deal (55-59)% more Elemental Damage
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Elemental Focus Support|SupportElementalFocusPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (50-54)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments</td></tr></table></span> 5 SupportElementalFocusPlus Supported Skills deal (50-54)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Fire Penetration Support|SupportFirePenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (38-42)% Fire Resistance</td></tr></table></span> 5 SupportFirePenetrationPlus Supported Skills Penetrate (38-42)% Fire Resistance
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Fork Support|SupportForkPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles from Supported Skills Fork an additional Time<br>Projectiles from Supported Skills Fork<br>Supported Skills deal (0-9)% more Projectile Damage</td></tr></table></span> 5 SupportForkPlus Projectiles from Supported Skills Fork an additional Time<br>Projectiles from Supported Skills Fork<br>Supported Skills deal (0-9)% more Projectile Damage
Awakened Generosity Support Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Generosity Support|SupportGenerosityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.</td></tr><tr><td class="tc -mod" colspan="2">Non-Curse Auras from Supported Skills have (41-49)% increased Effect<br>Supported Auras do not affect you</td></tr></table></span> 5 SupportGenerosityPlus Non-Curse Auras from Supported Skills have (41-49)% increased Effect<br>Supported Auras do not affect you
Awakened Greater Multiple Projectiles Support Supports projectile skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Greater Multiple Projectiles Support|SupportGreaterMultipleProjectilesPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">160%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage</td></tr></table></span> 5 SupportGreaterMultipleProjectilesPlus Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Hextouch Support|SupportCurseOnHitPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply supported Curses on Hit<br>Hexes applied by Supported Curse Skills have (10-14)% chance to affect Hexproof Enemies<br>You cannot Cast Supported Curse Spells<br>Supported Skills can apply (0-1) additional Curse</td></tr></table></span> 5 SupportCurseOnHitPlus Supported Skills apply supported Curses on Hit<br>Hexes applied by Supported Curse Skills have (10-14)% chance to affect Hexproof Enemies<br>You cannot Cast Supported Curse Spells<br>Supported Skills can apply (0-1) additional Curse
Awakened Increased Area Of Effect Support Supports any skill with an area of effect. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Increased Area Of Effect Support|SupportIncreasedAreaOfEffectPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-54)% increased Area of Effect<br>Supported Skills deal (10-14)% more Area Damage</td></tr></table></span> 5 SupportIncreasedAreaOfEffectPlus Supported Skills have (50-54)% increased Area of Effect<br>Supported Skills deal (10-14)% more Area Damage
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Lightning Penetration Support|SupportLightningPenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (38-42)% Lightning Resistance</td></tr></table></span> 5 SupportLightningPenetrationPlus Supported Skills Penetrate (38-42)% Lightning Resistance
Awakened Melee Physical Damage Support Supports melee attack skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Melee Physical Damage Support|SupportMeleePhysicalDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (50-54)% more Melee Physical Damage<br>Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits</td></tr></table></span> 5 SupportMeleePhysicalDamagePlus Supported Skills deal (50-54)% more Melee Physical Damage<br>Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits
Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Melee Splash Support|SupportMeleeSplashPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-38)% less Damage to surrounding targets<br>Supported Skills have (60-72)% more Melee Splash Area of Effect<br>Supported Skills deal Splash Damage to surrounding targets</td></tr></table></span> 5 SupportMeleeSplashPlus Supported Skills deal (40-38)% less Damage to surrounding targets<br>Supported Skills have (60-72)% more Melee Splash Area of Effect<br>Supported Skills deal Splash Damage to surrounding targets
Awakened Minion Damage Support Supports skills which create Minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Minion Damage Support|SupportMinionDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills deal (50-54)% more Damage</td></tr></table></span> 5 SupportMinionDamagePlus Minions from Supported Skills deal (50-54)% more Damage
Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Multistrike Support|SupportMultistrikePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">160%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Repeat 3 additional times<br>Supported Skills have (45-47)% more Melee Attack Speed<br>First Repeat of Supported Skills deals 22% more Damage<br>Second Repeat of Supported Skills deals 44% more Damage<br>Third Repeat of Supported Skills deals 66% more Damage<br>Supported Skills deal 25% less Attack Damage</td></tr></table></span> 5 SupportMultistrikePlus Supported Skills Repeat 3 additional times<br>Supported Skills have (45-47)% more Melee Attack Speed<br>First Repeat of Supported Skills deals 22% more Damage<br>Second Repeat of Supported Skills deals 44% more Damage<br>Third Repeat of Supported Skills deals 66% more Damage<br>Supported Skills deal 25% less Attack Damage
Awakened Spell Cascade Support Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Spell Cascade Support|SupportSpellCascadePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area<br>Supported Skills have (18-16)% less Area of Effect<br>Supported Skills deal (25-21)% less Damage</td></tr></table></span> 5 SupportSpellCascadePlus Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area<br>Supported Skills have (18-16)% less Area of Effect<br>Supported Skills deal (25-21)% less Damage
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Spell Echo Support|SupportSpellEchoPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Repeat an additional time<br>Supported Skills have (71-75)% more Cast Speed<br>Supported Skills deal 15% less Damage<br>Final Repeat of Supported Skills has (15-19)% chance to deal Double Damage</td></tr></table></span> 5 SupportSpellEchoPlus Supported Skills Repeat an additional time<br>Supported Skills have (71-75)% more Cast Speed<br>Supported Skills deal 15% less Damage<br>Final Repeat of Supported Skills has (15-19)% chance to deal Double Damage
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Swift Affliction Support|SupportSwiftAfflictionPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">125%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that has a duration, or can hit enemies to inflict ailments on them.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (45-49)% more Damage over Time<br>25% reduced Duration of Supported Skills and Damaging Ailments they inflict</td></tr></table></span> 5 SupportSwiftAfflictionPlus Supported Skills deal (45-49)% more Damage over Time<br>25% reduced Duration of Supported Skills and Damaging Ailments they inflict
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Unbound Ailments Support|SupportUnboundAilmentsPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies or inflicts ailments</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (56-64)% increased Duration of Ailments on Enemies<br>Supported Skills deal (34-38)% more Damage with Ailments<br>Supported Skills have (35-41)% increased Effect of non-Damaging Ailments on Enemies</td></tr></table></span> 5 SupportUnboundAilmentsPlus Supported Skills have (56-64)% increased Duration of Ailments on Enemies<br>Supported Skills deal (34-38)% more Damage with Ailments<br>Supported Skills have (35-41)% increased Effect of non-Damaging Ailments on Enemies
Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Unleash Support|SupportUnleashPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">160%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost<br>Supported Skills deal (20-18)% less Damage when Reoccurring</td></tr></table></span> 5 SupportUnleashPlus Supported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost<br>Supported Skills deal (20-18)% less Damage when Reoccurring
Awakened Vicious Projectiles Support Supports projectile attack skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Vicious Projectiles Support|SupportViciousProjectilesPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (60-64)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed<br>Supported Skills deal (60-64)% more Physical Damage over Time<br>Supported Skills deal (60-64)% more Chaos Damage over Time</td></tr></table></span> 5 SupportViciousProjectilesPlus Supported Skills deal (60-64)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed<br>Supported Skills deal (60-64)% more Physical Damage over Time<br>Supported Skills deal (60-64)% more Chaos Damage over Time
Awakened Void Manipulation Support Supports any skill that deals damage. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Void Manipulation Support|SupportVoidManipulationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-44)% more Chaos Damage<br>Supported Skills deal 25% reduced Elemental Damage</td></tr></table></span> 5 SupportVoidManipulationPlus Supported Skills deal (40-44)% more Chaos Damage<br>Supported Skills deal 25% reduced Elemental Damage
Ball Lightning Ball Lightning 0.7 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning|BallLightning]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Projectile Speed</th><td class="tc -value">400</td></tr><tr><th>Radius</th><td class="tc -value">22</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-22) to (48-426) Lightning Damage</td></tr></table></span> 20 400 22 Ball Lightning skill icon.png BallLightning Ball Lightning skill screenshot.jpg Deals (3-22) to (48-426) Lightning Damage
Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ballista Totem Support|SupportRangedAttackTotem]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills will summon a Ballista Totem which uses that Skill<br>Totem lasts 8 seconds<br>Supported Skills deal (42-33)% less Damage<br>Attacks used by Totem have 50% less Attack Speed<br>Supported Skills have +2 to maximum number of Summoned Ballista Totems<br>Supported Attack Skills cannot be used with Melee Weapons</td></tr></table></span> 20 SupportRangedAttackTotem Supported Skills will summon a Ballista Totem which uses that Skill<br>Totem lasts 8 seconds<br>Supported Skills deal (42-33)% less Damage<br>Attacks used by Totem have 50% less Attack Speed<br>Supported Skills have +2 to maximum number of Summoned Ballista Totems<br>Supported Attack Skills cannot be used with Melee Weapons
Bane Bane 0.6 Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bane</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bane|SupportDarkRitual]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bane skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) Mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Deals (45.7-895.6) Base Chaos Damage per second<br>(28-42)% more Damage per Curse applied<br>50% increased Debuff Duration per Curse applied<br>Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-3) to radius<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells</td></tr></table></span> 20 Bane skill icon.png SupportDarkRitual Base duration is 2.00 seconds<br>Deals (45.7-895.6) Base Chaos Damage per second<br>(28-42)% more Damage per Curse applied<br>50% increased Debuff Duration per Curse applied<br>Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-3) to radius<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells
Barrage Barrage 1.0 After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrage|Barrage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]<br>[[Wands]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(47%-54.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(47%-55%)</td></tr><tr><td class="tc -gemdesc" colspan="2">After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.</td></tr><tr><td class="tc -mod" colspan="2">Deals (47-55)% of Base Attack Damage<br>Fires 4 additional Projectiles<br>Fires Projectiles sequentially</td></tr></table></span> Bow Wand Bows Wands 20 Barrage skill icon.png Barrage Barrage skill screenshot.jpg Deals (47-55)% of Base Attack Damage<br>Fires 4 additional Projectiles<br>Fires Projectiles sequentially
Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barrage Support|SupportBarrage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 3 additional Projectiles<br>Supported Skills deal (68-62)% less Damage<br>Supported Skills have 5% more Attack Time per Projectile<br>Supported Skills have 5% more Trap and Mine Throwing Time per Projectile<br>Supported Skills Fire Projectiles sequentially<br>Supported Skills can only be used with Bows or Wands</td></tr></table></span> 20 SupportBarrage Supported Skills fire 3 additional Projectiles<br>Supported Skills deal (68-62)% less Damage<br>Supported Skills have 5% more Attack Time per Projectile<br>Supported Skills have 5% more Trap and Mine Throwing Time per Projectile<br>Supported Skills Fire Projectiles sequentially<br>Supported Skills can only be used with Bows or Wands
Bear Trap Bear Trap 1.0 Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bear Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bear Trap|BearTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bear Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Deals (16-1447) to (22-2026) Physical Damage<br>Enemies take 25% increased Damage from Trap or Mine Hits<br>Enemies have 80% less Movement Speed when the Debuff starts<br>Base duration is 3 seconds<br>Locks enemy in place<br>Traps do not Trigger at the end of their Duration</td></tr></table></span> 20 Bear Trap skill icon.png BearTrap Bear Trap skill screenshot.jpg Trap lasts 4 seconds<br>Deals (16-1447) to (22-2026) Physical Damage<br>Enemies take 25% increased Damage from Trap or Mine Hits<br>Enemies have 80% less Movement Speed when the Debuff starts<br>Base duration is 3 seconds<br>Locks enemy in place<br>Traps do not Trigger at the end of their Duration
Berserk Berserk 0.0 Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Berserk</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Berserk|Berserk]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Berserk skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(10-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.</td></tr><tr><td class="tc -mod" colspan="2">At least 5 Rage required to start Berserking<br>(15-20)% more Damage with Attacks<br>(15-20)% more Attack Speed<br>(25-30)% more Movement Speed<br>(15-19)% less Damage taken<br>25% increased Character Size<br>Lose 5 Rage per second<br>Each second, 20% more Rage loss Rate<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> 20 Berserk skill icon.png Berserk At least 5 Rage required to start Berserking<br>(15-20)% more Damage with Attacks<br>(15-20)% more Attack Speed<br>(25-30)% more Movement Speed<br>(15-19)% less Damage taken<br>25% increased Character Size<br>Lose 5 Rage per second<br>Each second, 20% more Rage loss Rate<br>This Skill's Cooldown does not recover during its effect
Blade Blast Blade Blast 0.5 Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Blast|BladeBlast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-210) to (17-315) Physical Damage<br>80% more Area of Effect per Blade Vortex blade detonated</td></tr></table></span> 20 Blade Blast skill icon.png BladeBlast Deals (11-210) to (17-315) Physical Damage<br>80% more Area of Effect per Blade Vortex blade detonated
Blade Flurry Blade Flurry 1.0 Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Flurry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Flurry|ChargedAttack]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Flurry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claws]]<br>[[Daggers]]<br>[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[Rune Daggers]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="damage area">14</abbr></td></tr><tr><th>Radius 2</th><td class="tc -value"><abbr title="targeting area">17</abbr></td></tr><tr><th>Radius 3</th><td class="tc -value"><abbr title="release area">19</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(32%-45%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(32%-45%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.</td></tr><tr><td class="tc -mod" colspan="2">Deals (32-45)% of Base Attack Damage<br>20% more Damage with Hits and Ailments for each stage<br>(14-75) to (20-113) Added Attack Physical Damage</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword Rune Dagger Claws Daggers One Hand Swords Thrusting One Hand Swords Rune Daggers 20 14 damage area 17 targeting area 19 release area Blade Flurry skill icon.png ChargedAttack Blade Flurry skill screenshot.jpg Deals (32-45)% of Base Attack Damage<br>20% more Damage with Hits and Ailments for each stage<br>(14-75) to (20-113) Added Attack Physical Damage
Blade Vortex Blade Vortex 0.5 This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Vortex</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Vortex|BladeVortex]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Vortex skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Radius</th><td class="tc -value">15</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">25%</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-101) to (5-151) Physical Damage<br>Base duration is 5 seconds<br>Can have up to 10 active spinning blades<br>10% increased Critical Strike Chance for each blade<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>+(0-4) to radius</td></tr></table></span> 20 15 Blade Vortex skill icon.png BladeVortex Blade Vortex skill screenshot.jpg Deals (3-101) to (5-151) Physical Damage<br>Base duration is 5 seconds<br>Can have up to 10 active spinning blades<br>10% increased Critical Strike Chance for each blade<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>+(0-4) to radius
Bladefall Bladefall 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall|Bladefall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per volley, 4 unit overlap">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 6 seconds<br>Deals (44-411) to (66-617) Physical Damage<br>6% less Damage per Volley<br>100% increased Critical Strike Chance<br>20% reduced Critical Strike Chance per Volley<br>5 Volleys<br>Leaves a Lingering Blade in the ground for every Volley<br>Maximum 40 Lingering Blades can be left in the ground at a time<br>Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself</td></tr></table></span> 20 12 per volley, 4 unit overlap Bladefall skill icon.png Bladefall Bladefall skill screenshot.jpg Base duration is 6 seconds<br>Deals (44-411) to (66-617) Physical Damage<br>6% less Damage per Volley<br>100% increased Critical Strike Chance<br>20% reduced Critical Strike Chance per Volley<br>5 Volleys<br>Leaves a Lingering Blade in the ground for every Volley<br>Maximum 40 Lingering Blades can be left in the ground at a time<br>Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Bladestorm Bladestorm 1.0 Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm|Bladestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[Two Hand Swords]]<br>[[One Hand Axes]]<br>[[Two Hand Axes]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(105%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(105%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">Deals (105-150)% of Base Attack Damage<br>Base duration is 3 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Swords Thrusting One Hand Swords Two Hand Swords One Hand Axes Two Hand Axes 20 Bladestorm skill icon.png Bladestorm Deals (105-150)% of Base Attack Damage<br>Base duration is 3 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Blasphemy Support Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. Yes Yes <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy Support|SupportBlasphemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>(0-76)% increased Area of Effect of Supported Curse Skills</td></tr></table></span> 20 SupportBlasphemy Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>(0-76)% increased Area of Effect of Supported Curse Skills
Blast Rain Blast Rain 1.0 Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blast Rain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blast Rain|BlastRain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blast Rain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(30%-35.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(30%-36%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Deals (30-35.6)% of Base Attack Damage<br>100% of Physical Damage Converted to Fire Damage<br>Fires 5 additional Arrows<br>Penetrates (20-30)% Fire Resistance</td></tr></table></span> Bow Bows 20 Blast Rain skill icon.png BlastRain Blast Rain skill screenshot.jpg Deals (30-35.6)% of Base Attack Damage<br>100% of Physical Damage Converted to Fire Damage<br>Fires 5 additional Arrows<br>Penetrates (20-30)% Fire Resistance
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blastchain Mine Support|SupportRemoteMine]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">30%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Mine lasts 5 seconds<br>Supported Skills deal (35-25)% less Damage<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Attack Skills cannot be used with Melee Weapons</td></tr></table></span> 20 SupportRemoteMine Mine lasts 5 seconds<br>Supported Skills deal (35-25)% less Damage<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Attack Skills cannot be used with Melee Weapons
Blazing Salvo Blazing Salvo 0.7 Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blazing Salvo</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blazing Salvo|Ember]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blazing Salvo skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">40%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (6-162) to (9-243) Fire Damage<br>Fires (4-6) additional Projectiles</td></tr></table></span> 20 Blazing Salvo skill icon.png Ember Deals (6-162) to (9-243) Fire Damage<br>Fires (4-6) additional Projectiles
Blight Blight 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight|Blight]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Radius</th><td class="tc -value">26</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.1-257.4) Base Chaos Damage per second<br>Base duration is 2.5 seconds<br>Base secondary duration is 0.8 seconds<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius</td></tr></table></span> 20 26 Blight skill icon.png Blight Blight skill screenshot.jpg Deals (3.1-257.4) Base Chaos Damage per second<br>Base duration is 2.5 seconds<br>Base secondary duration is 0.8 seconds<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius
Blind Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind Support|SupportBlind]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration</td></tr></table></span> 20 SupportBlind Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration
Blink Arrow Blink Arrow 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow|BlinkArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3 seconds<br>Minions deal 75% more Damage<br>Minions deal (0-114)% increased Damage<br>(0-57)% increased Minion Maximum Life<br>(0-47)% increased Cooldown Recovery Rate</td></tr></table></span> Bow Bows 20 Blink Arrow skill icon.png BlinkArrow Blink Arrow skill screenshot.jpg Base duration is 3 seconds<br>Minions deal 75% more Damage<br>Minions deal (0-114)% increased Damage<br>(0-57)% increased Minion Maximum Life<br>(0-47)% increased Cooldown Recovery Rate
Block Chance Reduction Support Supports any skill that hits enemies. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Block Chance Reduction Support|SupportBlockReduction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills<br>Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Overpowered applies -5% chance to Block Attack and Spell Damage</td></tr></table></span> 20 SupportBlockReduction Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills<br>Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Overpowered applies -5% chance to Block Attack and Spell Damage
Blood and Sand Blood and Sand 0.0 Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood and Sand|BloodSandStance]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate</td></tr></table></span> 6 Blood and Sand skill icon.png BloodSandStance Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
Blood Rage Blood Rage 0.0 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Rage|BloodRage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Rage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-29) Life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">(5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill<br>Base duration is (7-10.8) seconds</td></tr></table></span> 20 Blood Rage skill icon.png BloodRage Blood Rage skill screenshot.jpg (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill<br>Base duration is (7-10.8) seconds
Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust Support|SupportBloodlust]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">125%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding</td></tr></table></span> 20 SupportBloodlust Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodthirst Support|SupportBloodthirst]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (10-19)% more Damage</td></tr></table></span> 20 SupportBloodthirst Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (10-19)% more Damage
Bodyswap Bodyswap 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap|CorpseWarp]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage<br>300% more Area of Effect if Consuming a corpse</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarp Bodyswap skill screenshot.jpg Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage<br>300% more Area of Effect if Consuming a corpse
Bone Offering Bone Offering 1.0 Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5 seconds<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Additional 1 seconds Base Duration per extra corpse Consumed<br>Minions recover (11-594) Life when they Block</td></tr></table></span> 20 Bone Offering skill icon.png BoneOffering Bone Offering skill screenshot.jpg Base duration is 5 seconds<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Additional 1 seconds Base Duration per extra corpse Consumed<br>Minions recover (11-594) Life when they Block
Bonechill Support Supports any skill that can chill enemies or create chilling areas. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bonechill Support|SupportBonechill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can chill enemies or create chilling areas.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-44)% increased Effect of Chill on Enemies<br>Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect<br>Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect<br>Supported Skills deal 5-14% more Cold Damage</td></tr></table></span> 20 SupportBonechill Supported Skills have (25-44)% increased Effect of Chill on Enemies<br>Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect<br>Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect<br>Supported Skills deal 5-14% more Cold Damage
Brand Recall Brand Recall 0.0 Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Brand Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Brand Recall|SigilRecall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Brand Recall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.</td></tr><tr><td class="tc -mod" colspan="2">Brands gain (25-45)% increased Attachment Range<br>Spends 20% of Brand's Mana Cost<br>(0-40)% increased Cooldown Recovery Rate</td></tr></table></span> 6 Brand Recall skill icon.png SigilRecall Brands gain (25-45)% increased Attachment Range<br>Spends 20% of Brand's Mana Cost<br>(0-40)% increased Cooldown Recovery Rate
Brutality Support Supports any skill that deals damage. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality Support|SupportBrutality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-59)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage</td></tr></table></span> 20 SupportBrutality Supported Skills deal (40-59)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage
Burning Arrow Burning Arrow 1.0 Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow|BurningArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Projectile Speed</th><td class="tc -value">3260</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-8) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(150%-184.2%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(150%-184%)</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Deals (150-184.2)% of Base Attack Damage<br>Base duration is 4 seconds<br>50% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>100% of Physical Damage Converted to Fire Damage<br>If this Skill Ignites an Enemy, it also inflicts a Burning Debuff<br>Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second</td></tr></table></span> Bow Bows 20 3,260 Burning Arrow skill icon.png BurningArrow Burning Arrow skill screenshot.jpg Deals (150-184.2)% of Base Attack Damage<br>Base duration is 4 seconds<br>50% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>100% of Physical Damage Converted to Fire Damage<br>If this Skill Ignites an Enemy, it also inflicts a Burning Debuff<br>Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Burning Damage Support|SupportIncreasedBurningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (35-54)% more Burning Damage</td></tr></table></span> 20 SupportIncreasedBurningDamage Supported Skills deal (35-54)% more Burning Damage
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast On Critical Strike Support|SupportCastOnCritTriggered]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (20-29)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> 20 SupportCastOnCritTriggered Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (20-29)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Death Support|SupportCastOnDeath]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">0%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>(0-304)% more Damage while Dead</td></tr></table></span> 20 SupportCastOnDeath 100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>(0-304)% more Damage while Dead
Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Melee Kill Support|SupportCastOnMeleeKillTriggered]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> 20 SupportCastOnMeleeKillTriggered Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Damage Taken Support|SupportCastOnDamageTaken]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">250%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger Supported Spells when you take a total of (528-3272) Damage<br>Supported Skills deal (-70-6)% more Damage<br>This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> 20 SupportCastOnDamageTaken Trigger Supported Spells when you take a total of (528-3272) Damage<br>Supported Skills deal (-70-6)% more Damage<br>This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>You cannot Cast Supported Triggerable Spells directly
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Stunned Support|SupportCastOnStunned]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> 20 SupportCastOnStunned (50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit<br>You cannot Cast Supported Triggerable Spells directly
Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast while Channelling Support|SupportCastWhileChannellingTriggered]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>You cannot Cast Supported Triggerable Spells directly<br>Supported Triggered Spells deal (0-9)% more Damage</td></tr></table></span> 20 SupportCastWhileChannellingTriggered Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>You cannot Cast Supported Triggerable Spells directly<br>Supported Triggered Spells deal (0-9)% more Damage
Caustic Arrow Caustic Arrow 1.0 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow|PoisonArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Projectile Speed</th><td class="tc -value">3260</td></tr><tr><th>Radius</th><td class="tc -value">20</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-64.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-64%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.</td></tr><tr><td class="tc -mod" colspan="2">Deals (55-64.4)% of Base Attack Damage<br>Base duration is 2 seconds<br>Deals (8.8-1927.1) Base Chaos Damage per second<br>60% of Physical Damage Converted to Chaos Damage<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius</td></tr></table></span> Bow Bows 20 3,260 20 Caustic Arrow skill icon.png PoisonArrow Caustic Arrow skill screenshot.jpg Deals (55-64.4)% of Base Attack Damage<br>Base duration is 2 seconds<br>Deals (8.8-1927.1) Base Chaos Damage per second<br>60% of Physical Damage Converted to Chaos Damage<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius
Chain Hook Chain Hook 1.0 When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Chain Hook</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Chain Hook|ChainStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Chain Hook skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[One Hand Axes]]<br>[[One Hand Maces]]<br>[[Sceptres]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-135%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-135%)</td></tr><tr><td class="tc -gemdesc" colspan="2">When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">Deals (115-135)% of Base Attack Damage<br>+1 Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Sceptres 20 Chain Hook skill icon.png ChainStrike Deals (115-135)% of Base Attack Damage<br>+1 Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies
Chain Support Supports projectile skills, and any other skills that chain. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chain Support|SupportChain]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits</td></tr></table></span> 20 SupportChain Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. No No <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Bleed Support|SupportChanceToBleed]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support skills that create minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks deal (10-29)% more Damage with Bleeding</td></tr></table></span> 20 SupportChanceToBleed Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks deal (10-29)% more Damage with Bleeding

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