User contributions
- 23:21, 21 April 2021 diff hist +142 Temporal Chains →Skill Functions and Interactions current
- 22:51, 21 April 2021 diff hist +17 m Inspired Learning changed word mod to monster modifier to add related link. current
- 22:47, 21 April 2021 diff hist +17 m Headhunter →Mechanics: changed word mod to monster modifiers, so I could add a link to related page. current
- 22:36, 21 April 2021 diff hist +760 Southbound I added a note about southbounds unique mechanic for kill effects. I added note about unique party interactions and a few examples. current
- 03:33, 21 April 2021 diff hist +400 Soul Eater →Mechanics: I added an explanation about no cap on stacks and an example of the potential at medium stacks. current
- 03:20, 21 April 2021 diff hist +217 Vaal skill →Mechanics: I added some info about partying. How vaal souls are shared and moved souleater restriction to relevant topic. minor touchup of other sentence. current
- 02:57, 21 April 2021 diff hist +223 Partying I added a party buffs subjects. I added some basic info for buffs and debuffs benefiting party members with links to the most important related information I could find. current
- 02:46, 21 April 2021 diff hist +18 Buff →Buffs: i added slipstream to the buff list. current
- 23:55, 19 April 2021 diff hist +291 Arcane Wake I added info about slipstreams from arcane wake not stacking, because this can confuse players who are used to slipstreams stacking from other mechanics. added reference since I did not test this one personally.
- 01:07, 19 April 2021 diff hist +53 Expiration rate →Mechanics: added clear description that most players don't need to worry about difference between duration. current
- 22:34, 18 April 2021 diff hist +62 Pillar of the Caged God →Mechanics: i added flat damage from attacks. changed modifier info to stand out better in blue. current
- 22:00, 18 April 2021 diff hist +1,152 Voidforge I added a mechanics sections. I added damage scaling info, to show that voidforge can compete with high damage rare weapons. Bloodthirst support link is not working because it is a new gem.
- 21:44, 18 April 2021 diff hist +1,102 Paradoxica →Modifiers: I added damage scaling info, to show that paradoxica can compete with expensive high physical damage one-handed rare swords in the end game. The bloodthirst support link is not working yet, because it is a new skill gem. current
- 21:11, 18 April 2021 diff hist -15 m Pillar of the Caged God →Mechanics: minor edit.
- 20:41, 18 April 2021 diff hist +1,225 Pillar of the Caged God →Mechanics: added useful info on physical attack damage scaling to show it can compete with high damage weapons of similar trade value. Bloodthirst support link is not working yet because it is a brand new gem.
- 18:00, 18 April 2021 diff hist +29 N Expire I created a redirect to expiration rate, so that the page is easier to find. current Tag: New redirect
- 08:44, 18 April 2021 diff hist +162 Rupture added info about modifiers being additive along with maximum cap and relevant links. current
- 08:34, 18 April 2021 diff hist +20 Shaper's Presence →Mechanics: slightly changed wording to make link to relevant info. current
- 08:32, 18 April 2021 diff hist +98 Haste →Skill functions and interactions: added alternative quality subject and link to expiration rate for alt phantasmal info. current
- 08:09, 18 April 2021 diff hist +73 m Expiration rate →Buffs: small note to clarify ultimatum option only applying to buffs. Since it is the only one that doesnt say temporary effects.
- 08:02, 18 April 2021 diff hist -3 m Expiration rate →Mechanics: minor edit.
- 08:00, 18 April 2021 diff hist +3 Expiration rate →Buffs: changed maddening presence to shapers presence since it was the wrong one.
- 07:38, 18 April 2021 diff hist +48 Expiration rate →Buffs: fixed ultimatum info.
- 07:36, 18 April 2021 diff hist +80 Expiration rate →Sources of expiration rate: added ultimatum info.
- 06:06, 18 April 2021 diff hist +1,212 N Expiration rate I created a stub page called expiration rate. The intention is to have a page that will have all info about effects expiring slower or faster on one page. I did not put this info on the duration page, because the game calculates it differently and therefore it is not the same thing. It can be linked to duration under a subject called similar effects.
- 04:41, 17 April 2021 diff hist +657 Temporal Chains →Skill Functions and Interactions: removed duration link to another word so highlighted word stands out. Added highlighted subjects to make it easier to sift for topic you want to learn about. added slow info and put cap info there. made some info more succinct, while keeping all important info. moved expiration cap to duration. removed math on duration expiring 67%, since it could confuse new players without an explanation of what that means or how they got there.
- 02:54, 15 April 2021 diff hist +1,355 Indigon →Mechanics: I changed minor subjects to be highlighted instead cause it looks slightly better. I added snapshot subject. I added explanation of snapshot working with indigon, including benefits that make the build much easier on offense and defense. current
- 06:18, 9 April 2021 diff hist +114 Aura →Player auras: i added a note about table not calculating cluster jewelers or implicit corrupted aura bonuses. current
- 21:58, 7 April 2021 diff hist +214 Temporal Chains →Skill Functions and Interactions: I added an explanation of map modifiers over riding self cast, because it applies to self curse builds.
- 06:42, 3 April 2021 diff hist +1,695 Archmage Support Change subjects/appearance to look more like other wiki pages. I added some info about mana scaling options, since damage scales from mana. I added some broad info about indigon, cause in depth info is either too difficult or would add a page of text. current
- 18:19, 30 March 2021 diff hist +118 Immortal Syndicate →Rewards by Agent: I added some info about Jorgin talisman craft. Cant be used with influenced amulets and has a known bug that removes catalyst quality. I experienced both these personally. current
- 21:34, 23 March 2021 diff hist +325 Ruthless Support →Skill functions and interactions: I added note about why tracking ruthless blows is useful. Along with info about multiple ruthless blows working and being trackable. current
- 20:29, 23 March 2021 diff hist +236 Glacial Hammer →Skill functions and interactions: I added an explanation for successive strikes and how they work or not.
- 04:05, 20 March 2021 diff hist +390 Elemental Hit →Skill functions and interactions: I added an example of damage conversion working on fire only hits, because the wording on the gem is misleading to make it sound impossible for new players and it is a strong damage scaling option for anyone using elemental hit. current
- 04:21, 17 March 2021 diff hist +1,241 Facebreaker →Mechanics: I added some math for calculating the difference in damage between facebreaker and weapons. I didn't have time to add an example. current
- 18:33, 12 March 2021 diff hist +811 Corrupted →Appearance: I added some information about corrupted modifiers being implicit and replacing other implicit mods. I added an example of gilded fossils giving a chance to keep the useful modifiers on an item that survives the corruption process. I found this example from empyriangaming's latest youtube video called "poe stream highlights #486". I didn't test this personally, because empyriangaming is a reliable source. current
- 08:16, 9 March 2021 diff hist +555 Earthshatter →Skill functions and interactions: I changed the information about area of effect to be more specific and accurate. I explained fissure damage hitting once to prevent confusion, since it is a common question. I added fissure enchantment to list. Removed unneeded word in another sentence. current
- 21:15, 7 March 2021 diff hist +601 Fist of War Support I added an explanation of fist of war not having a shared cooldown with separate copies of the gem on different links. I explained how this can allow for more attacks boosted by the support. I added an explanation for the same skill being boosted more possible, since that is a common question and common build strategy. I added a see also section to link to unleash support, since it is similar in nature, for the reasons listed. current Tag: Visual edit: Switched
- 20:22, 7 March 2021 diff hist +820 Earthshatter →Skill functions and interactions: I added some important and useful information about the spike damage that is useful for new/intermediate players. I tested this info myself. Includes max single spike damage scaling, ways to easier hit single target. Preloading damage before fights. Explanation of spike damage type, with 2 common examples that confuse people. .
- 06:08, 28 February 2021 diff hist +598 Multiple Totems Support →Skill functions and interactions: I added an attack and cast speed scaling section. I added a formula that is slightly different from other one. I added an example using wither, since that is only one I know of. current
- 05:23, 28 February 2021 diff hist +503 Multiple Totems Support →Skill functions and interactions: I added a subject for damage scaling. I added a formula for calculating total totem damage with the support gem. I added 2 examples of useful damage with the calculations.
- 18:46, 27 February 2021 diff hist +65 The Writhing Jar →Mechanics: I changed the on kill effect information to say it does not work, because they are destroyed instead ever since a previous patch.
- 01:47, 17 February 2021 diff hist +998 Physical damage reduction →Other physical damage reduction sources: I added several physical damage reduction options from poedb website. I had to check the trader, cause some of the mods on poedb don't spawn anymore.
- 00:59, 17 February 2021 diff hist +296 Physical damage reduction I added a subject for other sources of physical damage reduction. I added 2 lab examples and 1 corrupted example, since they were not on the list.
- 06:24, 16 February 2021 diff hist +357 N Talk:Action speed note to check info later. am too tired now.
- 06:09, 16 February 2021 diff hist +296 The Admiral →Mechanics and Interactions: i added an explanation for elemental equilibrium since it opens up new damage scaling options with it.
- 04:25, 12 February 2021 diff hist +160 Talk:Damage taken as added missing item note.
- 02:08, 11 February 2021 diff hist +380 Talk:Cloak of Tawm'r Isley more thoughts on flavor text seeming to be a hint about tawm'r isleys location.
- 02:02, 11 February 2021 diff hist +510 N Talk:Cloak of Tawm'r Isley I added possible explanation for item acquisition.
- 01:19, 8 February 2021 diff hist -18 m Cowl of the Cryophile →Interactions: A few small minor edits. I changed damage conversion link to damage taken as link cause that is correct one. I took out unnecessary and/or repeated words to keep the text as concise as I possibly could. I moved interactions subject under main subject of mechanics to make the page look more like other wiki item pages do.