Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills have (0-38)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Level: 24Purchase Costs
|Normal||1x Orb of Alteration|
1x Scroll FragmentMiscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemSpellslinger
Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. The linked spell reserves mana while active.
Skill functions and interactions
The gem has two functions. As Spellslinger: "Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack." This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified. As Spellslinger Support: "Supports spell skills that do not reserve mana. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions." Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack, Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand. If two Wands are Equipped, each contributes half as much Added Damage and Supported Skills have (0-38)% increased Cooldown Recovery Rate. Lastly, a mana reservation override to the supported active skill. The active skill part toggles the the mana reservation on/off.
The active skill supported by Spellslinger can be triggered when using the basic attack with a wand equipped, or while using a wand-based skill with a wand equipped.
- You link Spellslinger Support to one or more spell active skill gems like a standard support gem. Those spells become unavailable for normal use.
- You have to turn on the active skill part of Spellslinger gem , which reserve mana like aura, herald and aspect skill, in order to activate the function of the Spellslinger Support part of the gem.
- The default mana reserve of the Spellslinger skill itself, is 0%. For each active spell linked to it you will reserve additional (30-25)% mana (or even less), depends on the gem level of Spellslinger; if you don't have enough available the Spellslinger ability will not be available. Despite the gem claims the amount of mana reserved is not able to be further modified, it can be modified by the lab enchantment, mana multiplier from support gem as well as reduced mana reserve from passive skill and jewel implicit, etc. The wording and cannot be further modified probably refer to the mana reserve cannot double dip, as aforementioned sources of mana reserve reduction only affected linked skill gem but not affecting Spellslinger (which is the sum of mana reserve of the linked skill gem despite it is not actually reserve twice).
- With the Spellslinger is active and reserving mana, if you fire a wand projectile, every linked spell triggers simultaneously, without their standard mana-on-use cost.
- The Spellslinger effect applies a 0.6 second Cooldown to linked spells by default. Spells with their own cooldown period that is longer than this (such as Cold SnapCold SnapSpell, AoE, Cold, Duration
Cost: (11-28) Mana
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) will use their own cooldown, and your wand will just fire its normal projectiles during this time. For zero cooldown spells with a Casting Time (like Ice SpearIce SpearSpell, Projectile, Cold
Cost: (8-23) Mana
Soul Gain Prevention: 0.002 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Freezing PulseFreezing PulseSpell, Projectile, Cold
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of DamageCannot Pierce EnemiesDeals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), they instead inherit the 0.6 second cooldown of Spellslinger; even if you can fire your wand faster than every 0.6 seconds, the linked spells will not fire until Spellslinger's cooldown is done and the wand will just fire normal shots. Attack and Cast speed modifiers have no effect on cooldown. Cooldowns are shared between multiple instances of the same spell linked to any Spellslinger gem.
Other than mana reservation, spellslinger has no cost to mana or life from linked spells triggering. Therefore skills that would normally cost life or mana will cost nothing to trigger when using a normal attack.
Gem level progression
This item can be acquired through the following upgrade paths or vendor recipes:
|6||The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."|
- Ezomyte Proverb
|random level 20 gem||Automatic|
|13||The CataclysmThe Cataclysm13Level 21 Spell Gem|
CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
|random corrupted level 21 Spell gem||Automatic|
|3||Gemcutter's PromiseGemcutter's Promise3Superior Gem|
Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
|random superior gem (Q20)||Automatic|
This item is given as a quest reward for the following quests:
|Lost in Love|
This item can be bought at the listed NPC vendors, after completing the following quests:
|Lost in Love|
|A Fixture of Fate|
|Fallen from Grace|
The following threshold jewels augment Spellslinger:
Related helmet enchantments
The following helmet enchantments affect Spellslinger.
|Enchantment Spellslinger Cooldown Recovery 1||66||Skills Supported by Spellslinger have 20% increased Cooldown Recovery Rate||helmet 100|
|Enchantment Spellslinger Cooldown Recovery 2||75||Skills Supported by Spellslinger have 30% increased Cooldown Recovery Rate||helmet 100|
|Enchantment Spellslinger Reservation 1||66||Skills Supported by Spellslinger have 10% reduced Mana Reservation||helmet 100|
|Enchantment Spellslinger Reservation 2||75||Skills Supported by Spellslinger have 15% reduced Mana Reservation||helmet 100|