Spine of the First Claimant

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Spine of the First Claimant
Iron Sceptre
Sceptre
Quality: +20%
Physical Damage: (39.6-46.8) to (59.4-70.2)
Critical Strike Chance: 6.00%
Attacks per Second: (1.47-1.54)
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to Freeze
+(25-35)% to Cold Damage over Time Multiplier
Thousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded.
Spine of the First Claimant inventory icon.png
Acquisition
Spine of the First Claimant can only drop in the Lord's Labyrinth.
Purchase Costs
Unique5x Chaos Orb
Sell Price
8x Alchemy Shard
19x Alteration Shard
Physical: (72.8-90.1)

Phys+Chaos: (72.8-90.1)

Total: (72.8-90.1)
Miscellaneous
Item class: Sceptres

Spine of the First Claimant is a unique Iron SceptreIron SceptreSceptre
Physical Damage: 18-27
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage
.

Item acquisition
Questionmark.png

Spine of the First Claimant can only drop in the Lord's Labyrinth.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4Atziri's ArsenalAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
random corrupted weaponAutomatic
7PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may
only see a sliver of the present.
random influenced itemAutomatic
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
random two-implicit corrupted itemAutomatic
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
random itemAutomatic
1Singular IncubatorSingular IncubatorAdds an incubated Unique item to an equippable item
Item drops after killing # monsters
Unique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random itemAutomatic


Legacy variants

Spine of the First Claimant has legacy variants.

Version Discontinued Modifiers
3.5.0


  • 14% increased Elemental Damage
  • (100 to 140)% increased Physical Damage
  • 40% increased Damage against Frozen Enemies
  • (30-50)% increased Cold Damage
  • (5-10)% increased Attack Speed
  • (4-8)% increased Cast Speed
  • 5% chance to Freeze
  • +(25-35)% to Cold Damage over Time Multiplier
2.3.0


  • 10% increased Elemental Damage
  • (100 to 140)% increased Physical Damage
  • 40% increased Damage against Frozen Enemies
  • (30-50)% increased Cold Damage
  • (5-10)% increased Attack Speed
  • (4-8)% increased Cast Speed
  • 5% chance to Freeze
  • +(25-35)% to Cold Damage over Time Multiplier

Using a Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
Shift click to unstack.
on a legacy version from before version 2.3.0 will change the implicit value to 20%, and not matching the value of a fresh copy of the item (14%).[1] This is due to the pre-2.3 variant use the implicit mod ElementalDamagePercentImplicitSceptre1ElementalDamagePercentImplicitSceptre1
Unique
20% increased Elemental Damage
, while the current version use ElementalDamagePercentImplicitSceptreNew5ElementalDamagePercentImplicitSceptreNew5
Unique
14% increased Elemental Damage
.

It is not certain that the item can be chanced inside the Labyrinth or not. But if it does, player can create a hybrid variant that only the implicit is legacy by chancing a pre-2.3 base in the Labyrinth in permeant leagues.

Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
, however, CANNOT add the mod +(25-35)% to Cold Damage over Time Multiplier to the legacy item that without this mod.

Gallery

Version history

Version Changes
3.5.0
  • Now grants +25-35% to Cold Damage over Time Multiplier.
2.6.0
  • Base type damage increased to 21-32 (up from 18-27).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
2.2.0
  • 3D art has been added.
  • The five Izaro uniques can now only be found in the Labyrinth: Chitus' NeedleChitus' Needle
    Elegant Foil
    One Handed Sword
    Quality: +20%
    Physical Damage: (46.8-50.4) to (85.8-92.4)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 16
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength
    (140-160)% increased Physical Damage
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +2 to Weapon Range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
    , Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (39.6-46.8) to (59.4-70.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.47-1.54)
    Weapon Range: 11
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    +(25-35)% to Cold Damage over Time Multiplier
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    , Izaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claw
    Quality: +20%
    Physical Damage: (72-81) to (184-207)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76-1.84)
    Weapon Range: 11
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(300-400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    , Winds of ChangeWinds of Change
    Ancient Gauntlets
    Quality: +20%
    Armour: 184
    Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    and Izaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Ignite
    2% chance to Freeze
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
2.0.5
  • Introduced to the game.

References

  1. Rory (June 8, 2016). "Re: Using a Blessed Orb on wands and sceptres from before 2.3 will not update them to new values.". Official Path of Exile forums. Retrieved December 8, 2020.