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Stance is a gem tag, a type of skills and a "status" of the player character. Currently, there is only two stances status: Blood Stance and Sand Stance.

Gems

There are currently 2 gems with the Stance gem tag:

Skill gemStr.Dex.Int.Lvl.
Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
yesyesN/A1
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
yesyesN/A16

Related passive skills

Passive skills

The following passive skills are related to Stance:

NameStats
Area of Effect in Sand Stance and Damage in Blood Stance
StancesNode passive skill icon.png
15% increased Damage while in Blood Stance
10% increased Area of Effect while in Sand Stance [1]
Stance Skill Cooldown Recovery
StancesNode passive skill icon.png
30% increased Cooldown Recovery Rate for Stance Skills [1]
Versatile Stance
StancesNotable passive skill icon.png
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
10% increased Attack Speed if you've changed Stance Recently [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Stance:

Ascendancy
Class
NameStats
Gladiator
Gladiator avatar.png
Arena Challenger
GLADBloodAndSand (Gladiator) passive skill icon.png
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges [1]

Cluster jewel passives

The following cluster jewel-only passives are related to stance: No results found for the given query.

Version history

Version Changes
3.11.0
  • (Not documented in patch note) Introduced to the game as gem tag.
3.7.0
  • Introduced to the game as skill gems.
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