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StilettoDagger
Physical Damage: 7-27
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance
Stiletto inventory icon.png
Acquisition
Area level: 15
Vendor Prices
Normal1x Orb of Transmutation
Magic1x Orb of Augmentation
Rare1x Chaos Orb
Unique5x Chaos Orb
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: 25.5
Phys+Chaos: 25.5
Total: 25.5
Metadata
Item class: Daggers
Metadata ID: Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger4

Stiletto is a dagger base type.

Modifiers

This base cannot roll spell related affixes.

For a full list of rollable modifier, read List of dagger modifiers.

Unique versions

ItemLvl.
BloodplayBloodplay
Stiletto
Dagger
Quality: +20%
Physical Damage: (14-20.8) to (50.4-64)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence
15
Replica BloodplayReplica Bloodplay
Stiletto
Dagger
Quality: +20%
Physical Damage: (14-20.8) to (50.4-64)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
30% chance to cause Bleeding on Hit
(100-150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
"Prototype #131 must never be allowed near anyone who bears a wound, no
matter how slight. Even a tiny cut makes it exponentially more dangerous."
15

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6Prometheus' ArmouryPrometheus' Armoury6One-Hand Weapon
Item Level: 100
Double-Influenced Item
It is a mortal man's folly to seek power beyond his comprehension.
random double-influenced item level 100 one-handed weaponAutomatic
9The JesterThe Jester9Merciless One-Hand Weapon
Item Level: 100
Summoned for the King's desire,
soon applause came from the court.
However insanity was his only sire,
so the King's reign was cut short.
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
one-handed weapon
Automatic
9The TyrantThe Tyrant9Merciless Weapon
Item Level: 100
"Fear controls the masses."
- Laszlo, the Scourge
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
weapon
Automatic
8The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart.
random weapon of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers
Automatic
1The VoidThe Void1Reach into the Void and claim your prize.random divination card set exchangeAutomatic

Version history

Version Changes
3.7.0
  • Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see Version 3.7.0 § Item Balance.)
2.6.0
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
  • (Not in patch note) Implicit mod reduced to 30% increased Global Critical Strike Chance (down from 40). This change affected all existing versions.
  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • (Not in patch note) Damage increased to 7-27 (up from 6-23).
  • Weapon critical strike chances have been adjusted. Most critical chance values have been reduced on base types that could have over 6.5% base critical chance. This is to create a more distributed choice of weapon types for critical strike characters.
  • (Not in patch note) Critical strike chance reduced to 6.1% (down from 6.3%).
2.0.0
  • Damage, critical strike chance and attack speed adjusted.
Before 0.10.0
  • Introduced to the game. (This basetype existed at least since open beta in version 0.10.0)
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