The Strange Voice is first heard after touching a Mirror of Delirium in The Torched Courts (Act 5). From then on, the voice talks to the player whenever they touch the mirror.
The Strange Voice is voiced by actor Michael Hallows.[1]
Lore[]
While the voice refuses to give way much about himself, some hints indicate that his real identity is Tangmazu, the trickster god. (read the table below for the exact voiceline) According to legend, he tricked the goddess Lunaris into making enemies with her sister Solaris, turning them into mortal enemies for eternity. He is Ralakesh's brother.
Dialogue[]
Trigger | Transcript | Audio |
---|---|---|
The Torched Courts (Act 5) | Farewell Innocence, and hello, my agent of anarchy. It appears I've returned just in time for the party... | |
The Ruined Square | I know you can hear me, exile. You're not mad... not yet... | |
The Reliquary (Act 5) | If only you knew what this place truly hides... | |
The Ossuary (Act 5) | What magnificent monuments to mortal absurdity. Yet it is somehow... aspirational. | |
The Cathedral Rooftop (Act 5) | Flames and madness. I'm so glad I didn't miss the fun. | |
The Twilight Strand (Act 6) | One person's beginning is another's end. I wonder what your end will begin... | |
The Coast (Act 6) | Death still crashes upon the sands. But who are these new inhabitants? | |
The Tidal Island (Act 6) | Feel compelled to stride beneath the waves? Perhaps you should. | |
The Mud Flats (Act 6) | The God of War has reshaped this region. He's always been... unimaginative. | |
The Karui Fortress | Tukohama is expecting you... Don't keep him waiting. Monster: Tukohama, Karui God of War. |
|
The Ridge | New paths lead to new nightmares. | |
The Lower Prison (Act 6) | Are you any more free than the bones trapped down here? Or are you caught in a prison of a different kind? | |
Shavronne's Tower | Climb to great heights, only to leap... You feel the temptation, do you not? | |
Prisoner's Gate (Act 6) | The Soul Drinker... Abberath awaits... Monster: Abberath, the Cloven One. |
|
The Western Forest (Act 6) | The Puppet Mistress is calling your name... | |
The Riverways (Act 6) | Can you hear it, Exile? Madness approaches. | |
The Wetlands (Act 6) | Life would be so much simpler if you accepted Ryslatha's offer... Monster: Ryslatha, the Puppet Mistress. |
|
The Southern Forest (Act 6) | Salt on the wind... The river sours. The King has returned. | |
The Cavern of Anger (Act 6) | Are you being led into a trap? | |
The Beacon | He calls to you from beyond the horizon... | |
The Brine King's Reef | The Lord of Salt and Sea shall set you free... Well, your soul anyway. Monster: Tsoagoth, The Brine King. |
|
The Broken Bridge (Act 7) | All these rotten rattlers were brought down by your hand. Will they return the favour? | |
The Crossroads (Act 7) | It was madness which strangled this place. You can feel it, can't you? | |
The Fellshrine Ruins (Act 7) | Look what faith does. Ignore not this lesson. | |
The Crypt (Act 7) | Noplace better to hide your heresy than right beneath the bishop's nose... | |
The Chamber of Sins Level 1 (Act 7) | Skill bound by logic built this grim sanctuary. Madness tore it down. | |
Maligaro's Sanctum | Such magnificent talent. And you wish to ruin it... | |
The Chamber of Sins Level 2 (Act 7) | Deeper still, Exile. Deeper still. | |
The Den (Act 7) | The walls are closing in... | |
The Ashen Fields | Ralakesh... My brother has been busy, hasn't he... Monster: Greust, Lord of the Forest. |
|
The Northern Forest (Act 7) | Can you feel it? Despair, thick as cloth. | |
The Dread Thicket (Act 7) | Gruthkul got a lot less fun after, you know, all her children died. Not my fault. Monster: Gruthkul, Mother of Despair. |
|
The Causeway | Great works require a touch of insanity. | |
The Vaal City | An entire civilization caught in a blood-hungry frenzy. What a delight it was to witness. | |
The Temple of Decay Level 1 | The Mother of Shadows makes herself known. | |
The Temple of Decay Level 2 | Nice of you to help rid Sin of his former lover. I'd have told him exactly where he could put such a request. Monster: Arakaali, Spinner of Shadows. |
|
The Sarn Ramparts | What were such large walls trying to keep out? Or... keep in...? | |
The Toxic Conduits | Take a deep breath, Exile. That is the smell of civilised society. | |
Doedre's Cesspool | Why do mortals insist on burying all the fun things? | |
The Quay | My greatest regret is not being there to witness the bedlam that led to the state of this city. | |
The Grain Gate | Run through your tunnels, ugly little rat! Pick up your scraps! Beware of the cat! | |
The Imperial Fields | This looks like a lovely spot to lay down and die, Exile. | |
The Solaris Temple Level 1 (Act 8) | Oh, this brings back memories. Solaris was not so gaudy when I knew her. | |
The Solaris Temple Level 2 (Act 8) | They used to be so close, you know... The Celestial Sisters. | |
The Solaris Concourse | Such grand monuments built to honour a petty hot-head. | |
The Grand Promenade | Parade your victories, hide your defeats. Mortals are so insecure. | |
The Bath House | That little creep is near. How exciting. | |
The High Gardens | Yugul, the silver terror. Now we shall see what you're made of, Exile. Monster: Yugul, Reflection of Terror. |
|
The Lunaris Concourse | I'd not have wasted so much stone on these sisters. | |
The Lunaris Temple Level 1 (Act 8) | Lunaris was always the moody one. | |
The Lunaris Temple Level 2 (Act 8) | It wasn't hard to turn them against each other. A little nudge here and there. That's all it took. | |
The Harbour Bridge | You wish to fight the very skies themselves. Win or lose, this will be a pleasure to see. Monster: Lunaris, Eternal Moon, Solaris, Eternal Sun. |
|
The Blood Aqueduct | Take a sip. What's the worst that could happen? | |
The Descent | You're quite the slaughterer. Should I be wary of you? | |
The Vastiri Desert | Savour the sand that stings your face. It is a reminder that I still let you live. | |
The Foothills | You cannot slay gods. Gods are immortal. Do you question what you are told? | |
The Oasis | Sin is sending you to slay his daughter now, too? You'd think he would be more upset... Monster: Shakari, Queen of the Sands. |
|
The Boiling Lake | Why do you believe Sin can be trusted? | |
The Tunnel | It was Sin's creation that brought about Wraeclast's ruin. We are simply here to restore it. | |
The Quarry | Garukhan nests near. What I wouldn't give to relive the halcyon days of ancient Keth, when we kept mortals in their rightful place. Monster: Garukhan, Queen of the Winds. |
|
The Refinery | Technology is a poor substitute for power. | |
The Belly of the Beast (Act 9) | I will not miss this thing's strangling slumber. | |
The Rotting Core | The smell is bad, but the tenants are worse... | |
The Cathedral Rooftop (Act 10) | Once more into the bleeding heart of fury and depravity. | |
The Ravaged Square | You seek to end the madness, yet you were its herald. It was you who allowed Kitava's return. | |
The Control Blocks (Act 10) | Faith is born in the strangest of places. | |
The Reliquary (Act 10) | Such fine trinkets show their true value in times of crisis. | |
The Ossuary (Act 10) | How deep do the dead dwell? How many will stand atop your own bones? | |
The Torched Courts (Act 10) | Order is ephemeral. Chaos is the natural state of things. | |
The Desecrated Chambers | Nothing shatters sanity quite like blind faith. | |
The Canals | Kitava will welcome you with open jaws. | |
The Feeding Trough | You walk through the corridors of madness and into the mouth of death itself. I do believe you have finally lost your mind. | |
Map (1st time) | Pleased with yourself? Feel all high and mighty, o powerful "Godslayer?" | |
Map (2nd time) | With all the gods dead, I suppose I should turn my full attention to you. We shall see how far you can be pushed. |