The strength attribute is a measure of a character's physical power. Strength is required to use strength-based equipment and skills.
Strength also provides certain inherent bonuses:
- Every 2 strength grants an additional 1 maximum life.
- Every 5 strength grants 1% increased melee physical damage.
Additional Strength Scaling[]
Additional stat per x strength[]
Certain unique items can impart additional scaling to strength: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Threshold uniques[]
Some unique items have additional effects when meeting certain Strength requirements: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Threshold jewels[]
Strength Threshold Unique Jewels provide additional benefits to specific skills when there is 40 Strength within the jewel's medium radius on the passive tree. Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Other jewels[]
One unique jewel provides additional scaling based off of nearby allocated Strength on the passive tree: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Misc[]
Some skill gems, keystones, or items provide other scaling for the innate increased Melee Physical Damage bonus from strength.
Base Strength[]
The Marauder starts with 32 base Strength, the highest of any class.
The Duelist and Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14.
Modifying Strength[]
Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers.
Implicit Strength on Items[]
Many implicit modifiers provide base strength on items:
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Strength on Equipment[]
Weapons and armour must have strength as an attribute requirement in order for strength to appear as an affix. Strength affixes can appear on the following base item categories:
- Amulets, Rings, and Belts
- Armour (equipment) with strength as an attribute requirement, i.e. anything that provides armour as an implicit defence.
- Weapons with strength as an attribute requirement, including Axes, Swords, Maces, Sceptres, and Staves.
The strength affixes range from +8 to 55 and are bracketed by item level. Strength as an affix is always a suffix. The highest strength suffix is of the Gods. The item level required for this affix is 82.
Crafting benches have recipes which allow adding strength to non-strength-based armour with a value from +15 to 30. The recipes are unlocked with game progress. More powerful hybrid variants can be unlocked by unveiling.
Jewels have their own suffixes which grant strength. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
- of Strength +12 to 16
- of Spirit +8 to 10 (Strength and Intelligence)
- of Athletics +8 to 10 (Strength and Dexterity)
- of Adaption +6 to 8 (all Attributes)
In addition, Essences of Rage guarantee strength of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibility of strength on non-strength armour.
Attributes on Equipment[]
All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.
The game has an All Attributes crafting suffix mod that can be discovered in the lab trial in The Tunnel. The mod +(10 to 13) to all Attributes can be crafted onto the all items except flask, belt, jewel, and map.
Unique Items with Additional Strength[]
Certain unique items provide bonuses to base strength or all attributes.
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Increasing or Reducing Strength[]
A number of unique items provide percent (%) increases to strength. All strength from equipment and passives will be scaled by these modifiers.
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In addition, the Chieftain (Ascendant) passive increases strength by 10%.
Other Ways to Modify Strength[]
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. |
Dexterity | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | N/A | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. |
Intelligence | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. | N/A |
Passives[]
There are passive skill nodes that grant additional strength or a combination of bonuses including strength. Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..
Ascendancy Passives[]
There are a few Ascendancy passive skills that grant strength or additional strength scaling.
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