This article needs to be updated for the following reason: The Thrusting One Hand Swords item class no longer exists in version 3.15.0 (which reinstated in version 3.15.0d). Items that previously belonged to that item class are now displayed as One Hand Swords. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
Swords are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords.
One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Accuracy Rating or +X to Accuracy Rating as an implicit modifier.
Thrusting One-Handed Swords require dexterity, and provide +x% to Global Critical Strike Multiplier as an implicit modifier.
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global modifiers increase your stats across the board, unlike Local modifiers.
Different item classes may have different corrupted modifiers.
Mechanics[ | ]
A list of benefits that only affect swords:
- Sword specific implicit modifiers. See list below.
A list of benefits that only affect swords and axes.
- Gems
- LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed-2% chance to Impale Enemies on Hit
2% increased DamageDeals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- LacerateLacerateAttack, AoE, Physical, Melee
- Support gems
- Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage2% increased Effect of Combat Rush granted by Supported Skills1% increased Damage to Close Range EnemiesSupported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
Supported Skills grant Combat Rush on Hit
Combat Rush lasts 2 seconds or until you use a Travel Skill
Combat Rush grants 20% more Attack Speed to Travel Skills that are not Supported by Close Combat
Supported Skills can only be used with Axes or SwordsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
List of swords[ | ]
One-handed swords[ | ]
One Hand Swords (generic)[ | ]
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Rusted SpikeRusted SpikeOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires 20 Dex+25% to Global Critical Strike Multiplier | 1 | 0 | 20 | 5-11 | 1.55 | 5.50% | 12.4 | +25% to Global Critical Strike Multiplier |
Rusted SwordRusted SwordOne Handed Sword Physical Damage: 4-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1140% increased Global Accuracy Rating | 1 | 8 | 8 | 4-9 | 1.55 | 5.00% | 10.1 | 40% increased Global Accuracy Rating |
Copper SwordCopper SwordOne Handed Sword Physical Damage: 6-14 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 5+45 to Accuracy Rating | 5 | 14 | 14 | 6-14 | 1.50 | 5.00% | 15.0 | +45 to Accuracy Rating |
Whalebone RapierWhalebone RapierOne Handed Sword Physical Damage: 4-17 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier | 7 | 0 | 32 | 4-17 | 1.60 | 5.50% | 16.8 | +25% to Global Critical Strike Multiplier |
SabreSabreOne Handed Sword Physical Damage: 5-22 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating | 10 | 18 | 26 | 5-22 | 1.55 | 5.00% | 20.9 | 40% increased Global Accuracy Rating |
Battered FoilBattered FoilOne Handed Sword Physical Damage: 11-20 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier | 12 | 0 | 47 | 11-20 | 1.50 | 6.00% | 23.2 | +25% to Global Critical Strike Multiplier |
Broad SwordBroad SwordOne Handed Sword Physical Damage: 15-21 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 15, 30 Str, 30 Dex40% increased Global Accuracy Rating | 15 | 30 | 30 | 15-21 | 1.45 | 5.00% | 26.1 | 40% increased Global Accuracy Rating |
Basket RapierBasket RapierOne Handed Sword Physical Damage: 11-25 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier | 17 | 0 | 62 | 11-25 | 1.55 | 5.50% | 27.9 | +25% to Global Critical Strike Multiplier |
War SwordWar SwordOne Handed Sword Physical Damage: 16-30 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy Rating | 20 | 41 | 35 | 16-30 | 1.40 | 5.00% | 32.2 | 40% increased Global Accuracy Rating |
Jagged FoilJagged FoilOne Handed Sword Physical Damage: 12-29 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier | 22 | 0 | 77 | 12-29 | 1.60 | 5.50% | 32.8 | +25% to Global Critical Strike Multiplier |
Ancient SwordAncient SwordOne Handed Sword Physical Damage: 18-33 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating | 24 | 44 | 44 | 18-33 | 1.45 | 5.00% | 37.0 | +165 to Accuracy Rating |
Antique RapierAntique RapierOne Handed Sword Physical Damage: 12-46 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier | 26 | 0 | 89 | 12-46 | 1.30 | 6.50% | 37.7 | +25% to Global Critical Strike Multiplier |
Elegant SwordElegant SwordOne Handed Sword Physical Damage: 20-33 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating | 28 | 46 | 55 | 20-33 | 1.50 | 5.00% | 39.8 | +190 to Accuracy Rating |
Elegant FoilElegant FoilOne Handed Sword Physical Damage: 18-33 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier | 30 | 0 | 101 | 18-33 | 1.60 | 5.50% | 40.8 | +25% to Global Critical Strike Multiplier |
Fickle SpiritbladeFickle SpiritbladeOne Handed Sword Physical Damage: 18-33 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 30 | 54 | 54 | 18-33 | 1.60 | 6.00% | 40.8 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Dusk BladeDusk BladeOne Handed Sword Physical Damage: 19-54 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating | 32 | 57 | 57 | 19-54 | 1.30 | 5.00% | 47.5 | 40% increased Global Accuracy Rating |
Hook SwordHook SwordOne Handed Sword Physical Damage: 28-60 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 34, 64 Str, 64 Dex4% chance to Dodge Attack Hits | 34 | 64 | 64 | 28-60 | 1.15 | 5.00% | 50.6 | 4% chance to Dodge Attack Hits |
Thorn RapierThorn RapierOne Handed Sword Physical Damage: 19-44 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier | 34 | 0 | 113 | 19-44 | 1.40 | 5.70% | 44.1 | +35% to Global Critical Strike Multiplier |
Variscite BladeVariscite BladeOne Handed Sword Physical Damage: 25-53 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating | 35 | 62 | 62 | 25-53 | 1.30 | 5.00% | 50.7 | +240 to Accuracy Rating |
SmallswordSmallswordOne Handed Sword Physical Damage: 19-40 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit | 36 | 0 | 124 | 19-40 | 1.55 | 6.00% | 45.7 | 15% chance to cause Bleeding on Hit |
Wyrmbone RapierWyrmbone RapierOne Handed Sword Physical Damage: 13-51 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier | 37 | 0 | 122 | 13-51 | 1.50 | 5.50% | 48.0 | +25% to Global Critical Strike Multiplier |
CutlassCutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating | 38 | 55 | 79 | 13-53 | 1.55 | 5.00% | 51.1 | 40% increased Global Accuracy Rating |
Burnished FoilBurnished FoilOne Handed Sword Physical Damage: 25-46 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier | 40 | 0 | 131 | 25-46 | 1.40 | 6.00% | 49.7 | +25% to Global Critical Strike Multiplier |
BaselardBaselardOne Handed Sword Physical Damage: 37-53 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 41, 72 Str, 72 Dex40% increased Global Accuracy Rating | 41 | 72 | 72 | 37-53 | 1.30 | 5.00% | 58.5 | 40% increased Global Accuracy Rating |
EstocEstocOne Handed Sword Physical Damage: 21-50 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier | 43 | 0 | 140 | 21-50 | 1.50 | 5.50% | 53.2 | +25% to Global Critical Strike Multiplier |
Battle SwordBattle SwordOne Handed Sword Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 44, 83 Str, 70 Dex40% increased Global Accuracy Rating | 44 | 83 | 70 | 38-70 | 1.20 | 5.00% | 64.8 | 40% increased Global Accuracy Rating |
Serrated FoilSerrated FoilOne Handed Sword Physical Damage: 21-49 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier | 46 | 0 | 149 | 21-49 | 1.60 | 5.50% | 56.0 | +25% to Global Critical Strike Multiplier |
Elder SwordElder SwordOne Handed Sword Physical Damage: 36-66 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating | 47 | 81 | 81 | 36-66 | 1.30 | 5.00% | 66.3 | +330 to Accuracy Rating |
Primeval RapierPrimeval RapierOne Handed Sword Physical Damage: 18-73 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier | 49 | 0 | 158 | 18-73 | 1.30 | 6.50% | 59.1 | +25% to Global Critical Strike Multiplier |
Capricious SpiritbladeCapricious SpiritbladeOne Handed Sword Physical Damage: 27-51 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 50 | 94 | 94 | 27-51 | 1.60 | 6.00% | 62.4 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Graceful SwordGraceful SwordOne Handed Sword Physical Damage: 34-55 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating | 50 | 78 | 94 | 34-55 | 1.50 | 5.00% | 66.8 | +350 to Accuracy Rating |
Fancy FoilFancy FoilOne Handed Sword Physical Damage: 28-51 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier | 52 | 0 | 167 | 28-51 | 1.60 | 5.50% | 63.2 | +25% to Global Critical Strike Multiplier |
Twilight BladeTwilight BladeOne Handed Sword Physical Damage: 30-86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating | 53 | 91 | 91 | 30-86 | 1.30 | 5.00% | 75.4 | 40% increased Global Accuracy Rating |
Apex RapierApex RapierOne Handed Sword Physical Damage: 29-67 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier | 55 | 0 | 176 | 29-67 | 1.40 | 5.70% | 67.2 | +35% to Global Critical Strike Multiplier |
GrapplerGrapplerOne Handed Sword Physical Damage: 44-94 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 55, 99 Str, 99 Dex4% chance to Dodge Attack Hits | 55 | 99 | 99 | 44-94 | 1.15 | 5.00% | 79.3 | 4% chance to Dodge Attack Hits |
Gemstone SwordGemstone SwordOne Handed Sword Physical Damage: 39-83 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating | 56 | 96 | 96 | 39-83 | 1.30 | 5.00% | 79.3 | +400 to Accuracy Rating |
Courtesan SwordCourtesan SwordOne Handed Sword Physical Damage: 29-60 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit | 57 | 0 | 190 | 29-60 | 1.55 | 6.00% | 69.0 | 15% chance to cause Bleeding on Hit |
Corsair SwordCorsair SwordOne Handed Sword Physical Damage: 20-80 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating | 58 | 81 | 117 | 20-80 | 1.55 | 5.00% | 77.5 | 40% increased Global Accuracy Rating |
Dragonbone RapierDragonbone RapierOne Handed Sword Physical Damage: 19-75 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier | 58 | 0 | 185 | 19-75 | 1.50 | 5.50% | 70.5 | +25% to Global Critical Strike Multiplier |
GladiusGladiusOne Handed Sword Physical Damage: 54-78 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating | 60 | 113 | 113 | 54-78 | 1.30 | 5.00% | 85.8 | 40% increased Global Accuracy Rating |
Tempered FoilTempered FoilOne Handed Sword Physical Damage: 35-65 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier | 60 | 0 | 212 | 35-65 | 1.40 | 6.00% | 70.0 | +25% to Global Critical Strike Multiplier |
Legion SwordLegion SwordOne Handed Sword Physical Damage: 53-98 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating | 62 | 122 | 104 | 53-98 | 1.20 | 5.00% | 90.6 | 40% increased Global Accuracy Rating |
PecoraroPecoraroOne Handed Sword Physical Damage: 29-69 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier | 62 | 0 | 212 | 29-69 | 1.50 | 5.50% | 73.5 | +25% to Global Critical Strike Multiplier |
Spiraled FoilSpiraled FoilOne Handed Sword Physical Damage: 27-64 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier | 64 | 0 | 212 | 27-64 | 1.60 | 5.50% | 72.8 | +25% to Global Critical Strike Multiplier |
Vaal BladeVaal BladeOne Handed Sword Physical Damage: 46-86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating | 64 | 113 | 113 | 46-86 | 1.30 | 5.00% | 85.8 | +460 to Accuracy Rating |
Eternal SwordEternal SwordOne Handed Sword Physical Damage: 41-68 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating | 66 | 104 | 122 | 41-68 | 1.50 | 5.00% | 81.8 | +475 to Accuracy Rating |
Vaal RapierVaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier | 66 | 0 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | +25% to Global Critical Strike Multiplier |
Jewelled FoilJewelled FoilOne Handed Sword Physical Damage: 32-60 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier | 68 | 0 | 212 | 32-60 | 1.60 | 5.50% | 73.6 | +25% to Global Critical Strike Multiplier |
Midnight BladeMidnight BladeOne Handed Sword Physical Damage: 35-99 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating | 68 | 113 | 113 | 35-99 | 1.30 | 5.00% | 87.1 | 40% increased Global Accuracy Rating |
Anarchic SpiritbladeAnarchic SpiritbladeOne Handed Sword Physical Damage: 34-63 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element | 70 | 121 | 121 | 34-63 | 1.60 | 6.00% | 77.6 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Harpy RapierHarpy RapierOne Handed Sword Physical Damage: 31-72 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier | 70 | 0 | 212 | 31-72 | 1.40 | 5.70% | 72.1 | +35% to Global Critical Strike Multiplier |
Tiger HookTiger HookOne Handed Sword Physical Damage: 37-80 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 70, 119 Str, 119 Dex6% chance to Dodge Attack Hits | 70 | 119 | 119 | 37-80 | 1.40 | 5.00% | 81.9 | 6% chance to Dodge Attack Hits |
Dragoon SwordDragoon SwordOne Handed Sword Physical Damage: 32-66 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit | 72 | 0 | 220 | 32-66 | 1.50 | 6.00% | 73.5 | 20% chance to cause Bleeding on Hit |
Thrusting One Hand Swords[ | ]
Item | Damage | APS | Crit | DPS | Stats |
---|
Two Hand Swords[ | ]
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Corroded BladeCorroded BladeTwo Hand Sword Physical Damage: 8-16 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1340% increased Global Accuracy Rating | 1 | 11 | 11 | 8-16 | 1.45 | 5.00% | 17.4 | 40% increased Global Accuracy Rating |
LongswordLongswordTwo Hand Sword Physical Damage: 11-26 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating | 8 | 20 | 17 | 11-26 | 1.40 | 5.00% | 25.9 | +60 to Accuracy Rating |
Bastard SwordBastard SwordTwo Hand Sword Physical Damage: 17-29 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 12, 21 Str, 30 Dex60% increased Global Accuracy Rating | 12 | 21 | 30 | 17-29 | 1.45 | 5.00% | 33.4 | 60% increased Global Accuracy Rating |
Two-Handed SwordTwo-Handed SwordTwo Hand Sword Physical Damage: 20-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating | 17 | 33 | 33 | 20-38 | 1.40 | 5.00% | 40.6 | +120 to Accuracy Rating |
Etched GreatswordEtched GreatswordTwo Hand Sword Physical Damage: 23-48 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating | 22 | 45 | 38 | 23-48 | 1.40 | 5.00% | 49.7 | 60% increased Global Accuracy Rating |
Ornate SwordOrnate SwordTwo Hand Sword Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating | 27 | 45 | 54 | 30-50 | 1.40 | 5.00% | 56.0 | +185 to Accuracy Rating |
Rebuking BladeRebuking BladeTwo Hand Sword Physical Damage: 34-63 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 30, 54 Str, 54 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances | 30 | 54 | 54 | 34-63 | 1.30 | 6.00% | 63.1 | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
Spectral SwordSpectral SwordTwo Hand Sword Physical Damage: 31-65 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 32, 57 Str, 57 Dex45% increased Global Accuracy Rating | 32 | 57 | 57 | 31-65 | 1.35 | 5.00% | 64.8 | 45% increased Global Accuracy Rating |
Curved BladeCurved BladeTwo Hand Sword Physical Damage: 41-68 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier | 35 | 62 | 73 | 41-68 | 1.35 | 6.00% | 73.6 | +40% to Global Critical Strike Multiplier |
Butcher SwordButcher SwordTwo Hand Sword Physical Damage: 34-79 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating | 36 | 69 | 58 | 34-79 | 1.30 | 5.00% | 73.5 | +250 to Accuracy Rating |
Footman SwordFootman SwordTwo Hand Sword Physical Damage: 39-65 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 40, 57 Str, 83 Dex60% increased Global Accuracy Rating | 40 | 57 | 83 | 39-65 | 1.45 | 5.00% | 75.4 | 60% increased Global Accuracy Rating |
Highland BladeHighland BladeTwo Hand Sword Physical Damage: 45-84 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating | 44 | 77 | 77 | 45-84 | 1.35 | 5.00% | 87.1 | +305 to Accuracy Rating |
Engraved GreatswordEngraved GreatswordTwo Hand Sword Physical Damage: 49-102 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 48, 91 Str, 76 Dex60% increased Global Accuracy Rating | 48 | 91 | 76 | 49-102 | 1.30 | 5.00% | 98.2 | 60% increased Global Accuracy Rating |
Blasting BladeBlasting BladeTwo Hand Sword Physical Damage: 52-97 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 50, 86 Str, 86 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances | 50 | 86 | 86 | 52-97 | 1.30 | 6.00% | 96.9 | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
Tiger SwordTiger SwordTwo Hand Sword Physical Damage: 54-89 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating | 51 | 80 | 96 | 54-89 | 1.40 | 5.00% | 100.1 | +360 to Accuracy Rating |
Wraith SwordWraith SwordTwo Hand Sword Physical Damage: 52-109 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 54, 93 Str, 93 Dex45% increased Global Accuracy Rating | 54 | 93 | 93 | 52-109 | 1.35 | 5.00% | 108.7 | 45% increased Global Accuracy Rating |
Lithe BladeLithe BladeTwo Hand Sword Physical Damage: 63-104 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier | 56 | 96 | 113 | 63-104 | 1.35 | 6.00% | 112.7 | +40% to Global Critical Strike Multiplier |
Headman's SwordHeadman's SwordTwo Hand Sword Physical Damage: 55-128 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating | 57 | 106 | 89 | 55-128 | 1.30 | 5.00% | 119.0 | +400 to Accuracy Rating |
Reaver SwordReaver SwordTwo Hand Sword Physical Damage: 62-104 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating | 59 | 82 | 119 | 62-104 | 1.50 | 5.00% | 124.5 | 60% increased Global Accuracy Rating |
Ezomyte BladeEzomyte BladeTwo Hand Sword Physical Damage: 62-115 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier | 61 | 113 | 113 | 62-115 | 1.40 | 6.50% | 123.9 | +25% to Global Critical Strike Multiplier |
Vaal GreatswordVaal GreatswordTwo Hand Sword Physical Damage: 68-142 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 63, 122 Str, 104 Dex+470 to Accuracy Rating | 63 | 122 | 104 | 68-142 | 1.30 | 5.00% | 136.5 | +470 to Accuracy Rating |
Lion SwordLion SwordTwo Hand Sword Physical Damage: 69-115 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+50 to Strength and Dexterity | 65 | 104 | 122 | 69-115 | 1.45 | 5.00% | 133.4 | +50 to Strength and Dexterity |
Infernal SwordInfernal SwordTwo Hand Sword Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills | 67 | 113 | 113 | 62-129 | 1.35 | 5.00% | 128.9 | 30% increased Elemental Damage with Attack Skills |
Banishing BladeBanishing BladeTwo Hand Sword Physical Damage: 61-114 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 70, 130 Str, 130 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances | 70 | 130 | 130 | 61-114 | 1.30 | 6.00% | 113.8 | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
Exquisite BladeExquisite BladeTwo Hand Sword Physical Damage: 67-112 Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13Requires Level 70, 119 Str, 131 Dex+50% to Global Critical Strike Multiplier | 70 | 119 | 131 | 67-112 | 1.35 | 5.70% | 120.8 | +50% to Global Critical Strike Multiplier |
List of unique swords[ | ]
One-handed swords[ | ]
One Hand Swords (generic)[ | ]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Oni-GoroshiOni-Goroshi Charan's SwordOne Handed Sword Quality: +20% Physical Damage: 6-13.2 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 1140% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. | 1 | 9 | 9 | 6-13.2 | 1.45 | (8.50%-9.50%) | 13.9 | N/A | 13.9 | 40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) |
RedbeakRedbeak Rusted SwordOne Handed Sword Quality: +20% Physical Damage: 10.2-25.5 Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by AttacksAs battle calms, blood turns to rust. | 1 | 8 | 8 | 10.2-25.5 | 1.71 | 5.00% | 30.4 | N/A | 30.4 | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks |
The Goddess BoundThe Goddess Bound Whalebone RapierOne Handed Sword Quality: +20% Physical Damage: (14.8-16.8) to (62.9-71.4) Elemental Damage: 3-7 Critical Strike Chance: 5.50% Attacks per Second: 1.92 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues An off-white grin, an elegant bruise. To the nascent scourge she sings the ruse: "With me in hand, what else need you use?" | 7 | 0 | 32 | (14.8-16.8) to (62.9-71.4) 3-7 | 1.92 | 5.50% | (74.6-84.7) | 9.6 | (84.2-94.3) | +25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life |
The PrincessThe Princess SabreOne Handed Sword Quality: +20% Physical Damage: (11.2-15.3) to (37.8-51) Critical Strike Chance: 5.00% Attacks per Second: 1.78 Weapon Range: 11Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts"She's pretty, aye. So pretty you'll want to be with her long after you're dead." | 10 | 18 | 26 | (11.2-15.3) to (37.8-51) | 1.78 | 5.00% | (43.7-59.1) | N/A | (43.7-59.1) | 40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
AurumvoraxAurumvorax Basket RapierOne Handed Sword Quality: +20% Physical Damage: (26.4-29.7) to (60-67.5) Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances +3 Life gained for each Enemy hit by AttacksMany a collector of rarities discovered to his dismay that the intelligent spirit in this sword does not like to share its master's attention | 17 | 0 | 62 | (26.4-29.7) to (60-67.5) | 1.55 | 5.50% | (67.0-75.3) | N/A | (67.0-75.3) | +25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances +3 Life gained for each Enemy hit by Attacks |
Replica Tempestuous SteelReplica Tempestuous Steel War SwordOne Handed Sword Quality: +20% Physical Damage: (25.2-28.8) to (54-60) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage"Test subjects were unable to strike even a motionless target. However, when a trained guard tried it..." | 20 | 41 | 35 | (25.2-28.8) to (54-60) | (1.51-1.60) | 5.00% | (59.9-70.9) | N/A | (59.9-70.9) | 40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
The Tempestuous SteelThe Tempestuous Steel War SwordOne Handed Sword Quality: +20% Physical Damage: (25.2-28.8) to (54-60) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy Eager for vengeance against all who walk free. | 20 | 41 | 35 | (25.2-28.8) to (54-60) | (1.51-1.60) | 5.00% | (59.9-70.9) | N/A | (59.9-70.9) | 40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
Fidelitas' SpikeFidelitas' Spike Jagged FoilOne Handed Sword Quality: +20% Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour. | 22 | 0 | 77 | 1 to (40-50) | (2.00-2.08) | 5.50% | N/A | (41.0-53.0) | (41.0-53.0) | +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15-20)% chance to Shock Herald of Thunder has 50% increased Buff Effect |
Ewar's MirageEwar's Mirage Antique RapierOne Handed Sword Quality: +20% Physical Damage: 14.4-55.2 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance | 26 | 0 | 89 | 14.4-55.2 1 to (45-55) | (1.51-1.59) | 6.50% | (52.5-55.2) | (34.7-44.4) | (87.2-99.6) | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills |
Lakishu's BladeLakishu's Blade Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (45-56) to (77.4-94) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing | 28 | 46 | 55 | (45-56) to (77.4-94) | (1.65-1.72) | 5.00% | (101.0-129.4) | N/A | (101.0-129.4) | +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery |
The Goddess ScornedThe Goddess Scorned Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (74-84) to (122.1-138.6) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" | 28 | 46 | 55 | (74-84) to (122.1-138.6) | 1.50 | (9.50%-10.50%) | (147.1-166.9) | N/A | (147.1-166.9) | +190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite |
Chitus' NeedleChitus' Needle Elegant FoilOne Handed Sword Quality: +20% Physical Damage: (46.8-50.4) to (85.8-92.4) Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 16Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier+30 to Strength (140-160)% increased Physical Damage +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +2 to Weapon Range"With this, I will weave the threads of fate into a noose for our 'glorious' emperor." - Chitus Perandus | 30 | 0 | 101 | (46.8-50.4) to (85.8-92.4) | 1.60 | 5.50% | (106.1-114.2) | N/A | (106.1-114.2) | +25% to Global Critical Strike Multiplier+30 to Strength (140-160)% increased Physical Damage +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +2 to Weapon Range |
Ephemeral EdgeEphemeral Edge Dusk BladeOne Handed Sword Quality: +20% Physical Damage: 51.3-145.8 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence 150% increased Physical Damage 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 10% reduced maximum Life (0.6-1)% of Physical Attack Damage Leeched as ManaIn the rift between future and past, life passes quickly. | 32 | 57 | 57 | 51.3-145.8 | 1.30 | 5.00% | 128.1 | N/A | 128.1 | 40% increased Global Accuracy Rating+10 to Intelligence 150% increased Physical Damage 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 10% reduced maximum Life (0.6-1)% of Physical Attack Damage Leeched as Mana |
Severed in SleepSevered in Sleep CutlassOne Handed Sword Quality: +20% Physical Damage: 15.6-63.6 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating+(10-20) to all Attributes Minions deal (20-30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 20% of Life on Killing a Poisoned EnemyHis lucky thralls dream eternal, but we must crawl on our own. This item can be transformed with a Blessing of Chayula | 38 | 55 | 79 | 15.6-63.6 | 1.55 | 5.00% | 61.4 | N/A | 61.4 | 40% increased Global Accuracy Rating+(10-20) to all Attributes Minions deal (20-30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 20% of Life on Killing a Poisoned Enemy |
Daresso's PassionDaresso's Passion EstocOne Handed Sword Quality: +20% Physical Damage: (61.2-70.8) to (108-120) Elemental Damage: (30-38) to (40-50) Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains. All form and finesse are forgotten when blood first hits the ground. | 43 | 0 | 140 | (61.2-70.8) to (108-120) (30-38) to (40-50) | 1.50 | 5.50% | (126.9-143.1) | (52.5-66.0) | (179.4-209.1) | +25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy Charges |
Innsbury EdgeInnsbury Edge Elder SwordOne Handed Sword Quality: +20% Physical Damage: (79.2-93.6) to (145.2-171.6) Critical Strike Chance: 5.00% Attacks per Second: (1.52-1.62) Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit Insanity (Hidden)A sword he brought, his foes to maim and rend, from places dark behind forbidden doors, but night by night he woke with frighten'd roars from ghoulish dreams, too strange to comprehend. | 47 | 81 | 81 | (79.2-93.6) to (145.2-171.6) | (1.52-1.62) | 5.00% | (170.7-215.5) | N/A | (170.7-215.5) | +330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit Insanity (Hidden) |
Replica Innsbury EdgeReplica Innsbury Edge Elder SwordOne Handed Sword Quality: +20% Physical Damage: (79.2-93.6) to (145.2-171.6) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon Insanity (Hidden)"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind. I hear the silent whispers of their wings as they descend, for me, for me..." - Researcher Arn | 47 | 81 | 81 | (79.2-93.6) to (145.2-171.6) | 1.30 | 5.00% | (145.9-172.4) | N/A | (145.9-172.4) | +330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon Insanity (Hidden) |
Prismatic EclipsePrismatic Eclipse Twilight BladeOne Handed Sword Quality: +20% Physical Damage: (108-120) to (188.4-199.2) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more." - Azmerian Creation Myth | 53 | 91 | 91 | (108-120) to (188.4-199.2) | 1.30 | 5.00% | (192.7-207.5) | N/A | (192.7-207.5) | 40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket |
Fate of the VaalFate of the Vaal Gemstone SwordOne Handed Sword Quality: +20% Physical Damage: (117-128.7) to (249-273.9) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. | 56 | 96 | 96 | (117-128.7) to (249-273.9) | (1.43-1.49) | 5.00% | (261.7-300.9) | N/A | (261.7-300.9) | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies |
Story of the VaalStory of the Vaal Gemstone SwordOne Handed Sword Quality: +20% Physical Damage: 46.8-99.6 Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace. Through death we found advancement. Our ancestors did not know where their actions would take them. Are we any better? This item can be transformed on the Altar of Sacrifice along with Vial of Fate | 56 | 96 | 96 | 46.8-99.6 | (1.43-1.49) | 5.00% | (104.7-109.4) | N/A | (104.7-109.4) | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more Damage |
IchimonjiIchimonji Corsair SwordOne Handed Sword Quality: +20% Physical Damage: (50-64.5) to (186-215) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 5% reduced Mana Reserved Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others. | 58 | 81 | 117 | (50-64.5) to (186-215) | (1.86-1.94) | 5.00% | (219.5-270.8) | N/A | (219.5-270.8) | 40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 5% reduced Mana Reserved Allies' Aura Buffs do not affect you Your Aura Buffs do not affect allies |
ScaevaScaeva GladiusOne Handed Sword Quality: +20% Physical Damage: (154.8-175.2) to (243.6-278.4) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. | 60 | 113 | 113 | (154.8-175.2) to (243.6-278.4) | 1.30 | (5.75%-6.25%) | (259.0-294.8) | N/A | (259.0-294.8) | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand |
The Iron MassThe Iron Mass GladiusOne Handed Sword Quality: +20% Physical Damage: (140.4-159.3) to (202.8-230.1) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand Summoned Skeleton Warriors deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example. | 60 | 113 | 113 | (140.4-159.3) to (202.8-230.1) | (1.48-1.53) | 5.00% | (254.3-298.7) | N/A | (254.3-298.7) | 40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand Summoned Skeleton Warriors deal Triple Damage with this Weapon if you've Hit with this Weapon Recently |
DreadbeakDreadbeak Rusted SwordOne Handed Sword Quality: +20% Physical Damage: (147.9-161.5) to (224.4-236.3) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 11Requires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low LifeAs death arrives, so too does instinct. | 61 | 8 | 8 | (147.9-161.5) to (224.4-236.3) | 1.71 | 5.00% | (317.4-339.1) | N/A | (317.4-339.1) | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low Life |
Hyaon's FuryHyaon's Fury Legion SwordOne Handed Sword Quality: +20% Physical Damage: 63.6-117.6 Elemental Damage: 1 to (550-650) Critical Strike Chance: 5.00% Attacks per Second: (1.28-1.32) Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden)"Hyaon the 'Red Wolf' Howling mad Cloaked in blood A banner to his legion A terror to his foes." - Garivaldi, Chronicler to the Empire | 62 | 122 | 104 | 63.6-117.6 1 to (550-650) | (1.28-1.32) | 5.00% | (116.3-119.6) | (353.7-429.7) | (470.1-549.3) | 40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden) |
The Rippling ThoughtsThe Rippling Thoughts Legion SwordOne Handed Sword Quality: +20% Physical Damage: (137.8-148.4) to (254.8-274.4) Elemental Damage: 1 to (60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect | 62 | 122 | 104 | (137.8-148.4) to (254.8-274.4) 1 to (60-70) | 1.20 | 5.00% | (235.6-253.7) | (36.6-42.6) | (272.2-296.3) | 40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect |
The SaviourThe Saviour Legion SwordOne Handed Sword Quality: +20% Physical Damage: (110.4-127.5) to (220.8-243.1) Critical Strike Chance: (5.40%-5.60%) Attacks per Second: (1.30-1.34) Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (40-50)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I? | 62 | 122 | 104 | (110.4-127.5) to (220.8-243.1) | (1.30-1.34) | (5.40%-5.60%) | (214.6-249.0) | N/A | (214.6-249.0) | 40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (40-50)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike Chance |
The Surging ThoughtsThe Surging Thoughts Legion SwordOne Handed Sword Quality: +20% Physical Damage: (137.8-148.4) to (254.8-274.4) Elemental Damage: 1 to (60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect | 62 | 122 | 104 | (137.8-148.4) to (254.8-274.4) 1 to (60-70) | 1.20 | 5.00% | (235.6-253.7) | (36.6-42.6) | (272.2-296.3) | 40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect |
Rebuke of the VaalRebuke of the Vaal Vaal BladeOne Handed Sword Quality: +20% Physical Damage: (114-172.8) to (224.4-271.2) Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250) Chaos Damage: (49-98) to (101-140) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.56) Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack SpeedThough the Vaal revered peace, it would have been suicide for any culture to rouse them to war. - Icius Perandus, Scholar to the Empire. | 64 | 113 | 113 | (114-172.8) to (224.4-271.2) (49-98) to (101-140) (49-98) to (101-140) 1 to (210-250) (49-98) to (101-140) | (1.43-1.56) | 5.00% | (242.0-346.3) | (365.4-567.1) | (714.6-1099.0) | +460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack Speed |
VarunastraVarunastra Vaal BladeOne Handed Sword Quality: +20% Physical Damage: (121.6-163.8) to (265.6-334.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage +(2-3) Mana gained for each Enemy hit by Attacks Counts as all One Handed Melee Weapon Types"Painful suicide in the hands of a fool, Creative death in the hands of a master." - Icius Perandus, Antiquities Collection, Item 2992 | 64 | 113 | 113 | (121.6-163.8) to (265.6-334.8) | 1.30 | 5.00% | (251.7-324.1) | N/A | (251.7-324.1) | +460 to Accuracy Rating(40-60)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage +(2-3) Mana gained for each Enemy hit by Attacks Counts as all One Handed Melee Weapon Types |
Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35) to (207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. | 66 | 104 | 122 | (125.05-137.35) to (207.4-227.8) | (1.72-1.80) | 5.00% | (286.7-328.6) | N/A | (286.7-328.6) | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot |
DreamfeatherDreamfeather Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (85.2-109.2) to (159.6-177.6) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade, The twilight shroud her only blade, Who now hears her feathersteps flowing? Beneath the stars, the moondrops glowing. | 66 | 104 | 122 | (85.2-109.2) to (159.6-177.6) | (1.80-1.88) | 5.00% | (220.3-268.9) | N/A | (220.3-268.9) | +475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35) to (207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | 66 | 104 | 122 | (125.05-137.35) to (207.4-227.8) | (1.72-1.80) | 5.00% | (286.7-328.6) | N/A | (286.7-328.6) | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
ParadoxicaParadoxica Vaal RapierOne Handed Sword Quality: +20% Physical Damage: 26.4-104.4 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled SuffixWhat has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. | 66 | 0 | 212 | 26.4-104.4 | 1.30 | 6.50% | 85.0 | N/A | 85.0 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix |
Replica DreamfeatherReplica Dreamfeather Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (97.2-127.2) to (165.6-201.6) Critical Strike Chance: 5.00% Attacks per Second: (1.58-1.65) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage (5-10)% increased Attack Speed +(180-200) to Armour 3% reduced Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Armour"Once we armoured the test subject heavily enough to test Prototype #502, he proceeded to fight his way out. I don't know what we expected." - Researcher Graven | 66 | 104 | 122 | (97.2-127.2) to (165.6-201.6) | (1.58-1.65) | 5.00% | (207.0-271.3) | N/A | (207.0-271.3) | +475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage (5-10)% increased Attack Speed +(180-200) to Armour 3% reduced Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
Replica ParadoxicaReplica Paradoxica Vaal RapierOne Handed Sword Quality: +20% Physical Damage: 26.4-104.4 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. | 66 | 0 | 212 | 26.4-104.4 | 1.30 | 6.50% | 85.0 | N/A | 85.0 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix |
Ahn's MightAhn's Might Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (138-180) to (298.8-364.8) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade. A reminder that, in the end, when we lie in the bellies of worms, it is what we make that makes us." - Icius Perandus, Antiquities Collection, Item 47 | 68 | 213 | 113 | (138-180) to (298.8-364.8) | 1.30 | (5.75%-6.25%) | (283.9-354.1) | N/A | (283.9-354.1) | 40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges |
Cospri's MaliceCospri's Malice Jewelled FoilOne Handed Sword Quality: +20% Elemental Damage: (80-100) to (160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 14Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back. | 68 | 0 | 212 | (80-100) to (160-200) | (1.73-1.82) | 5.50% | N/A | (207.4-273.6) | (207.4-273.6) | +25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies |
Razor of the Seventh SunRazor of the Seventh Sun Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (150-174) to (292.8-322.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. | 68 | 113 | 113 | (150-174) to (292.8-322.8) | 1.30 | 5.00% | (287.8-322.9) | N/A | (287.8-322.9) | 40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies |
Rigwald's CommandRigwald's Command Midnight BladeOne Handed Sword Quality: +20% Physical Damage: (114-138) to (298.8-334.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeFear not death. Turn to him, face him. And smile as he sinks his teeth into the throats of our oppressors. | 68 | 113 | 113 | (114-138) to (298.8-334.8) | 1.30 | 5.00% | (268.3-307.3) | N/A | (268.3-307.3) | 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe |
United in DreamUnited in Dream CutlassOne Handed Sword Quality: +20% Physical Damage: 15.6-63.6 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 15 Envy Skill Minions deal (60-80)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Leech 5% of Damage as Life against Poisoned EnemiesThey grow fat and ripe in slumber. To be fed upon when he wakes. | 69 | 55 | 79 | 15.6-63.6 | 1.55 | 5.00% | 61.4 | N/A | 61.4 | 40% increased Global Accuracy RatingGrants Level 15 Envy Skill Minions deal (60-80)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Leech 5% of Damage as Life against Poisoned Enemies |
Thrusting One Hand Swords[ | ]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
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Two Hand Swords[ | ]
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
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ShiverstingShiversting Bastard SwordTwo Hand Sword Quality: +20% Physical Damage: (34-37.4) to (58-63.8) Elemental Damage: 35-70 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be FrozenStoic visage, icy heart. Life of sorrow, lived apart. | 14 | 21 | 30 | (34-37.4) to (58-63.8) 35-70 | 1.45 | 5.00% | (66.7-73.4) | 76.1 | (142.8-149.5) | 60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be Frozen |
Edge of MadnessEdge of Madness Etched GreatswordTwo Hand Sword Quality: +20% Physical Damage: (36.8-41.4) to (76.8-86.4) Chaos Damage: (60-68) to (90-102) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per LevelSoon, the pleas for mercy were muted. Only one voice remained. Laughing. | 22 | 45 | 38 | (36.8-41.4) to (76.8-86.4) (60-68) to (90-102) | 1.40 | 5.00% | (79.5-89.5) | N/A | (184.5-208.5) | 60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. | 27 | 56 | 54 | 36-60 | 1.40 | 5.00% | 67.2 | N/A | 67.2 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Queen's EscapeQueen's Escape Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe soldiers stormed her throne room. The guards held them at bay. The peasants overwhelmed the guards. The nobles paid for their lives. The nobles took her throne, and so she fled to the woods. | 38 | 56 | 54 | 36-60 | 1.40 | 5.00% | 67.2 | N/A | 67.2 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Rigwald's ChargeRigwald's Charge Highland BladeTwo Hand Sword Quality: +20% Physical Damage: (108-121.5) to (201.6-226.8) Critical Strike Chance: 5.00% Attacks per Second: 1.62 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300-350) to Accuracy Rating"Today, clansmen, my sword is my voice!" - Rigwald, at the Battle of Glarryn | 44 | 77 | 77 | (108-121.5) to (201.6-226.8) | 1.62 | 5.00% | (250.8-282.1) | N/A | (250.8-282.1) | +305 to Accuracy Rating(120-150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300-350) to Accuracy Rating |
Terminus EstTerminus Est Tiger SwordTwo Hand Sword Quality: +20% Physical Damage: (162-183.6) to (267-302.6) Critical Strike Chance: (7.50%-8.75%) Attacks per Second: 1.68 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance +10 Mana gained on Kill 10% increased Movement Speed Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade. It was not cold, instead warm and reassuring, murmuring a promise of better times ahead. Smiling, he returned death's embrace. | 51 | 80 | 96 | (162-183.6) to (267-302.6) | 1.68 | (7.50%-8.75%) | (360.4-408.4) | N/A | (360.4-408.4) | +360 to Accuracy Rating(180-220)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance +10 Mana gained on Kill 10% increased Movement Speed Gain a Frenzy Charge on Critical Strike |
HiltlessHiltless Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (182.4-212.4) to (400.8-436.8) Critical Strike Chance: (7.00%-7.50%) Attacks per Second: 1.50 Weapon Range: 15Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon RangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. | 59 | 82 | 119 | (182.4-212.4) to (400.8-436.8) | 1.50 | (7.00%-7.50%) | (437.4-486.9) | N/A | (437.4-486.9) | 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range |
The Dancing DervishThe Dancing Dervish Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (155-173.6) to (260-291.2) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. | 59 | 82 | 119 | (155-173.6) to (260-291.2) | (1.88-1.95) | 5.00% | (389.1-453.2) | N/A | (389.1-453.2) | 60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Rampage |
Kondo's PrideKondo's Pride Ezomyte BladeTwo Hand Sword Quality: +20% Physical Damage: (210.8-229.4) to (391-425.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. | 61 | 113 | 113 | (210.8-229.4) to (391-425.5) | 1.40 | 6.50% | (421.3-458.4) | N/A | (421.3-458.4) | +25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike |
DoomsowerDoomsower Lion SwordTwo Hand Sword Quality: +20% Physical Damage: (201-244.8) to (322.5-382.5) Critical Strike Chance: 5.00% Attacks per Second: (1.54-1.62) Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are RedSo the seed of hate was born, Evil forged and Hope forsworn. | 65 | 104 | 122 | (201-244.8) to (322.5-382.5) | (1.54-1.62) | 5.00% | (402.3-509.4) | N/A | (402.3-509.4) | +50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red |
The Dancing DuoThe Dancing Duo Reaver SwordTwo Hand Sword Quality: +20% Physical Damage: (155-173.6) to (260-291.2) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 13Requires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Manifest Dancing Dervish also manifests a copy of Dancing Dervish RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine. | 65 | 82 | 119 | (155-173.6) to (260-291.2) | (1.88-1.95) | 5.00% | (389.1-453.2) | N/A | (389.1-453.2) | 60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Manifest Dancing Dervish also manifests a copy of Dancing Dervish Rampage |
Oro's SacrificeOro's Sacrifice Infernal SwordTwo Hand Sword Quality: +20% Elemental Damage: (425-475) to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name will burn in the minds of men forever. | 67 | 113 | 113 | (425-475) to (550-600) | (1.49-1.55) | 5.00% | N/A | (723.9-834.5) | (723.9-834.5) | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy |
Replica Oro's SacrificeReplica Oro's Sacrifice Infernal SwordTwo Hand Sword Quality: +20% Elemental Damage: (385-440) to (490-545) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385-440) to (490-545) Cold Damage (10-15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy"Ice and flame antagonized in the essence of a prototype. What once burned now chills the soul." - Researcher Arn | 67 | 113 | 113 | (385-440) to (490-545) | (1.49-1.55) | 5.00% | N/A | (649.7-764.6) | (649.7-764.6) | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385-440) to (490-545) Cold Damage (10-15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy |
StarforgeStarforge Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (198.4-260.4) to (412.8-541.8) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(200-300)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental DamageThe end is written into the beginning. | 67 | 113 | 113 | (198.4-260.4) to (412.8-541.8) | (1.42-1.46) | 5.00% | (433.2-584.8) | N/A | (433.2-584.8) | 30% increased Global Physical Damage(200-300)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage |
VoidforgeVoidforge Infernal SwordTwo Hand Sword Quality: +20% Physical Damage: (93-111.6) to (193.5-232.2) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(30-60)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. | 67 | 113 | 113 | (93-111.6) to (193.5-232.2) | (1.42-1.46) | 5.00% | (203.1-250.6) | N/A | (203.1-250.6) | 30% increased Elemental Damage with Attack Skills(30-60)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage |
Swords Passives[ | ]
There are passive skills that grant sword bonuses.
Name | Stats |
---|---|
Sword Attack Speed and Accuracy | 4% increased Attack Speed with Swords 8% increased Accuracy Rating with Swords [1] |
Sword Attack Speed and Critical Strike Chance | 3% increased Attack Speed with Swords 20% increased Critical Strike Chance with Swords [1] |
Sword Critical Strike Chance and Multiplier | +10% to Critical Strike Multiplier with Swords 20% increased Critical Strike Chance with Swords [1] [2] |
Sword Damage | Sword Attacks deal 14% increased Damage with Hits and Ailments [1] Sword Attacks deal 12% increased Damage with Hits and Ailments [2] 12% increased Physical Damage with Swords Sword Attacks deal 12% increased Damage with Ailments [3] |
Sword Damage and Accuracy | Sword Attacks deal 12% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [1] Sword Attacks deal 10% increased Damage with Hits and Ailments 8% increased Accuracy Rating with Swords [2] |
Sword Damage and Ailment Damage | 15% increased Physical Damage with Swords Sword Attacks deal 25% increased Damage with Ailments [1] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Bleed Chance | 15% increased Physical Damage with Swords Attacks have 10% chance to cause Bleeding Sword Attacks deal 15% increased Damage with Ailments [1] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Critical Strike Chance | 8% increased Physical Damage with Swords Sword Attacks deal 8% increased Damage with Ailments 20% increased Critical Strike Chance with Swords [1] 20% increased Critical Strike Chance with Swords Sword Attacks deal 10% increased Damage with Hits and Ailments [2] |
Sword Damage and Critical Strike Multiplier | 10% increased Physical Damage with Swords Sword Attacks deal 10% increased Damage with Ailments +10% to Critical Strike Multiplier with Swords [1] [2] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments +1 to Melee Strike Range with Swords [1] |
Blade of Cunning | 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 40% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords [1] |
Bladedancer | Sword Attacks deal 24% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords 6% increased Attack Speed with Swords Overwhelm 10% Physical Damage Reduction [1] |
Brutal Blade | Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Fatal Blade | +25% to Critical Strike Multiplier with Swords 50% increased Critical Strike Chance with Swords [1] |
Honed Edge | Sword Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Swords +200 to Accuracy Rating with Swords 20% increased Evasion Rating [1] |
Razor's Edge | 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding Sword Attacks deal 30% increased Damage with Ailments +10% to Damage over Time Multiplier for Bleeding [1] |
Other Passives Affecting Swords[ | ]
Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.
Active attack skill gems[ | ]
One-handed swords[ | ]
One Hand Swords (generic)[ | ]
Active Skill Gems that are usable with One Hand Swords.
Skill gem | ||||
---|---|---|---|---|
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-45)% of base Effectiveness of Added Damage: (32-45)% Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage 20% more Damage with Hits and Ailments for each stage (14-75) to (20-113) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Dual StrikeDual StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-195)% of base Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance +0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-168)% of base Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 16 | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage Fires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Soul Gain Prevention: 0 sec Attack Speed: 60% of base Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect 1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage Base duration is 5 seconds 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther (8-113) to (12-169) Added Attack Physical Damage Consumes up to 2 Steel Shards Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Attack Speed: 400% of base Attack Damage: (50-61)% of base Effectiveness of Added Damage: (50-61)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 1 Use(s) Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee Level: (1-20) Souls Per Use: 35 Can Store 2 Use(s) Attack Speed: 250% of base Attack Damage: (150-180)% of base Effectiveness of Added Damage: (150-180)% Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage 50% more Area of Effect for each stage +4 to maximum Stages Can't be Evaded +(0-2) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile Level: (1-20) Souls Per Use: 10 Can Store 3 Use(s) Attack Speed: 110% of base Attack Damage: (91-135)% of base Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-135)% of base Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed 0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% Less Attack Speed if Dual Wielding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage +0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Chain HookChain HookAttack, AoE, Movement, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage +1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
CleaveCleaveAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-170)% of base Effectiveness of Added Damage: (125-170)% Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Heavy StrikeHeavy StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-250)% of base Effectiveness of Added Damage: (195-250)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 1% increased Damage1% increased Knockback Distance5% reduced Knockback DistanceDeals (195-313)% of Base Attack Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee Strike Range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (103-133)% of base Effectiveness of Added Damage: (104-133)% Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage 1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Fire Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area. (for Combust) Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Damage cannot be Reflected Counts total Power of Enemies in Range Exerted Attacks Trigger Combust the first time they deal a Melee Hit (0-38)% increased Warcry Speed Deals (100-157.5)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal CryPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 | |
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
PerforatePerforatePhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-170)% of base Effectiveness of Added Damage: (125-170)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyDeals (125-170)% of Base Attack Damage Creates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (195-218)% of base Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect 1% increased Projectile Speed-2% chance to Impale Enemies on Hit 2% increased DamageDeals (100-168.4)% of Base Attack Damage Projectiles Split towards (2-4) targets Consumes up to 1 Steel Shard 60% chance to Impale Enemies on Hit (2-75) to (3-113) Added Attack Physical Damage Projectiles which have Split deal 35% less Damage 50% less Area of Effect after Splitting Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards If you have no Steel Shards, Projectile counts as already having Split Projectiles can Split without hitting a target +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-150)% of base Effectiveness of Added Damage: (110-150)% Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times 2% reduced Damage1% increased Beam frequency 1% reduced Area of EffectDeals (110-150)% of Base Attack Damage Base duration is 3 seconds 50% of Physical Damage Converted to Lightning Damage Beams Hit Enemies every (0.4-0.32) seconds (4-6) maximum Beam Targets Chains +1 Times Beams deal 40% less Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (222-260)% of base Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee Strike Range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 |
Thrusting One Hand Swords[ | ]
List of skill gems usable with thrusting one hand swords
Two Hand Swords[ | ]
Active Skill Gems that are usable with Two Hand Swords. Template:Query skill gems Template:Navbox Weapons
Version history[ | ]
Version | Changes |
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3.15.0d |
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3.15.0 |
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Before 0.10.0 |
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