Synthesised items could be created with the Synthesiser in the Memory Nexus using three fractured items. The resulting item was a new item base with special implicit mods based on the mods of the items used.
After the Synthesis leagues ended, the Synthesiser was not added to the core game. As a result, Synthesised rare items are no longer obtainable. However, certain unique items will still drop as Synthesised items. Existing Synthesised rare items remain in the permanent leagues.
Mechanics
- Synthesised items were special item bases with one to three implicit mods.
- Adding a Labyrinth Enchantment would not override the synthesised implicit. The item would have both the synthesised implicits and the Enchantment.
- Synthesised items could not be turned into a unique item using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.. - Since fractured items could not drop as a Shaper or Elder item, it was impossible to create Shaper or Elder synthesised items.
- A Gilded Fossil did not not replace any implicits, instead it simply added Item sells for much more to Vendors. This way a synthesised item could have up to four (visible) implicits.
Synthesis process
To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.
- The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
- The item level of the base will the equal to the highest item level of the fractured items.
- Total quality of the synthesised item will be the average of all three fractured items.
Synthesized implicits can be targeted:
- The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
- Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
- Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
- Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
- Multiple tiers of thresholds result in different implicit outcomes and item base type.
- Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
- Identical synthesised mods from different sources exlcude each other. This can be used to generate a garantueed implicit from purely non-fractured mod sources.
- Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.
Synthesis modifiers
Normal items
Classes | possible Modifiers | Threshold on input items |
---|---|---|
AbyssJewel | +(21-35) to Accuracy Rating | +600 to Accuracy Rating |
AbyssJewel | +(21-35) to Accuracy Rating | 70% increased Accuracy Rating if you haven't Killed Recently |
AbyssJewel | +(36-50) to Accuracy Rating | +2000 to Accuracy Rating |
AbyssJewel | +(36-50) to Accuracy Rating | 150% increased Accuracy Rating if you haven't Killed Recently |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while Dual Wielding | Adds 0 to 80 Cold Damage to Spells while Dual Wielding |
AbyssJewel | Regenerate (0.8-1) Mana per Second while Dual Wielding | Adds 0 to 200 Cold Damage to Spells while Dual Wielding |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while holding a Shield | Adds 0 to 80 Cold Damage to Spells while holding a Shield |
AbyssJewel | Regenerate (0.8-1) Mana per Second while holding a Shield | Adds 0 to 200 Cold Damage to Spells while holding a Shield |
AbyssJewel | Regenerate (0.5-0.7) Mana per second while wielding a Staff | Adds 0 to 80 Cold Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | Regenerate (0.8-1) Mana per second while wielding a Staff | Adds 0 to 200 Cold Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | 2% increased Damage | 100% increased Damage against Abyssal Monsters |
AbyssJewel | 2% increased Damage | 50% increased Damage if you've Killed Recently |
AbyssJewel | (3-4)% increased Damage | 100% increased Damage if you've Killed Recently |
AbyssJewel | (3-4)% increased Damage | 200% increased Damage against Abyssal Monsters |
AbyssJewel | (2-3)% increased Attack and Cast Speed during Onslaught | 20% chance to gain Onslaught for 4 seconds on Kill |
AbyssJewel | (4-5)% increased Attack and Cast Speed during Onslaught | 50% chance to gain Onslaught for 4 seconds on Kill |
AbyssJewel | 1% increased Attack Speed | 20% increased Attack Speed if you've dealt a Critical Strike Recently |
AbyssJewel | 2% increased Attack Speed | 50% increased Attack Speed if you've dealt a Critical Strike Recently |
AbyssJewel | (3-5)% chance to avoid Bleeding | 50% chance to avoid Bleeding |
AbyssJewel | (3-5)% chance to Avoid being Frozen | 50% chance to Avoid being Frozen |
AbyssJewel | (3-5)% chance to Avoid being Ignited | 50% chance to Avoid being Ignited |
AbyssJewel | (3-5)% chance to Avoid being Poisoned | 50% chance to Avoid being Poisoned |
AbyssJewel | (3-5)% chance to Avoid being Shocked | 50% chance to Avoid being Shocked |
AbyssJewel | (5-7)% chance to Avoid Elemental Ailments | 10% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently |
AbyssJewel | (3-5)% chance to Avoid being Stunned | Cannot be Stunned |
AbyssJewel | (2-3)% increased Accuracy Rating with Axes | Adds 0 to 102 Cold Damage to Axe Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Axes | Adds 0 to 500 Cold Damage to Axe Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Axes | Adds 0 to 114 Fire Damage to Axe Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Axes | Adds 0 to 500 Fire Damage to Axe Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Axes | Adds 0 to 183 Lightning Damage to Axe Attacks |
AbyssJewel | 3% increased Attack Speed with Axes | Adds 0 to 500 Lightning Damage to Axe Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Axes | Adds 0 to 27 Physical Damage to Axe Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Axes | Adds 0 to 100 Physical Damage to Axe Attacks |
AbyssJewel | (1-2)% chance to Blind Enemies on Hit with Attacks | 15% chance to Blind Enemies on Hit with Attacks |
AbyssJewel | (3-4)% chance to Blind Enemies on Hit with Attacks | 50% chance to Blind Enemies on Hit with Attacks |
AbyssJewel | (2-3)% increased Accuracy Rating with Bows | Adds 0 to 102 Cold Damage to Bow Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Bows | Adds 0 to 500 Cold Damage to Bow Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Bows | Adds 0 to 114 Fire Damage to Bow Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Bows | Adds 0 to 500 Fire Damage to Bow Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Bows | Adds 0 to 183 Lightning Damage to Bow Attacks |
AbyssJewel | 3% increased Attack Speed with Bows | Adds 0 to 500 Lightning Damage to Bow Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Bows | Adds 0 to 27 Physical Damage to Bow Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Bows | Adds 0 to 100 Physical Damage to Bow Attacks |
AbyssJewel | 1% increased Cast Speed | 18% increased Cast Speed if you've dealt a Critical Strike Recently |
AbyssJewel | 2% increased Cast Speed | 50% increased Cast Speed if you've dealt a Critical Strike Recently |
AbyssJewel | (1-2)% increased Cast Speed while Dual Wielding | Adds 0 to 130 Lightning Damage to Spells while Dual Wielding |
AbyssJewel | 3% increased Cast Speed while Dual Wielding | Adds 0 to 200 Lightning Damage to Spells while Dual Wielding |
AbyssJewel | (1-2)% increased Cast Speed while holding a Shield | Adds 0 to 130 Lightning Damage to Spells while holding a Shield |
AbyssJewel | 3% increased Cast Speed while holding a Shield | Adds 0 to 200 Lightning Damage to Spells while holding a Shield |
AbyssJewel | (1-2)% increased Cast Speed while wielding a Staff | Adds 0 to 130 Lightning Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | 3% increased Cast Speed while wielding a Staff | Adds 0 to 200 Lightning Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (3-4)% increased Chaos Damage with Attack Skills | Adds 0 to 16 Chaos Damage to Attacks |
AbyssJewel | (5-6)% increased Chaos Damage with Attack Skills | Adds 0 to 100 Chaos Damage to Attacks |
AbyssJewel | (3-4)% increased Chaos Damage with Spell Skills | Adds 0 to 45 Chaos Damage to Spells |
AbyssJewel | (5-6)% increased Chaos Damage with Spell Skills | Adds 0 to 100 Chaos Damage to Spells |
AbyssJewel | (2-3)% increased Chill Duration on Enemies | 26% increased Effect of Chill |
AbyssJewel | (4-5)% increased Chill Duration on Enemies | 50% increased Effect of Chill |
AbyssJewel | (2-3)% increased Effect of Cold Ailments | 50% increased Effect of Chill |
AbyssJewel | (2-3)% increased Accuracy Rating with Claws | Adds 0 to 102 Cold Damage to Claw Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Claws | Adds 0 to 500 Cold Damage to Claw Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Claws | Adds 0 to 114 Fire Damage to Claw Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Claws | Adds 0 to 500 Fire Damage to Claw Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Claws | Adds 0 to 183 Lightning Damage to Claw Attacks |
AbyssJewel | 3% increased Attack Speed with Claws | Adds 0 to 500 Lightning Damage to Claw Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Claws | Adds 0 to 27 Physical Damage to Claw Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Claws | Adds 0 to 100 Physical Damage to Claw Attacks |
AbyssJewel | (3-4)% increased Cold Damage with Attack Skills | Adds 0 to 95 Cold Damage to Attacks |
AbyssJewel | (5-6)% increased Cold Damage with Attack Skills | Adds 0 to 200 Cold Damage to Attacks |
AbyssJewel | (3-4)% increased Cold Damage with Spell Skills | Adds 0 to 70 Cold Damage to Spells |
AbyssJewel | (5-6)% increased Cold Damage with Spell Skills | Adds 0 to 200 Cold Damage to Spells |
AbyssJewel | +2% to Global Critical Strike Multiplier | +36% to Critical Strike Multiplier if you've Killed Recently |
AbyssJewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier if you've Killed Recently |
AbyssJewel | (2-3)% increased Accuracy Rating with Daggers | Adds 0 to 102 Cold Damage to Dagger Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Daggers | Adds 0 to 500 Cold Damage to Dagger Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Daggers | Adds 0 to 114 Fire Damage to Dagger Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Daggers | Adds 0 to 500 Fire Damage to Dagger Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Daggers | Adds 0 to 183 Lightning Damage to Dagger Attacks |
AbyssJewel | 3% increased Attack Speed with Daggers | Adds 0 to 500 Lightning Damage to Dagger Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Daggers | Adds 0 to 100 Physical Damage to Dagger Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Daggers | Adds 0 to 27 Physical Damage to Dagger Attacks |
AbyssJewel | (2-3)% increased Damage over Time | 35% increased Damage over Time while Dual Wielding |
AbyssJewel | (2-3)% increased Damage over Time | 35% increased Damage over Time while holding a Shield |
AbyssJewel | (2-3)% increased Damage over Time | 35% increased Damage over Time while wielding a Two Handed Weapon |
AbyssJewel | (4-5)% increased Damage over Time | 100% increased Damage over Time while Dual Wielding |
AbyssJewel | (4-5)% increased Damage over Time | 100% increased Damage over Time while holding a Shield |
AbyssJewel | (4-5)% increased Damage over Time | 100% increased Damage over Time while wielding a Two Handed Weapon |
AbyssJewel | (2-3)% increased Elemental Damage | Damage Penetrates 4% Elemental Resistance if you haven't Killed Recently |
AbyssJewel | (4-5)% increased Elemental Damage | Damage Penetrates 10% Elemental Resistance if you haven't Killed Recently |
AbyssJewel | +(3-4) to maximum Energy Shield | +135 to maximum Energy Shield |
AbyssJewel | +(3-4) to maximum Energy Shield | 30 Energy Shield Regenerated per second |
AbyssJewel | +(5-6) to maximum Energy Shield | +500 to maximum Energy Shield |
AbyssJewel | Regenerate 0.2% of Energy Shield per second | 100 Energy Shield Regenerated per second |
AbyssJewel | (3-4)% increased Fire Damage with Attack Skills | Adds 0 to 100 Fire Damage to Attacks |
AbyssJewel | (5-6)% increased Fire Damage with Attack Skills | Adds 0 to 200 Fire Damage to Attacks |
AbyssJewel | (2-3)% increased Fire Damage | Gain 10% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel | (4-5)% increased Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Fire Damage with Spell Skills | Adds 0 to 70 Fire Damage to Spells |
AbyssJewel | (5-6)% increased Fire Damage with Spell Skills | Adds 0 to 200 Fire Damage to Spells |
AbyssJewel | +(4-6) Life gained when you Block | +10% Chance to Block Attack Damage if you were Damaged by a Hit Recently |
AbyssJewel | +(3-5) Mana gained when you Block | +10% Chance to Block Spell Damage if you were Damaged by a Hit Recently |
AbyssJewel | (3-4)% increased Armour | +450 to Armour |
AbyssJewel | (3-4)% increased Armour | 80% increased Armour if you haven't Killed Recently |
AbyssJewel | (5-6)% increased Armour | +1000 to Armour |
AbyssJewel | (5-6)% increased Armour | 150% increased Armour if you haven't Killed Recently |
AbyssJewel | 2% increased Global Critical Strike Chance | 80% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Global Critical Strike Chance | 200% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Evasion Rating | +450 to Evasion Rating |
AbyssJewel | (3-4)% increased Evasion Rating | 100% increased Evasion Rating while moving |
AbyssJewel | (3-4)% increased Evasion Rating | 4% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently |
AbyssJewel | (5-6)% increased Evasion Rating | +1000 to Evasion Rating |
AbyssJewel | (5-6)% increased Evasion Rating | 500% increased Evasion Rating while moving |
AbyssJewel | (1-2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | (3-4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | +(3-4) to maximum Life | +130 to maximum Life |
AbyssJewel | +(3-4) to maximum Life | 1.7% of Life Regenerated per second while moving |
AbyssJewel | +(3-4) to maximum Life | 27 Life Regenerated per second |
AbyssJewel | +(5-6) to maximum Life | +500 to maximum Life |
AbyssJewel | (3-4)% increased Lightning Damage with Attack Skills | Adds 0 to 160 Lightning Damage to Attacks |
AbyssJewel | (5-6)% increased Lightning Damage with Attack Skills | Adds 0 to 300 Lightning Damage to Attacks |
AbyssJewel | (3-4)% increased Lightning Damage with Spell Skills | Adds 0 to 100 Lightning Damage to Spells |
AbyssJewel | (5-6)% increased Lightning Damage with Spell Skills | Adds 0 to 300 Lightning Damage to Spells |
AbyssJewel | (2-3)% increased Accuracy Rating with Maces or Sceptres | Adds 0 to 102 Cold Damage to Mace Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Maces or Sceptres | Adds 0 to 500 Cold Damage to Mace Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Maces or Sceptres | Adds 0 to 114 Fire Damage to Mace Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Maces or Sceptres | Adds 0 to 500 Fire Damage to Mace Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Maces or Sceptres | Adds 0 to 183 Lightning Damage to Mace Attacks |
AbyssJewel | 3% increased Attack Speed with Maces or Sceptres | Adds 0 to 500 Lightning Damage to Mace Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Maces or Sceptres | Adds 0 to 27 Physical Damage to Mace Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Maces or Sceptres | Adds 0 to 100 Physical Damage to Mace Attacks |
AbyssJewel | +(2-3) to maximum Mana | +130 to maximum Mana |
AbyssJewel | +(2-3) to maximum Mana | 60% increased Mana Regeneration Rate while moving |
AbyssJewel | +(2-3) to maximum Mana | 7 Mana Regenerated per second |
AbyssJewel | +(4-5) to maximum Mana | +500 to maximum Mana |
AbyssJewel | (5-7)% increased Mana Regeneration Rate | 100% increased Mana Regeneration Rate while moving |
AbyssJewel | (5-7)% increased Mana Regeneration Rate | 16.7 Mana Regenerated per second |
AbyssJewel | 2% increased Minion Accuracy Rating | Minions deal 0 to 85 additional Lightning Damage |
AbyssJewel | 2% increased Minion Accuracy Rating | Minions have 15% chance to Blind on Hit with Attacks |
AbyssJewel | 2% increased Minion Accuracy Rating | Minions have 20% chance to Taunt on Hit with Attacks |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Minions deal 0 to 150 additional Lightning Damage |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Minions have 50% chance to Blind on Hit with Attacks |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Minions have 50% chance to Taunt on Hit with Attacks |
AbyssJewel | Minions have (1-2)% increased Attack Speed | Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions have 3% increased Attack Speed | Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions have (1-2)% increased Cast Speed | Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions have 3% increased Cast Speed | Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions deal (2-3)% increased Damage | 45% increased Minion Damage if you've used a Minion Skill Recently |
AbyssJewel | Minions deal (2-3)% increased Damage | Minions deal 0 to 55 additional Fire Damage |
AbyssJewel | Minions deal (2-3)% increased Damage | Minions deal 100% increased Damage against Abyssal Monsters |
AbyssJewel | Minions deal (2-3)% increased Damage | Minions Leech 1.2% of Damage as Life |
AbyssJewel | Minions deal (4-5)% increased Damage | 100% increased Minion Damage if you've used a Minion Skill Recently |
AbyssJewel | Minions deal (4-5)% increased Damage | Minions deal 0 to 100 additional Fire Damage |
AbyssJewel | Minions deal (4-5)% increased Damage | Minions deal 200% increased Damage against Abyssal Monsters |
AbyssJewel | Minions deal (4-5)% increased Damage | Minions Leech 5% of Damage as Life |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions deal 0 to 55 additional Cold Damage |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions have 30% increased maximum Life |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions Regenerate 2% Life per second |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions Regenerate 30 Life per second |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions deal 0 to 100 additional Cold Damage |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions have 100% increased maximum Life |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions Regenerate 100 Life per second |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions Regenerate 8.3% Life per second |
AbyssJewel | Minions have (1-2)% increased Movement Speed | Minions deal 0 to 55 additional Physical Damage |
AbyssJewel | Minions have (1-2)% increased Movement Speed | Minions have 24% increased Movement Speed |
AbyssJewel | Minions have 3% increased Movement Speed | Minions deal 0 to 100 additional Physical Damage |
AbyssJewel | Minions have 3% increased Movement Speed | Minions have 100% increased Movement Speed |
AbyssJewel | Minions have +3% to all Elemental Resistances | Minions deal 0 to 55 additional Chaos Damage |
AbyssJewel | Minions have +3% to all Elemental Resistances | Minions have +27% to Chaos Resistance |
AbyssJewel | Minions have +3% to all Elemental Resistances | Minions have 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions deal 0 to 100 additional Chaos Damage |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions have +100% to Chaos Resistance |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions have 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | 2% increased Movement Speed while Phasing | 20% chance to gain Phasing for 4 seconds on Kill |
AbyssJewel | 3% increased Movement Speed while Phasing | 50% chance to gain Phasing for 4 seconds on Kill |
AbyssJewel | 1% increased Movement Speed | 10% increased Movement Speed if you haven't taken Damage Recently |
AbyssJewel | 1% increased Movement Speed | 10% increased Movement Speed if you've Killed Recently |
AbyssJewel | 2% increased Movement Speed | 20% increased Movement Speed if you haven't taken Damage Recently |
AbyssJewel | 2% increased Movement Speed | 20% increased Movement Speed if you've Killed Recently |
AbyssJewel | Regenerate 0.2% of Life per second | 8.3% of Life Regenerated per second while moving |
AbyssJewel | Regenerate 0.2% of Life per second | 83.3 Life Regenerated per second |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | 15% additional Physical Damage Reduction against Abyssal Monsters |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | 4% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | 10% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction against Abyssal Monsters |
AbyssJewel | 3% of Physical Damage Converted to Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Physical Damage with Attack Skills | Adds 0 to 16 Physical Damage to Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Attack Skills | Adds 0 to 100 Physical Damage to Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Spell Skills | Adds 0 to 45 Physical Damage to Spells |
AbyssJewel | (5-6)% increased Physical Damage with Spell Skills | Adds 0 to 100 Physical Damage to Spells |
AbyssJewel | (6-8)% increased Physical Damage while you have Unholy Might | 12% chance to Gain Unholy Might for 4 seconds on Melee Kill |
AbyssJewel | (9-10)% increased Physical Damage while you have Unholy Might | 50% chance to Gain Unholy Might for 4 seconds on Melee Kill |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Frozen |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Ignited |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Poisoned |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Shocked |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to avoid Bleeding |
AbyssJewel | (2-3)% increased Shock Duration on Enemies | 26% increased Effect of Shock |
AbyssJewel | (4-5)% increased Shock Duration on Enemies | 50% increased Effect of Shock |
AbyssJewel | (2-3)% increased Effect of Shock | 50% increased Effect of Shock |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while Dual Wielding | Adds 0 to 60 Chaos Damage to Spells while Dual Wielding |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while Dual Wielding | Adds 0 to 200 Chaos Damage to Spells while Dual Wielding |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while holding a Shield | Adds 0 to 60 Chaos Damage to Spells while holding a Shield |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while holding a Shield | Adds 0 to 200 Chaos Damage to Spells while holding a Shield |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while wielding a Staff | Adds 0 to 60 Chaos Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while wielding a Staff | Adds 0 to 200 Chaos Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding | Adds 0 to 80 Fire Damage to Spells while Dual Wielding |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding | Adds 0 to 200 Fire Damage to Spells while Dual Wielding |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while holding a Shield | Adds 0 to 80 Fire Damage to Spells while holding a Shield |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while holding a Shield | Adds 0 to 200 Fire Damage to Spells while holding a Shield |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff | Adds 0 to 80 Fire Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff | Adds 0 to 200 Fire Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (3-4)% increased Spell Damage while Dual Wielding | Adds 0 to 60 Physical Damage to Spells while Dual Wielding |
AbyssJewel | (5-6)% increased Spell Damage while Dual Wielding | Adds 0 to 200 Physical Damage to Spells while Dual Wielding |
AbyssJewel | (3-4)% increased Spell Damage while holding a Shield | Adds 0 to 60 Physical Damage to Spells while holding a Shield |
AbyssJewel | (5-6)% increased Spell Damage while holding a Shield | Adds 0 to 200 Physical Damage to Spells while holding a Shield |
AbyssJewel | (3-4)% increased Spell Damage while wielding a Staff | Adds 0 to 60 Physical Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (5-6)% increased Spell Damage while wielding a Staff | Adds 0 to 200 Physical Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (2-3)% increased Accuracy Rating with Staves | Adds 0 to 102 Cold Damage to Staff Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Staves | Adds 0 to 500 Cold Damage to Staff Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Staves | Adds 0 to 114 Fire Damage to Staff Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Staves | Adds 0 to 500 Fire Damage to Staff Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Staves | Adds 0 to 183 Lightning Damage to Staff Attacks |
AbyssJewel | 3% increased Attack Speed with Staves | Adds 0 to 500 Lightning Damage to Staff Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Staves | Adds 0 to 27 Physical Damage to Staff Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Staves | Adds 0 to 100 Physical Damage to Staff Attacks |
AbyssJewel | (6-7)% increased Stun and Block Recovery | +4% Chance to Block Attack Damage if you were Damaged by a Hit Recently |
AbyssJewel | (6-7)% increased Stun and Block Recovery | +4% Chance to Block Spell Damage if you were Damaged by a Hit Recently |
AbyssJewel | (6-7)% increased Stun and Block Recovery | 25% chance to Avoid being Stunned |
AbyssJewel | (2-3)% increased Accuracy Rating with Swords | Adds 0 to 102 Cold Damage to Sword Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Swords | Adds 0 to 500 Cold Damage to Sword Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Swords | Adds 0 to 114 Fire Damage to Sword Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Swords | Adds 0 to 500 Fire Damage to Sword Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Swords | Adds 0 to 183 Lightning Damage to Sword Attacks |
AbyssJewel | 3% increased Attack Speed with Swords | Adds 0 to 500 Lightning Damage to Sword Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Swords | Adds 0 to 27 Physical Damage to Sword Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Swords | Adds 0 to 100 Physical Damage to Sword Attacks |
AbyssJewel | (1-2)% chance to Taunt Enemies on Hit with Attacks | 20% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel | (3-4)% chance to Taunt Enemies on Hit with Attacks | 50% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel | (2-3)% increased Accuracy Rating with Wands | Adds 0 to 102 Cold Damage to Wand Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Wands | Adds 0 to 500 Cold Damage to Wand Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Wands | Adds 0 to 114 Fire Damage to Wand Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Wands | Adds 0 to 500 Fire Damage to Wand Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Wands | Adds 0 to 183 Lightning Damage to Wand Attacks |
AbyssJewel | 3% increased Attack Speed with Wands | Adds 0 to 500 Lightning Damage to Wand Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Wands | Adds 0 to 27 Physical Damage to Wand Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Wands | Adds 0 to 100 Physical Damage to Wand Attacks |
Amulet | Regenerate (2-2.5) Mana per second | 11% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate (2-2.5) Mana per second | 75% increased Mana Regeneration Rate |
Amulet | Regenerate (2.5-3) Mana per second | 150% increased Mana Regeneration Rate |
Amulet | Regenerate (2.5-3) Mana per second | 22% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate (3-4) Mana per second | 190% increased Mana Regeneration Rate |
Amulet | Regenerate (3-4) Mana per second | 50% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate (3-4) Mana per second | 500% increased Mana Regeneration Rate |
Amulet | (15-16)% increased Damage with Ailments | 200% increased Damage with Ailments |
Amulet | (10-12)% increased Area Damage | 20% increased Area Damage |
Amulet | (13-15)% increased Area Damage | 40% increased Area Damage |
Amulet | (9-10)% increased Area of Effect | 100% increased Area Damage |
Amulet | +250 to Armour and Evasion Rating while you have Fortify | 20% increased Effect of Fortify on you |
Amulet | +500 to Armour and Evasion Rating while you have Fortify | 40% increased Effect of Fortify on you |
Amulet | +800 to Armour and Evasion Rating while you have Fortify | 100% increased Effect of Fortify on you |
Amulet | (14-16)% chance to Avoid being Chilled | Cannot be Chilled or Frozen while moving |
Amulet | (18-21)% chance to Avoid being Chilled | Cannot be Chilled or Frozen while moving |
Amulet | (22-25)% chance to Avoid being Chilled | Cannot be Chilled or Frozen while moving |
Amulet | (13-14)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while moving |
Amulet | (15-17)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while moving |
Amulet | (18-20)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while moving |
Amulet | Regenerate 0.5% of Mana per second | 100% increased Mana Recovery rate |
Amulet | Regenerate 0.5% of Mana per second | 50% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate 0.5% of Mana per second | 500% increased Mana Regeneration Rate |
Amulet | 3% increased Cast Speed | 20% increased Cast Speed |
Amulet | 4% increased Cast Speed | 35% increased Cast Speed |
Amulet | 5% increased Cast Speed | 100% increased Cast Speed |
Amulet | (11-12)% increased Chaos Damage | 0.6% of Chaos Damage Leeched as Life |
Amulet | (13-14)% increased Chaos Damage | 1.2% of Chaos Damage Leeched as Life |
Amulet | (15-16)% increased Chaos Damage | 2% of Chaos Damage Leeched as Life |
Amulet | (15-16)% increased Chaos Damage | 200% increased Chaos Damage |
Amulet | 0.5% of Chaos Damage Leeched as Life | 2% of Chaos Damage Leeched as Life |
Amulet | 0.5% of Chaos Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Amulet | (15-16)% increased Cold Damage | 200% increased Cold Damage |
Amulet | (15-16)% increased Cold Damage | Adds 0 to 105 Cold Damage to Attacks |
Amulet | 0.5% of Cold Damage Leeched as Life | Adds 0 to 105 Cold Damage to Attacks |
Amulet | 0.5% of Cold Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | Damage Penetrates (3-5)% Cold Resistance | 200% increased Cold Damage |
Amulet | +(11-12)% to Cold Resistance | +15% to all Elemental Resistances |
Amulet | +(13-14)% to Cold Resistance | +30% to all Elemental Resistances |
Amulet | +(15-16)% to Cold Resistance | +100% to all Elemental Resistances |
Amulet | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Amulet | +(15-16)% to Cold Resistance | +45% to all Elemental Resistances |
Amulet | 1% increased Damage per 15 Dexterity | +200 to Dexterity |
Amulet | (3-4)% increased Damage per Endurance Charge | +5 to Minimum Endurance Charges |
Amulet | (4-5)% increased Damage per Endurance Charge | +200 to all Attributes |
Amulet | (3-4)% increased Damage per Frenzy Charge | +5 to Minimum Frenzy Charges |
Amulet | (4-5)% increased Damage per Frenzy Charge | +200 to all Attributes |
Amulet | 1% increased Damage per 15 Intelligence | +200 to Intelligence |
Amulet | (3-4)% increased Damage per Power Charge | +5 to Minimum Power Charges |
Amulet | (4-5)% increased Damage per Power Charge | +200 to all Attributes |
Amulet | 1% increased Damage per 15 Strength | +200 to Strength |
Amulet | (10-12)% increased Damage while Leeching | You have Vaal Pact while Focussed |
Amulet | (13-15)% increased Damage while Leeching | You have Vaal Pact while Focussed |
Amulet | 3% reduced Damage taken from Damage Over Time | +120% to Chaos Resistance |
Amulet | Damage Penetrates (3-5)% Elemental Resistances | 200% increased Elemental Damage with Attack Skills |
Amulet | (8-9)% increased Energy Shield Recharge Rate | 20% increased maximum Energy Shield |
Amulet | (10-11)% increased Energy Shield Recharge Rate | 40% increased maximum Energy Shield |
Amulet | (12-15)% increased Energy Shield Recharge Rate | 100% increased maximum Energy Shield |
Amulet | (12-15)% increased Energy Shield Recharge Rate | 55% increased maximum Energy Shield |
Amulet | (15-16)% increased Fire Damage | 200% increased Fire Damage |
Amulet | (15-16)% increased Fire Damage | Adds 0 to 200 Fire Damage to Attacks |
Amulet | 0.5% of Fire Damage Leeched as Life | Adds 0 to 200 Fire Damage to Attacks |
Amulet | 0.5% of Fire Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | Damage Penetrates (3-5)% Fire Resistance | 200% increased Fire Damage |
Amulet | +(11-12)% to Fire Resistance | +15% to all Elemental Resistances |
Amulet | +(13-14)% to Fire Resistance | +30% to all Elemental Resistances |
Amulet | +(15-16)% to Fire Resistance | +100% to all Elemental Resistances |
Amulet | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Amulet | +(15-16)% to Fire Resistance | +45% to all Elemental Resistances |
Amulet | (7-9)% increased Armour | 20% increased Armour |
Amulet | (10-12)% increased Armour | 40% increased Armour |
Amulet | (13-15)% increased Armour | 100% increased Armour |
Amulet | (13-15)% increased Armour | 55% increased Armour |
Amulet | (14-15)% increased Global Critical Strike Chance | 40% increased Global Critical Strike Chance |
Amulet | (16-17)% increased Global Critical Strike Chance | 70% increased Global Critical Strike Chance |
Amulet | (18-20)% increased Global Critical Strike Chance | 90% increased Global Critical Strike Chance |
Amulet | (21-23)% increased Global Critical Strike Chance | 105% increased Global Critical Strike Chance |
Amulet | (24-26)% increased Global Critical Strike Chance | 300% increased Global Critical Strike Chance |
Amulet | (8-10)% increased maximum Energy Shield | +500 to maximum Energy Shield |
Amulet | (7-9)% increased Evasion Rating | 20% increased Evasion Rating |
Amulet | (10-12)% increased Evasion Rating | 40% increased Evasion Rating |
Amulet | (13-15)% increased Evasion Rating | 100% increased Evasion Rating |
Amulet | (13-15)% increased Evasion Rating | 55% increased Evasion Rating |
Amulet | Regenerate (80-100) Life per second | 200% increased Life Recovery from Flasks |
Amulet | Regenerate (80-100) Life per second | 83.3 Life Regenerated per second |
Amulet | (8-10)% increased maximum Energy Shield if Corrupted | 200% increased Vaal Skill Effect Duration |
Amulet | (6-8)% increased maximum Life if Corrupted | 200% increased Vaal Skill Effect Duration |
Amulet | (8-10)% increased total Recovery per second from Life Leech | 50% increased total Recovery per second from Life Leech |
Amulet | (11-13)% increased total Recovery per second from Life Leech | 100% increased total Recovery per second from Life Leech |
Amulet | (14-16)% increased total Recovery per second from Life Leech | 200% increased total Recovery per second from Life Leech |
Amulet | +(9-15) Life gained for each Enemy hit by your Attacks | +15 Life gained for each Enemy hit by your Attacks |
Amulet | (15-16)% increased Lightning Damage | 200% increased Lightning Damage |
Amulet | (15-16)% increased Lightning Damage | Adds 0 to 300 Lightning Damage to Attacks |
Amulet | 0.5% of Lightning Damage Leeched as Life | Adds 0 to 300 Lightning Damage to Attacks |
Amulet | 0.5% of Lightning Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | Damage Penetrates (3-5)% Lightning Resistance | 200% increased Lightning Damage |
Amulet | +(11-12)% to Lightning Resistance | +15% to all Elemental Resistances |
Amulet | +(13-14)% to Lightning Resistance | +30% to all Elemental Resistances |
Amulet | +(15-16)% to Lightning Resistance | +100% to all Elemental Resistances |
Amulet | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Amulet | +(15-16)% to Lightning Resistance | +45% to all Elemental Resistances |
Amulet | (28-30)% increased Mana Regeneration Rate | 100% increased Mana Recovery rate |
Amulet | +(1-2)% to maximum Chance to Block Attack Damage | 100% increased Armour |
Amulet | +(1-2)% to maximum Chance to Dodge Attack Hits | 100% increased Evasion Rating |
Amulet | 10% increased Maximum total Recovery per second from Energy Shield Leech | +500 to maximum Energy Shield |
Amulet | 10% increased Maximum total Recovery per second from Life Leech | 200% increased total Recovery per second from Life Leech |
Amulet | +1% to all maximum Resistances | +100% to all Elemental Resistances |
Amulet | +(1-2)% to maximum Chance to Block Spell Damage | 100% increased Armour |
Amulet | +(1-2)% to maximum Chance to Dodge Spell Hits | 100% increased Evasion Rating |
Amulet | (10-12)% increased Melee Damage | 20% increased Melee Damage |
Amulet | (13-15)% increased Melee Damage | 40% increased Melee Damage |
Amulet | Minions deal (11-12)% increased Damage | 11% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet | Minions deal (13-14)% increased Damage | 22% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet | Minions deal (15-16)% increased Damage | 50% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet | +12% to Global Critical Strike Multiplier | +40% to Global Critical Strike Multiplier |
Amulet | +(13-14)% to Global Critical Strike Multiplier | +70% to Global Critical Strike Multiplier |
Amulet | +(15-16)% to Global Critical Strike Multiplier | +90% to Global Critical Strike Multiplier |
Amulet | +(17-18)% to Global Critical Strike Multiplier | +105% to Global Critical Strike Multiplier |
Amulet | +(19-20)% to Global Critical Strike Multiplier | +300% to Global Critical Strike Multiplier |
Amulet | 4% increased Dexterity | +30 to all Attributes |
Amulet | 5% increased Dexterity | +60 to all Attributes |
Amulet | 6% increased Dexterity | +200 to all Attributes |
Amulet | 6% increased Dexterity | +95 to all Attributes |
Amulet | (13-15)% increased Dexterity | +200 to Dexterity |
Amulet | 4% increased Intelligence | +30 to all Attributes |
Amulet | 5% increased Intelligence | +60 to all Attributes |
Amulet | 6% increased Intelligence | +200 to all Attributes |
Amulet | 6% increased Intelligence | +95 to all Attributes |
Amulet | (13-15)% increased Intelligence | +200 to Intelligence |
Amulet | Regenerate (0.6-0.7)% of Life per second | 25 Life Regenerated per second |
Amulet | Regenerate (0.8-0.93)% of Life per second | 41.7 Life Regenerated per second |
Amulet | Regenerate 1% of Life per second | 58.3 Life Regenerated per second |
Amulet | Regenerate 1% of Life per second | 83.3 Life Regenerated per second |
Amulet | (7-8)% increased maximum Life | 200% increased Life Recovery from Flasks |
Amulet | 4% increased Strength | +30 to all Attributes |
Amulet | 5% increased Strength | +60 to all Attributes |
Amulet | 6% increased Strength | +200 to all Attributes |
Amulet | 6% increased Strength | +95 to all Attributes |
Amulet | (13-15)% increased Strength | +200 to Strength |
Amulet | 8% increased Global Physical Damage | 20% increased Global Physical Damage |
Amulet | (9-10)% increased Global Physical Damage | 40% increased Global Physical Damage |
Amulet | (11-12)% increased Global Physical Damage | 60% increased Global Physical Damage |
Amulet | (13-14)% increased Global Physical Damage | 80% increased Global Physical Damage |
Amulet | (15-16)% increased Global Physical Damage | 200% increased Global Physical Damage |
Amulet | (15-16)% increased Global Physical Damage | Adds 0 to 100 Physical Damage to Attacks |
Amulet | (15-16)% increased Global Physical Damage | Adds 0 to 70 Physical Damage to Attacks |
Amulet | 0.5% of Physical Damage Leeched as Life | Adds 0 to 100 Physical Damage to Attacks |
Amulet | 0.5% of Physical Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | (10-12)% increased Projectile Damage | 20% increased Projectile Damage |
Amulet | (13-15)% increased Projectile Damage | 40% increased Projectile Damage |
Amulet | (18-20)% increased Projectile Speed | 100% increased Projectile Damage |
Amulet | Purity of Fire has (40-30)% reduced Mana Reservation | +150% to Fire Resistance |
Amulet | Purity of Ice has (40-30)% reduced Mana Reservation | +150% to Cold Resistance |
Amulet | Purity of Lightning has (40-30)% reduced Mana Reservation | +150% to Lightning Resistance |
Amulet | 2% reduced Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | 3% reduced Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | (5-3)% reduced Mana Reserved | 100% increased maximum Energy Shield |
Amulet | -1 to Total Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | -2 to Total Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | (5-8)% increased Vaal Skill Effect Duration | 35% increased Vaal Skill Effect Duration |
Amulet | (9-12)% increased Vaal Skill Effect Duration | 70% increased Vaal Skill Effect Duration |
Amulet | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Amulet | +1 to Melee Strike Range | 100% increased Melee Damage |
Amulet | (19-22)% increased Spell Damage | 50% increased Spell Damage |
Amulet | (23-26)% increased Spell Damage | 70% increased Spell Damage |
Amulet | (27-30)% increased Spell Damage | 150% increased Spell Damage |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-5) Life gained for each Enemy hit by your Attacks | +4 Life gained for each Enemy hit by your Attacks |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) Life gained for each Enemy hit by your Attacks | +7 Life gained for each Enemy hit by your Attacks |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-15) Life gained for each Enemy hit by your Attacks | +10 Life gained for each Enemy hit by your Attacks |
Amulet • Quiver | (17-19)% increased Elemental Damage | Damage Penetrates 6% Elemental Resistances |
Amulet • Quiver | (20-22)% increased Elemental Damage | Damage Penetrates 12% Elemental Resistances |
Amulet • Quiver | (23-26)% increased Elemental Damage | Damage Penetrates 50% Elemental Resistances |
Amulet • Ring | 8% increased Cold Damage | 20% increased Cold Damage |
Amulet • Ring | (9-10)% increased Cold Damage | 40% increased Cold Damage |
Amulet • Ring | (11-12)% increased Cold Damage | 60% increased Cold Damage |
Amulet • Ring | (13-14)% increased Cold Damage | 80% increased Cold Damage |
Amulet • Ring | 8% increased Fire Damage | 20% increased Fire Damage |
Amulet • Ring | (9-10)% increased Fire Damage | 40% increased Fire Damage |
Amulet • Ring | (11-12)% increased Fire Damage | 60% increased Fire Damage |
Amulet • Ring | (13-14)% increased Fire Damage | 80% increased Fire Damage |
Amulet • Ring | (4-5)% increased maximum Energy Shield | +50 to maximum Energy Shield |
Amulet • Ring | (6-7)% increased maximum Energy Shield | +100 to maximum Energy Shield |
Amulet • Ring | (8-10)% increased maximum Energy Shield | +130 to maximum Energy Shield |
Amulet • Ring | 8% increased Lightning Damage | 20% increased Lightning Damage |
Amulet • Ring | (9-10)% increased Lightning Damage | 40% increased Lightning Damage |
Amulet • Ring | (11-12)% increased Lightning Damage | 60% increased Lightning Damage |
Amulet • Ring | (13-14)% increased Lightning Damage | 80% increased Lightning Damage |
Amulet • Ring | (5-6)% increased maximum Life | +230 to maximum Life |
Amulet • Ring | (7-8)% increased maximum Life | +1000 to maximum Life |
Amulet • Ring | 6% increased maximum Mana | +100 to maximum Mana |
Amulet • Ring | (7-8)% increased maximum Mana | +200 to maximum Mana |
Amulet • Ring | (9-10)% increased maximum Mana | +500 to maximum Mana |
Amulet • Ring • Quiver | Minions have (4-5)% increased Movement Speed | Minions have 40% increased Movement Speed |
Amulet • Ring • Quiver | Minions have (6-7)% increased Movement Speed | Minions have 75% increased Movement Speed |
Amulet • Ring • Quiver | Minions have (8-10)% increased Movement Speed | Minions have 200% increased Movement Speed |
Belt | (15-16)% increased Damage with Ailments | 200% increased Damage with Ailments |
Belt | 3% increased Attack and Cast Speed | 25% chance to gain Onslaught when you use a Flask |
Belt | 4% increased Attack and Cast Speed | 50% chance to gain Onslaught when you use a Flask |
Belt | 5% increased Attack and Cast Speed | 100% chance to gain Onslaught when you use a Flask |
Belt | (16-25)% chance to Avoid Elemental Ailments | +10% chance to Evade Attacks |
Belt | (10-11)% chance to Avoid being Stunned | 50% increased Stun and Block Recovery |
Belt | (12-13)% chance to Avoid being Stunned | 80% increased Stun and Block Recovery |
Belt | (14-15)% chance to Avoid being Stunned | 150% increased Stun and Block Recovery |
Belt | (9-10)% increased Chaos Damage | 20% increased Chaos Damage |
Belt | (11-12)% increased Chaos Damage | 40% increased Chaos Damage |
Belt | (13-14)% increased Chaos Damage | 60% increased Chaos Damage |
Belt | (15-16)% increased Chaos Damage | 80% increased Chaos Damage |
Belt | (17-20)% increased Chaos Damage | 200% increased Chaos Damage |
Belt | +(5-6)% to Chaos Resistance | +60% to Chaos Resistance during any Flask Effect |
Belt | +(7-8)% to Chaos Resistance | +120% to Chaos Resistance during any Flask Effect |
Belt | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Belt | +(9-10)% to Chaos Resistance | +500% to Chaos Resistance during any Flask Effect |
Belt | (9-10)% increased Cold Damage | 20% increased Cold Damage |
Belt | (11-12)% increased Cold Damage | 40% increased Cold Damage |
Belt | (13-14)% increased Cold Damage | 60% increased Cold Damage |
Belt | (15-16)% increased Cold Damage | 80% increased Cold Damage |
Belt | (17-20)% increased Cold Damage | 200% increased Cold Damage |
Belt | Damage with Weapons Penetrates (4-6)% Cold Resistance | 200% increased Elemental Damage with Attack Skills |
Belt | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Belt | (4-6)% additional Physical Damage Reduction while affected by Determination | +2000 to Armour |
Belt | Regenerate (1.2-2.2)% of Energy Shield per Second while affected by Discipline | +500 to maximum Energy Shield |
Belt | (11-12)% increased Elemental Damage | Damage Penetrates 6% Elemental Resistances during any Flask Effect |
Belt | (13-14)% increased Elemental Damage | Damage Penetrates 12% Elemental Resistances during any Flask Effect |
Belt | (15-16)% increased Elemental Damage | 200% increased Elemental Damage |
Belt | (15-16)% increased Elemental Damage | Damage Penetrates 50% Elemental Resistances during any Flask Effect |
Belt | (12-15)% increased Energy Shield Recharge Rate | 100% increased Energy Shield from Body Armour |
Belt | (10-15)% increased Energy Shield Recovery rate | 100% increased Energy Shield from Body Armour |
Belt | 6% increased Evasion Rating per Frenzy Charge | +200 to Dexterity |
Belt | (9-10)% increased Fire Damage | 20% increased Fire Damage |
Belt | (11-12)% increased Fire Damage | 40% increased Fire Damage |
Belt | (13-14)% increased Fire Damage | 60% increased Fire Damage |
Belt | (15-16)% increased Fire Damage | 80% increased Fire Damage |
Belt | (17-20)% increased Fire Damage | 200% increased Fire Damage |
Belt | Damage with Weapons Penetrates (4-6)% Fire Resistance | 200% increased Elemental Damage with Attack Skills |
Belt | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Belt | (10-11)% increased Flask Charges gained | 30% increased Flask Charges gained |
Belt | (12-13)% increased Flask Charges gained | 60% increased Flask Charges gained |
Belt | (14-15)% increased Flask Charges gained | 150% increased Flask Charges gained |
Belt | (14-15)% increased Flask Charges gained | 80% increased Flask Charges gained |
Belt | (10-11)% increased Flask Effect Duration | 20% increased Effect of Flasks on you |
Belt | (10-11)% increased Flask Effect Duration | 20% increased Flask Effect Duration |
Belt | (12-13)% increased Flask Effect Duration | 35% increased Effect of Flasks on you |
Belt | (12-13)% increased Flask Effect Duration | 40% increased Flask Effect Duration |
Belt | (14-15)% increased Flask Effect Duration | 100% increased Effect of Flasks on you |
Belt | (14-15)% increased Flask Effect Duration | 100% increased Flask Effect Duration |
Belt | (14-15)% increased Flask Effect Duration | 50% increased Flask Effect Duration |
Belt | (7-9)% increased Armour | +500 to Armour |
Belt | (10-12)% increased Armour | +1000 to Armour |
Belt | (13-15)% increased Armour | +1500 to Armour |
Belt | (13-15)% increased Armour | +2000 to Armour |
Belt | (13-15)% increased Armour | 100% chance when Hit for double Armour effect |
Belt | (14-15)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed |
Belt | (16-17)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed |
Belt | (18-20)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed |
Belt | (7-9)% increased maximum Energy Shield | +50 to maximum Energy Shield |
Belt | (10-13)% increased maximum Energy Shield | +100 to maximum Energy Shield |
Belt | (14-16)% increased maximum Energy Shield | +130 to maximum Energy Shield |
Belt | (14-16)% increased maximum Energy Shield | +500 to maximum Energy Shield |
Belt | (13-15)% increased Evasion Rating | +10% chance to Evade Attacks |
Belt | (13-15)% increased Evasion Rating | +1000 to Evasion Rating |
Belt | +(4-6)% chance to Evade Attack Hits while affected by Grace | +1000 to Evasion Rating |
Belt | Bleeding cannot be inflicted on you | 150% increased Stun and Block Recovery |
Belt | Cannot be Frozen | +150% to Cold Resistance |
Belt | Cannot be Ignited | +150% to Fire Resistance |
Belt | Cannot be Poisoned | +120% to Chaos Resistance |
Belt | Cannot be Shocked | +150% to Lightning Resistance |
Belt | (10-15)% increased Life Recovery rate | 150% increased Flask Life Recovery rate |
Belt | (10-15)% increased Life Recovery rate | 200% increased Life Recovery from Flasks |
Belt | Regenerate (5-7) Life per second | 25% increased Flask Life Recovery rate |
Belt | Regenerate (7-11.7) Life per second | 50% increased Flask Life Recovery rate |
Belt | Regenerate (11.7-18.3) Life per second | 150% increased Flask Life Recovery rate |
Belt | Regenerate (11.7-18.3) Life per second | 75% increased Flask Life Recovery rate |
Belt | Regenerate 0.3% of Life per second per Endurance Charge | +200 to Strength |
Belt | (9-10)% increased Lightning Damage | 20% increased Lightning Damage |
Belt | (11-12)% increased Lightning Damage | 40% increased Lightning Damage |
Belt | (13-14)% increased Lightning Damage | 60% increased Lightning Damage |
Belt | (15-16)% increased Lightning Damage | 80% increased Lightning Damage |
Belt | (17-20)% increased Lightning Damage | 200% increased Lightning Damage |
Belt | Damage with Weapons Penetrates (4-6)% Lightning Resistance | 200% increased Elemental Damage with Attack Skills |
Belt | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Belt | (10-15)% increased Mana Recovery rate | 100% increased Flask Mana Recovery rate |
Belt | (10-15)% increased Mana Recovery rate | 100% increased Mana Recovery rate |
Belt | (16-18)% increased Mana Regeneration Rate | 25% increased Flask Mana Recovery rate |
Belt | (19-21)% increased Mana Regeneration Rate | 50% increased Flask Mana Recovery rate |
Belt | (22-24)% increased Mana Regeneration Rate | 100% increased Flask Mana Recovery rate |
Belt | (22-24)% increased Mana Regeneration Rate | 70% increased Flask Mana Recovery rate |
Belt | (28-30)% increased Mana Regeneration Rate | 100% increased Mana Recovery rate |
Belt | 4% increased Movement Speed | 11% increased Movement Speed during any Flask Effect |
Belt | (5-6)% increased Movement Speed | 25% increased Movement Speed during any Flask Effect |
Belt | (7-8)% increased Movement Speed | 50% increased Movement Speed during any Flask Effect |
Belt | (5-8)% chance to gain Onslaught for 4 seconds on Kill | 100% chance to gain Onslaught when you use a Flask |
Belt | (13-15)% increased Dexterity | +200 to Dexterity |
Belt | (13-15)% increased Intelligence | +200 to Intelligence |
Belt | Regenerate (0.6-0.7)% of Life per second | 2.5% of Life Regenerated per second during any Flask Effect |
Belt | Regenerate (0.8-0.93)% of Life per second | 5% of Life Regenerated per second during any Flask Effect |
Belt | Regenerate 1% of Life per second | 8.3% of Life Regenerated per second during any Flask Effect |
Belt | (7-8)% increased maximum Life | 200% increased Life Recovery from Flasks |
Belt | (13-15)% increased Strength | +200 to Strength |
Belt | -(15-11) Physical Damage taken from Attack Hits | 6% additional Physical Damage Reduction during any Flask Effect |
Belt | -(20-16) Physical Damage taken from Attack Hits | 12% additional Physical Damage Reduction during any Flask Effect |
Belt | -(25-21) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction during any Flask Effect |
Belt | (9-10)% increased Global Physical Damage | 20% increased Global Physical Damage |
Belt | (11-12)% increased Global Physical Damage | 40% increased Global Physical Damage |
Belt | (13-14)% increased Global Physical Damage | 60% increased Global Physical Damage |
Belt | (15-16)% increased Global Physical Damage | 80% increased Global Physical Damage |
Belt | (17-20)% increased Global Physical Damage | 200% increased Global Physical Damage |
Belt | You take (15-25)% reduced Extra Damage from Critical Strikes | 100% chance when Hit for double Armour effect |
Belt | (11-10)% reduced Flask Charges used | 10% chance for your Flasks to not consume Charges |
Belt | (11-10)% reduced Flask Charges used | 20% reduced Flask Charges used |
Belt | (13-12)% reduced Flask Charges used | 20% chance for your Flasks to not consume Charges |
Belt | (13-12)% reduced Flask Charges used | 40% reduced Flask Charges used |
Belt | (15-14)% reduced Flask Charges used | 100% reduced Flask Charges used |
Belt | (15-14)% reduced Flask Charges used | 50% chance for your Flasks to not consume Charges |
Belt | (15-14)% reduced Flask Charges used | 50% reduced Flask Charges used |
Belt | Remove Chill and Freeze when you use a Flask | 100% reduced Flask Charges used |
Belt | Remove Ignite and Burning when you use a Flask | 150% increased Flask Charges gained |
Belt | Remove Shock when you use a Flask | 100% increased Flask Effect Duration |
Belt | 6% increased Spell Damage per Power Charge | +200 to Intelligence |
Belt | Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills | Vaal Skills deal 200% increased Damage |
Belt | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Belt • Amulet | +(9-10)% to Chaos Resistance | +100% to Chaos Resistance |
Belt • Amulet | +(11-12)% to Cold Resistance | +50% to Cold Resistance |
Belt • Amulet | +(13-14)% to Cold Resistance | +100% to Cold Resistance |
Belt • Amulet | +(15-16)% to Cold Resistance | +140% to Cold Resistance |
Belt • Amulet | +(11-12)% to Fire Resistance | +50% to Fire Resistance |
Belt • Amulet | +(13-14)% to Fire Resistance | +100% to Fire Resistance |
Belt • Amulet | +(15-16)% to Fire Resistance | +140% to Fire Resistance |
Belt • Amulet | +(11-12)% to Lightning Resistance | +50% to Lightning Resistance |
Belt • Amulet | +(13-14)% to Lightning Resistance | +100% to Lightning Resistance |
Belt • Amulet | +(15-16)% to Lightning Resistance | +140% to Lightning Resistance |
Belt • Amulet | (22-24)% increased Mana Regeneration Rate | 15% increased Mana Recovery rate |
Belt • Amulet | (25-27)% increased Mana Regeneration Rate | 30% increased Mana Recovery rate |
Belt • Amulet | (7-9)% increased Dexterity | +100 to Dexterity |
Belt • Amulet | (10-12)% increased Dexterity | +130 to Dexterity |
Belt • Amulet | (13-15)% increased Dexterity | +160 to Dexterity |
Belt • Amulet | (7-9)% increased Intelligence | +100 to Intelligence |
Belt • Amulet | (10-12)% increased Intelligence | +130 to Intelligence |
Belt • Amulet | (13-15)% increased Intelligence | +160 to Intelligence |
Belt • Amulet | (7-9)% increased Strength | +100 to Strength |
Belt • Amulet | (10-12)% increased Strength | +130 to Strength |
Belt • Amulet | (13-15)% increased Strength | +160 to Strength |
Belt • Amulet | (2-3)% increased Trap Throwing Speed | 30% increased Trap Throwing Speed |
Belt • Amulet | (4-5)% increased Trap Throwing Speed | 100% increased Trap Throwing Speed |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (5-6)% reduced Enemy Stun Threshold | 30% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (7-8)% reduced Enemy Stun Threshold | 35% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (9-10)% reduced Enemy Stun Threshold | 200% reduced Enemy Stun Threshold |
Belt • Quiver | (7-9)% increased Armour | +350 to Armour and Evasion Rating |
Belt • Quiver | (10-12)% increased Armour | +700 to Armour and Evasion Rating |
Belt • Quiver | (13-15)% increased Armour | +1500 to Armour and Evasion Rating |
Belt • Quiver | (7-9)% increased Evasion Rating | +350 to Armour and Evasion Rating |
Belt • Quiver | (10-12)% increased Evasion Rating | +700 to Armour and Evasion Rating |
Belt • Quiver | (13-15)% increased Evasion Rating | +1500 to Armour and Evasion Rating |
Belt • Ring | (10-11)% increased Damage | 25% increased Damage |
Belt • Ring | (12-13)% increased Damage | 55% increased Damage |
Belt • Ring | (14-15)% increased Damage | 100% increased Damage |
Belt • Ring • Amulet | (8-9)% increased Energy Shield Recharge Rate | 20% increased Energy Shield from Body Armour |
Belt • Ring • Amulet | (10-11)% increased Energy Shield Recharge Rate | 40% increased Energy Shield from Body Armour |
Belt • Ring • Amulet | (7-9)% increased Armour | 25% chance when Hit for double Armour effect |
Belt • Ring • Amulet | (10-12)% increased Armour | 50% chance when Hit for double Armour effect |
Belt • Ring • Amulet | 4% increased maximum Life | 40% increased Life Recovery from Flasks |
Belt • Ring • Amulet | (5-6)% increased maximum Life | 80% increased Life Recovery from Flasks |
Belt • Ring • Amulet • Quiver | (7-9)% increased Evasion Rating | +3% chance to Evade Attacks |
Belt • Ring • Amulet • Quiver | (10-12)% increased Evasion Rating | +5% chance to Evade Attacks |
Body Armour | Attacks have +(0.5-1)% to Critical Strike Chance | Reflects 1000 Physical Damage to Melee Attackers |
Body Armour | +(0.5-1)% to Spell Critical Strike Chance | Reflects 1000 Physical Damage to Melee Attackers |
Body Armour | 2% additional Physical Damage Reduction | 5% additional Physical Damage Reduction |
Body Armour | 3% additional Physical Damage Reduction | 9% additional Physical Damage Reduction |
Body Armour | 4% additional Physical Damage Reduction | 50% additional Physical Damage Reduction |
Body Armour | +(3-4)% to all Elemental Resistances | 20% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Body Armour | +(5-6)% to all Elemental Resistances | 50% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Body Armour | +15% to Animated Guardian Elemental Resistances | Item drops on Death if Equipped by an Animated Guardian |
Body Armour | (5-6)% increased Area of Effect | 11% increased Area of Effect |
Body Armour | (7-8)% increased Area of Effect | 21% increased Area of Effect |
Body Armour | (9-10)% increased Area of Effect | 50% increased Area of Effect |
Body Armour | 3% increased Attack and Cast Speed | 25% chance to gain a Frenzy Charge when Hit |
Body Armour | 4% increased Attack and Cast Speed | 50% chance to gain a Frenzy Charge when Hit |
Body Armour | 5% increased Attack and Cast Speed | 100% chance to gain a Frenzy Charge when Hit |
Body Armour | (10-12)% increased Attack and Cast Speed during Onslaught | 500% chance to gain Onslaught for 3 seconds when Hit |
Body Armour | 2% Chance to Block Attack Damage | 19% Chance to Block Attack Damage |
Body Armour | (4-5)% Chance to Block Attack Damage | 50% Chance to Block Attack Damage |
Body Armour | (12-13)% increased Attack Damage | Socketed Gems are Supported by Level 1 Maim |
Body Armour | (14-16)% increased Attack Damage | Socketed Gems are Supported by Level 2 Maim |
Body Armour | (17-20)% increased Attack Damage | Socketed Gems are Supported by Level 5 Maim |
Body Armour | Reflects (10-15) Physical Damage to Melee Attackers | Reflects 300 Physical Damage to Melee Attackers |
Body Armour | Reflects (16-40) Physical Damage to Melee Attackers | Reflects 450 Physical Damage to Melee Attackers |
Body Armour | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 1000 Physical Damage to Melee Attackers |
Body Armour | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 550 Physical Damage to Melee Attackers |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Armour and Evasion |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Armour, Evasion and Energy Shield |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Evasion and Energy Shield |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Evasion Rating |
Body Armour | (15-20)% chance to Defend with Double Armour | 1000% increased Armour |
Body Armour | (15-20)% chance to Defend with Double Armour | 1000% increased Armour and Energy Shield |
Body Armour | (15-20)% chance to Defend with Double Armour | 1000% increased Armour and Evasion |
Body Armour | (15-20)% chance to Defend with Double Armour | 1000% increased Armour, Evasion and Energy Shield |
Body Armour | +(5-6)% to Chaos Resistance | 30% reduced Chaos Damage taken over time |
Body Armour | +(7-8)% to Chaos Resistance | 60% reduced Chaos Damage taken over time |
Body Armour | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Body Armour | +(9-10)% to Chaos Resistance | 100% reduced Chaos Damage taken over time |
Body Armour | +(11-12)% to Cold Resistance | 16% of Physical Damage from Hits taken as Cold Damage |
Body Armour | +(13-14)% to Cold Resistance | 32% of Physical Damage from Hits taken as Cold Damage |
Body Armour | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Body Armour | +(15-16)% to Cold Resistance | 100% of Physical Damage from Hits taken as Cold Damage |
Body Armour | +(15-16)% to Cold Resistance | 50% chance to Avoid Cold Damage when Hit |
Body Armour | Curse Skills have (10-15)% increased Skill Effect Duration | You can apply an additional Curse |
Body Armour | Curse Skills have (16-20)% increased Skill Effect Duration | You can apply 2 additional Curses |
Body Armour | (6-10)% increased Effect of your Curses | You can apply 5 additional Curses |
Body Armour | 5% reduced Damage taken if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Body Armour | 1% reduced Damage taken per 250 Dexterity | 100% reduced Attribute Requirements |
Body Armour | 1% reduced Damage taken per 250 Intelligence | 100% reduced Attribute Requirements |
Body Armour | 1% reduced Damage taken per 250 Strength | 100% reduced Attribute Requirements |
Body Armour | Determination has (15-20)% increased Aura Effect | 100% increased Effect of Auras on you |
Body Armour | Determination has 10% reduced Mana Reservation | 65% increased Effect of Auras on you |
Body Armour | +(18-20) to Dexterity | +200 to Dexterity |
Body Armour | Discipline has (15-20)% increased Aura Effect | 100% increased Effect of Auras on you |
Body Armour | Discipline has 10% reduced Mana Reservation | 65% increased Effect of Auras on you |
Body Armour | Gain 1 Endurance Charge every second if you've been Hit Recently | +200 to Strength |
Body Armour | (8-9)% increased Energy Shield Recharge Rate | Recover 85% of Mana and Energy Shield when you Focus |
Body Armour | (10-11)% increased Energy Shield Recharge Rate | Recover 150% of Mana and Energy Shield when you Focus |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Armour and Energy Shield |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Armour, Evasion and Energy Shield |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Energy Shield |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Evasion and Energy Shield |
Body Armour | Regenerate (0.6-0.7)% of Energy Shield per second | 1.3% of Energy Shield Regenerated per second |
Body Armour | Regenerate (0.8-0.9)% of Energy Shield per second | 2% of Energy Shield Regenerated per second |
Body Armour | Regenerate 1% of Energy Shield per second | 8.3% of Energy Shield Regenerated per second |
Body Armour | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Body Armour | +(15-16)% to Fire Resistance | 50% chance to Avoid Fire Damage when Hit |
Body Armour | +(13-15) to maximum Energy Shield | Gain 26% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | +(16-18) to maximum Energy Shield | Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | 5% increased Effect of Fortify on you | 150% increased Effect of Fortify on you while Focussed |
Body Armour | 10% increased Effect of Fortify on you | 300% increased Effect of Fortify on you while Focussed |
Body Armour | 15% increased Effect of Fortify on you | 500% increased Effect of Fortify on you while Focussed |
Body Armour | 10% chance to gain a Frenzy Charge on Hit | +200 to Dexterity |
Body Armour | Grace has (15-20)% increased Aura Effect | 100% increased Effect of Auras on you |
Body Armour | Grace has 10% reduced Mana Reservation | 65% increased Effect of Auras on you |
Body Armour | +(18-20) to Intelligence | +200 to Intelligence |
Body Armour | Item drops on Death if Equipped by an Animated Guardian | Item drops on Death if Equipped by an Animated Guardian |
Body Armour | Gain 3% of Maximum Life as Extra Maximum Energy Shield | Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Body Armour | +(15-16)% to Lightning Resistance | 50% chance to Avoid Lightning Damage when Hit |
Body Armour | +(25-30) to maximum Mana | +200 to maximum Mana |
Body Armour | (19-21)% increased Mana Regeneration Rate | Recover 85% of Mana and Energy Shield when you Focus |
Body Armour | (22-24)% increased Mana Regeneration Rate | Recover 150% of Mana and Energy Shield when you Focus |
Body Armour | +1% to maximum Chaos Resistance | 100% reduced Chaos Damage taken over time |
Body Armour | +1% to maximum Cold Resistance | 50% chance to Avoid Cold Damage when Hit |
Body Armour | +1% to maximum Fire Resistance | 50% chance to Avoid Fire Damage when Hit |
Body Armour | +1% to maximum Lightning Resistance | 50% chance to Avoid Lightning Damage when Hit |
Body Armour | 4% increased Movement Speed | 210% chance to gain Onslaught for 3 seconds when Hit |
Body Armour | (5-6)% increased Movement Speed | 500% chance to gain Onslaught for 3 seconds when Hit |
Body Armour | 2% increased Attributes | 17% increased Attributes |
Body Armour | 3% increased Attributes | 50% increased Attributes |
Body Armour | (5-6)% increased maximum Life | +475 to maximum Life |
Body Armour | (8-10)% increased maximum Life | +1000 to maximum Life |
Body Armour | Regenerate (0.6-0.7)% of Life per second | 2.8% of Evasion Rating is Regenerated as Life per second while Focussed |
Body Armour | Regenerate (0.8-0.93)% of Life per second | 8.3% of Evasion Rating is Regenerated as Life per second while Focussed |
Body Armour | 6% increased maximum Mana | +200 to maximum Mana |
Body Armour | -(20-16) Physical Damage taken from Attack Hits | -100 Physical Damage taken |
Body Armour | -(25-21) Physical Damage taken from Attack Hits | -200 Physical Damage taken |
Body Armour | -(40-35) Physical Damage taken from Attack Hits | -500 Physical Damage taken |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life | 25% of Damage is taken from Mana before Life |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life | 60% of Damage is taken from Mana before Life while Focussed |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life | 200% of Damage is taken from Mana before Life while Focussed |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life | 50% of Damage is taken from Mana before Life |
Body Armour | (5-8)% of Physical Damage from Hits taken as Chaos Damage | +120% to Chaos Resistance |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage | +150% to Cold Resistance |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage | 100% of Physical Damage from Hits taken as Cold Damage |
Body Armour | (7-10)% of Physical Damage from Hits taken as Fire Damage | +150% to Fire Resistance |
Body Armour | (7-10)% of Physical Damage from Hits taken as Lightning Damage | +150% to Lightning Resistance |
Body Armour | 15% chance to gain a Power Charge on Critical Strike | +200 to Intelligence |
Body Armour | (12-13)% increased Spell Damage | Socketed Gems are Supported by Level 1 Arcane Surge |
Body Armour | (14-16)% increased Spell Damage | Socketed Gems are Supported by Level 2 Arcane Surge |
Body Armour | (17-20)% increased Spell Damage | Socketed Gems are Supported by Level 5 Arcane Surge |
Body Armour | +(18-20) to Strength | +200 to Strength |
Body Armour • Belt | Regenerate (0.6-0.7)% of Energy Shield per second | 333.3 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby |
Body Armour • Belt | Regenerate (0.8-0.9)% of Energy Shield per second | 416.7 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby |
Body Armour • Boots | 2% chance to Dodge Attack Hits | 25% chance to Dodge Attack Hits |
Body Armour • Boots | (4-5)% chance to Dodge Attack Hits | 50% chance to Dodge Attack Hits |
Body Armour • Boots | 2% chance to Dodge Spell Hits | 20% chance to Dodge Spell Hits |
Body Armour • Boots | (4-5)% chance to Dodge Spell Hits | 50% chance to Dodge Spell Hits |
Body Armour • Quiver | +(5-6)% to Chaos Resistance | +50% Chaos Resistance against Damage Over Time |
Body Armour • Quiver | +(7-8)% to Chaos Resistance | +100% Chaos Resistance against Damage Over Time |
Body Armour • Quiver | +(9-10)% to Chaos Resistance | +200% Chaos Resistance against Damage Over Time |
Body Armour • Quiver | +1% to maximum Chaos Resistance | +200% Chaos Resistance against Damage Over Time |
Body Armour • Shield | +2% chance to Evade Attack Hits | +1050 to Evasion Rating |
Body Armour • Shield | +3% chance to Evade Attack Hits | +1400 to Evasion Rating |
Body Armour • Shield | +4% chance to Evade Attack Hits | +2000 to Evasion Rating |
Body Armour • Shield | 2% additional Physical Damage Reduction | +1100 to Armour |
Body Armour • Shield | 3% additional Physical Damage Reduction | +1450 to Armour |
Body Armour • Shield | 4% additional Physical Damage Reduction | +2000 to Armour |
Body Armour • Shield | Regenerate (0.6-0.7)% of Energy Shield per second | +300 to maximum Energy Shield |
Body Armour • Shield | Regenerate (0.8-0.9)% of Energy Shield per second | +370 to maximum Energy Shield |
Body Armour • Shield | Regenerate 1% of Energy Shield per second | +500 to maximum Energy Shield |
Body Armour • Shield | +(15-20) to Armour | +200 to Armour |
Body Armour • Shield | +(21-30) to Armour | +400 to Armour |
Body Armour • Shield | +(21-30) to Armour | +8000 to Armour during Soul Gain Prevention |
Body Armour • Shield | +(31-40) to Armour | +15000 to Armour during Soul Gain Prevention |
Body Armour • Shield | +(31-40) to Armour | +600 to Armour |
Body Armour • Shield | +(41-55) to Armour | +800 to Armour |
Body Armour • Shield | +(56-70) to Armour | +1100 to Armour |
Body Armour • Shield | +(56-70) to Armour | +1450 to Armour |
Body Armour • Shield | +(56-70) to Armour | +2000 to Armour |
Body Armour • Shield | +(10-12) to maximum Energy Shield | +50 to maximum Energy Shield |
Body Armour • Shield | +(13-15) to maximum Energy Shield | +100 to maximum Energy Shield |
Body Armour • Shield | +(16-18) to maximum Energy Shield | +150 to maximum Energy Shield |
Body Armour • Shield | +(19-21) to maximum Energy Shield | +200 to maximum Energy Shield |
Body Armour • Shield | +(22-25) to maximum Energy Shield | +300 to maximum Energy Shield |
Body Armour • Shield | +(22-25) to maximum Energy Shield | +370 to maximum Energy Shield |
Body Armour • Shield | +(22-25) to maximum Energy Shield | +500 to maximum Energy Shield |
Body Armour • Shield | +(15-20) to Evasion Rating | +175 to Evasion Rating |
Body Armour • Shield | +(21-30) to Evasion Rating | +375 to Evasion Rating |
Body Armour • Shield | +(31-40) to Evasion Rating | +575 to Evasion Rating |
Body Armour • Shield | +(41-55) to Evasion Rating | +775 to Evasion Rating |
Body Armour • Shield | +(56-70) to Evasion Rating | +1050 to Evasion Rating |
Body Armour • Shield | +(56-70) to Evasion Rating | +1400 to Evasion Rating |
Body Armour • Shield | +(56-70) to Evasion Rating | +2000 to Evasion Rating |
Body Armour • Shield | (7-8)% increased maximum Mana | +500 to maximum Mana |
Body Armour • Shield • Claw | +(8-10) to maximum Mana | +50 to maximum Mana |
Body Armour • Shield • Claw | +(11-14) to maximum Mana | +100 to maximum Mana |
Body Armour • Shield • Claw | +(15-19) to maximum Mana | +150 to maximum Mana |
Body Armour • Shield • Claw | +(20-24) to maximum Mana | +175 to maximum Mana |
Body Armour • Shield • Quiver | +(11-12)% to Cold Resistance | 14% chance to Avoid Cold Damage when Hit |
Body Armour • Shield • Quiver | +(13-14)% to Cold Resistance | 27% chance to Avoid Cold Damage when Hit |
Body Armour • Shield • Quiver | +(11-12)% to Fire Resistance | 14% chance to Avoid Fire Damage when Hit |
Body Armour • Shield • Quiver | +(13-14)% to Fire Resistance | 27% chance to Avoid Fire Damage when Hit |
Body Armour • Shield • Quiver | +(11-12)% to Lightning Resistance | 14% chance to Avoid Lightning Damage when Hit |
Body Armour • Shield • Quiver | +(13-14)% to Lightning Resistance | 27% chance to Avoid Lightning Damage when Hit |
Boots | Regenerate (2.5-3) Mana per second | 500% increased Mana Regeneration Rate while moving |
Boots | +(3-4)% to all Elemental Resistances | |
Boots | +(5-6)% to all Elemental Resistances | |
Boots | +(7-8)% to all Elemental Resistances | |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Boots | (4-5)% chance to Dodge Attack Hits | 1000% increased Armour and Evasion |
Boots | (4-5)% chance to Dodge Attack Hits | 1000% increased Armour, Evasion and Energy Shield |
Boots | (4-5)% chance to Dodge Attack Hits | 1000% increased Evasion and Energy Shield |
Boots | (4-5)% chance to Dodge Attack Hits | 1000% increased Evasion Rating |
Boots | (14-16)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots | (18-21)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots | (22-25)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots | (10-12)% chance to Avoid Elemental Ailments | You are Immune to Ailments while Focussed |
Boots | (13-15)% chance to Avoid Elemental Ailments | You are Immune to Ailments while Focussed |
Boots | (10-11)% increased Burning Damage | |
Boots | (12-13)% increased Burning Damage | |
Boots | (14-15)% increased Burning Damage | |
Boots | Determination has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Determination has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Determination has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots | Discipline has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Discipline has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Discipline has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots | 1% increased Fire Damage per 20 Strength | |
Boots | Grace has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Grace has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Grace has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots | (22-24)% increased Mana Regeneration Rate | 100% increased Mana Regeneration Rate while moving |
Boots | (25-27)% increased Mana Regeneration Rate | 180% increased Mana Regeneration Rate while moving |
Boots | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate while moving |
Boots | +1 to Maximum Endurance Charges | +200 to Strength |
Boots | Minions deal (11-12)% increased Damage | +1 to maximum number of Spectres |
Boots | Minions deal (13-14)% increased Damage | +2 to maximum number of Spectres |
Boots | Minions deal (15-16)% increased Damage | +5 to maximum number of Spectres |
Boots | 4% increased Movement Speed | 12% increased Movement Speed if you've Hit an Enemy Recently |
Boots | 4% increased Movement Speed | 13% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | 4% increased Movement Speed | 50% increased Movement Speed |
Boots | 4% increased Movement Speed | You have Onslaught during Soul Gain Prevention |
Boots | (5-6)% increased Movement Speed | 25% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | (5-6)% increased Movement Speed | 30% increased Movement Speed if you've Hit an Enemy Recently |
Boots | (5-6)% increased Movement Speed | 70% increased Movement Speed |
Boots | (5-6)% increased Movement Speed | You have Onslaught during Soul Gain Prevention |
Boots | (7-8)% increased Movement Speed | 120% increased Movement Speed |
Boots | (7-8)% increased Movement Speed | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | (7-8)% increased Movement Speed | 95% increased Movement Speed |
Boots | (5-7)% increased Movement Speed if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Boots | Onslaught | 120% increased Movement Speed |
Boots | -(15-11) Physical Damage taken from Attack Hits | 6% additional Physical Damage Reduction while moving |
Boots | -(20-16) Physical Damage taken from Attack Hits | 12% additional Physical Damage Reduction while moving |
Boots | -(25-21) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction while moving |
Boots | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots | Spectres have (30-35)% increased Damage | +5 to maximum number of Spectres |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Boots | (4-5)% chance to Dodge Spell Hits | 1000% increased Armour and Evasion |
Boots | (4-5)% chance to Dodge Spell Hits | 1000% increased Armour, Evasion and Energy Shield |
Boots | (4-5)% chance to Dodge Spell Hits | 1000% increased Evasion and Energy Shield |
Boots | (4-5)% chance to Dodge Spell Hits | 1000% increased Evasion Rating |
Boots | +(18-20) to Strength | +200 to Strength |
Boots | Unaffected by Burning Ground | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | Unaffected by Chilled Ground | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | Unaffected by Shocked Ground | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | Vitality has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Boots | Vitality has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Boots | Vitality has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Boots • Amulet | (2-3)% increased Totem Placement speed | 75% increased Totem Placement speed |
Boots • Amulet | (4-5)% increased Totem Placement speed | 150% increased Totem Placement speed |
Boots • Body Armour | (2-3)% additional Physical Damage Reduction against Abyssal Monsters | Has 1 Abyssal Socket |
Boots • Body Armour | (4-5)% additional Physical Damage Reduction against Abyssal Monsters | Has 2 Abyssal Sockets |
Boots • Gloves | Determination has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves | Discipline has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves | Grace has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves | Vaal Skills deal (13-16)% increased Damage | Non-Vaal Skills deal 150% increased Damage during Soul Gain Prevention |
Boots • Gloves | Vaal Skills deal (17-21)% increased Damage | Non-Vaal Skills deal 500% increased Damage during Soul Gain Prevention |
Boots • Gloves | Vitality has 10% reduced Mana Reservation | 1000% increased Energy Shield |
Boots • Gloves • Helmet | (1-3)% increased Quantity of Items found | 200% increased Rarity of Items found |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (7-9)% increased maximum Life | Minions have 40% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (10-12)% increased maximum Life | Minions have 80% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (13-15)% increased maximum Life | Minions have 150% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Shield | (15-20)% reduced Elemental Ailment Duration on you | 40% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield | (21-35)% reduced Elemental Ailment Duration on you | 75% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield | (36-50)% reduced Elemental Ailment Duration on you | 200% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (11.7-18.3) Life per second | 1.17% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (18.4-26.7) Life per second | 2.33% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (26.7-40) Life per second | 5% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (0.6-0.7)% of Life per second | 5% of Life Regenerated per second |
Boots • Gloves • Helmet • Ring • Amulet | (10-11)% increased Rarity of Items found | 30% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (12-13)% increased Rarity of Items found | 60% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (14-15)% increased Rarity of Items found | 90% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (16-17)% increased Rarity of Items found | 120% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (18-20)% increased Rarity of Items found | 145% increased Rarity of Items found |
Boots • Gloves • Quiver | +(18-20) to Intelligence | +200 to Intelligence |
Boots • Gloves • Quiver | 5% increased Intelligence | +200 to Intelligence |
Boots • Helmet | (2-3)% chance to gain an additional Vaal Soul on Kill | 11% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet | (4-5)% chance to gain an additional Vaal Soul on Kill | 22% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet | 1% chance to Dodge Attack Hits | +65% chance to Dodge Attack Hits while Focussed |
Boots • Helmet | 2% chance to Dodge Attack Hits | +100% chance to Dodge Attack Hits while Focussed |
Boots • Helmet | +(18-20) to Dexterity | +200 to Dexterity |
Boots • Helmet | 5% increased Dexterity | +200 to Dexterity |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Frozen | 50% chance to Avoid being Frozen |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Frozen | Cannot be Frozen |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Frozen | Cannot be Frozen |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Ignited | 45% chance to Avoid being Ignited |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Ignited | 90% chance to Avoid being Ignited |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Ignited | Cannot be Ignited |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Shocked | 50% chance to Avoid being Shocked |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Shocked | Cannot be Shocked |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Shocked | Cannot be Shocked |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to avoid Bleeding | 55% chance to avoid Bleeding |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to avoid Bleeding | Bleeding cannot be inflicted on you |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to avoid Bleeding | Bleeding cannot be inflicted on you |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid being Poisoned | 55% chance to Avoid being Poisoned |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots • Helmet • Gloves | +2% chance to Evade Attack Hits | +245 to Evasion Rating |
Boots • Helmet • Gloves | +3% chance to Evade Attack Hits | +1000 to Evasion Rating |
Boots • Helmet • Gloves | 2% additional Physical Damage Reduction | +250 to Armour |
Boots • Helmet • Gloves | 3% additional Physical Damage Reduction | +1000 to Armour |
Boots • Helmet • Gloves | Regenerate (0.6-0.7)% of Energy Shield per second | +175 to maximum Energy Shield |
Boots • Helmet • Gloves | Regenerate (0.8-0.9)% of Energy Shield per second | +500 to maximum Energy Shield |
Boots • Helmet • Gloves | +(15-20) to Armour | +40 to Armour |
Boots • Helmet • Gloves | +(21-30) to Armour | +80 to Armour |
Boots • Helmet • Gloves | +(31-40) to Armour | +110 to Armour |
Boots • Helmet • Gloves | +(41-55) to Armour | +150 to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour | +1000 to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour | +200 to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour | +250 to Armour |
Boots • Helmet • Gloves | +(10-12) to maximum Energy Shield | +50 to maximum Energy Shield |
Boots • Helmet • Gloves | +(13-15) to maximum Energy Shield | +75 to maximum Energy Shield |
Boots • Helmet • Gloves | +(16-18) to maximum Energy Shield | +100 to maximum Energy Shield |
Boots • Helmet • Gloves | +(19-21) to maximum Energy Shield | +125 to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | +150 to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | +175 to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | +500 to maximum Energy Shield |
Boots • Helmet • Gloves | +(15-20) to Evasion Rating | +35 to Evasion Rating |
Boots • Helmet • Gloves | +(21-30) to Evasion Rating | +75 to Evasion Rating |
Boots • Helmet • Gloves | +(31-40) to Evasion Rating | +105 to Evasion Rating |
Boots • Helmet • Gloves | +(41-55) to Evasion Rating | +145 to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | +1000 to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | +195 to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | +245 to Evasion Rating |
Boots • Helmet • Gloves | +(25-30) to maximum Mana | +280 to maximum Mana |
Boots • Helmet • Gloves | 6% increased maximum Mana | +280 to maximum Mana |
Boots • Helmet • Gloves | (7-8)% increased maximum Mana | +335 to maximum Mana |
Boots • Helmet • Gloves | (9-10)% increased maximum Mana | +500 to maximum Mana |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | +(8-10) to maximum Life | +100 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(11-14) to maximum Life | +175 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(15-19) to maximum Life | +250 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(20-24) to maximum Life | +325 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(25-30) to maximum Life | +400 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | 4% increased maximum Life | +400 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | (10-12)% increased Stun and Block Recovery | 30% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (13-15)% increased Stun and Block Recovery | 60% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (16-18)% increased Stun and Block Recovery | 90% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (19-21)% increased Stun and Block Recovery | 110% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (22-25)% increased Stun and Block Recovery | 130% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (5-7) Life per second | 16.7 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (7-11.7) Life per second | 29.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (11.7-18.3) Life per second | 41.7 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (18.4-26.7) Life per second | 50 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | 54.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | 58.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | 83.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.6-0.7)% of Life per second | 54.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.8-0.93)% of Life per second | 58.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate 1% of Life per second | 83.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-7) to all Attributes | 60% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(8-9) to all Attributes | 70% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(10-12) to all Attributes | 85% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(9-10)% to Chaos Resistance | +100% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Cold Resistance | +140% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Fire Resistance | +140% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Lightning Resistance | +140% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +70% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +50% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +75% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | +100% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Cold Resistance | +125% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Dexterity | +15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Dexterity | +30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Dexterity | +50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +50% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +75% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | +100% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Fire Resistance | +125% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Intelligence | +15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Intelligence | +30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Intelligence | +50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +50% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +75% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | +100% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Lightning Resistance | +125% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Strength | +15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Strength | +30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Strength | +50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(6-8) to Intelligence | +40 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(9-11) to Intelligence | +70 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(12-14) to Intelligence | +100 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(15-17) to Intelligence | +130 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(18-20) to Intelligence | +160 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(6-8) to Dexterity | +40 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(9-11) to Dexterity | +70 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(12-14) to Dexterity | +100 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(15-17) to Dexterity | +130 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(18-20) to Dexterity | +160 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(6-8) to Strength | +40 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(9-11) to Strength | +70 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(12-14) to Strength | +100 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(15-17) to Strength | +130 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(18-20) to Strength | +160 to Strength |
Boots • Helmet • Gloves • Quiver | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Boots • Helmet • Gloves • Quiver | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Boots • Helmet • Gloves • Quiver | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Boots • Helmet • Gloves • Quiver | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Chaos Resistance | +120% to Chaos Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Cold Resistance | +150% to Cold Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Fire Resistance | +150% to Fire Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Lightning Resistance | +150% to Lightning Resistance |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(8-10) to maximum Mana | +70 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(11-14) to maximum Mana | +125 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(15-19) to maximum Mana | +175 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(20-24) to maximum Mana | +230 to maximum Mana |
Boots • Helmet • Gloves • Shield | (5-6)% increased maximum Life | +1000 to maximum Life |
Boots • Helmet • Shield | 2% reduced Mana Cost of Skills | Socketed Spells have 25% reduced Mana Cost |
Boots • Helmet • Shield | 3% reduced Mana Cost of Skills | Socketed Spells have 50% reduced Mana Cost |
Boots • Helmet • Shield | (4-5)% reduced Mana Cost of Skills | Socketed Spells have 100% reduced Mana Cost |
Boots • Helmet • Shield • Body Armour | -1 to Total Mana Cost of Skills | Socketed Attacks have -20 to Total Mana Cost |
Boots • Helmet • Shield • Body Armour | -2 to Total Mana Cost of Skills | Socketed Attacks have -40 to Total Mana Cost |
Boots • Helmet • Shield • Body Armour | -3 to Total Mana Cost of Skills | Socketed Attacks have -50 to Total Mana Cost |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | +(10-12) to all Attributes | 100% reduced Attribute Requirements |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | (5-10)% chance to gain an Endurance Charge on Kill | 100% reduced Attribute Requirements |
Boots • Ring | (7-10)% increased Effect of Cold Ailments | 80% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring | (11-15)% increased Effect of Cold Ailments | 100% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring | (7-10)% increased Effect of Shock | 80% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring | (11-15)% increased Effect of Shock | 100% increased Effect of non-Damaging Ailments on Enemies |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Chaos Gems | +10 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Chaos Gems | +3 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Chaos Gems | +5 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Cold Gems | +10 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Cold Gems | +3 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Cold Gems | +5 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Fire Gems | +10 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Fire Gems | +3 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Fire Gems | +5 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Lightning Gems | +10 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Lightning Gems | +3 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Lightning Gems | +5 to Level of Socketed Lightning Gems |
Bow | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity | +200 to Dexterity |
Bow | +1 to Level of Socketed Bow Gems | +10 to Level of Socketed Bow Gems |
Bow | +(2-3)% to Quality of Socketed Bow Gems | +3 to Level of Socketed Bow Gems |
Bow | +(4-6)% to Quality of Socketed Bow Gems | +5 to Level of Socketed Bow Gems |
Bow | (3-4)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Bow | (3-4)% increased Attack Speed | Gain Onslaught for 4 seconds on Kill |
Bow | +1 to Maximum Frenzy Charges | 100% reduced Attribute Requirements |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Regenerate 0.4% of Mana per second | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Cold Damage as Extra Chaos Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier | +60% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier | +120% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier | +150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Conductivity Curse Effect | 1000% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Flammability Curse Effect | 1000% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Frostbite Curse Effect | 1000% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (13-16)% increased Damage | Auras from your Skills grant 5% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (17-21)% increased Damage | Auras from your Skills grant 9% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (22-25)% increased Damage | Auras from your Skills grant 20% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% increased Damage per Endurance Charge | 50% increased Damage per Endurance Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 2% increased Damage per Endurance Charge | 16% increased Damage per Endurance Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% increased Damage per Frenzy Charge | 50% increased Damage per Frenzy Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 2% increased Damage per Frenzy Charge | 16% increased Damage per Frenzy Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% increased Damage per Power Charge | 50% increased Damage per Power Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 2% increased Damage per Power Charge | 16% increased Damage per Power Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (27-32)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (33-38)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 4% chance to deal Double Damage | 18% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 5% chance to deal Double Damage | 50% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage | 130% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage | Attacks with this Weapon Penetrate 22% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage | 260% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage | Attacks with this Weapon Penetrate 44% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage | 500% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Damage Penetrates (3-5)% Elemental Resistances | 500% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Enemies you Kill Explode, dealing 5% of their Life as Physical Damage | 100% increased Light Radius |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Bleeding you inflict deals Damage (30-35)% faster | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Poisons you inflict deal Damage (30-35)% faster | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Fire Damage as Extra Chaos Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Armour | +1100 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Armour | +2200 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Armour | +5000 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-9)% increased maximum Energy Shield | 1.2% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-13)% increased maximum Energy Shield | 2.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased maximum Energy Shield | 8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Evasion Rating | +1100 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Evasion Rating | +2200 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Evasion Rating | +5000 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 3% of Physical Attack Damage Leeched as Life | 4% of Physical Attack Damage Leeched as Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(45-50) Life gained for each Enemy hit by Attacks | +15 Life gained for each Enemy hit by your Attacks |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Lightning Damage as Extra Chaos Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius | 100% increased Light Radius |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (2-3) Physical Damage | Adds 0 to 50 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-3) to (4-5) Physical Damage | Adds 0 to 100 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-5) to (6-7) Physical Damage | Adds 0 to 150 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-7) to (8-10) Physical Damage | Adds 0 to 180 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-9) to (11-13) Physical Damage | Adds 0 to 500 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (17-30) Chaos Damage | Adds 0 to 300 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-24) to (31-57) Chaos Damage | Adds 0 to 450 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-50) to (58-86) Chaos Damage | Adds 0 to 1000 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-14)% increased Physical Damage | 200% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-16)% increased Physical Damage | 400% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Physical Damage | 600% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Physical Damage | 725% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (23-25)% increased Physical Damage | 1000% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 1% of Physical Attack Damage Leeched as Mana | 4% of Physical Attack Damage Leeched as Mana |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (28-30)% increased Mana Regeneration Rate | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Physical Damage as Extra Chaos Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-6) to (8-13) Cold Damage to Spells | Adds 0 to 100 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (7-11) to (14-20) Cold Damage to Spells | Adds 0 to 180 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (12-16) to (21-28) Cold Damage to Spells | Adds 0 to 250 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (17-21) to (28-38) Cold Damage to Spells | Adds 0 to 280 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (22-26) to (31-46) Cold Damage to Spells | Adds 0 to 1000 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (5-9) to (10-15) Fire Damage to Spells | Adds 0 to 100 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-14) to (16-25) Fire Damage to Spells | Adds 0 to 200 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (14-19) to (26-34) Fire Damage to Spells | Adds 0 to 275 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (20-25) to (35-45) Fire Damage to Spells | Adds 0 to 320 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-32) to (46-56) Fire Damage to Spells | Adds 0 to 1000 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (18-28) Lightning Damage to Spells | Adds 0 to 150 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (29-46) Lightning Damage to Spells | Adds 0 to 300 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-4) to (47-58) Lightning Damage to Spells | Adds 0 to 450 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-5) to (59-75) Lightning Damage to Spells | Adds 0 to 540 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-7) to (75-88) Lightning Damage to Spells | Adds 0 to 1000 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Spells have a (16-18)% chance to deal Double Damage | 1000% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Vaal Skills deal (36-44)% increased Damage | 55% reduced Soul Cost of Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Vaal Skills deal (45-51)% increased Damage | 110% reduced Soul Cost of Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Damage | 130% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Damage | 260% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Damage | 500% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage | 90% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage | Socketed Skills deal 22% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage | 200% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage | Socketed Skills deal 44% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Attack Damage | Socketed Skills deal 100% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (24-28)% increased Damage with Bleeding | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Attacks with this Weapon Penetrate 22% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Gain 10% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | 110% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Attacks with this Weapon Penetrate 44% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Curse Enemies with Level 11 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Gain 20% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | 220% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Attacks with this Weapon Penetrate 100% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Curse Enemies with Level 22 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Gain 50% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage | 500% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage | Curse Enemies with Level 50 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Cold Damage | 100% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | 200% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | Damage Penetrates 22% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | Gain 35% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | 300% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | Damage Penetrates 44% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | Gain 70% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | 350% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | Damage Penetrates 100% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Fire Damage | 100% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | 11% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | 200% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | Damage Penetrates 22% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | Gain 35% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | 22% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | 300% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | Damage Penetrates 44% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | Gain 70% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | 350% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | 50% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | Damage Penetrates 100% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Lightning Damage | 100% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | 200% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | Damage Penetrates 22% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | Gain 35% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | 300% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | Damage Penetrates 44% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | Gain 70% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | 350% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | Damage Penetrates 100% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Global Physical Damage | Gain 35% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Global Physical Damage | Gain 70% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (39-44)% increased Global Physical Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (24-28)% increased Damage with Poison | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Spell Damage | 125% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Spell Damage | 250% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | 375% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | 90% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | Socketed Skills deal 22% more Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage | 200% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage | Socketed Skills deal 44% more Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage | 420% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage | Socketed Skills deal 100% more Spell Damage |
Bow • Two Hand Sword • Two Hand Axe • Two Hand Mace | (60-70)% increased Attack Damage if Corrupted | 200% reduced Soul Cost of Vaal Skills |
Claw | (6-8)% increased Attack Damage per 500 Maximum Mana | +500 to maximum Mana |
Claw | 0.4% of Attack Damage Leeched as Mana | 500% increased Mana Regeneration Rate |
Claw | +(25-30) to maximum Mana | +200 to maximum Mana |
Claw | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Attack Speed | 30% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (5-6)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Weapon Range | +7 to Weapon range |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +2 to Weapon Range | +20 to Weapon range |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (13-14)% increased Physical Damage | 200% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (15-16)% increased Physical Damage | 400% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (17-19)% increased Physical Damage | 600% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (20-22)% increased Physical Damage | 725% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (23-25)% increased Physical Damage | 1000% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Cold Damage as Extra Chaos Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(15-17)% to Global Critical Strike Multiplier | +40% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(18-20)% to Global Critical Strike Multiplier | +80% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(21-23)% to Global Critical Strike Multiplier | +150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Conductivity Curse Effect | 1000% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Flammability Curse Effect | 1000% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Frostbite Curse Effect | 1000% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (7-9)% increased Damage | Auras from your Skills grant 3% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (10-12)% increased Damage | Auras from your Skills grant 5% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (13-15)% increased Damage | Auras from your Skills grant 20% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Damage per Endurance Charge | 50% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Endurance Charge | 10% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Damage per Frenzy Charge | 50% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Frenzy Charge | 10% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Damage per Power Charge | 50% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Power Charge | 10% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (19-22)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (23-26)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage | 70% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage | Attacks with this Weapon Penetrate 22% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage | 140% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage | Attacks with this Weapon Penetrate 44% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage | 500% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Damage Penetrates (3-5)% Elemental Resistances | 500% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Enemies you Kill Explode, dealing 3% of their Life as Physical Damage | 100% increased Light Radius |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Bleeding you inflict deals Damage (15-20)% faster | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Poisons you inflict deal Damage (15-20)% faster | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Fire Damage as Extra Chaos Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (7-9)% increased Armour | +600 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-12)% increased Armour | +1200 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (13-15)% increased Armour | +5000 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (4-5)% increased maximum Energy Shield | 0.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (6-7)% increased maximum Energy Shield | 1.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (8-10)% increased maximum Energy Shield | 8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (7-9)% increased Evasion Rating | +600 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-12)% increased Evasion Rating | +1200 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (13-15)% increased Evasion Rating | +5000 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 1.5% of Physical Attack Damage Leeched as Life | 4% of Physical Attack Damage Leeched as Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(25-30) Life gained for each Enemy hit by Attacks | +15 Life gained for each Enemy hit by your Attacks |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Lightning Damage as Extra Chaos Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 15% increased Light Radius | 100% increased Light Radius |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to 2 Physical Damage | Adds 0 to 40 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-3) to (3-4) Physical Damage | Adds 0 to 80 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-4) to (5-6) Physical Damage | Adds 0 to 120 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-6) to (7-8) Physical Damage | Adds 0 to 135 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (6-7) to (9-10) Physical Damage | Adds 0 to 500 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (4-9) to (11-21) Chaos Damage | Adds 0 to 200 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-18) to (22-34) Chaos Damage | Adds 0 to 320 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (19-28) to (35-49) Chaos Damage | Adds 0 to 1000 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Attacks with this Weapon Penetrate 3% Elemental Resistances | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 0.5% of Physical Attack Damage Leeched as Mana | 4% of Physical Attack Damage Leeched as Mana |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Physical Damage as Extra Chaos Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-5) to (5-8) Cold Damage to Spells | Adds 0 to 60 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-7) to (9-13) Cold Damage to Spells | Adds 0 to 120 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (8-11) to (14-19) Cold Damage to Spells | Adds 0 to 160 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (12-14) to (19-25) Cold Damage to Spells | Adds 0 to 180 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (15-18) to (26-31) Cold Damage to Spells | Adds 0 to 1000 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-6) to (7-11) Fire Damage to Spells | Adds 0 to 75 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (7-9) to (12-17) Fire Damage to Spells | Adds 0 to 150 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-13) to (17-22) Fire Damage to Spells | Adds 0 to 200 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (14-17) to (23-31) Fire Damage to Spells | Adds 0 to 230 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (18-21) to (31-38) Fire Damage to Spells | Adds 0 to 1000 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to (12-18) Lightning Damage to Spells | Adds 0 to 100 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-2) to (19-28) Lightning Damage to Spells | Adds 0 to 200 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-3) to (29-39) Lightning Damage to Spells | Adds 0 to 300 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-4) to (40-49) Lightning Damage to Spells | Adds 0 to 370 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-5) to (50-59) Lightning Damage to Spells | Adds 0 to 1000 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Spells have a (8-10)% chance to deal Double Damage | 1000% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Vaal Skills deal (25-30)% increased Damage | 25% reduced Soul Cost of Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Vaal Skills deal (31-35)% increased Damage | 50% reduced Soul Cost of Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-18)% increased Damage | 70% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Damage | 140% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Damage | 500% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Attack Damage | 40% chance to deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Attack Damage | Socketed Skills deal 44% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Attack Damage | Deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Attack Damage | Socketed Skills deal 88% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Attack Damage | Socketed Skills deal 200% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-28)% increased Damage with Bleeding | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Attacks with this Weapon Penetrate 22% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Gain 5% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | 75% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Attacks with this Weapon Penetrate 44% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Curse Enemies with Level 11 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Gain 10% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | 150% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Attacks with this Weapon Penetrate 100% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Curse Enemies with Level 22 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Gain 50% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage | 500% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage | Curse Enemies with Level 50 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Cold Damage | 100% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | 160% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | Damage Penetrates 11% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | Gain 16% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | 220% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | Damage Penetrates 22% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | Gain 32% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | 280% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | Damage Penetrates 50% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Fire Damage | 100% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | 11% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | 160% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | Damage Penetrates 11% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | Gain 16% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | 22% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | 220% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | Damage Penetrates 22% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | Gain 32% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | 280% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | 50% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | Damage Penetrates 50% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Lightning Damage | 100% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | 160% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | Damage Penetrates 11% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | Gain 16% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | 220% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | Damage Penetrates 22% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | Gain 32% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | 280% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | Damage Penetrates 50% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Global Physical Damage | Gain 16% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Global Physical Damage | Gain 32% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Global Physical Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-28)% increased Damage with Poison | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (16-18)% increased Spell Damage | 90% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Spell Damage | 180% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | 270% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | 40% chance to deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | Socketed Skills deal 44% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Spell Damage | Deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Spell Damage | Socketed Skills deal 88% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage | 300% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage | Socketed Skills deal 200% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (3-6) to (7-11) Cold Damage | Adds 0 to 50 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (7-10) to (12-18) Cold Damage | Adds 0 to 100 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (11-15) to (19-26) Cold Damage | Adds 0 to 150 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (16-20) to (27-35) Cold Damage | Adds 0 to 200 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (21-25) to (36-43) Cold Damage | Adds 0 to 1000 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (4-8) to (9-15) Fire Damage | Adds 0 to 80 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (9-12) to (16-23) Fire Damage | Adds 0 to 160 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (13-18) to (24-31) Fire Damage | Adds 0 to 210 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (19-24) to (32-43) Fire Damage | Adds 0 to 250 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (25-30) to (44-53) Fire Damage | Adds 0 to 1000 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds 1 to (16-25) Lightning Damage | Adds 0 to 150 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-2) to (26-40) Lightning Damage | Adds 0 to 300 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-3) to (41-55) Lightning Damage | Adds 0 to 375 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-5) to (56-70) Lightning Damage | Adds 0 to 430 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-6) to (71-83) Lightning Damage | Adds 0 to 1000 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-17)% to Global Critical Strike Multiplier | +25% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier | +50% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier | +75% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier | +100% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(27-30)% to Global Critical Strike Multiplier | +200% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Endurance Charge Duration | 18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Endurance Charge Duration | 36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-10)% chance to gain an Endurance Charge on Kill | 100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Frenzy Charge Duration | 18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Frenzy Charge Duration | 36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-10)% chance to gain a Frenzy Charge on Kill | 100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Gems | +10 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Gems | +1 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Gems | +2 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% chance to Intimidate Enemies for 4 seconds on Hit | 16% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (6-7)% chance to Intimidate Enemies for 4 seconds on Hit | 32% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-10)% chance to Intimidate Enemies for 4 seconds on Hit | 100% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | 30% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | 50% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Attack Speed | 100% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Critical Strike Chance | 25% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Critical Strike Chance | 50% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (9-10)% increased Critical Strike Chance | 75% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (11-12)% increased Critical Strike Chance | 100% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-15)% increased Critical Strike Chance | 200% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 2% Elemental Resistances | 50% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances | 100% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate (4-5)% Elemental Resistances | 300% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (11-12)% increased Damage | Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (13-14)% increased Damage | Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (15-16)% increased Damage | Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Power Charge Duration | 18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Power Charge Duration | 36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-10)% chance to gain a Power Charge on Kill | 100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (26-35)% increased Stun Duration on Enemies | 300% increased Stun Duration on Enemies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating | +500 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating | +1000 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating | +2000 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 100% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-18)% increased Damage with Bleeding | 70% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (19-23)% increased Damage with Bleeding | 140% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (19-22)% increased Damage | Minions deal 90% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (23-26)% increased Damage | Minions deal 180% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-30)% increased Damage | Minions deal 500% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-32)% increased Damage | Minions deal 140% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (33-38)% increased Damage | Minions deal 280% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (39-44)% increased Damage | Minions deal 500% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-18)% increased Damage with Poison | 70% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (19-23)% increased Damage with Poison | 140% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Dexterity Gems | +5 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Dexterity Gems | +1 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Dexterity Gems | +2 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Intelligence Gems | +5 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Intelligence Gems | +1 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Intelligence Gems | +2 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Strength Gems | +5 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Strength Gems | +1 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Strength Gems | +2 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (15-20)% increased Damage against Abyssal Monsters | Has 1 Abyssal Socket |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (21-25)% increased Damage against Abyssal Monsters | Has 2 Abyssal Sockets |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves • Boots • Body Armour | 25% increased Effect of Socketed Jewels | Has 5 Abyssal Sockets |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Shield | +(2-3)% to Quality of Socketed Gems | +20% to Quality of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Shield | +(4-6)% to Quality of Socketed Gems | +50% to Quality of Socketed Gems |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (40-50)% increased Attack Damage if Corrupted | 100% reduced Soul Cost of Vaal Skills |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (3-4)% increased Attack Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (5-6)% increased Attack Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Claw • Sceptre • Dagger • Wand | Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence | +200 to Intelligence |
Dagger | 1% increased Spell Damage per 16 Dexterity | +200 to Dexterity |
Dagger • Sceptre | (3-4)% increased Attack Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre | (5-6)% increased Attack Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre | (5-6)% increased Cast Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre | (7-9)% increased Cast Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Wand • Sceptre | (40-50)% increased Attack Damage if Corrupted | 100% reduced Soul Cost of Vaal Skills |
Dagger • Wand • Sceptre | +(9-10)% to Cold Damage over Time Multiplier | +45% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | +(11-12)% to Cold Damage over Time Multiplier | +90% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | +(13-15)% to Cold Damage over Time Multiplier | +500% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | (40-50)% increased Spell Damage if Corrupted | 100% reduced Soul Cost of Vaal Skills |
Gloves | 3% increased Attack and Cast Speed | 11% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves | 3% increased Attack and Cast Speed | 90% increased Attack and Cast Speed while Focussed |
Gloves | 3% increased Attack and Cast Speed | Socketed Gems have 17% more Attack and Cast Speed |
Gloves | 4% increased Attack and Cast Speed | 200% increased Attack and Cast Speed while Focussed |
Gloves | 4% increased Attack and Cast Speed | 22% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves | 4% increased Attack and Cast Speed | Socketed Gems have 33% more Attack and Cast Speed |
Gloves | 5% increased Attack and Cast Speed | 50% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves | 5% increased Attack and Cast Speed | Socketed Gems have 100% more Attack and Cast Speed |
Gloves | (5-7)% increased Attack and Cast Speed if Corrupted | 500% increased Vaal Skill Critical Strike Chance |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Gloves | (6-10)% chance to Impale Enemies on Hit with Attacks | Adds 0 to 50 Physical Damage to Attacks |
Gloves | 2% chance to Dodge Attack Hits | 1000% increased Armour and Evasion |
Gloves | 2% chance to Dodge Attack Hits | 1000% increased Armour, Evasion and Energy Shield |
Gloves | 2% chance to Dodge Attack Hits | 1000% increased Evasion and Energy Shield |
Gloves | 3% increased Attack Speed | Socketed Skills have 20% increased Attack Speed |
Gloves | 3% increased Attack Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 4% increased Attack Speed | 45% increased Attack Speed |
Gloves | 4% increased Attack Speed | Socketed Skills have 40% increased Attack Speed |
Gloves | 4% increased Attack Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 5% increased Attack Speed | Socketed Skills have 100% increased Attack Speed |
Gloves | (10-11)% increased Damage with Bleeding | Adds 0 to 25 Physical Damage against Bleeding Enemies |
Gloves | (12-13)% increased Damage with Bleeding | Adds 0 to 45 Physical Damage against Bleeding Enemies |
Gloves | (14-15)% increased Damage with Bleeding | Adds 0 to 100 Physical Damage against Bleeding Enemies |
Gloves | (8-12)% increased Bleeding Duration | Adds 0 to 100 Physical Damage against Bleeding Enemies |
Gloves | 3% increased Cast Speed | Socketed Skills have 20% increased Cast Speed |
Gloves | 3% increased Cast Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 4% increased Cast Speed | Socketed Skills have 40% increased Cast Speed |
Gloves | 4% increased Cast Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 5% increased Cast Speed | Socketed Skills have 100% increased Cast Speed |
Gloves | (11-12)% increased Chaos Damage | Adds 0 to 40 Chaos Damage |
Gloves | (13-14)% increased Chaos Damage | Adds 0 to 80 Chaos Damage |
Gloves | (15-16)% increased Chaos Damage | Adds 0 to 200 Chaos Damage |
Gloves | 8% increased Cold Damage | 35% of Physical Damage Converted to Cold Damage |
Gloves | (9-10)% increased Cold Damage | 72% of Physical Damage Converted to Cold Damage |
Gloves | (11-12)% increased Cold Damage | 100% of Physical Damage Converted to Cold Damage |
Gloves | (11-12)% increased Cold Damage | Adds 0 to 45 Cold Damage |
Gloves | (13-14)% increased Cold Damage | Adds 0 to 90 Cold Damage |
Gloves | (15-16)% increased Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Gloves | (15-16)% increased Cold Damage | Adds 0 to 200 Cold Damage |
Gloves | Curse Enemies with Conductivity on Hit, with 32% increased Effect | Adds 0 to 100 Lightning Damage to Attacks |
Gloves | Curse Enemies with Flammability on Hit, with 32% increased Effect | Adds 0 to 100 Fire Damage to Attacks |
Gloves | Curse Enemies with Frostbite on Hit, with 32% increased Effect | Adds 0 to 100 Cold Damage to Attacks |
Gloves | Curse Enemies with Vulnerability on Hit, with 32% increased Effect | Adds 0 to 50 Physical Damage to Attacks |
Gloves | (10-12)% increased Damage during any Flask Effect | 70% increased Damage during any Flask Effect |
Gloves | (13-15)% increased Damage during any Flask Effect | 150% increased Damage during any Flask Effect |
Gloves | (9-10)% increased Damage over Time | Socketed Gems deal 40% more Damage over Time |
Gloves | (11-12)% increased Damage over Time | Socketed Gems deal 70% more Damage over Time |
Gloves | (13-15)% increased Damage over Time | Socketed Gems deal 100% more Damage over Time |
Gloves | Determination has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Determination has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Determination has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves | +(18-20) to Dexterity | +200 to Dexterity |
Gloves | Discipline has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Discipline has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Discipline has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves | 8% increased Fire Damage | 35% of Physical Damage Converted to Fire Damage |
Gloves | (9-10)% increased Fire Damage | 72% of Physical Damage Converted to Fire Damage |
Gloves | (11-12)% increased Fire Damage | 100% of Physical Damage Converted to Fire Damage |
Gloves | (11-12)% increased Fire Damage | Adds 0 to 45 Fire Damage |
Gloves | (11-12)% increased Fire Damage | Socketed Gems deal 0 to 230 additional Fire Damage |
Gloves | (13-14)% increased Fire Damage | Adds 0 to 90 Fire Damage |
Gloves | (13-14)% increased Fire Damage | Socketed Gems deal 0 to 460 additional Fire Damage |
Gloves | (15-16)% increased Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Gloves | (15-16)% increased Fire Damage | Adds 0 to 200 Fire Damage |
Gloves | (15-16)% increased Fire Damage | Socketed Gems deal 0 to 1000 additional Fire Damage |
Gloves | (14-15)% increased Global Critical Strike Chance | Socketed Gems have +3.6% Critical Strike Chance |
Gloves | (16-17)% increased Global Critical Strike Chance | Socketed Gems have +7.1% Critical Strike Chance |
Gloves | (18-20)% increased Global Critical Strike Chance | Socketed Gems have +15% Critical Strike Chance |
Gloves | Grace has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Grace has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Grace has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves | +(4-5) Life gained for each Enemy hit by your Attacks | +4 Life gained for each Enemy hit by your Attacks |
Gloves | +(6-8) Life gained for each Enemy hit by your Attacks | +6 Life gained for each Enemy hit by your Attacks |
Gloves | 8% increased Lightning Damage | 35% of Physical Damage Converted to Lightning Damage |
Gloves | (9-10)% increased Lightning Damage | 72% of Physical Damage Converted to Lightning Damage |
Gloves | (11-12)% increased Lightning Damage | 100% of Physical Damage Converted to Lightning Damage |
Gloves | (11-12)% increased Lightning Damage | Adds 0 to 100 Lightning Damage |
Gloves | (13-14)% increased Lightning Damage | Adds 0 to 160 Lightning Damage |
Gloves | (15-16)% increased Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Gloves | (15-16)% increased Lightning Damage | Adds 0 to 200 Lightning Damage |
Gloves | +2 Mana gained for each Enemy hit by your Attacks | +5 Mana gained for each Enemy hit by your Attacks |
Gloves | +3 Mana gained for each Enemy hit by your Attacks | +10 Mana gained for each Enemy hit by your Attacks |
Gloves | +4 Mana gained for each Enemy hit by your Attacks | +50 Mana gained for each Enemy hit by your Attacks |
Gloves | +1 to Maximum Frenzy Charges | +200 to Dexterity |
Gloves | Minions deal (9-10)% increased Damage | Minions deal 35% increased Damage |
Gloves | Minions deal (11-12)% increased Damage | Minions deal 100% increased Damage |
Gloves | Minions Regenerate 0.3% of Life per second | Minions Recover 250% of their Life when you Focus |
Gloves | Minions Regenerate 0.5% of Life per second | Minions Recover 500% of their Life when you Focus |
Gloves | (15-25)% of Physical Damage Converted to Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Gloves | (7-10)% of Physical Damage Converted to Cold Damage | 100% of Physical Damage Converted to Cold Damage |
Gloves | (15-25)% of Physical Damage Converted to Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Gloves | (7-10)% of Physical Damage Converted to Fire Damage | 100% of Physical Damage Converted to Fire Damage |
Gloves | (15-25)% of Physical Damage Converted to Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Gloves | (7-10)% of Physical Damage Converted to Lightning Damage | 100% of Physical Damage Converted to Lightning Damage |
Gloves | (11-12)% increased Global Physical Damage | Adds 0 to 20 Physical Damage |
Gloves | (13-14)% increased Global Physical Damage | Adds 0 to 30 Physical Damage |
Gloves | (15-16)% increased Global Physical Damage | Adds 0 to 200 Physical Damage |
Gloves | (15-16)% increased Global Physical Damage | Adds 0 to 50 Physical Damage to Attacks |
Gloves | (10-11)% increased Damage with Poison | Adds 0 to 25 Physical Damage against Poisoned Enemies |
Gloves | (12-13)% increased Damage with Poison | Adds 0 to 45 Physical Damage against Poisoned Enemies |
Gloves | (14-15)% increased Damage with Poison | Adds 0 to 100 Physical Damage against Poisoned Enemies |
Gloves | (8-12)% increased Poison Duration | Adds 0 to 100 Physical Damage against Poisoned Enemies |
Gloves | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Purity of Fire has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Purity of Ice has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Purity of Lightning has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Gloves | 2% chance to Dodge Spell Hits | 1000% increased Armour and Evasion |
Gloves | 2% chance to Dodge Spell Hits | 1000% increased Armour, Evasion and Energy Shield |
Gloves | 2% chance to Dodge Spell Hits | 1000% increased Evasion and Energy Shield |
Gloves | Vitality has 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Gloves | Vitality has 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Vitality has 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Gloves • Amulet | (2-3)% increased Brand Attachment range | 30% increased Brand Attachment range |
Gloves • Amulet | (4-5)% increased Brand Attachment range | 100% increased Brand Attachment range |
Gloves • Amulet | (10-12)% increased Damage while Leeching | 100% increased Damage while Leeching |
Gloves • Amulet | (13-15)% increased Damage while Leeching | 200% increased Damage while Leeching |
Gloves • Amulet | 0.4% of Physical Attack Damage Leeched as Life | 4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet | 0.3% of Physical Attack Damage Leeched as Mana | 4% of Physical Attack Damage Leeched as Mana |
Gloves • Amulet | 10% increased Maximum total Recovery per second from Life Leech | 4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet | 10% increased Maximum total Recovery per second from Mana Leech | 4% of Physical Attack Damage Leeched as Mana |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Life | 0.4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Life | 0.7% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.4% of Physical Attack Damage Leeched as Life | 1% of Physical Attack Damage Leeched as Life |
Gloves • Helmet | +(2-3)% to Quality of Socketed AoE Gems | +2 to Level of Socketed AoE Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed AoE Gems | +5 to Level of Socketed AoE Gems |
Gloves • Helmet | (10-11)% chance to Avoid being Stunned | 40% chance to Avoid being Stunned |
Gloves • Helmet | (12-13)% chance to Avoid being Stunned | 80% chance to Avoid being Stunned |
Gloves • Helmet | (14-15)% chance to Avoid being Stunned | Cannot be Stunned |
Gloves • Helmet | +(2-3)% to Quality of Socketed Melee Gems | +2 to Level of Socketed Melee Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed Melee Gems | +5 to Level of Socketed Melee Gems |
Gloves • Helmet | -(15-11) Physical Damage taken from Attack Hits | 30% additional Physical Damage Reduction while Focussed |
Gloves • Helmet | -(20-16) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction while Focussed |
Gloves • Helmet | +(2-3)% to Quality of Socketed Projectile Gems | +2 to Level of Socketed Projectile Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed Projectile Gems | +5 to Level of Socketed Projectile Gems |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (10-11)% increased Global Accuracy Rating | +250 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (12-13)% increased Global Accuracy Rating | +500 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (14-15)% increased Global Accuracy Rating | +750 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (16-17)% increased Global Accuracy Rating | +1000 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating | +1400 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating | +2000 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet | +(150-250) to Accuracy Rating | +2000 to Accuracy Rating |
Gloves • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (5-10)% chance to gain a Frenzy Charge on Kill | 100% reduced Attribute Requirements |
Gloves • Quiver | 3% increased Attack Speed | 30% increased Attack Speed |
Gloves • Quiver | 5% increased Attack Speed | 100% increased Attack Speed |
Gloves • Quiver | 8% increased Chaos Damage | Adds 0 to 25 Chaos Damage to Attacks |
Gloves • Quiver | (9-10)% increased Chaos Damage | Adds 0 to 45 Chaos Damage to Attacks |
Gloves • Quiver | (11-12)% increased Chaos Damage | Adds 0 to 100 Chaos Damage to Attacks |
Gloves • Quiver | 8% increased Cold Damage | Adds 0 to 15 Cold Damage to Attacks |
Gloves • Quiver | (9-10)% increased Cold Damage | Adds 0 to 22 Cold Damage to Attacks |
Gloves • Quiver | (11-12)% increased Cold Damage | Adds 0 to 33 Cold Damage to Attacks |
Gloves • Quiver | (13-14)% increased Cold Damage | Adds 0 to 42 Cold Damage to Attacks |
Gloves • Quiver | (11-12)% increased Elemental Damage | 30% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver | (13-14)% increased Elemental Damage | 60% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver | (15-16)% increased Elemental Damage | 100% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver | 8% increased Fire Damage | Adds 0 to 15 Fire Damage to Attacks |
Gloves • Quiver | (9-10)% increased Fire Damage | Adds 0 to 25 Fire Damage to Attacks |
Gloves • Quiver | (11-12)% increased Fire Damage | Adds 0 to 35 Fire Damage to Attacks |
Gloves • Quiver | (13-14)% increased Fire Damage | Adds 0 to 45 Fire Damage to Attacks |
Gloves • Quiver | 8% increased Lightning Damage | Adds 0 to 30 Lightning Damage to Attacks |
Gloves • Quiver | (9-10)% increased Lightning Damage | Adds 0 to 45 Lightning Damage to Attacks |
Gloves • Quiver | (11-12)% increased Lightning Damage | Adds 0 to 60 Lightning Damage to Attacks |
Gloves • Quiver | (13-14)% increased Lightning Damage | Adds 0 to 75 Lightning Damage to Attacks |
Gloves • Quiver | 8% increased Global Physical Damage | Adds 0 to 8 Physical Damage to Attacks |
Gloves • Quiver | (9-10)% increased Global Physical Damage | Adds 0 to 16 Physical Damage to Attacks |
Gloves • Quiver | (11-12)% increased Global Physical Damage | Adds 0 to 24 Physical Damage to Attacks |
Gloves • Quiver | (13-14)% increased Global Physical Damage | Adds 0 to 28 Physical Damage to Attacks |
Gloves • Quiver | (21-30)% increased Vaal Skill Critical Strike Chance | 170% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver | (31-40)% increased Vaal Skill Critical Strike Chance | 340% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver • Ring • Amulet | +(6-8) Life gained on Kill | +15 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | +(9-11) Life gained on Kill | +25 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | +(12-15) Life gained on Kill | +100 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | +(12-15) Life gained on Kill | +35 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | +3 Mana gained on Kill | +5 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | +4 Mana gained on Kill | +10 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | +5 Mana gained on Kill | +15 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | +5 Mana gained on Kill | +50 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Life on Kill | +100 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Mana on Kill | +50 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.1% of Physical Attack Damage Leeched as Mana | 0.4% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Mana | 0.7% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Mana | 1% of Physical Attack Damage Leeched as Mana |
Gloves • Ring | (14-15)% increased Global Critical Strike Chance | 30% increased Global Critical Strike Chance |
Gloves • Ring | (16-17)% increased Global Critical Strike Chance | 60% increased Global Critical Strike Chance |
Gloves • Ring | (18-20)% increased Global Critical Strike Chance | 100% increased Global Critical Strike Chance |
Helmet | +(8-12)% to all Elemental Resistances if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Helmet | 2% chance to Dodge Attack Hits | 1000% increased Armour and Evasion |
Helmet | 2% chance to Dodge Attack Hits | 1000% increased Armour, Evasion and Energy Shield |
Helmet | 2% chance to Dodge Attack Hits | 1000% increased Evasion and Energy Shield |
Helmet | +1 to Level of Socketed Aura Gems | +10 to Level of Socketed Aura Gems |
Helmet | +(2-3)% to Quality of Socketed Aura Gems | +3 to Level of Socketed Aura Gems |
Helmet | +(4-6)% to Quality of Socketed Aura Gems | +5 to Level of Socketed Aura Gems |
Helmet | (9-10)% chance to Ignite | Socketed Gems have 60% chance to Ignite |
Helmet | (11-12)% chance to Ignite | Socketed Gems always Ignite |
Helmet | (13-15)% chance to Ignite | Socketed Gems always Ignite |
Helmet | Triggered Spells deal (10-12)% increased Spell Damage | Trigger Socketed Spells when you Focus |
Helmet | Triggered Spells deal (13-15)% increased Spell Damage | Trigger Socketed Spells when you Focus |
Helmet | (13-14)% increased Elemental Damage | Socketed Gems deal 40% more Elemental Damage |
Helmet | (15-16)% increased Elemental Damage | Socketed Gems deal 80% more Elemental Damage |
Helmet | (17-19)% increased Elemental Damage | Socketed Gems deal 150% more Elemental Damage |
Helmet | Ignites you inflict deal Damage (7-10)% faster | Socketed Gems always Ignite |
Helmet | +(11-12)% to Fire Resistance | 10% of Physical Damage from Hits taken as Fire Damage |
Helmet | +(13-14)% to Fire Resistance | 20% of Physical Damage from Hits taken as Fire Damage |
Helmet | +(15-16)% to Fire Resistance | 50% of Physical Damage from Hits taken as Fire Damage |
Helmet | (8-10)% increased Freeze Duration on Enemies | 250% increased Duration of Ailments you inflict while Focussed |
Helmet | (12-15)% increased Freeze Duration on Enemies | 500% increased Duration of Ailments you inflict while Focussed |
Helmet | (8-10)% increased Ignite Duration on Enemies | 250% increased Duration of Ailments you inflict while Focussed |
Helmet | (12-15)% increased Ignite Duration on Enemies | 500% increased Duration of Ailments you inflict while Focussed |
Helmet | +(18-20) to Intelligence | +200 to Intelligence |
Helmet | (11-12)% increased Lightning Damage | Socketed Gems gain 60% of Physical Damage as extra Lightning Damage |
Helmet | (13-14)% increased Lightning Damage | Socketed Gems gain 110% of Physical Damage as extra Lightning Damage |
Helmet | (15-16)% increased Lightning Damage | Socketed Gems gain 200% of Physical Damage as extra Lightning Damage |
Helmet | 15% increased Light Radius | 100% increased Light Radius |
Helmet | +1 to Level of Socketed Gems | 100% increased Light Radius |
Helmet | (22-24)% increased Mana Regeneration Rate | 0.5% of Mana Regenerated per second |
Helmet | (25-27)% increased Mana Regeneration Rate | 1.1% of Mana Regenerated per second |
Helmet | (28-30)% increased Mana Regeneration Rate | 3.3% of Mana Regenerated per second |
Helmet | +1 to Maximum Power Charges | +200 to Intelligence |
Helmet | Minions deal 8% increased Damage | +2 to Level of Socketed Minion Gems |
Helmet | Minions deal (9-10)% increased Damage | +4 to Level of Socketed Minion Gems |
Helmet | Minions deal (11-12)% increased Damage | +6 to Level of Socketed Minion Gems |
Helmet | Minions deal (13-14)% increased Damage | +8 to Level of Socketed Minion Gems |
Helmet | Minions deal (15-16)% increased Damage | +20 to Level of Socketed Minion Gems |
Helmet | +1 to Level of Socketed Minion Gems | +20 to Level of Socketed Minion Gems |
Helmet | 4% increased Movement Speed | Ignore all Movement Penalties from Armour |
Helmet | (5-6)% increased Movement Speed | Ignore all Movement Penalties from Armour |
Helmet | Gain (3-5)% of Physical Damage as Extra Lightning Damage | Socketed Gems gain 200% of Physical Damage as extra Lightning Damage |
Helmet | (10-11)% increased Rarity of Items found | 60% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet | (12-13)% increased Rarity of Items found | 120% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet | (14-15)% increased Rarity of Items found | 200% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Armour and Energy Shield |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Armour, Evasion and Energy Shield |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Energy Shield |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Evasion and Energy Shield |
Helmet | (8-10)% increased Shock Duration on Enemies | 250% increased Duration of Ailments you inflict while Focussed |
Helmet | (12-15)% increased Shock Duration on Enemies | 500% increased Duration of Ailments you inflict while Focussed |
Helmet | Socketed Skill Gems get a 96% Mana Multiplier | 6% reduced Mana Reserved |
Helmet | Socketed Skill Gems get a 94% Mana Multiplier | 12% reduced Mana Reserved |
Helmet | Socketed Skill Gems get a 92% Mana Multiplier | 30% reduced Mana Reserved |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Helmet | 2% chance to Dodge Spell Hits | 1000% increased Armour and Evasion |
Helmet | 2% chance to Dodge Spell Hits | 1000% increased Armour, Evasion and Energy Shield |
Helmet | 2% chance to Dodge Spell Hits | 1000% increased Evasion and Energy Shield |
Helmet • Amulet | (2-3)% increased Mine Throwing Speed | 30% increased Mine Laying Speed |
Helmet • Amulet | (4-5)% increased Mine Throwing Speed | 100% increased Mine Laying Speed |
Helmet • Belt | Reflects (10-15) Physical Damage to Melee Attackers | Reflects 10 Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (16-40) Physical Damage to Melee Attackers | Reflects 20 Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 1000 Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 30 Physical Damage to Melee Attackers |
Helmet • Belt | +(19-20)% to Global Critical Strike Multiplier | Reflects 1000 Physical Damage to Melee Attackers |
Helmet • Body Armour | Minions deal 8% increased Damage | +1 to maximum number of Zombies |
Helmet • Body Armour | Minions deal (9-10)% increased Damage | +2 to maximum number of Zombies |
Helmet • Body Armour | Minions deal (11-12)% increased Damage | +5 to maximum number of Zombies |
Helmet • Body Armour | Skeletons deal (30-35)% increased Damage | +5 to maximum number of Zombies |
Helmet • Body Armour | Raised Zombies deal (30-35)% increased Damage | +5 to maximum number of Zombies |
Helmet • Claw • Sceptre • Dagger • Wand | (5-10)% chance to gain a Power Charge on Kill | 100% reduced Attribute Requirements |
Helmet • Gloves | 2% chance to Dodge Attack Hits | 1000% increased Evasion Rating |
Helmet • Gloves | 2% chance to Dodge Spell Hits | 1000% increased Evasion Rating |
Helmet • Gloves • Body Armour | (14-15)% chance to Avoid being Stunned | 160% increased Stun and Block Recovery |
Helmet • Gloves • Quiver | 5% increased Strength | +200 to Strength |
Helmet • Gloves • Quiver | +(18-20) to Strength | +200 to Strength |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 10% increased Light Radius | 20% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 12% increased Light Radius | 30% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius | 35% increased Light Radius |
Jewel | +(21-35) to Accuracy Rating | 32% increased Global Accuracy Rating |
Jewel | +(36-50) to Accuracy Rating | 100% increased Global Accuracy Rating |
Jewel | 2% increased Damage | 27% increased Damage |
Jewel | (3-4)% increased Damage | 100% increased Damage |
Jewel | (1-2)% increased Area of Effect | 30% increased Area Damage |
Jewel | (3-5)% increased Area of Effect | 100% increased Area Damage |
Jewel | 1% increased Attack Speed | 10% increased Attack and Cast Speed |
Jewel | 2% increased Attack Speed | 50% increased Attack and Cast Speed |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed while Dual Wielding |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed while holding a Shield |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed with One Handed Melee Weapons |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed with Two Handed Melee Weapons |
Jewel | (3-5)% chance to Avoid being Stunned | 100% increased Stun and Block Recovery |
Jewel | (1-2)% increased Attack Speed with Axes | 20% increased Attack Speed with Axes |
Jewel | 3% increased Attack Speed with Axes | 50% increased Attack Speed with Axes |
Jewel | (3-4)% increased Physical Damage with Axes | 42% increased Physical Damage with Axes |
Jewel | (5-6)% increased Physical Damage with Axes | 100% increased Physical Damage with Axes |
Jewel | (2-3)% increased Damage with Bleeding | 50% increased Damage with Bleeding |
Jewel | (4-5)% increased Damage with Bleeding | 100% increased Damage with Bleeding |
Jewel | (1-2)% increased Attack Speed with Bows | 20% increased Attack Speed with Bows |
Jewel | 3% increased Attack Speed with Bows | 50% increased Attack Speed with Bows |
Jewel | (3-4)% increased Physical Damage with Bows | 42% increased Physical Damage with Bows |
Jewel | (5-6)% increased Physical Damage with Bows | 100% increased Physical Damage with Bows |
Jewel | (2-3)% increased Burning Damage | 50% increased Burning Damage |
Jewel | (4-5)% increased Burning Damage | 100% increased Burning Damage |
Jewel | 1% increased Cast Speed | 10% increased Attack and Cast Speed |
Jewel | 2% increased Cast Speed | 50% increased Attack and Cast Speed |
Jewel | 2% increased Cast Speed | 50% increased Cast Speed with Cold Skills |
Jewel | 2% increased Cast Speed | 50% increased Cast Speed with Fire Skills |
Jewel | 2% increased Cast Speed | 50% increased Cast Speed with Lightning Skills |
Jewel | (1-2)% increased Cast Speed while Dual Wielding | 11% increased Cast Speed while Dual Wielding |
Jewel | 3% increased Cast Speed while Dual Wielding | 50% increased Cast Speed while Dual Wielding |
Jewel | (1-2)% increased Cast Speed while holding a Shield | 11% increased Cast Speed while holding a Shield |
Jewel | 3% increased Cast Speed while holding a Shield | 50% increased Cast Speed while holding a Shield |
Jewel | (1-2)% increased Cast Speed while wielding a Staff | 11% increased Cast Speed while wielding a Staff |
Jewel | 3% increased Cast Speed while wielding a Staff | 50% increased Cast Speed while wielding a Staff |
Jewel | Attacks have (1-2)% chance to cause Bleeding | Attacks have 8% chance to cause Bleeding |
Jewel | Attacks have 3% chance to cause Bleeding | Attacks have 50% chance to cause Bleeding |
Jewel | (1-2)% chance to Freeze | 7% chance to Freeze |
Jewel | 3% chance to Freeze | 50% chance to Freeze |
Jewel | (1-2)% chance to Ignite | 7% chance to Ignite |
Jewel | 3% chance to Ignite | 50% chance to Ignite |
Jewel | (1-2)% chance to Poison on Hit | 8% chance to Poison on Hit |
Jewel | 3% chance to Poison on Hit | 50% chance to Poison on Hit |
Jewel | (1-2)% chance to Shock | 7% chance to Shock |
Jewel | 3% chance to Shock | 50% chance to Shock |
Jewel | (2-3)% increased Chaos Damage | 35% increased Chaos Damage |
Jewel | (4-5)% increased Chaos Damage | 100% increased Chaos Damage |
Jewel | (1-2)% increased Attack Speed with Claws | 20% increased Attack Speed with Claws |
Jewel | 3% increased Attack Speed with Claws | 50% increased Attack Speed with Claws |
Jewel | (3-4)% increased Physical Damage with Claws | 42% increased Physical Damage with Claws |
Jewel | (5-6)% increased Physical Damage with Claws | 100% increased Physical Damage with Claws |
Jewel | (2-3)% increased Cold Damage | +48% to Critical Strike Multiplier with Cold Skills |
Jewel | (2-3)% increased Cold Damage | 11% increased Cast Speed with Cold Skills |
Jewel | (2-3)% increased Cold Damage | 42% increased Cold Damage |
Jewel | (2-3)% increased Cold Damage | 48% increased Critical Strike Chance with Cold Skills |
Jewel | (4-5)% increased Cold Damage | +100% to Critical Strike Multiplier with Cold Skills |
Jewel | (4-5)% increased Cold Damage | 100% increased Cold Damage |
Jewel | (4-5)% increased Cold Damage | 100% increased Critical Strike Chance with Cold Skills |
Jewel | (4-5)% increased Cold Damage | 50% increased Cast Speed with Cold Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier for Spells |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier while Dual Wielding |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Cold Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Elemental Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Fire Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Lightning Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Melee Critical Strike Multiplier |
Jewel | (1-2)% increased Attack Speed with Daggers | 20% increased Attack Speed with Daggers |
Jewel | 3% increased Attack Speed with Daggers | 50% increased Attack Speed with Daggers |
Jewel | (3-4)% increased Physical Damage with Daggers | 42% increased Physical Damage with Daggers |
Jewel | (5-6)% increased Physical Damage with Daggers | 100% increased Physical Damage with Daggers |
Jewel | (2-3)% increased Damage over Time | 32% increased Damage over Time |
Jewel | (4-5)% increased Damage over Time | 100% increased Damage over Time |
Jewel | (2-3)% increased Elemental Damage | +35% to Critical Strike Multiplier with Elemental Skills |
Jewel | (2-3)% increased Elemental Damage | 35% increased Critical Strike Chance with Elemental Skills |
Jewel | (4-5)% increased Elemental Damage | +100% to Critical Strike Multiplier with Elemental Skills |
Jewel | (4-5)% increased Elemental Damage | 100% increased Critical Strike Chance with Elemental Skills |
Jewel | +(3-4) to maximum Energy Shield | +5 Energy Shield gained for each Enemy hit by your Attacks |
Jewel | +(3-4) to maximum Energy Shield | 15% faster start of Energy Shield Recharge |
Jewel | +(3-4) to maximum Energy Shield | 20% increased Energy Shield Recharge Rate |
Jewel | +(3-4) to maximum Energy Shield | 22% increased maximum Energy Shield |
Jewel | +(5-6) to maximum Energy Shield | 50% increased maximum Energy Shield |
Jewel | 0.2% of Spell Damage Leeched as Energy Shield | 50% increased Energy Shield Recharge Rate |
Jewel | +(1-2) Energy Shield gained for each Enemy hit by your Attacks | +20 Energy Shield gained for each Enemy hit by your Attacks |
Jewel | Regenerate 0.2% of Energy Shield per second | 50% faster start of Energy Shield Recharge |
Jewel | (2-3)% increased Fire Damage | +48% to Critical Strike Multiplier with Fire Skills |
Jewel | (2-3)% increased Fire Damage | 11% increased Cast Speed with Fire Skills |
Jewel | (2-3)% increased Fire Damage | 42% increased Fire Damage |
Jewel | (2-3)% increased Fire Damage | 48% increased Critical Strike Chance with Fire Skills |
Jewel | (4-5)% increased Fire Damage | +100% to Critical Strike Multiplier with Fire Skills |
Jewel | (4-5)% increased Fire Damage | 100% increased Critical Strike Chance with Fire Skills |
Jewel | (4-5)% increased Fire Damage | 100% increased Fire Damage |
Jewel | (4-5)% increased Fire Damage | 50% increased Cast Speed with Fire Skills |
Jewel | +(4-6) Life gained when you Block | +10% Chance to Block Attack Damage while Dual Wielding |
Jewel | +(4-6) Life gained when you Block | +10% Chance to Block Attack Damage while holding a Shield |
Jewel | +(4-6) Life gained when you Block | +10% Chance to Block Attack Damage while wielding a Staff |
Jewel | +(3-5) Mana gained when you Block | +10% Chance to Block Spell Damage while Dual Wielding |
Jewel | +(3-5) Mana gained when you Block | +10% Chance to Block Spell Damage while holding a Shield |
Jewel | +(3-5) Mana gained when you Block | +10% Chance to Block Spell Damage while wielding a Staff |
Jewel | (3-4)% increased Armour | 45% increased Armour |
Jewel | (5-6)% increased Armour | 100% increased Armour |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance for Spells |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Cold Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Elemental Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Fire Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Lightning Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Melee Critical Strike Chance |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel | (3-4)% increased Evasion Rating | 45% increased Evasion Rating |
Jewel | (5-6)% increased Evasion Rating | 100% increased Evasion Rating |
Jewel | (2-3)% chance to Knock Enemies Back on hit | 50% chance to Knock Enemies Back on hit |
Jewel | +(3-4) to maximum Life | +7 Life gained for each Enemy hit by your Attacks |
Jewel | +(3-4) to maximum Life | 1% of Physical Attack Damage Leeched as Life |
Jewel | +(3-4) to maximum Life | 17% increased maximum Life |
Jewel | +(5-6) to maximum Life | 100% increased maximum Life |
Jewel | 0.2% of Physical Attack Damage Leeched as Life | 5% of Physical Attack Damage Leeched as Life |
Jewel | +(1-2) Life gained for each Enemy hit by your Attacks | +50 Life gained for each Enemy hit by your Attacks |
Jewel | (2-3)% increased Lightning Damage | +48% to Critical Strike Multiplier with Lightning Skills |
Jewel | (2-3)% increased Lightning Damage | 11% increased Cast Speed with Lightning Skills |
Jewel | (2-3)% increased Lightning Damage | 42% increased Lightning Damage |
Jewel | (2-3)% increased Lightning Damage | 48% increased Critical Strike Chance with Lightning Skills |
Jewel | (4-5)% increased Lightning Damage | +100% to Critical Strike Multiplier with Lightning Skills |
Jewel | (4-5)% increased Lightning Damage | 100% increased Critical Strike Chance with Lightning Skills |
Jewel | (4-5)% increased Lightning Damage | 100% increased Lightning Damage |
Jewel | (4-5)% increased Lightning Damage | 50% increased Cast Speed with Lightning Skills |
Jewel | (1-2)% increased Attack Speed with Maces or Sceptres | 20% increased Attack Speed with Maces |
Jewel | 3% increased Attack Speed with Maces or Sceptres | 50% increased Attack Speed with Maces |
Jewel | (3-4)% increased Physical Damage with Maces or Sceptres | 42% increased Physical Damage with Maces |
Jewel | (5-6)% increased Physical Damage with Maces or Sceptres | 100% increased Physical Damage with Maces |
Jewel | +(2-3) to maximum Mana | +5 Mana gained for each Enemy hit by your Attacks |
Jewel | +(2-3) to maximum Mana | 1% of Physical Attack Damage Leeched as Mana |
Jewel | +(2-3) to maximum Mana | 11% reduced Mana Cost of Skills |
Jewel | +(2-3) to maximum Mana | 20% increased maximum Mana |
Jewel | +(2-3) to maximum Mana | 35% increased Mana Regeneration Rate |
Jewel | +(4-5) to maximum Mana | 50% increased maximum Mana |
Jewel | 0.1% of Physical Attack Damage Leeched as Mana | 5% of Physical Attack Damage Leeched as Mana |
Jewel | +1 Mana gained for each Enemy hit by your Attacks | +20 Mana gained for each Enemy hit by your Attacks |
Jewel | (5-7)% increased Mana Regeneration Rate | 100% increased Mana Regeneration Rate |
Jewel | (2-3)% increased Melee Damage | +35% to Melee Critical Strike Multiplier |
Jewel | (2-3)% increased Melee Damage | +48% to Critical Strike Multiplier while Dual Wielding |
Jewel | (2-3)% increased Melee Damage | +48% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | +48% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed while Dual Wielding |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed while holding a Shield |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 32% increased Melee Damage |
Jewel | (2-3)% increased Melee Damage | 35% increased Melee Critical Strike Chance |
Jewel | (2-3)% increased Melee Damage | 36% increased Melee Physical Damage while holding a Shield |
Jewel | (2-3)% increased Melee Damage | 36% increased Physical Damage with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 36% increased Physical Damage with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 36% increased Physical Weapon Damage while Dual Wielding |
Jewel | (2-3)% increased Melee Damage | 48% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 48% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 48% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | +100% to Critical Strike Multiplier while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | +100% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | +100% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | +100% to Melee Critical Strike Multiplier |
Jewel | (4-5)% increased Melee Damage | 100% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Melee Critical Strike Chance |
Jewel | (4-5)% increased Melee Damage | 100% increased Melee Damage |
Jewel | (4-5)% increased Melee Damage | 100% increased Melee Physical Damage while holding a Shield |
Jewel | (4-5)% increased Melee Damage | 100% increased Physical Damage with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Physical Damage with Two Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Physical Weapon Damage while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | 100% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed while holding a Shield |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed with Two Handed Melee Weapons |
Jewel | (1-2)% increased Mine Throwing Speed | 20% increased Mine Laying Speed |
Jewel | (1-2)% increased Mine Throwing Speed | 42% increased Mine Damage |
Jewel | 3% increased Mine Throwing Speed | 100% increased Mine Damage |
Jewel | 3% increased Mine Throwing Speed | 50% increased Mine Laying Speed |
Jewel | Minions deal (2-3)% increased Damage | Minions deal 42% increased Damage |
Jewel | Minions deal (4-5)% increased Damage | Minions deal 100% increased Damage |
Jewel | Minions have (2-3)% increased maximum Life | Minions have +8% Chance to Block Attack Damage |
Jewel | Minions have (2-3)% increased maximum Life | Minions have 30% increased maximum Life |
Jewel | Minions have (4-5)% increased maximum Life | Minions have +50% Chance to Block Attack Damage |
Jewel | Minions have (4-5)% increased maximum Life | Minions have 100% increased maximum Life |
Jewel | (2-3)% increased Global Physical Damage | 42% increased Global Physical Damage |
Jewel | (4-5)% increased Global Physical Damage | 100% increased Global Physical Damage |
Jewel | (2-3)% increased Damage with Poison | 50% increased Damage with Poison |
Jewel | (4-5)% increased Damage with Poison | 100% increased Damage with Poison |
Jewel | (1-2)% increased Projectile Speed | 20% increased Projectile Speed |
Jewel | (1-2)% increased Projectile Speed | 30% increased Projectile Damage |
Jewel | (3-5)% increased Projectile Speed | 100% increased Projectile Damage |
Jewel | (3-5)% increased Projectile Speed | 50% increased Projectile Speed |
Jewel | (1-2)% increased Rarity of Items found | 16% increased Rarity of Items found |
Jewel | (3-4)% increased Rarity of Items found | 50% increased Rarity of Items found |
Jewel | 2% reduced Mana Cost of Skills | 50% reduced Mana Cost of Skills |
Jewel | (2-3)% increased Spell Damage | +35% to Critical Strike Multiplier for Spells |
Jewel | (2-3)% increased Spell Damage | 32% increased Spell Damage |
Jewel | (2-3)% increased Spell Damage | 35% increased Critical Strike Chance for Spells |
Jewel | (4-5)% increased Spell Damage | +100% to Critical Strike Multiplier for Spells |
Jewel | (4-5)% increased Spell Damage | 100% increased Critical Strike Chance for Spells |
Jewel | (4-5)% increased Spell Damage | 100% increased Spell Damage |
Jewel | (3-4)% increased Spell Damage while Dual Wielding | 42% increased Spell Damage while Dual Wielding |
Jewel | (5-6)% increased Spell Damage while Dual Wielding | 100% increased Spell Damage while Dual Wielding |
Jewel | (3-4)% increased Spell Damage while holding a Shield | 42% increased Spell Damage while holding a Shield |
Jewel | (5-6)% increased Spell Damage while holding a Shield | 100% increased Spell Damage while holding a Shield |
Jewel | (3-4)% increased Spell Damage while wielding a Staff | 42% increased Spell Damage while wielding a Staff |
Jewel | (5-6)% increased Spell Damage while wielding a Staff | 100% increased Spell Damage while wielding a Staff |
Jewel | (1-2)% increased Attack Speed with Staves | 20% increased Attack Speed with Staves |
Jewel | 3% increased Attack Speed with Staves | 50% increased Attack Speed with Staves |
Jewel | (3-4)% increased Physical Damage with Staves | 42% increased Physical Damage with Staves |
Jewel | (5-6)% increased Physical Damage with Staves | 100% increased Physical Damage with Staves |
Jewel | (2-3)% increased Stun Duration on Enemies | 12% chance to Knock Enemies Back on hit |
Jewel | (2-3)% increased Stun Duration on Enemies | 28% increased Stun Duration on Enemies |
Jewel | (4-5)% increased Stun Duration on Enemies | 100% increased Stun Duration on Enemies |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Attack Damage while holding a Shield |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Attack Damage while wielding a Staff |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Spell Damage while Dual Wielding |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Spell Damage while holding a Shield |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Spell Damage while wielding a Staff |
Jewel | (6-7)% increased Stun and Block Recovery | 28% increased Stun and Block Recovery |
Jewel | (1-2)% increased Attack Speed with Swords | 20% increased Attack Speed with Swords |
Jewel | 3% increased Attack Speed with Swords | 50% increased Attack Speed with Swords |
Jewel | (3-4)% increased Physical Damage with Swords | 42% increased Physical Damage with Swords |
Jewel | (5-6)% increased Physical Damage with Swords | 100% increased Physical Damage with Swords |
Jewel | Totems gain +3% to all Elemental Resistances | 30% increased Totem Life |
Jewel | Totems gain +3% to all Elemental Resistances | Totems gain +25% to all Elemental Resistances |
Jewel | Totems gain +(4-5)% to all Elemental Resistances | 100% increased Totem Life |
Jewel | Totems gain +(4-5)% to all Elemental Resistances | Totems gain +100% to all Elemental Resistances |
Jewel | (1-2)% increased Totem Placement speed | 42% increased Totem Damage |
Jewel | 3% increased Totem Placement speed | 100% increased Totem Damage |
Jewel | (1-2)% increased Trap Throwing Speed | 20% increased Trap Throwing Speed |
Jewel | (1-2)% increased Trap Throwing Speed | 42% increased Trap Damage |
Jewel | 3% increased Trap Throwing Speed | 100% increased Trap Damage |
Jewel | 3% increased Trap Throwing Speed | 50% increased Trap Throwing Speed |
Jewel | (1-2)% increased Attack Speed with Wands | 20% increased Attack Speed with Wands |
Jewel | 3% increased Attack Speed with Wands | 50% increased Attack Speed with Wands |
Jewel | (3-4)% increased Physical Damage with Wands | 42% increased Physical Damage with Wands |
Jewel | (5-6)% increased Physical Damage with Wands | 100% increased Physical Damage with Wands |
Jewel • AbyssJewel | (2-3)% increased Damage with Ailments | 50% increased Damage with Ailments |
Jewel • AbyssJewel | (4-5)% increased Damage with Ailments | 100% increased Damage with Ailments |
Jewel • AbyssJewel | 1% increased Attack and Cast Speed | 26% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel | 0.2% of Attack Damage Leeched as Life | 1.5% of Attack Damage Leeched as Life |
Jewel • AbyssJewel | 1% increased Attack Speed | 10% increased Attack Speed |
Jewel • AbyssJewel | 2% increased Attack Speed | 50% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel | 2% increased Attack Speed | 50% increased Attack Speed |
Jewel • AbyssJewel | (8-10)% chance to Avoid interruption from Stuns while Casting | 100% chance to Avoid interruption from Stuns while Casting |
Jewel • AbyssJewel | 1% increased Cast Speed | 10% increased Cast Speed |
Jewel • AbyssJewel | 2% increased Cast Speed | 50% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel | 2% increased Cast Speed | 50% increased Cast Speed |
Jewel • AbyssJewel | +(2-3)% to Chaos Resistance | +100% to Chaos Resistance |
Jewel • AbyssJewel | (2-3)% increased Cold Damage | Damage Penetrates 2% Cold Resistance |
Jewel • AbyssJewel | (4-5)% increased Cold Damage | Damage Penetrates 5% Cold Resistance |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +28% to all Elemental Resistances |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +34% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +34% to Fire and Cold Resistances |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +35% to Cold Resistance |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to all Elemental Resistances |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to Cold Resistance |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to Fire and Cold Resistances |
Jewel • AbyssJewel | +2% to Global Critical Strike Multiplier | +30% to Global Critical Strike Multiplier |
Jewel • AbyssJewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Global Critical Strike Multiplier |
Jewel • AbyssJewel | +(2-3) to Dexterity | +20 to all Attributes |
Jewel • AbyssJewel | +(2-3) to Dexterity | +27 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(2-3) to Dexterity | +27 to Strength and Dexterity |
Jewel • AbyssJewel | +(2-3) to Dexterity | +42 to Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity | +100 to Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity | +100 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(4-5) to Dexterity | +100 to Strength and Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity | +50 to all Attributes |
Jewel • AbyssJewel | (2-3)% increased Elemental Damage | Damage Penetrates 2% Elemental Resistances |
Jewel • AbyssJewel | (4-5)% increased Elemental Damage | Damage Penetrates 5% Elemental Resistances |
Jewel • AbyssJewel | +(3-4) to maximum Energy Shield | 0.8% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Jewel • AbyssJewel | +(3-4) to maximum Energy Shield | 16% increased Global Defences |
Jewel • AbyssJewel | +(5-6) to maximum Energy Shield | 1.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Jewel • AbyssJewel | +(5-6) to maximum Energy Shield | 50% increased Global Defences |
Jewel • AbyssJewel | (2-3)% increased Fire Damage | Damage Penetrates 2% Fire Resistance |
Jewel • AbyssJewel | (4-5)% increased Fire Damage | Damage Penetrates 5% Fire Resistance |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +28% to all Elemental Resistances |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +34% to Fire and Cold Resistances |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +34% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +35% to Fire Resistance |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to all Elemental Resistances |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to Fire and Cold Resistances |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to Fire Resistance |
Jewel • AbyssJewel | (3-4)% increased Armour | +800 to Armour if you've Hit an Enemy Recently |
Jewel • AbyssJewel | (3-4)% increased Armour | 16% increased Global Defences |
Jewel • AbyssJewel | (5-6)% increased Armour | +2000 to Armour if you've Hit an Enemy Recently |
Jewel • AbyssJewel | (5-6)% increased Armour | 50% increased Global Defences |
Jewel • AbyssJewel | 2% increased Global Critical Strike Chance | 30% increased Global Critical Strike Chance |
Jewel • AbyssJewel | (3-4)% increased Global Critical Strike Chance | 100% increased Global Critical Strike Chance |
Jewel • AbyssJewel | (3-4)% increased Evasion Rating | +800 to Evasion Rating if Hit an Enemy Recently |
Jewel • AbyssJewel | (3-4)% increased Evasion Rating | 16% increased Global Defences |
Jewel • AbyssJewel | (5-6)% increased Evasion Rating | +2000 to Evasion Rating if Hit an Enemy Recently |
Jewel • AbyssJewel | (5-6)% increased Evasion Rating | 50% increased Global Defences |
Jewel • AbyssJewel | +(2-3) to Intelligence | +20 to all Attributes |
Jewel • AbyssJewel | +(2-3) to Intelligence | +27 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(2-3) to Intelligence | +27 to Strength and Intelligence |
Jewel • AbyssJewel | +(2-3) to Intelligence | +42 to Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +100 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +100 to Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +100 to Strength and Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +50 to all Attributes |
Jewel • AbyssJewel | +(3-4) to maximum Life | 0.8% of Attack Damage Leeched as Life |
Jewel • AbyssJewel | +(3-4) to maximum Life | 0.8% of Life Regenerated per second |
Jewel • AbyssJewel | (2-3)% increased Lightning Damage | Damage Penetrates 2% Lightning Resistance |
Jewel • AbyssJewel | (4-5)% increased Lightning Damage | Damage Penetrates 5% Lightning Resistance |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +28% to all Elemental Resistances |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +34% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +34% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +35% to Lightning Resistance |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to all Elemental Resistances |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to Lightning Resistance |
Jewel • AbyssJewel | +(2-3) to maximum Mana | 7% of Damage taken gained as Mana over 4 seconds when Hit |
Jewel • AbyssJewel | (5-7)% increased Mana Regeneration Rate | 20% of Damage taken gained as Mana over 4 seconds when Hit |
Jewel • AbyssJewel | Minions have (1-2)% increased Attack Speed | Minions have 15% increased Attack Speed |
Jewel • AbyssJewel | Minions have 3% increased Attack Speed | Minions have 50% increased Attack Speed |
Jewel • AbyssJewel | Minions have (1-2)% increased Cast Speed | Minions have 15% increased Cast Speed |
Jewel • AbyssJewel | Minions have 3% increased Cast Speed | Minions have 50% increased Cast Speed |
Jewel • AbyssJewel | Minions have +3% to all Elemental Resistances | Minions have +25% to all Elemental Resistances |
Jewel • AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions have +100% to all Elemental Resistances |
Jewel • AbyssJewel | Regenerate 0.2% of Life per second | 1.67% of Life Regenerated per second |
Jewel • AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | 4% reduced Physical Damage taken over time |
Jewel • AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | 10% reduced Physical Damage taken over time |
Jewel • AbyssJewel | +(2-3) to Strength | +20 to all Attributes |
Jewel • AbyssJewel | +(2-3) to Strength | +27 to Strength and Dexterity |
Jewel • AbyssJewel | +(2-3) to Strength | +27 to Strength and Intelligence |
Jewel • AbyssJewel | +(2-3) to Strength | +42 to Strength |
Jewel • AbyssJewel | +(4-5) to Strength | +100 to Strength |
Jewel • AbyssJewel | +(4-5) to Strength | +100 to Strength and Dexterity |
Jewel • AbyssJewel | +(4-5) to Strength | +100 to Strength and Intelligence |
Jewel • AbyssJewel | +(4-5) to Strength | +50 to all Attributes |
Jewel • AbyssJewel | (6-7)% increased Stun and Block Recovery | 55% chance to Avoid interruption from Stuns while Casting |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity | +200 to Dexterity |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | Bleeding you inflict deals Damage (15-20)% faster | 200% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | (24-28)% increased Damage with Bleeding | 200% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | +200 to Strength |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (8-12)% increased Bleeding Duration | 100% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (15-20)% chance to cause Bleeding on Hit | 300% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | 20% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | 45% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | 50% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | 100% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | 40% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | 90% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (24-28)% increased Damage with Bleeding | 100% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (24-28)% increased Damage with Bleeding | 300% chance to cause Bleeding on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Poisons you inflict deal Damage (15-20)% faster | 200% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (24-28)% increased Damage with Poison | 200% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (25-30)% chance to Poison on Hit | Always Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (8-12)% increased Poison Duration | 100% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | 20% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | 45% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | 50% chance to Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | 40% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | 90% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | Always Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (24-28)% increased Damage with Poison | 100% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (24-28)% increased Damage with Poison | Always Poison on Hit |
Quiver | Arrows Pierce an additional Target | Projectiles Pierce 5 additional Targets |
Quiver | Arrows Pierce 2 additional Targets | Projectiles Pierce 10 additional Targets |
Quiver | Arrows Pierce 3 additional Targets | +2000 to Accuracy Rating |
Quiver | 3% increased Attack Speed | 6% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | 4% increased Attack Speed | 12% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | 4% increased Attack Speed | 35% increased Attack Speed |
Quiver | 5% increased Attack Speed | 50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | (9-10)% increased Cold Damage | Adds 0 to 25 Cold Damage |
Quiver | (11-12)% increased Cold Damage | Adds 0 to 100 Cold Damage |
Quiver | (15-16)% increased Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Quiver | +(15-17)% to Global Critical Strike Multiplier | +40% to Global Critical Strike Multiplier |
Quiver | +(18-20)% to Global Critical Strike Multiplier | +70% to Global Critical Strike Multiplier |
Quiver | +(21-23)% to Global Critical Strike Multiplier | +90% to Global Critical Strike Multiplier |
Quiver | +(24-26)% to Global Critical Strike Multiplier | +105% to Global Critical Strike Multiplier |
Quiver | +(27-30)% to Global Critical Strike Multiplier | +300% to Global Critical Strike Multiplier |
Quiver | +(18-20) to Dexterity | +200 to Dexterity |
Quiver | (9-10)% reduced Enemy Stun Threshold | Adds 0 to 50 Physical Damage to Attacks |
Quiver | 0.3% of Spell Damage Leeched as Energy Shield | +500 to maximum Energy Shield |
Quiver | (8-9)% increased Energy Shield Recharge Rate | +50 to maximum Energy Shield |
Quiver | (10-11)% increased Energy Shield Recharge Rate | +100 to maximum Energy Shield |
Quiver | (12-15)% increased Energy Shield Recharge Rate | +130 to maximum Energy Shield |
Quiver | (12-15)% increased Energy Shield Recharge Rate | +500 to maximum Energy Shield |
Quiver | (9-10)% increased Fire Damage | Adds 0 to 25 Fire Damage |
Quiver | (11-12)% increased Fire Damage | Adds 0 to 100 Fire Damage |
Quiver | (15-16)% increased Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Quiver | (15-16)% increased Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill | +200 to Dexterity |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill | 50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | (40-50)% increased Global Critical Strike Chance if Corrupted | 500% increased Vaal Skill Critical Strike Chance |
Quiver | (26-28)% increased Global Critical Strike Chance | 40% increased Global Critical Strike Chance |
Quiver | (29-31)% increased Global Critical Strike Chance | 70% increased Global Critical Strike Chance |
Quiver | (32-34)% increased Global Critical Strike Chance | 90% increased Global Critical Strike Chance |
Quiver | (35-37)% increased Global Critical Strike Chance | 105% increased Global Critical Strike Chance |
Quiver | (38-40)% increased Global Critical Strike Chance | 300% increased Global Critical Strike Chance |
Quiver | (9-10)% increased Lightning Damage | Adds 0 to 40 Lightning Damage |
Quiver | (11-12)% increased Lightning Damage | Adds 0 to 100 Lightning Damage |
Quiver | (15-16)% increased Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Quiver | +(15-19) to maximum Mana | 35% increased maximum Mana |
Quiver | +(20-24) to maximum Mana | 70% increased maximum Mana |
Quiver | +(25-30) to maximum Mana | 150% increased maximum Mana |
Quiver | (7-8)% increased maximum Mana | 150% increased maximum Mana |
Quiver | Gain (6-8)% of Physical Damage as Extra Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Quiver | (15-25)% of Physical Damage Converted to Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Quiver | (15-25)% of Physical Damage Converted to Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Quiver | (15-25)% of Physical Damage Converted to Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Quiver | (15-16)% increased Global Physical Damage | Adds 0 to 50 Physical Damage to Attacks |
Quiver | Gain (8-10)% of Physical Damage as Extra Damage of a random Element | 200% increased Elemental Damage with Attack Skills |
Quiver | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Quiver • Belt | (20-25)% increased Area of Effect if you have Stunned an Enemy Recently | 300% increased Stun Duration on Enemies |
Quiver • Belt | (5-6)% increased maximum Life | +280 to maximum Life |
Quiver • Belt | (7-8)% increased maximum Life | +1000 to maximum Life |
Quiver • Belt | (18-25)% increased Stun Duration on Enemies | 300% increased Stun Duration on Enemies |
Quiver • Belt • Amulet • Ring | 4% increased maximum Life | +200 to maximum Life |
Quiver • Belt • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-17)% increased Stun Duration on Enemies | 50% increased Stun Duration on Enemies |
Quiver • Belt • Ring • Amulet | (12-13)% increased Elemental Damage with Attack Skills | 40% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (14-15)% increased Elemental Damage with Attack Skills | 80% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (16-18)% increased Elemental Damage with Attack Skills | 115% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (19-21)% increased Elemental Damage with Attack Skills | 130% increased Elemental Damage with Attack Skills |
Quiver • Bow | Bow Attacks fire an additional Arrow | 200% increased Projectile Speed |
Quiver • Bow | (18-20)% increased Projectile Speed | 200% increased Projectile Speed |
Quiver • Bow • Wand | (9-10)% increased Projectile Speed | 40% increased Projectile Speed |
Quiver • Bow • Wand | (11-12)% increased Projectile Speed | 80% increased Projectile Speed |
Quiver • Bow • Wand | (13-14)% increased Projectile Speed | 115% increased Projectile Speed |
Quiver • Bow • Wand | (15-17)% increased Projectile Speed | 135% increased Projectile Speed |
Quiver • Ring | (13-16)% increased Damage while Leeching Life | 0.7% of Physical Attack Damage Leeched as Life |
Quiver • Ring | (17-21)% increased Damage while Leeching Life | 1% of Physical Attack Damage Leeched as Life |
Quiver • Ring | (22-25)% increased Damage while Leeching Life | 4% of Physical Attack Damage Leeched as Life |
Quiver • Ring | (13-16)% increased Damage while Leeching Mana | 0.7% of Physical Attack Damage Leeched as Mana |
Quiver • Ring | (17-21)% increased Damage while Leeching Mana | 1% of Physical Attack Damage Leeched as Mana |
Quiver • Ring | (22-25)% increased Damage while Leeching Mana | 4% of Physical Attack Damage Leeched as Mana |
Quiver • Shield | -(15-11) Physical Damage taken from Attack Hits | 6% additional Physical Damage Reduction |
Quiver • Shield | -(20-16) Physical Damage taken from Attack Hits | 12% additional Physical Damage Reduction |
Quiver • Shield | -(25-21) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction |
Ring | Regenerate (3-4) Mana per second | 500% increased Mana Regeneration Rate |
Ring | (15-16)% increased Damage with Ailments | 200% increased Damage with Ailments |
Ring | +(6-7) to all Attributes | +15 to all Attributes |
Ring | +(8-9) to all Attributes | +30 to all Attributes |
Ring | +(10-12) to all Attributes | +45 to all Attributes |
Ring | (15-20)% increased Damage if Corrupted | Vaal Skills deal 200% increased Damage |
Ring | Gain Arcane Surge on Hit with Spells | +200 to Intelligence |
Ring | 4% increased Attack Speed | 15% increased Attack Speed |
Ring | 5% increased Attack Speed | 50% increased Attack Speed |
Ring | (13-14)% chance to Avoid being Ignited | Cannot be Shocked or Ignited while moving |
Ring | (15-17)% chance to Avoid being Ignited | Cannot be Shocked or Ignited while moving |
Ring | (18-20)% chance to Avoid being Ignited | Cannot be Shocked or Ignited while moving |
Ring | (13-14)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while moving |
Ring | (15-17)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while moving |
Ring | (18-20)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while moving |
Ring | 4% increased Cast Speed | 15% increased Cast Speed |
Ring | 5% increased Cast Speed | 50% increased Cast Speed |
Ring | (11-12)% increased Chaos Damage | 0.25% of Chaos Damage Leeched as Life |
Ring | (13-14)% increased Chaos Damage | 0.5% of Chaos Damage Leeched as Life |
Ring | (15-16)% increased Chaos Damage | 1% of Chaos Damage Leeched as Life |
Ring | (15-16)% increased Chaos Damage | 200% increased Chaos Damage |
Ring | 0.2% of Chaos Damage Leeched as Life | 1% of Chaos Damage Leeched as Life |
Ring | (11-12)% increased Cold Damage | 0.25% of Cold Damage Leeched as Life |
Ring | (13-14)% increased Cold Damage | 0.5% of Cold Damage Leeched as Life |
Ring | (15-16)% increased Cold Damage | 1% of Cold Damage Leeched as Life |
Ring | (15-16)% increased Cold Damage | 200% increased Cold Damage |
Ring | (15-16)% increased Cold Damage | Adds 0 to 105 Cold Damage to Attacks |
Ring | 0.2% of Cold Damage Leeched as Life | 1% of Cold Damage Leeched as Life |
Ring | Curse Enemies with Conductivity on Hit, with 20% increased Effect | Adds 0 to 300 Lightning Damage to Attacks |
Ring | Curse Enemies with Elemental Weakness on Hit, with 20% increased Effect | 200% increased Elemental Damage with Attack Skills |
Ring | Curse Enemies with Flammability on Hit, with 20% increased Effect | Adds 0 to 200 Fire Damage to Attacks |
Ring | Curse Enemies with Frostbite on Hit, with 20% increased Effect | Adds 0 to 105 Cold Damage to Attacks |
Ring | Curse Enemies with Vulnerability on Hit, with 20% increased Effect | Adds 0 to 100 Physical Damage to Attacks |
Ring | +(12-14) to Dexterity | +100 to Dexterity |
Ring | +(15-17) to Dexterity | +130 to Dexterity |
Ring | +(18-20) to Dexterity | +160 to Dexterity |
Ring | (15-16)% increased Elemental Damage | 200% increased Elemental Damage |
Ring | 0.2% of Elemental Damage Leeched as Life | 200% increased Elemental Damage |
Ring | (4-6)% faster start of Energy Shield Recharge | 100% faster start of Energy Shield Recharge |
Ring | (7-10)% faster start of Energy Shield Recharge | +500 to maximum Energy Shield |
Ring | (8-9)% increased Energy Shield Recharge Rate | 65% faster start of Energy Shield Recharge |
Ring | (10-11)% increased Energy Shield Recharge Rate | 100% faster start of Energy Shield Recharge |
Ring | 6% increased Evasion Rating per Frenzy Charge | +5 to Minimum Frenzy Charges |
Ring | 2% increased Experience gain | 100% increased Light Radius |
Ring | Bleeding you inflict deals Damage (7-10)% faster | 200% increased Damage with Ailments |
Ring | Ignites you inflict deal Damage (7-10)% faster | 200% increased Damage with Ailments |
Ring | Poisons you inflict deal Damage (7-10)% faster | 200% increased Damage with Ailments |
Ring | (11-12)% increased Fire Damage | 0.25% of Fire Damage Leeched as Life |
Ring | (13-14)% increased Fire Damage | 0.5% of Fire Damage Leeched as Life |
Ring | (15-16)% increased Fire Damage | 1% of Fire Damage Leeched as Life |
Ring | (15-16)% increased Fire Damage | 200% increased Fire Damage |
Ring | (15-16)% increased Fire Damage | Adds 0 to 200 Fire Damage to Attacks |
Ring | (15-16)% increased Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Ring | 0.2% of Fire Damage Leeched as Life | 1% of Fire Damage Leeched as Life |
Ring | -(17-13) Chaos Damage taken | +70% to Chaos Resistance |
Ring | -(31-18) Chaos Damage taken | +120% to Chaos Resistance |
Ring | -(15-10) Cold Damage taken from Hits | +15% to all Elemental Resistances |
Ring | -(15-10) Cold Damage taken from Hits | +50% to Cold Resistance |
Ring | -(40-16) Cold Damage taken from Hits | +100% to Cold Resistance |
Ring | -(40-16) Cold Damage taken from Hits | +30% to all Elemental Resistances |
Ring | -(80-40) Cold Damage taken from Hits | +100% to all Elemental Resistances |
Ring | -(80-40) Cold Damage taken from Hits | +150% to Cold Resistance |
Ring | -(80-40) Cold Damage taken from Hits | +45% to all Elemental Resistances |
Ring | -(15-10) Fire Damage taken from Hits | +15% to all Elemental Resistances |
Ring | -(15-10) Fire Damage taken from Hits | +50% to Fire Resistance |
Ring | -(40-16) Fire Damage taken from Hits | +100% to Fire Resistance |
Ring | -(40-16) Fire Damage taken from Hits | +30% to all Elemental Resistances |
Ring | -(80-40) Fire Damage taken from Hits | +100% to all Elemental Resistances |
Ring | -(80-40) Fire Damage taken from Hits | +150% to Fire Resistance |
Ring | -(80-40) Fire Damage taken from Hits | +45% to all Elemental Resistances |
Ring | -(15-10) Lightning Damage taken from Hits | +15% to all Elemental Resistances |
Ring | -(15-10) Lightning Damage taken from Hits | +50% to Lightning Resistance |
Ring | -(40-16) Lightning Damage taken from Hits | +100% to Lightning Resistance |
Ring | -(40-16) Lightning Damage taken from Hits | +30% to all Elemental Resistances |
Ring | -(80-40) Lightning Damage taken from Hits | +100% to all Elemental Resistances |
Ring | -(80-40) Lightning Damage taken from Hits | +150% to Lightning Resistance |
Ring | -(80-40) Lightning Damage taken from Hits | +45% to all Elemental Resistances |
Ring | Adds (11-13) to (19-23) Chaos Damage | 200% increased Chaos Damage |
Ring | Adds (12-16) to (24-28) Cold Damage | 200% increased Cold Damage |
Ring | Adds (13-18) to (28-33) Fire Damage | 200% increased Fire Damage |
Ring | Adds (1-5) to (50-52) Lightning Damage | 200% increased Lightning Damage |
Ring | (7-9)% increased Armour | +400 to Armour |
Ring | (10-12)% increased Armour | +700 to Armour |
Ring | (13-15)% increased Armour | +1500 to Armour |
Ring | (8-10)% increased maximum Energy Shield | +500 to maximum Energy Shield |
Ring | (7-10)% increased Life Recovery from Flasks | 200% increased Life Recovery from Flasks |
Ring | Grants Level 10 Anger Skill | +4 to Level of Socketed Gems |
Ring | Grants Level 15 Anger Skill | +7 to Level of Socketed Gems |
Ring | Grants Level 10 Hatred Skill | +4 to Level of Socketed Gems |
Ring | Grants Level 15 Hatred Skill | +7 to Level of Socketed Gems |
Ring | Grants Level 25 Purity of Fire Skill | +100% to all Elemental Resistances |
Ring | Grants Level 25 Purity of Ice Skill | +100% to all Elemental Resistances |
Ring | Grants Level 25 Purity of Lightning Skill | +100% to all Elemental Resistances |
Ring | Grants Level 10 Wrath Skill | +4 to Level of Socketed Gems |
Ring | Grants Level 15 Wrath Skill | +7 to Level of Socketed Gems |
Ring | Has 1 Socket | +20 to Level of Socketed Gems |
Ring | +(12-14) to Intelligence | +100 to Intelligence |
Ring | +(15-17) to Intelligence | +130 to Intelligence |
Ring | +(18-20) to Intelligence | +160 to Intelligence |
Ring | Intimidate Enemies for 4 seconds on Hit with Attacks | +200 to Strength |
Ring | +(6-8) Life gained for each Enemy hit by your Attacks | +4 Life gained for each Enemy hit by your Attacks |
Ring | +(9-15) Life gained for each Enemy hit by your Attacks | +6 Life gained for each Enemy hit by your Attacks |
Ring | Regenerate 0.3% of Life per second per Endurance Charge | +5 to Minimum Endurance Charges |
Ring | (11-12)% increased Lightning Damage | 0.25% of Lightning Damage Leeched as Life |
Ring | (13-14)% increased Lightning Damage | 0.5% of Lightning Damage Leeched as Life |
Ring | (15-16)% increased Lightning Damage | 1% of Lightning Damage Leeched as Life |
Ring | (15-16)% increased Lightning Damage | 200% increased Lightning Damage |
Ring | (15-16)% increased Lightning Damage | Adds 0 to 300 Lightning Damage to Attacks |
Ring | 0.2% of Lightning Damage Leeched as Life | 1% of Lightning Damage Leeched as Life |
Ring | 15% increased Light Radius | 100% increased Light Radius |
Ring | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Ring | +1 to Maximum Endurance Charges | +100 to all Attributes |
Ring | +1 to Maximum Frenzy Charges | +100 to all Attributes |
Ring | +1 to Maximum Power Charges | +100 to all Attributes |
Ring | +12% to Global Critical Strike Multiplier | +35% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring | +(13-14)% to Global Critical Strike Multiplier | +55% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring | +(15-16)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring | +(15-16)% to Global Critical Strike Multiplier | +30% to Global Critical Strike Multiplier |
Ring | +(17-18)% to Global Critical Strike Multiplier | +60% to Global Critical Strike Multiplier |
Ring | +(19-20)% to Global Critical Strike Multiplier | +100% to Global Critical Strike Multiplier |
Ring | You gain Onslaught for 4 seconds on Hit | +200 to Dexterity |
Ring | 6% increased Dexterity | +100 to all Attributes |
Ring | 6% increased Dexterity | +200 to Dexterity |
Ring | 6% increased Intelligence | +100 to all Attributes |
Ring | 6% increased Intelligence | +200 to Intelligence |
Ring | (7-8)% increased maximum Life | 200% increased Life Recovery from Flasks |
Ring | 6% increased Strength | +100 to all Attributes |
Ring | 6% increased Strength | +200 to Strength |
Ring | Gain (3-5)% of Physical Damage as Extra Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Ring | (9-10)% increased Global Physical Damage | 40% increased Global Physical Damage |
Ring | (11-12)% increased Global Physical Damage | 0.25% of Physical Damage Leeched as Life |
Ring | (11-12)% increased Global Physical Damage | 100% increased Global Physical Damage |
Ring | (13-14)% increased Global Physical Damage | 0.5% of Physical Damage Leeched as Life |
Ring | (15-16)% increased Global Physical Damage | 1% of Physical Damage Leeched as Life |
Ring | (15-16)% increased Global Physical Damage | Adds 0 to 100 Physical Damage to Attacks |
Ring | (15-16)% increased Global Physical Damage | Adds 0 to 40 Physical Damage to Attacks |
Ring | 0.2% of Physical Damage Leeched as Life | 1% of Physical Damage Leeched as Life |
Ring | (8-10)% increased Shock Duration on Enemies | Shock nearby Enemies for 10 Seconds when you Focus |
Ring | (12-15)% increased Shock Duration on Enemies | Shock nearby Enemies for 15 Seconds when you Focus |
Ring | 6% increased Spell Damage per Power Charge | +5 to Minimum Power Charges |
Ring | +(12-14) to Strength | +100 to Strength |
Ring | +(15-17) to Strength | +130 to Strength |
Ring | +(18-20) to Strength | +160 to Strength |
Ring | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Ring • Amulet | Regenerate (2-2.5) Mana per second | 8% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet | Regenerate (2.5-3) Mana per second | 16% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet | Regenerate (3-4) Mana per second | 50% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet | 8% increased Chaos Damage | 20% increased Chaos Damage |
Ring • Amulet | (9-10)% increased Chaos Damage | 40% increased Chaos Damage |
Ring • Amulet | (11-12)% increased Chaos Damage | 60% increased Chaos Damage |
Ring • Amulet | (11-12)% increased Chaos Damage | Adds 0 to 40 Chaos Damage to Attacks |
Ring • Amulet | (13-14)% increased Chaos Damage | 80% increased Chaos Damage |
Ring • Amulet | (13-14)% increased Chaos Damage | Adds 0 to 75 Chaos Damage to Attacks |
Ring • Amulet | (15-16)% increased Chaos Damage | Adds 0 to 200 Chaos Damage to Attacks |
Ring • Amulet | (11-12)% increased Cold Damage | Adds 0 to 30 Cold Damage to Attacks |
Ring • Amulet | (13-14)% increased Cold Damage | Adds 0 to 60 Cold Damage to Attacks |
Ring • Amulet | (15-16)% increased Cold Damage | Adds 0 to 90 Cold Damage to Attacks |
Ring • Amulet | Determination has (15-20)% increased Aura Effect | 100% chance when Hit for double Armour effect |
Ring • Amulet | Discipline has (15-20)% increased Aura Effect | 100% increased Energy Shield from Body Armour |
Ring • Amulet | (8-11)% increased Endurance Charge Duration | +1 to Minimum Endurance Charges |
Ring • Amulet | (12-15)% increased Endurance Charge Duration | +2 to Minimum Endurance Charges |
Ring • Amulet | (12-15)% increased Energy Shield Recharge Rate | 100% increased Energy Shield from Body Armour |
Ring • Amulet | (11-12)% increased Fire Damage | Adds 0 to 40 Fire Damage to Attacks |
Ring • Amulet | (13-14)% increased Fire Damage | Adds 0 to 80 Fire Damage to Attacks |
Ring • Amulet | (15-16)% increased Fire Damage | Adds 0 to 120 Fire Damage to Attacks |
Ring • Amulet | (8-11)% increased Frenzy Charge Duration | +1 to Minimum Frenzy Charges |
Ring • Amulet | (12-15)% increased Frenzy Charge Duration | +2 to Minimum Frenzy Charges |
Ring • Amulet | (13-15)% increased Armour | 100% chance when Hit for double Armour effect |
Ring • Amulet | (11-12)% increased Lightning Damage | Adds 0 to 75 Lightning Damage to Attacks |
Ring • Amulet | (13-14)% increased Lightning Damage | Adds 0 to 150 Lightning Damage to Attacks |
Ring • Amulet | (15-16)% increased Lightning Damage | Adds 0 to 190 Lightning Damage to Attacks |
Ring • Amulet | (11-12)% increased Global Physical Damage | Adds 0 to 20 Physical Damage to Attacks |
Ring • Amulet | (13-14)% increased Global Physical Damage | Adds 0 to 30 Physical Damage to Attacks |
Ring • Amulet | (8-11)% increased Power Charge Duration | +1 to Minimum Power Charges |
Ring • Amulet | (12-15)% increased Power Charge Duration | +2 to Minimum Power Charges |
Ring • Amulet | 2% reduced Mana Cost of Skills | 10% reduced Mana Cost of Skills |
Ring • Amulet | 3% reduced Mana Cost of Skills | 20% reduced Mana Cost of Skills |
Ring • Amulet | (4-5)% reduced Mana Cost of Skills | 50% reduced Mana Cost of Skills |
Ring • Amulet | -1 to Total Mana Cost of Skills | -12 to Total Mana Cost of Skills |
Ring • Amulet | -2 to Total Mana Cost of Skills | -24 to Total Mana Cost of Skills |
Ring • Amulet | -3 to Total Mana Cost of Skills | -50 to Total Mana Cost of Skills |
Ring • Amulet | (4-5)% increased Movement Speed | 200% increased Rarity of Items found |
Ring • Amulet • Belt | 8% increased Damage with Ailments | 30% increased Damage with Ailments |
Ring • Amulet • Belt | (9-10)% increased Damage with Ailments | 60% increased Damage with Ailments |
Ring • Amulet • Belt | (11-12)% increased Damage with Ailments | 90% increased Damage with Ailments |
Ring • Amulet • Belt | (13-14)% increased Damage with Ailments | 105% increased Damage with Ailments |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +100% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +100% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +100% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +20% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +20% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +35% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +100% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +40% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +40% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | +100% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | +100% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Dexterity | +20 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Dexterity | +20 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Dexterity | +45 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Dexterity | +45 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Dexterity | +100 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Dexterity | +100 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +20% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +20% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +35% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +100% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +40% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +40% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | +100% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | +100% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Intelligence | +20 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Intelligence | +20 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Intelligence | +45 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Intelligence | +45 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Intelligence | +100 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Intelligence | +100 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +20% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +20% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +35% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +100% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +40% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +40% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | +100% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | +100% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Strength | +20 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Strength | +20 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Strength | +45 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Strength | +45 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Strength | +100 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Strength | +100 to Strength and Intelligence |
Ring • Amulet • Quiver | (13-15)% increased Evasion Rating | +10% chance to Evade Attacks |
Ring • Amulet • Quiver | Grace has (15-20)% increased Aura Effect | +10% chance to Evade Attacks |
Ring • Belt | 8% increased Elemental Damage | 20% increased Elemental Damage |
Ring • Belt | (9-10)% increased Elemental Damage | 40% increased Elemental Damage |
Ring • Belt | (11-12)% increased Elemental Damage | 60% increased Elemental Damage |
Ring • Belt | (13-14)% increased Elemental Damage | 80% increased Elemental Damage |
Ring • Belt | Vaal Skills deal (13-16)% increased Damage | Vaal Skills deal 55% increased Damage |
Ring • Belt | Vaal Skills deal (17-21)% increased Damage | Vaal Skills deal 110% increased Damage |
Ring • Belt • Quiver | (16-25)% chance to Avoid Elemental Ailments | +1000 to Evasion Rating |
Ring • Belt • Quiver | (7-9)% increased Evasion Rating | +150 to Evasion Rating |
Ring • Belt • Quiver | (10-12)% increased Evasion Rating | +300 to Evasion Rating |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating | +1000 to Evasion Rating |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating | +450 to Evasion Rating |
Ring • Quiver | (11-12)% increased Cold Damage | 0 to 10 Cold Damage per Frenzy Charge |
Ring • Quiver | (13-14)% increased Cold Damage | 0 to 15 Cold Damage per Frenzy Charge |
Ring • Quiver | (15-16)% increased Cold Damage | 0 to 50 Cold Damage per Frenzy Charge |
Ring • Quiver | 4 to 7 Cold Damage per Frenzy Charge | 0 to 50 Cold Damage per Frenzy Charge |
Ring • Quiver | (11-12)% increased Fire Damage | Gain 11% of Physical Damage as Extra Fire Damage |
Ring • Quiver | (13-14)% increased Fire Damage | Gain 22% of Physical Damage as Extra Fire Damage |
Ring • Quiver | (10-11)% increased Damage with Poison | 50% increased Damage with Poison |
Ring • Quiver | (12-13)% increased Damage with Poison | 100% increased Damage with Poison |
Ring • Quiver | (14-15)% increased Damage with Poison | 200% increased Damage with Poison |
Ring • Quiver | (8-12)% increased Poison Duration | 200% increased Damage with Poison |
Ring • Quiver | You and your Minions take (8-5)% reduced Reflected Damage | 11% reduced Reflected Damage taken |
Ring • Quiver | You and your Minions take (12-9)% reduced Reflected Damage | 22% reduced Reflected Damage taken |
Ring • Quiver | You and your Minions take (15-13)% reduced Reflected Damage | 50% reduced Reflected Damage taken |
Ring • Shield | 8% increased Cold Damage | Adds 0 to 20 Cold Damage |
Ring • Shield | (9-10)% increased Cold Damage | Adds 0 to 40 Cold Damage |
Ring • Shield | (11-12)% increased Cold Damage | Adds 0 to 100 Cold Damage |
Ring • Shield | 8% increased Fire Damage | Adds 0 to 20 Fire Damage |
Ring • Shield | (9-10)% increased Fire Damage | Adds 0 to 40 Fire Damage |
Ring • Shield | (11-12)% increased Fire Damage | Adds 0 to 100 Fire Damage |
Ring • Shield | 8% increased Lightning Damage | Adds 0 to 35 Lightning Damage |
Ring • Shield | (9-10)% increased Lightning Damage | Adds 0 to 65 Lightning Damage |
Ring • Shield | (11-12)% increased Lightning Damage | Adds 0 to 100 Lightning Damage |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (16-18)% increased Mana Regeneration Rate | 50% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (19-21)% increased Mana Regeneration Rate | 90% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (22-24)% increased Mana Regeneration Rate | 130% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (25-27)% increased Mana Regeneration Rate | 170% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (28-30)% increased Mana Regeneration Rate | 190% increased Mana Regeneration Rate |
Sceptre | 1% increased Spell Damage per 16 Strength | +200 to Strength |
Sceptre • Dagger • Wand | (6-8)% increased Attack Damage per 500 Maximum Mana | +500 to maximum Mana |
Sceptre • Dagger • Wand | Regenerate 0.3% of Mana per second | 500% increased Mana Regeneration Rate |
Sceptre • Dagger • Wand | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Sceptre • Dagger • Wand | 1% increased Spell Damage per 16 Intelligence | +200 to Intelligence |
Sceptre • Dagger • Wand | (6-8)% increased Spell Damage per 500 Maximum Mana | +500 to maximum Mana |
Sceptre • Dagger • Wand • Staff | +(25-30) to maximum Mana | +280 to maximum Mana |
Sceptre • Wand | (14-18)% increased Burning Damage | 35% increased Burning Damage |
Sceptre • Wand | (19-23)% increased Burning Damage | 70% increased Burning Damage |
Sceptre • Wand | (24-28)% increased Burning Damage | 500% increased Burning Damage |
Sceptre • Wand | 6% chance to Freeze | 20% chance to Freeze |
Sceptre • Wand | 7% chance to Freeze | 40% chance to Freeze |
Sceptre • Wand | 8% chance to Freeze | Always Freeze |
Sceptre • Wand | 6% chance to Ignite | 20% chance to Ignite |
Sceptre • Wand | 7% chance to Ignite | 40% chance to Ignite |
Sceptre • Wand | 8% chance to Ignite | Always Ignite |
Sceptre • Wand | 6% chance to Shock | 20% chance to Shock |
Sceptre • Wand | 7% chance to Shock | 40% chance to Shock |
Sceptre • Wand | 8% chance to Shock | Always Shock |
Sceptre • Wand | Ignites you inflict deal Damage (15-20)% faster | 500% increased Burning Damage |
Sceptre • Wand | (8-10)% increased Freeze Duration on Enemies | Always Freeze |
Sceptre • Wand | (8-10)% increased Ignite Duration on Enemies | Always Ignite |
Sceptre • Wand | (8-10)% increased Shock Duration on Enemies | Always Shock |
Shield | 3% increased Attack and Cast Speed | 11% chance to gain Onslaught for 4 seconds on Kill |
Shield | 4% increased Attack and Cast Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Shield | 5% increased Attack and Cast Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Shield | (12-13)% increased Attack Damage | 20% chance to deal Double Damage while Focussed |
Shield | (14-16)% increased Attack Damage | 40% chance to deal Double Damage while Focussed |
Shield | (17-20)% increased Attack Damage | Deal Double Damage while Focussed |
Shield | (6-8)% increased Attack Damage per 500 Maximum Mana | +200 to maximum Mana |
Shield | 2% chance to Dodge Attack Hits | 10% chance to Dodge Attack Hits |
Shield | (4-5)% chance to Dodge Attack Hits | 1000% increased Armour and Evasion |
Shield | (4-5)% chance to Dodge Attack Hits | 1000% increased Armour, Evasion and Energy Shield |
Shield | (4-5)% chance to Dodge Attack Hits | 1000% increased Evasion and Energy Shield |
Shield | (4-5)% chance to Dodge Attack Hits | 1000% increased Evasion Rating |
Shield | (4-5)% chance to Dodge Attack Hits | 20% chance to Dodge Attack Hits |
Shield | Reflects (10-15) Physical Damage to Melee Attackers | Reflects 300 Physical Damage to Melee Attackers |
Shield | Reflects (16-40) Physical Damage to Melee Attackers | Reflects 450 Physical Damage to Melee Attackers |
Shield | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 1000 Physical Damage to Melee Attackers |
Shield | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 550 Physical Damage to Melee Attackers |
Shield | 3% increased Attack Speed | 20% increased Attack Speed |
Shield | 4% increased Attack Speed | 30% increased Attack Speed |
Shield | 5% increased Attack Speed | 100% increased Attack Speed |
Shield | (10-11)% chance to Avoid being Stunned | 20% chance to Avoid being Stunned |
Shield | (12-13)% chance to Avoid being Stunned | 40% chance to Avoid being Stunned |
Shield | (14-15)% chance to Avoid being Stunned | 55% chance to Avoid being Stunned |
Shield | (14-15)% chance to Avoid being Stunned | Cannot be Stunned |
Shield | Regenerate 0.3% of Mana per second | 500% increased Mana Regeneration Rate |
Shield | 3% increased Cast Speed | 20% increased Cast Speed |
Shield | 4% increased Cast Speed | 30% increased Cast Speed |
Shield | 5% increased Cast Speed | 100% increased Cast Speed |
Shield | +(5-6)% to Chaos Resistance | 6% reduced Damage taken from Damage Over Time |
Shield | +(7-8)% to Chaos Resistance | 12% reduced Damage taken from Damage Over Time |
Shield | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Shield | +(9-10)% to Chaos Resistance | 20% reduced Damage taken from Damage Over Time |
Shield | (7-10)% increased Effect of Cold Ailments | Chill Nearby Enemies when you Block |
Shield | (11-15)% increased Effect of Cold Ailments | Chill Nearby Enemies when you Block |
Shield | 8% increased Cold Damage | 50% increased Cold Damage |
Shield | (9-10)% increased Cold Damage | 100% increased Cold Damage |
Shield | (11-12)% increased Cold Damage | 150% increased Cold Damage |
Shield | (13-14)% increased Cold Damage | 200% increased Cold Damage |
Shield | (15-16)% increased Cold Damage | 500% increased Cold Damage |
Shield | +(11-12)% to Cold Resistance | +15% to all Elemental Resistances |
Shield | +(13-14)% to Cold Resistance | +30% to all Elemental Resistances |
Shield | +(15-16)% to Cold Resistance | +100% to all Elemental Resistances |
Shield | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Shield | +(15-16)% to Cold Resistance | +45% to all Elemental Resistances |
Shield | Curse Skills have (10-15)% increased Skill Effect Duration | 13% increased Effect of your Curses |
Shield | Curse Skills have (16-20)% increased Skill Effect Duration | 26% increased Effect of your Curses |
Shield | (20-30)% increased Conductivity Curse Effect | 500% increased Lightning Damage |
Shield | (10-15)% increased Conductivity Curse Effect | 50% increased Effect of your Curses |
Shield | (20-30)% increased Elemental Weakness Curse Effect | 500% increased Elemental Damage |
Shield | (20-30)% increased Flammability Curse Effect | 500% increased Fire Damage |
Shield | (10-15)% increased Flammability Curse Effect | 50% increased Effect of your Curses |
Shield | (20-30)% increased Frostbite Curse Effect | 500% increased Cold Damage |
Shield | (10-15)% increased Frostbite Curse Effect | 50% increased Effect of your Curses |
Shield | (20-30)% increased Vulnerability Curse Effect | 500% increased Global Physical Damage |
Shield | (3-4)% increased Damage per Power Charge | 25% chance to gain a Power Charge when you Block |
Shield | (4-5)% increased Damage per Power Charge | 50% chance to gain a Power Charge when you Block |
Shield | 8% increased Elemental Damage | 20% increased Elemental Damage |
Shield | (9-10)% increased Elemental Damage | 40% increased Elemental Damage |
Shield | (11-12)% increased Elemental Damage | 60% increased Elemental Damage |
Shield | (13-14)% increased Elemental Damage | 80% increased Elemental Damage |
Shield | (15-16)% increased Elemental Damage | 500% increased Elemental Damage |
Shield | 8% increased Fire Damage | 50% increased Fire Damage |
Shield | (9-10)% increased Fire Damage | 100% increased Fire Damage |
Shield | (11-12)% increased Fire Damage | 150% increased Fire Damage |
Shield | (13-14)% increased Fire Damage | 200% increased Fire Damage |
Shield | (15-16)% increased Fire Damage | 500% increased Fire Damage |
Shield | +(11-12)% to Fire Resistance | +15% to all Elemental Resistances |
Shield | +(13-14)% to Fire Resistance | +30% to all Elemental Resistances |
Shield | +(15-16)% to Fire Resistance | +100% to all Elemental Resistances |
Shield | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Shield | +(15-16)% to Fire Resistance | +45% to all Elemental Resistances |
Shield | +(251-350) to Accuracy Rating | +2000 to Accuracy Rating |
Shield | +(15-25) Life gained when you Block | +150 Life gained when you Block |
Shield | +(26-35) Life gained when you Block | +250 Life gained when you Block |
Shield | +(5-10) Mana gained when you Block | +50 Mana gained when you Block |
Shield | +(5-10) Mana gained when you Block | Recover 3% of your maximum Mana when you Block |
Shield | +(11-15) Mana gained when you Block | +100 Mana gained when you Block |
Shield | +(11-15) Mana gained when you Block | Recover 5% of your maximum Mana when you Block |
Shield | Bleeding cannot be inflicted on you | Cannot be Stunned |
Shield | Immune to Curses if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Shield | Recover (3-5)% of Life when you Block | +500 Life gained when you Block |
Shield | 8% increased Lightning Damage | 50% increased Lightning Damage |
Shield | (9-10)% increased Lightning Damage | 100% increased Lightning Damage |
Shield | (11-12)% increased Lightning Damage | 150% increased Lightning Damage |
Shield | (13-14)% increased Lightning Damage | 200% increased Lightning Damage |
Shield | (15-16)% increased Lightning Damage | 500% increased Lightning Damage |
Shield | +(11-12)% to Lightning Resistance | +15% to all Elemental Resistances |
Shield | +(13-14)% to Lightning Resistance | +30% to all Elemental Resistances |
Shield | +(15-16)% to Lightning Resistance | +100% to all Elemental Resistances |
Shield | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Shield | +(15-16)% to Lightning Resistance | +45% to all Elemental Resistances |
Shield | Recover (3-5)% of your maximum Mana when you Block | +200 Mana gained when you Block |
Shield | Recover (3-5)% of your maximum Mana when you Block | Recover 10% of your maximum Mana when you Block |
Shield | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Shield | +2% to maximum Chaos Resistance | +120% to Chaos Resistance |
Shield | +3% to maximum Cold Resistance | +150% to Cold Resistance |
Shield | +3% to maximum Fire Resistance | +150% to Fire Resistance |
Shield | +1 to Maximum Endurance Charges | +200 to Strength |
Shield | +1 to Maximum Frenzy Charges | +200 to Dexterity |
Shield | +1 to Maximum Power Charges | +200 to Intelligence |
Shield | +2% to all maximum Resistances | +100% to all Elemental Resistances |
Shield | +3% to maximum Lightning Resistance | +150% to Lightning Resistance |
Shield | +(1-2) to Minimum Endurance Charges | 100% reduced Attribute Requirements |
Shield | +(1-2) to Minimum Frenzy Charges | 100% reduced Attribute Requirements |
Shield | +(1-2) to Minimum Power Charges | 100% reduced Attribute Requirements |
Shield | +(19-20)% to Global Critical Strike Multiplier | Reflects 1000 Physical Damage to Melee Attackers |
Shield | (5-8)% chance to gain Onslaught for 4 seconds on Kill | 50% chance to gain Onslaught for 4 seconds on Kill |
Shield | 6% increased Dexterity | +200 to Dexterity |
Shield | 6% increased Intelligence | +200 to Intelligence |
Shield | (7-8)% increased maximum Mana | +200 to maximum Mana |
Shield | 6% increased Strength | +200 to Strength |
Shield | 8% increased Global Physical Damage | 20% increased Global Physical Damage |
Shield | (9-10)% increased Global Physical Damage | 40% increased Global Physical Damage |
Shield | (11-12)% increased Global Physical Damage | 60% increased Global Physical Damage |
Shield | (13-14)% increased Global Physical Damage | 80% increased Global Physical Damage |
Shield | (15-16)% increased Global Physical Damage | 500% increased Global Physical Damage |
Shield | +(2-3)% Chance to Block Attack Damage | +28% Chance to Block |
Shield | +(2-3)% Chance to Block Attack Damage | +28% Chance to Block Projectile Attack Damage |
Shield | +(4-5)% Chance to Block Attack Damage | +50% Chance to Block |
Shield | +(4-5)% Chance to Block Attack Damage | +50% Chance to Block Projectile Attack Damage |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Shield | (2-3)% Chance to Block Spell Damage | +28% Chance to Block Projectile Attack Damage |
Shield | (2-3)% Chance to Block Spell Damage | 28% Chance to Block Spell Damage |
Shield | (4-5)% Chance to Block Spell Damage | +50% Chance to Block Projectile Attack Damage |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Shield | (4-5)% Chance to Block Spell Damage | 50% Chance to Block Spell Damage |
Shield | Socketed Gems have 10% reduced Mana Reservation | 1000% increased Armour and Energy Shield |
Shield | Socketed Gems have 10% reduced Mana Reservation | 1000% increased Armour, Evasion and Energy Shield |
Shield | Socketed Gems have 10% reduced Mana Reservation | 1000% increased Energy Shield |
Shield | Socketed Gems have 10% reduced Mana Reservation | 1000% increased Evasion and Energy Shield |
Shield | (12-13)% increased Spell Damage | 20% chance to deal Double Damage while Focussed |
Shield | (14-16)% increased Spell Damage | 40% chance to deal Double Damage while Focussed |
Shield | (17-20)% increased Spell Damage | Deal Double Damage while Focussed |
Shield | (6-8)% increased Spell Damage per 500 Maximum Mana | +200 to maximum Mana |
Shield | 2% chance to Dodge Spell Hits | 10% chance to Dodge Spell Hits |
Shield | (4-5)% chance to Dodge Spell Hits | 1000% increased Armour and Evasion |
Shield | (4-5)% chance to Dodge Spell Hits | 1000% increased Armour, Evasion and Energy Shield |
Shield | (4-5)% chance to Dodge Spell Hits | 1000% increased Evasion and Energy Shield |
Shield | (4-5)% chance to Dodge Spell Hits | 1000% increased Evasion Rating |
Shield | (4-5)% chance to Dodge Spell Hits | 20% chance to Dodge Spell Hits |
Shield | (23-26)% increased Attack Damage | 60% increased Attack Damage |
Shield | (27-30)% increased Attack Damage | 90% increased Attack Damage |
Shield | (31-35)% increased Attack Damage | 500% increased Attack Damage |
Shield | (18-20)% increased Fire Damage | Adds 0 to 90 Fire Damage if you've Blocked Recently |
Shield | (21-23)% increased Fire Damage | Adds 0 to 170 Fire Damage if you've Blocked Recently |
Shield | (24-26)% increased Fire Damage | Adds 0 to 500 Fire Damage if you've Blocked Recently |
Shield | (23-26)% increased Spell Damage | 150% increased Spell Damage |
Shield | (27-30)% increased Spell Damage | 200% increased Spell Damage |
Shield | (31-35)% increased Spell Damage | 500% increased Spell Damage |
Shield • Amulet • Quiver | 4% increased Attack and Cast Speed | 15% increased Attack and Cast Speed |
Shield • Amulet • Quiver | 5% increased Attack and Cast Speed | 50% increased Attack and Cast Speed |
Shield • Boots | (22-25)% increased Stun and Block Recovery | 160% increased Stun and Block Recovery |
Shield • Boots | Unwavering Stance | 160% increased Stun and Block Recovery |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Support Gems | +10 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Support Gems | +3 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Support Gems | +5 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Regenerate 0.2% of Mana per second | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% chance to deal Double Damage | 8% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 3% chance to deal Double Damage | 50% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (28-30)% increased Mana Regeneration Rate | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Mana Regeneration Rate | 0.4% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-27)% increased Mana Regeneration Rate | 0.8% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-31)% increased Critical Strike Chance for Spells | 100% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (32-34)% increased Critical Strike Chance for Spells | 175% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (35-37)% increased Critical Strike Chance for Spells | 250% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (38-41)% increased Critical Strike Chance for Spells | 325% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (42-45)% increased Critical Strike Chance for Spells | 500% increased Critical Strike Chance for Spells |
Shield • Gloves • Helmet • Body Armour | (16-25)% chance to Avoid Elemental Ailments | Cannot receive Elemental Ailments |
Shield • Gloves • Helmet • Body Armour | (15-20)% reduced Elemental Ailment Duration on you | 30% chance to Avoid Elemental Ailments |
Shield • Gloves • Helmet • Body Armour | (21-35)% reduced Elemental Ailment Duration on you | 60% chance to Avoid Elemental Ailments |
Shield • Gloves • Helmet • Body Armour | (36-50)% reduced Elemental Ailment Duration on you | Cannot receive Elemental Ailments |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Level of Socketed Melee Gems | +10 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(2-3)% to Quality of Socketed Melee Gems | +3 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(4-6)% to Quality of Socketed Melee Gems | +5 to Level of Socketed Melee Gems |
Shield • Quiver | (3-5)% chance to Avoid Cold Damage from Hits | 50% chance to Avoid Cold Damage when Hit |
Shield • Quiver | (3-5)% chance to Avoid Fire Damage from Hits | 50% chance to Avoid Fire Damage when Hit |
Shield • Quiver | (3-5)% chance to Avoid Lightning Damage from Hits | 50% chance to Avoid Lightning Damage when Hit |
Shield • Quiver | +(15-16)% to Cold Resistance | 50% chance to Avoid Cold Damage when Hit |
Shield • Quiver | +(15-16)% to Fire Resistance | 50% chance to Avoid Fire Damage when Hit |
Shield • Quiver | +(15-16)% to Lightning Resistance | 50% chance to Avoid Lightning Damage when Hit |
Staff | Adds 1 to (7-8) Lightning Damage to Attacks with this Weapon per 10 Intelligence | +200 to Intelligence |
Staff | (60-70)% increased Attack Damage if Corrupted | 200% reduced Soul Cost of Vaal Skills |
Staff | (12-14)% increased Attack Damage per 500 Maximum Mana | +500 to maximum Mana |
Staff | Regenerate 0.6% of Mana per second | 500% increased Mana Regeneration Rate |
Staff | (22-27)% increased Burning Damage | 70% increased Burning Damage |
Staff | (28-35)% increased Burning Damage | 130% increased Burning Damage |
Staff | (36-44)% increased Burning Damage | 500% increased Burning Damage |
Staff | (9-10)% chance to Freeze | 60% chance to Freeze |
Staff | (11-12)% chance to Freeze | 90% chance to Freeze |
Staff | (13-15)% chance to Freeze | Always Freeze |
Staff | (9-10)% chance to Ignite | 60% chance to Ignite |
Staff | (11-12)% chance to Ignite | 90% chance to Ignite |
Staff | (13-15)% chance to Ignite | Always Ignite |
Staff | (9-10)% chance to Shock | 60% chance to Shock |
Staff | (11-12)% chance to Shock | 90% chance to Shock |
Staff | (13-15)% chance to Shock | Always Shock |
Staff | +(21-23)% to Chaos Damage over Time Multiplier | +100% to Non-Ailment Chaos Damage over Time Multiplier |
Staff | +(24-26)% to Chaos Damage over Time Multiplier | +200% to Non-Ailment Chaos Damage over Time Multiplier |
Staff | +(27-30)% to Chaos Damage over Time Multiplier | +500% to Non-Ailment Chaos Damage over Time Multiplier |
Staff | +(21-23)% to Cold Damage over Time Multiplier | +100% to Cold Damage over Time Multiplier |
Staff | +(24-26)% to Cold Damage over Time Multiplier | +200% to Cold Damage over Time Multiplier |
Staff | +(27-30)% to Cold Damage over Time Multiplier | +500% to Cold Damage over Time Multiplier |
Staff | Ignites you inflict deal Damage (30-35)% faster | 500% increased Burning Damage |
Staff | (12-15)% increased Freeze Duration on Enemies | Always Freeze |
Staff | (12-15)% increased Ignite Duration on Enemies | Always Ignite |
Staff | (3-4)% increased Attack Speed | 44% chance to gain Onslaught for 4 seconds on Kill |
Staff | (5-6)% increased Attack Speed | Gain Onslaught for 4 seconds on Kill |
Staff | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Staff | +1 to Maximum Power Charges | 100% reduced Attribute Requirements |
Staff | (12-15)% increased Shock Duration on Enemies | Always Shock |
Staff | (60-70)% increased Spell Damage if Corrupted | 200% reduced Soul Cost of Vaal Skills |
Staff | 1% increased Spell Damage per 10 Intelligence | +200 to Intelligence |
Staff | (12-14)% increased Spell Damage per 500 Maximum Mana | +500 to maximum Mana |
Staff | 1% increased Spell Damage per 10 Strength | +200 to Strength |
Staff | (11-12)% increased Cast Speed | 44% chance to gain Onslaught for 4 seconds on Kill |
Staff | (11-12)% increased Cast Speed | 50% increased Cast Speed |
Staff | (13-15)% increased Cast Speed | 100% increased Cast Speed |
Staff | (13-15)% increased Cast Speed | Gain Onslaught for 4 seconds on Kill |
Staff | (16-18)% increased Cast Speed | 200% increased Cast Speed |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | 56% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-9) to (13-21) Cold Damage | Adds 0 to 120 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-17) to (22-32) Cold Damage | Adds 0 to 240 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (19-26) to (34-45) Cold Damage | Adds 0 to 300 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (27-35) to (46-61) Cold Damage | Adds 0 to 360 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (36-43) to (51-75) Cold Damage | Adds 0 to 1000 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (15-24) Fire Damage | Adds 0 to 150 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-22) to (26-41) Fire Damage | Adds 0 to 300 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (23-31) to (42-56) Fire Damage | Adds 0 to 375 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (32-41) to (57-74) Fire Damage | Adds 0 to 450 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (42-52) to (75-93) Fire Damage | Adds 0 to 1000 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (29-46) Lightning Damage | Adds 0 to 200 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (48-75) Lightning Damage | Adds 0 to 400 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-6) to (77-95) Lightning Damage | Adds 0 to 550 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-8) to (96-123) Lightning Damage | Adds 0 to 650 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-10) to (124-145) Lightning Damage | Adds 0 to 1000 Lightning Damage |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | Bleeding you inflict deals Damage (30-35)% faster | 200% increased Damage with Bleeding |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (24-28)% increased Damage with Bleeding | 200% increased Damage with Bleeding |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | +200 to Strength |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Maximum Endurance Charges | 100% reduced Attribute Requirements |
Two Hand Sword • Bow | Poisons you inflict deal Damage (30-35)% faster | 200% increased Damage with Poison |
Two Hand Sword • Bow | (24-28)% increased Damage with Poison | 200% increased Damage with Poison |
Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | 44% chance to gain Onslaught for 4 seconds on Kill |
Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | Gain Onslaught for 4 seconds on Kill |
Wand | Projectiles Pierce 2 additional Targets | 200% increased Projectile Speed |
Wand | +(9-10)% to Chaos Damage over Time Multiplier | +45% to Non-Ailment Chaos Damage over Time Multiplier |
Wand | +(11-12)% to Chaos Damage over Time Multiplier | +90% to Non-Ailment Chaos Damage over Time Multiplier |
Wand | +(13-15)% to Chaos Damage over Time Multiplier | +500% to Non-Ailment Chaos Damage over Time Multiplier |
Wand | (3-4)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Wand | (3-4)% increased Attack Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Wand | (3-4)% increased Attack Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Wand | (18-20)% increased Projectile Speed | 200% increased Projectile Speed |
Wand | (5-6)% increased Cast Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Wand | (7-9)% increased Cast Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Wand • Sceptre • Dagger | (5-6)% increased Cast Speed | 40% increased Cast Speed |
Wand • Sceptre • Dagger | (7-9)% increased Cast Speed | 65% increased Cast Speed |
Wand • Sceptre • Dagger | (10-12)% increased Cast Speed | 200% increased Cast Speed |