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Although at first glance the default sorting of cards seems alphabetical, it isn't. For example, Metalsmith's Gift comes before Mercenary. Is this deliberate? --[[User:Varivalge|Varivalge]] ([[User talk:Varivalge|talk]]) 11:08, 18 December 2015 (UTC)
 
Although at first glance the default sorting of cards seems alphabetical, it isn't. For example, Metalsmith's Gift comes before Mercenary. Is this deliberate? --[[User:Varivalge|Varivalge]] ([[User talk:Varivalge|talk]]) 11:08, 18 December 2015 (UTC)
  +
: Unlikely, feel free to correct it. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 11:16, 18 December 2015 (UTC)

Revision as of 11:16, 18 December 2015

Divination cards should not have the Currency item category - Even if we consider them currency, they are a distinct enough grouping that the Divination cards category should be a subcategory of the currency one - there is no need to have them in both. --Qetuth-(talk) 02:41, 17 June 2015 (UTC)

Really, the only reason they're in the Currency category now is because when I made most of the individual pages for the divination cards we didn't have an item box template for Divination Cards specifically, and they inherited the Currency category from the template. Once we get all the individual card pages converted to the new item box format, the Currency category should just go away. --Khepresh (talk) 02:46, 17 June 2015 (UTC)

Yeah, I realised that only after posting the above. --Qetuth-(talk) 05:07, 17 June 2015 (UTC)
The Card category is now in the item module. The other card images can probably removed soon, as only the inner portion is needed now. I've updated all the card pages for the updated scheme, however I left the full card images in for the time being so the mini-icon works correctly for now.
I've alsoextracted the remaining artwork, but I need help identifying which cards they belong to. Posted that on reddit for now since more people are checking reddit then the wiki talk pages :P
See here: http://www.reddit.com/r/pathofexile/comments/3a5ksy/cb_need_help_identifying_the_card_artwork_for_the/
--OmegaK2 (talk)

Standard card description

I was thinking we should standardize the description on the individual card pages when we still have a manageable number of cards. The fact that cards can be exchanged for an item is already on the main Divination card page so it doesn't need to be mentioned on each individual card. We don't repeat "this map can be placed in a map device to open a specific area" on every map page either. I also don't think the stack size should be mentioned, as it is clear by looking at the item box. The only things that are important are the reward and its rarity (for linking purposes), the area where the card drops and supporter attribution. It could look something like this: User:Climmels/card.

What do you guys think? I'm willing to make the changes if everyone's okay with it. --Climmels aka SirProblematique (talk) 16:05, 17 June 2015 (UTC)

Best way to standardize would be a template though. That also makes standarizing new sections easier --OmegaK2 (talk) 16:59, 17 June 2015 (UTC)
We don't need a template for this. I say go ahead Climmels, just lowercase "divination card". —Vini (t|c) 17:05, 17 June 2015 (UTC)
Missed that. I'll get started on it. --Climmels aka SirProblematique (talk) 18:13, 17 June 2015 (UTC)

One thing that I find somewhat unclear

Because I don't play the beta, have not seen any of the divination card mechanic. When reading the page about it, it's unclear to me whether you need to collect and trade a full set to get the referenced item or just to sell one card and the stack size is just like currency stack size? The first option looks more logical, but it's not clear from the text. --DarkUnknown (talk) 06:11, 18 June 2015 (UTC)

Also unclear to a non beta player - if it is the former as above, is the stack size always the same as the trade-in size? --Qetuth-(talk) 14:07, 18 June 2015 (UTC)

Move to make the table less cluttered

The table was fine at first when we didn't have individual pages to display the info for each card, but now it's looking a bit cluttered. I would like to move to an auto-populated table akin to the other item types that displays the card name, reward, and stack size. The rest of the information is better suited for display on the individual card pages. Shall I go ahead and make this change? —Vini (t|c) 17:54, 20 June 2015 (UTC)

I think that would be a good idea. Iamacyborg (talk) 19:10, 20 June 2015 (UTC)
Um, guys, you didn't make it "less cluttered" you made it less USEFUL. It needs to at least include drop locations. --Fambida (talk) 23:40, 20 June 2015 (UTC)
Horrible change, before you had all the information oin one page, now you need to open a new tab for each card, this is just stupid and non-user-friendly change
Agreed, removing the drop locations is awful. --Radeor (talk) 23:44, 20 June 2015 (UTC)
The purpose of that table is to list the cards and what they do. The drop locations for each card are described on their respective pages. —Vini (t|c) 01:01, 21 June 2015 (UTC)
Why remove them when it's perfectly fine on one page?? it's REALLY helpful to be able to just ctrl+F what you need. PLEASE revert it and stop being a dictator who just decides what everyone wants. --Rokuta
Iamacyborg and I both think the previous table was unwieldy. That is not to say we get the final decision, but I'm not going to allow users to engage in an edit war here. The page will remain edit protected until there is more discussion about what to do with it. —Vini (t|c) 04:07, 21 June 2015 (UTC)
The drop locations are a critical piece of information for these items - making people click on each individual card to see the drop locations seems really unintuitive to me. Clutter is when there is excessive and non-relevant information gets in the way of displaying and clearly communicating the relevant information people actually want to see. The drop locations of cards are definitely relevant and are one of the four key details anyone looking at this table would want to know: the name of the card, what it redeems for, how many you need, and where you can find it. A list of just names and redemption rewards is of little practical use on its own. The previous version of the table was certainly cluttered, but the current version has very little utility. --Khepresh (talk) 05:19, 21 June 2015 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────I like it being less cluttered, but I think drop locations is a key piece of item the table needs. Item level, contributor, etc were not needed though. Would there be a way to have an extra column added as a parameter in the item table template? I think it would be a worthwhile change to the template - I can think of many pages which use that item table which would like a "notes" column or similar relevant to the page in question. Failing that the areas could be moved into the card page infoboxes, but with how huge the card graphic is I'm not sure how best that would be displayed. --Qetuth-(talk) 09:16, 21 June 2015 (UTC)

In this case locking the page that everyone else wants to revert is totally out of line. Revert it until you get your version functional. Put a link to your new version on the previously unanimously preferred non broken version until you get yours working. I understand what you are trying to do to de-duplicate stores of information, and that is very admirable, but you still have work to do get it where it needs to be to be a better version of the previous page, and edit locking it in the meantime is wrong. --Radeor (talk) 13:29, 21 June 2015 (UTC)
Thanks for the feedback, Qetuth. Radeor, I stand by my decision to edit lock the page. Superficially, the reason for the changes to the table were about reducing clutter. However, there is actually more to it than that. Maintainability is also a major concern. I'm going to unlock the page now. —Vini (t|c) 15:12, 21 June 2015 (UTC)
I still support that decision, users should use the talk page instead of reverting edits with no explanation. Edit wars are pointless drama and it's easier to simply lock the page down and have a discussion about the changes that are being made. Just for the sake of maintainability, the new page is much better than the previous one. Iamacyborg (talk) 17:34, 21 June 2015 (UTC)

Adding DropLocation to Divination Cards

Here is a sample implementation using the Module:Sandbox. A drop location field will be added for each divination card. I am noticing some other problems from the table on the page, doesn't seem like the any of the card show on hover. Ditto for the rewards, I think because they are formatted with c|unique to give them orange coloring rather than using il | One option is to make il's use the item colors rather than just yellow this might be a nice aesthetic change for the whole site, if it's possible to code that, but that is probably a conversation for the item's module talk page. --Radeor (talk) 22:46, 21 June 2015 (UTC)

Pros / Cons, I don't see what the issues would be? Radeor (talk) 19:56, 21 June 2015 (UTC)

I personally don't see the issue either besides the coding behind it (which doesn't seem to be that big of an issue). It adds needed information at a glance and allows us to check what other cards may drop in the same location, up coming locations, or a certain location where we wish to farm. Example, I'm currently farming Dock Merciless, I want to know what div cards drop here so I just check the Div Card page, Ctrl + F, and immediately know what can/cant drop. Otherwise, I would have to go through every single card to possibly find out nothing drops at Docks. This can be extremely frustrating and tedious. Pulse1 (talk) 22:33, 21 June 2015 (UTC)
It looks okay to me, you should propose the changes on the Item Module page. With regards to the changes to the il template, the problem there would be that there's no item simply called "axe" or "life armour", and there'd have to be changes made to the template to handle that sort of logic. Iamacyborg (talk) 23:35, 21 June 2015 (UTC)
The pros are that it keeps the table easy to maintain. As for the cons, it further overloads the already burgeoning item templating, and it still requires duplication of information. But seeing as how I don't have a better solution than this at the moment, it might have to suffice. Can we decide how we want to handle formatting of drop restrictions for the table? —Vini (t|c) 00:09, 22 June 2015 (UTC)
Ok. Let me know if you guys need me to change anything / how you want me to do formatting, I have a version up in Sandbox and proof of concept I can deploy. For now I was just going to have drop locations be a big string, until someone tells me to do otherwise that's kind of ugly. One other TODO is learning how to use the dropLocations field inside the card page itself, so that it does not have to be defined in there twice (once in the header and once in the drop restrictions area). Right now when someone edits those pages that will have to change it in two locations, which sucks. Also do you have a preference dropRestrictions or dropLocations? it should be probably be made consistent. I don't mind a change to dropRestrictions if that is what is preferred. --Radeor (talk) 01:49, 22 June 2015 (UTC)
You could even just keep it simple and call the parameter "drop". I have looked over your code, and it looks good. If you want to proceed with the next step, you can. —Vini (t|c) 16:12, 22 June 2015 (UTC)
Ok, I will change it to drop, retest and then deploy it and then start going through the pages and adding the drop parameter to them. Might take me a day or 2 to add the parameters to all the pages so some entry's in the table might be blank in the meantime. --Radeor (talk) 20:30, 22 June 2015 (UTC)
Ok, I did the first 4 any thoughts on formatting before I do dozens (which i plan to this time :P) more? For some reason the first item in the list is using a star rather than a bullet point, any idea how to format that better? --Radeor (talk) 20:48, 22 June 2015 (UTC)
It's showing an asterisk for the first item because that's how wikicode is parsed. You should just remove the bullets and separate each item in the list with an html break tag <br>. —Vini (t|c) 21:16, 22 June 2015 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Looking good. I find changing the same thing twice on one page is a lot easier than changing it on two different pages, so that's an improvement too. I will add to the note that locations should be added to the card pages not the table now. --Qetuth-(talk) 02:07, 23 June 2015 (UTC)

Definitely an improvement, but is it possible to have the page of each card show the Drop of itself, without needing to have the data there twice? That is, as soon as you change it in the 'Drop =' field, it also updates it on the part of the page that's visible to the user. --AvocadoCake-(talk) 12:33, 23 June 2015 (UTC)
It's possible, but not desirable. That information needs to be formatted differently for the table than it does for the page section itself. Specifically, the table needs to have an abbreviated form. The page section needs to be written in complete sentences. —Vini (t|c) 17:50, 23 June 2015 (UTC)

Link/Hover for rewards

Is it possible to make it so that when you hover over the rewards section, to have it so you get a hovering tooltip for uniques/items?

This would be desirable but is technically difficult, as there is no page/link for say "Life armour" or "Level 21 corrupted skill gem". So, possible solutions I can think of:
  • Add a link parameter which gives the page to be linked to, and simply try to come up with the most appropriate page to explain the reward. So a unique might link to the uniques page, but a currency reward might just link to the Currency page. Would make every reward a link, but we probably couldn't use il template for popups because not every page linked would have an infobox
  • Add a link parameter with a boolean which says whether to make the reward a link or not, and only set it for say the uniques. This means some would be links, others wouldn't, but would probably give readers the information they most want. It also wouldn't show things like corrupted uniques.
  • Create dummy item pages for things like "Life armour" to provide the popup. This seems like a bad solution to me, but it is a solution.
Someone who gets the il template a bit better can hopefully say how viable any of these solutions is. --Qetuth-(talk) 09:19, 17 July 2015 (UTC)
Okay, I realised I was over-thinking the problem, and tested just adding popup to the infobox for Divination card inventory iconThe Brittle EmperorThe Brittle Emperor card artDivination card frameThe Brittle Emperor8Voll's Devotion inventory iconVoll's DevotionVoll's Devotion inventory icon
Corrupted
"When Voll spared Malachai, accepting his aid in pursuit of Purity, the strongest faith was infected by Corruption and made brittle as glass."
- Victario, the People's Poet
Divination card inventory icon
. It works fine on the card's own page, and it works fine on the table of divination cards. But it causes a script error in the popup for the brittle emperor card itself. --Qetuth-(talk) 09:29, 17 July 2015 (UTC)
This seems like a fairly adequate solution, however I'd like to change one aspect of it before you go on to add links to everything. Put the link inside of the color template, like so: {{c|unique|[[Voll's Devotion]]}} I will have to create new styles so that the link displays with the correct color, but this way is less verbose. —Vini (t|c) 17:09, 17 July 2015 (UTC)
If nobody minds, I would like to make links for all rewards that can be linked, so they would show up on the main page. By this I mean linking different currencies and base items. I don't think it would confuse anybody to link Exalted Orb to the main page. --Varivalge (talk) 09:11, 18 December 2015 (UTC)

Cards that don't specify reward item level go up to ilvl 82, not 80

I'm bad at the wiki markup or whatever, but it's a common misconception that the item level of a card reward is the same of the player level up to 80. It's actually 82. I changed the text at the top of the page, but I think it's worth citing this page I linked here as a reference.

Can someone confirm that? I'm still confused, since it's level 80 from GGG here https://www.pathofexile.com/forum/view-thread/1255817 vs. level 82 from Qarl here https://www.reddit.com/r/pathofexile/comments/39irzi/new_divination_cards/cs3pt8e. --Lord joshi (talk) 02:49, 4 December 2015 (UTC)
There's also this comment by Mark_GGG: http://gyazo.com/0926870b58a78051743cae7e88f36888 saying "80 is the correct maximum value. Qarl got the number wrong in his post." --Illviljan (talk) 11:13, 4 December 2015 (UTC)

Wrong drop locations?

From the recent Q&A (https://www.pathofexile.com/forum/view-thread/1409553):

The following suggests, that at least 2 of the cards haven't been enabled, yet they have a drop location stated here. Why is that? Datamined or wrong information?

Q: Are there any more divination cards in development? Half of the maps are lacking any card drops except for the The Gambler. There are "ghost" divination cards that not many people get to see because they are located only in Normal and Cruel difficulties, considering how fast players level up the exp penalty makes them very hard to obtain. Here is the list: Birth of the Three, Lantador's Lost Love, The One With All, The Scarred Meadow, The Wrath. Will these cards get its own place on maps?

A: We are working on many more divination cards. There will probably be 250 or more in the game when all is said and done. 12 new ones will be enabled next week, for example.

Two of the cards you mentioned aren't actually in the game at the moment - they were previewed but haven't yet been turned on!

The Wrath and The One With All do not drop in maps, but can drop in areas with at most 25% penalty. We took the penalty into account when balancing the drop rate of these items. The Scarred Meadow can drop in at least one map.

I was confused by this as well. I think Chris got some cards mixed up here, since all drop locations on the wiki are added by players who found them in-game. None are datamined because drop locations are server-side. --Climmels aka SirProblematique (talk) 22:14, 27 August 2015 (UTC)

Map suffix in area list

It seems to me that with several categories of possible drop location (storyline area, base map, unique map, strongbox, specific boss, etc), not having the word map on the map links is unnecessarily obfuscating by making them look more like the other areas. Especially with maps that share an area name like Crematorium. Is there a reason to have those links piped? Can we re-add the map suffix? --Qetuth-(talk) 05:10, 17 November 2015 (UTC)

I agree with it, especially in a light of upcoming drop restriction changes (like certain div cards only drop from unique monters and strongboxes...) – Freeeeez aka TheFrz – 01:42, 19 November 2015 (UTC)

Default sort seems alphabetical, but isn't

Although at first glance the default sorting of cards seems alphabetical, it isn't. For example, Metalsmith's Gift comes before Mercenary. Is this deliberate? --Varivalge (talk) 11:08, 18 December 2015 (UTC)

Unlikely, feel free to correct it. --Illviljan (talk) 11:16, 18 December 2015 (UTC)