Treshold Jewels[]
Should we split the list in "normal" unique jewels and threshold jewels? --Lord joshi (talk) 14:01, 5 January 2016 (UTC)
- We already have Threshold Jewel - I think it would be best to convert it to have the same format as the other 3 lists and have 4 subsections on the main unique list, possibly with a note that threshold jewels are also dropped. --Qetuth-(talk) 20:02, 5 January 2016 (UTC)
this SMW list is incorrect[]
Emperor's Mastery can't drop normally it's labyrinth-reward-only item.
Warlord's Reach is quest reward.
I think there are several ways to fix this list:
- keeping it filled manually
- removing it entirely
- adding
drop_restriction
variable to every unique item and fill the list withdrop_restriction = world
(or something like that) —0xF 16:14, 31 October 2016 (UTC)
- Adding
drop_enabled=False
to these items should be enough. — TheFrz — 16:41, 31 October 2016 (UTC)- The list is still wrong and
drop_enabled=False
would cause a big red "DROP DISABLED" to appear and is meant for historic items. The only method I see with the current smw properties is to exclude all unwanted jewels by name. Other suggestions? --aRTyficial (talk) 21:36, 23 January 2017 (UTC)
- The list is still wrong and
Quest only jewel[]
The query should also exclude quest only jewel likes Assassin's Haste, Conqueror's Efficiency, Survival Secrets etc. Neokowloon (talk) 05:39, 6 May 2020 (UTC)
- Also , The Anima Stone and other recipe only jewel probably not able to drop normally. Neokowloon (talk) 05:40, 6 May 2020 (UTC)
- Some of them already have "is_drop_restricted = true" in their infobox so i will convert the part of the code to use that as detection in the future. For now i just add filter by item name. Neokowloon (talk) 05:46, 6 May 2020 (UTC)