Talk:Path of Exile Wiki/Archive 1

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Archive 1

Character Class List

Just a thought; might there not be a better scheme for sorting the character classes than alphabetical? I was thinking something like this:

Templar Witch (blank for Dex/Int)
Marauder Duelist Ranger

This matches the layout of the (v0.9.2) passive tree, and makes them related by their shared stat-focuses.
DragoonWraithTalk • 14:05, 16 October 2011 (UTC)

That makes sense, I plan on revamping the main page anyway, but that layout suggestion seems like a good one. Iamacyborg 14:32, 16 October 2011 (UTC)


Just throwing this out there, any thoughts/ideas? I think it looks pretty neat:

Hardu 13:26, 28 January 2013 (UTC)

Looks great to me Hardu. Might make sense to make the images on the homepage smaller too so we can fit in stuff that's more useful, like builds. Iamacyborg (talk) 12:54, 28 January 2013 (UTC)
Looks good to me too, are Grinding Gear Games ok with you using their website pictures though? -- Crimsonfalcon (talk) 12:58, 28 January 2013 (UTC)
We've used a lot in the past, so I don't see why not. Iamacyborg (talk) 13:05, 28 January 2013 (UTC)

(Idea) We could arrange them in a circle? --AnnanFay (talk) 13:00, 28 January 2013 (UTC)

Not sure about that, might be confusing and the code would be a bitch to ensure it works across different resolutions. Iamacyborg (talk) 13:05, 28 January 2013 (UTC)
Should be fine accross all resolutions (Tests). I don't see how it could be confusing, but I'm bad at judging that type of thing. -AnnanFay (talk) 11:48, 29 January 2013 (UTC)
You're right, the second version looks great to me. It also looks like it could leave us with the space to put in a video on the homepage - which could be really helpful. Iamacyborg (talk) 20:38, 29 January 2013 (UTC)
Why don't we combine DragoonWraith's suggestion with Hardu's suggestion? Kind of like it is now, but with a more compact box and better pictures. -- Splinturr (talk) 13:45, 28 January 2013 (UTC)
Sounds good to me. Iamacyborg (talk) 19:38, 28 January 2013 (UTC)

Question about access limitations

Hello! Is there a possibility to give me administrator rights for the german part? I have changed some names there back into original english (and think I will keep this straight), with additional german explanations. Since it seems to be better for upkeep, I also changed the link names for this (else would mean to have all links to make with a different showing name than the real one). But this leads into doubling all affected, existing sites - even if made empty, they'll be referenced. And, deleting them is only possible for admins... Would be good to could make it clean, status can be changed when finished. TIA, Mrcee.

Looking into it, current setup is a pain so I'm just working out what'd be the best way to do things! Iamacyborg 11:34, 11 July 2012 (UTC)


Same question for me and russian part. I dont understand why to restrict access. Iamacyborg, I wrote you PM about but didn't get any answer. I just want to put some effort in this wiki, and there's no one else except me as I can see from edit history (( --Narical (talk) 16:29, 29 January 2013 (UTC)

Color/Style

Please do not make any drastic changes to the layout/style of the main page without talking to an admin about it first (especially color). Thanks a lot! ~Silva

What exactly didn't you like about the changes? Ionface 04:12, 9 June 2012 (UTC)
I am with Silva, I tried to convert the dark style of the main page to the german main, but reverted back - it had too much problems with different visibilities (mainly: the dark blue links to pages you have already accessed) and the differences between links, empty links and non-links in headlines dont look(ed) consistent. ~Mrcee
My point was, you don't just revert edits with no reason, and he reverted more than just the colors, see above discussion on that change. The reason I changed the background color is that all the pictures have a black background, and that looks absolutely horrible. As izzalion put on May 31, 2012 7:54 PM, "We desperately need a wiki that has an active administrator. This current one is being hit with spam quite heavily and is, er, pretty ugly." I take that to mean it's, er, pretty ugly. Ionface 12:03, 9 June 2012 (UTC)
I don't know if flat black is really the way to go, considering the generic wiki link colors of red/blue. If it's possible to change them, it might be viable. It might be better to do a very dark color instead so that it'll be easier to read but will still have that Exile flavor. Plus, if possible, the admin should probably do it so that everything matches, including the navbars. --Aezlo 19:23, 9 June 2012 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────It's trivial to change colors of links, but all of this is temporary until someone can add the site-wide style sheets. I hope we weren't all planning on having default white forever. I just copied the colorscheme from the official site for this section containing the black-backgrounded pictures, and I think it looks good. Tell me this looks worse than the current revision. Ionface 03:56, 10 June 2012 (UTC)

Page is now semi-protected, new editors must become autoconfirmed before they can make changes. Ionface 23:25, 13 June 2012 (UTC)
This isn't completely related to the color of the front page, but I've long been curious what the "Consumables" link is going to be on the main page under "Other"? I thought it might be Orbs, but not we've got that under Currency, so what exactly is that for? Also, should I start point links to 'Orbs' to Currency? --Aezlo 22:42, 14 June 2012 (UTC)
You'd have to ask iamacyborg about that. I haven't touched the main page as it is currently, and I have a different hierarchy in my head which I have yet to solidify on the site. I believe you've discovered that skills can fit into a number of useful categories at the same time, but the main categorization will have a navbar and will guide the flow of information. Ionface 06:23, 15 June 2012 (UTC)
That link can safely be removed I'd say, seems to be a conflict with flasks that I didn't pick up on. Iamacyborg 08:41, 15 June 2012 (UTC)
Another off-link I just noticed while I was playing with the passives is Clubs, considering they're currently called Maces. Do we wish to change that as well? Also, we may wish to move Shields under Weapons, Remove Scepters/Combine them with Maces, and Rename Passive Skills, considering some people get rather pedantic about them not actually being skills but simply Passives. I don't know what you'd prefer to rename them to, if you even wish to rename Passive Skills. --Aezlo 05:28, 25 June 2012 (UTC)
I'd keep shields as armour, even if they were placed in the hand. They are non-attacking, and offer mostly defensive possibilities. Sceptres could be a special section under maces, agreed. --Mr.Cee (talk) 12:25, 8 August 2012 (UTC)

can somebody (with permission) finally "set $wgLogo to the URL path" of a POE Icon? (and this, prefered in a way it works to other language's mainpages too...)

Looking into it, possible going to have to have another think about the way other language pages work as the current system is a huge pain to maintain. Iamacyborg 11:31, 11 July 2012 (UTC)

noticed that the Logo was added some time ago and cross-works fine; now I see the graphic has changed and looks also pretty awesome! (but the german pages still use the old one) --Mr.Cee (talk) 09:30, 8 August 2012 (UTC)

The logo is one that 7Soul sent me yesterday, I'll update the other languages with it this evening. Iamacyborg (talk) 13:22, 8 August 2012 (UTC)

Migration to VPS

Hi Everyone,I'm looking at different VPS' to migrate the site to. It's currently sitting on a shared host system and as traffic picks up, and it is picking up, things are likely to slow down. Now's a great time to move over to something more stable that can support the site as it grows. I'm looking at what's available and I'll keep you all updated with any possible changes that'll happen. Iamacyborg 11:34, 11 July 2012 (UTC)

Got a VPS, testing with a different site so this doesn't end up broken. Will let you all know progress. Iamacyborg (talk) 21:40, 5 August 2012 (UTC)
Subdomains working, virtual hosts working, email working, other than one small issue, and some thorough testing, it looks like things will be ready to go within the next two weeks. Iamacyborg (talk) 18:48, 11 August 2012 (UTC)

Captcha

Have added a very basic captcha for now to hopefully help with some of the spambot problems. Will upgrade it to something a little more robust when I migrate the site to a VPS and upgrade the base Mediawiki install. Iamacyborg 14:23, 14 July 2012 (UTC)

Can we add required e-mail activation to prevent spammers? Seriously, each day there are more and more! --7Soul (talk) 21:46, 10 August 2012 (UTC)
Email activation is already required, looking into other available options as it's been ridiculous the last couple days. Iamacyborg (talk) 22:11, 10 August 2012 (UTC)

new main site 'layout'

hello guys,

is it intended to have the news section cut that small? looks soemhow crappy to me and I dont see a benefit for the character classes part. --Mr.Cee (talk) 11:10, 23 July 2012 (UTC)

investigated: solved when the "width=100%" command is removed from the first line of the "The World" section (see german main site for reference) --Mr.Cee (talk) 11:34, 23 July 2012 (UTC)

Feel free to fix! Definitely looks crappy like that. We can also come up with a new layout if anyone's got ideas. Iamacyborg (talk) 15:27, 23 July 2012 (UTC)
Just loaded up Google Chrome and I see what you mean. as I don't use Google Chrome regularly I had no idea it was like this. Looks great on Opera. I'll fix it up in all browsers Danny (talk) 16:17, 23 July 2012 (UTC)

didnt made any changes by cause of that 'partial write-protected' message ;) looks fine again now! (use chrome based Iron as browser at my workplace, and for the poe_plus extension of njs50) --Mr.Cee (talk) 08:34, 24 July 2012 (UTC)

while adding some minor things to the german main site, I've got the idea to use the flatlist-template there for all the list rows (mainly for the lack of a source of the divider dot). Could be thought about doing this there too, gives it better survey (on source) IMHO. --Mr.Cee (talk) 12:32, 14 August 2012 (UTC)

I think I fixed the css for the Testing Page (finally!) css here --7Soul (talk) 20:42, 29 December 2012 (UTC)

cool, I'll upload stuff when I'm not on a tablet in a day or two. Iamacyborg (talk) 21:23, 29 December 2012 (UTC)
I made some new additions to the layout, here's the preview: -removed- Added a background image to all sections, fixed some height issues, and added a footer with some dripping blood. All files from the skin are here: -removed-
Last update: Preview: http://i.imgur.com/GcKFU.jpg Download: https://dl.dropbox.com/u/3954039/vector.rar --7Soul (talk) 20:11, 4 January 2013 (UTC)
Iamacyborg Y U NO update test page? --7Soul (talk) 01:01, 9 January 2013 (UTC)
On it! https://docs.google.com/open?id=0B_xAY_A7rQKhTGRtcEJ3TmpoUFU Iamacyborg (talk) 08:53, 9 January 2013 (UTC)
Just updated new files but it looks like you might have sent me the wrong ones. Can you double check? Iamacyborg (talk) 20:08, 9 January 2013 (UTC)
Seems like you didn't update the screen.css file at all. All of this is missing: https://dl.dropbox.com/u/3954039/missing.txt Add this to the end of the css --7Soul (talk) 23:47, 9 January 2013 (UTC)
Done. I had to change min-height on .bestiary from 300px to 380px as their was a float alignment issue, but other than that it looks great. Really good work. Iamacyborg (talk) 19:52, 10 January 2013 (UTC)
Great! I edited some stuff on the page itself, please check if there's anything missing, then I guess we can replace the main page. Also, you can increase the min-height of the items and world divs because I added some missing links to the items div and it increased the height --7Soul (talk) 01:18, 11 January 2013 (UTC)
Just a few thoughts.. 'End Game' under the World section should say 'Eternal Laboratory' since that is what the area is called. Additionally, there should be a section for 'Map's in the 'Items and Loot' section seeing as how maps are actual items. Also, the 'Game mechanics' under the 'Items and Loot' section needs to be reworked.. Hit Calculation has nothing to do with loot and should not be there. Party mechanics, aside from the effect parties have on drop rates, shouldn't be under 'Items and Loot' either. While I'm thinking about it, there doesn't need to be a separate link for 'Sceptres'. Sceptres are in fact Maces just the same as Thrusting Swords are just swords. There needs to be some consistency. Oh and one more thing. The header for the classes section.. would it be possible to make a header similar to all the other header sections? It looks a bit out of place.--FaceLicker (talk) 02:17, 11 January 2013 (UTC)
If the Eternal Laboratory is handled/linked as part of the world, the quest rewards link should be moved to somewhere else. I suggested to move partying to the 'world' section some time ago with no response, maybe can be grouped with Hit Calculation there, and the others go up to Item Mechanics? Finally, Map Item informations could be placed under Miscellaneous. --Mr.Cee (talk) 17:27, 11 January 2013 (UTC)
@FaceLicker I agree with the header for the classes section, I'll work on that. For the rest, the "The World" area could be renamed to "Maps and Quests", then we can fit the maps, quest rewards and game mechanics there --7Soul (talk) 17:58, 11 January 2013 (UTC)
We have a problem with the css again? Here you go: https://dl.dropbox.com/u/3954039/missing.txt Add it to the bottom of the current css --7Soul (talk) 02:31, 25 January 2013 (UTC)
And what about a full redesign instead of a Main Page revamp? It's far from usable, but it should work as a demonstration: https://dl.dropbox.com/u/63350810/PoEWiki.png I'm not a fan of image-based layouts though, I'd stick with pure CSS and keep images to use for internal links instead of layout. It's feasible nevertheless. -- Undinath (talk) 18:27, 19 January 2013 (UTC)
Is this still based on Wikimedia? Doesnt look so, more like based on a forum. And if not: how to handle different languages? THATs one of the major advantages of this system (beside the idea that anyone can cowork) - and if they really keep it interesting and updates over some years, you *will* need more than just english (even if this doesnt look much so, yet. --Mr.Cee (talk) 19:58, 19 January 2013 (UTC)
Yes, it's the classic "Vector" skin (heavily) modified. It is compatible with 100% of the extensions currently available for Vector, although some might require some tweaking, in case of darkish backgrounds. Regarding the colouring, I used the colours from the official forum to give it a familiar look. Using this method this skin would only need to be tweaked every new MediaWiki upgrade, and MW 1.21 doesn't seem to add anything new CSS wise. And, since I've only changed it aesthetically, it is 100% compatibility with MW language packs. This one is kind of a recycled skin I made a year ago and works pretty nice, but I'm up for suggestions and feedback. I could go further into it and give it a more polished touch so you can see a realistic version of a release candidate. Possibilitries are endless but given the realistic amount of editors wikis have I'd focus on reader-friendly layouts. The classic Vector skin is rather friendler towards editors in my opinion. Just let me know. -- Undinath (talk) 20:19, 19 January 2013 (UTC)
I've just asked cause I saw no kind of sidebar similar to what I'm used to have leftside at a wiki. So I tried to imagine how this could work anyways... If compatible and possible, no matter.--Mr.Cee (talk) 11:00, 20 January 2013 (UTC)
The sidebar would not be at the "side" anymore, it's at the top side. See those ugly green boxes? They open the menu options upon hovering them with your mouse. As I said, this system is more reader-friendly, although for us editors feels different from what we are used to. -- Undinath (talk) 15:20, 20 January 2013 (UTC)
I think, thats what I guessed as "forum style based" ;) And this can handle, lets say ~10 different languages? Sounds to me, as it would need an own small fullwidth 'table' line then...? --Mr.Cee (talk) 17:17, 20 January 2013 (UTC)

New Layout

Hey everyone. User:Wynthyst has been working on a custom theme for us, take a look: http://benjamincrobinson.com/TESTwiki/index.php?title=Main_Page I think there's a lot that could be improved, particularly compared to 7Soul's design, but it's a good starting point for us to improve upon. What do you all think? Iamacyborg (talk) 19:25, 30 January 2013 (UTC)

Noticed the new layout changes with the cleaned top and the changed 'World' and 'Community' sections, looks like a good idea. But why is there still the reference to NA's (not-running) mumble server? I've taken these informations out of the mainsite in de* to show the different available options, maybe its worth a look? --Mr.Cee (talk) 10:15, 1 February 2013 (UTC)
Probably its a good idea too to clean this discussion page a bit? And, one more issue with the site behaviour: my timezone seems to be used incorrect for the timestamp (-1h) --Mr.Cee (talk) 10:17, 1 February 2013 (UTC)
Yeah, I'm going to work on cleaning this page and the community portal up tonight. Not sure on the Mumble stuff, I never use voice chat, will remove for now and we can get proper info there when we've got it. What do you think of the new style I linked? Iamacyborg (talk) 10:39, 1 February 2013 (UTC)
Regarding cleaning up the page, is there any rhyme or reason behind discussions pertaining to the wiki being posted here as opposed to in the Community Portal or vice versa? —Vinifera7 (talk) 10:35, 1 February 2013 (UTC)
At the moment it's all a mess, and it needs to be sorted out. Going to clean the pages up tonight and then we can have a process down. Iamacyborg (talk) 10:39, 1 February 2013 (UTC)
Wasnt able to look at the testlayout from work and forgot it then ^^ Looks really good so far, but I think the area for the news is probably a bit too small; the Bestiary section needs a new thought about how to handle more bosses; and finally: also rethink where to keep game mechanics and microtransactions - both are not related to items and looting. Auras could also be shared between player and monsters (with naming the differences), listed in the game mechanics..? --Mr.Cee (talk) 16:33, 1 February 2013 (UTC)
I see that Wynthyst has put up the new styles. They are very incomplete (not to mention eye bleeding) at the moment. Does anyone have plans to improve this? —Vinifera7 (talk) 23:16, 2 February 2013 (UTC)
There are some caching issues we're dealing with, it should hopefully be resolved soon. Iamacyborg (talk) 23:22, 2 February 2013 (UTC)
Yeah, something in the configuration is blocking the actual skin elements from resolving through. If the caching issues don't clear themselves, the Curse team will look into it first thing on Monday. -- Wynthyst User Wynthyst sig icon.png talk 23:58, 2 February 2013 (UTC)

Adding last Act 2 maps

Act 3 is coming soon, so I'm adding the last maps that are missing, but I need someone to add the difficulty for merciless because I don't have it. I'll leave the links here for the pages that are missing levels Dread Thicket, The Wetlands, The Western Forest, The Blackwood, The Weaver's Chambers, The Caverns Level 1, The Caverns Level 2, Vaal Ruins Level 1, Vaal Ruins Level 2 --7Soul (talk) 23:04, 3 August 2012 (UTC)

All listed areas (already set informations) confirmed against my notes as correct. --Mr.Cee (talk) 10:55, 6 August 2012 (UTC)

Partying placement

I'd say it did not really fit into the 'Items&Loot' section, maybe move it to be a part of 'the world' ? --Mr.Cee (talk) 12:21, 8 August 2012 (UTC)

Languages

How does languages work in the wiki? How hard is it to add a new one? I've been talking to a few people and I have interest in starting a Portuguese(Brazilian) version

The way they work is a new wiki site is created in a different folder, DNS is updated to point that out as a subdomain (pt.pathofexilewiki...) and the wiki is installed and connected to the same database as the rest of the sites, just using a different table prefix. That way it can connect to the database to use the same users, while still having it's own content pages. A few modifications are made to the localsettings file to make sure it takes media files from the pool wiki and it's all set. It's basically a couple hours work to make sure it's all working fine, but that's no problem :) I need to update the interwiki tables as well for the new Russian language wiki so I can get both of those done at the same time. Iamacyborg (talk) 17:59, 9 August 2012 (UTC)

New improvement on Multilanguage maintenance

Hello, Mr_cee again with a brainstorming idea! Just thought about a way to cut down the effort on transforming/updating item data (to other languages or on changes) while implementing maces to german. Idea and test solution: if we "export" the data tables (of each item class) into a template, its content is accessable from every language, and must also be updated once on changes. To keep the ability of different naming for the header, I split this into another template, which then stays language-specific. The examples to get an idea are Itemdatahead (for the german header) and Itemdatatest (for the one-hand maces table content). the first calls the secont to complete the table, and is used in the maces page (for the first tabel only, so far): maces Only issues I see so far, are that we need two templates for every item table (some effort to convert) and that the datatable itself is a bit hard to maintain due to the lost table structure (maybe there's a better way to handle the idea?) --Mr.Cee (talk) 12:09, 22 August 2012 (UTC)

found a way to get rid of the 2nd (in-between-) template for the header; transformed the header content into variables on the page that calls the template (for reference: the one-handed mace table now just calls the data template directly. By this way, the template itself also has the full table structure, also solving the maintenance issue. If I get an okay, I'd convert the item tables and calls on my own within some small time (it seems that "my" templates on "de.*" are not able to get called from other languages, so this has to be made on the "en.*" side. --Mr.Cee (talk) 12:08, 23 August 2012 (UTC)
It's a good idea but it falls down on one very important step. When you search for an item that's in that template, you can no longer find the page (because as far as the database is concerned, the content is in the template, not the page). This could cause some serious user experience problems later on if people are searching for specific things. Maybe there's a better way to handle the templates that means we can input the correct keywords on the right page so search works properly. It's definitely worth looking into what we can do to improve the way this stuff is handled. As far as the de templates not working on en, I'll take a look into it. Almost definitely something to do with how the Interwiki tables have been set up. 17:31, 24 August 2012 (UTC)
Thanks for the reply! I understand the problem, and will think about a way to get around the issue. Maybe I get another flash like last time ;) The test setup with the german template was intended as example and trial anyway, to offer a tarting way and to discuss about the best solution before investing the main effort to convert the content. --Mr.Cee (talk) 23:05, 24 August 2012 (UTC)
Fast idea: use variables also for the item name column entries?! Should be possible, will make a testcase tomorrow. --Mr.Cee (talk) 23:07, 24 August 2012 (UTC)
Yep, I think variables should work. Then it's just the problem of making sure the table template has enough conditional parameters for every possible use case. Iamacyborg (talk) 23:46, 24 August 2012 (UTC)
I would go the "easy way" (at least first), just from my limited (web) programming knowledge - and use a separate template for every item table content (so, that would be three different for the maces example - onehanded, twohanded and sceptres). Best way would be to have only a set of data (without any formatting like table cell separations) to insert into a (kind of) self-formatting table - but I'm out of ideas how to implement complex things like that; doubt it would be possible with wiki code alone - and to do such things in javascript is out of my reach... --Mr.Cee (talk) 10:19, 25 August 2012 (UTC)
Okay, put it in, "simple style" as announced, at the same two places - template and maces content page. Moved the 'span id' structures over to the content page, assuming its there for assisting the search for each item name across the wiki?. With the choosen variables handling, its also easily possible to adapt the tables to languages when item names get different with localisations, without changes on the data content, also including the pictures. Any ideas, thoughts, improvements? Once we reach a 'final' stage, I would offer to make the conversions for all tables before I proceed with the adaptions to de.* --Mr.Cee (talk) 11:15, 25 August 2012 (UTC)
Yep, that's working much better that way. I think it would probably be safe to put the span stuff into the template and use parameters to fill it out. So long as the text is there in the page once, search should work properly. It's looking great though, and I can't think of any improvements to make at the moment. Iamacyborg (talk) 13:32, 26 August 2012 (UTC)
I must admit, I couldnt determine what use the command has. Only thing I could think of, were to combine terms of multiple words related to searching - but my sample checks showed no difference if its entirely not present. (so it maybe can be removed, but its no issue to keep it at the templates pages as long its not 100% clear). Would like to have similar behaviour later on all data tables! --Mr.Cee (talk) 18:09, 26 August 2012 (UTC)

Page Protection

I've changed the page protection level to be set so that only admins can edit it, after someone decided to spam links to a Twitch channel. I'll change it back after the holidays. Iamacyborg (talk) 17:30, 27 December 2012 (UTC)

Backup?

(maybe stupid) question: are there possibilities to make (and keep) a full backup of the wiki? (seems to me that it needs some kind of access at scripting level) Or is it already existing? It would be a good idea to have the content and knowledge saved for any case the wiki server may go down for... --Mr.Cee (talk) 12:56, 8 January 2013 (UTC)

I run regular backups of all the site files, including the database, so that's no problem. In the case of the server going down, the files would all still be accessible and retrievable. I can make files available if you guys want access to see everything. Iamacyborg (talk) 13:18, 8 January 2013 (UTC)
Would be nice to be able to run the site locally for easier managing of bigger contents, and for some sneaky learning and researching too, without having to download/copy each page manually. --11:41, 9 January 2013 (UTC)
How comfortable are you with setting up a local server? Otherwise I can look into setting up a dev version of some sort for us to use. Iamacyborg (talk) 13:09, 9 January 2013 (UTC)
Its dated back some years when I did it last, but was no big issue to set up xampp to run a local wiki (for TL1) --Mr.Cee (talk) 17:43, 9 January 2013 (UTC)

Thoughts and issues with new hosting

Its somewhat annoying, that (it seems to) need to login separately for each language!? Got some trouble also to configure my NoScript filters to make the login even possible (seems to be relocated to an external address; which always reports a "cannot store cookies" error otherwise). The length of the wiki list columns at the bottom also looks really weird on pages with very small content... Thats all I noticed so far ^^ --Mr.Cee (talk) 22:25, 23 January 2013 (UTC)

Can you try deleting your cookies and seeing what happens? I'll contact the people responsible and see what they can suggest. Iamacyborg (talk) 22:38, 23 January 2013 (UTC)
some investigation report: cookies deleted, seems to not change anything. tried temporarily enable scripting from adtechus and quantserve domains, could not 100% reproduce the logout issue: have to login again when changing to another language (seem to be the case always, at least when forcing into new tab), sometimes even been logged out just when switching between the main page and the discussion sub! Another thing: for the english page its still needed to have an account to work at the content, the de sites allow editing now by storing the IP (like at wikipedia)! Would be better to set it at the same security level for the whole thing, could prevent trouble with spam (even if there wasnt any until now). --Mr.Cee (talk) 09:41, 24 January 2013 (UTC)
add: it seems that through the information about the login comes from a 3rd-party site now, it is not at all possible to recognize a login while switching between english and german, get logged out on every attempt, very annoying. Still cant say exactly what scripts had to be allowed to work properly, got the 'cookies could not be saved, enable' message still on most login tries to de.*

Got an "error 500" about capacity limit additional while trying to save my main page with the edited new patch link, and the proposed reload sent back to a preview of the old version, refusing the edit completely... thank god it was only some minor edit. Really frustrating at the moment! --Mr.Cee (talk) 09:52, 24 January 2013 (UTC)

Okay, that sounds like a very serious issue. Only confirmed users should be able to make changes and the cookie thing needs to be resolved asap. I've messaged people to get it looked into. Iamacyborg (talk) 11:34, 24 January 2013 (UTC)
Thanks a lot! Noticed, that the en.* also shows the "wiki" tooltip "its not mandatory to log in..." but it dont give you edit rights without - so, behaviour is fine but only description is wrong. --Mr.Cee (talk) 11:58, 24 January 2013 (UTC)
Thanks again for the write access limitation on the german mainpage! Its proofed to be possible to edit in that subdomain without beeing registered as user, probably better to fix it fast. Still having issues with switching to outlogged from loading to editing a page. --Mr.Cee (talk) 17:39, 25 January 2013 (UTC)
Weird, will contact devs and get them to look again Iamacyborg (talk) 17:57, 25 January 2013 (UTC)
Just to report: The prevention of anonymous edits seem to be set up globally now, working also in german and russian part. Although, the mouse-over text on the login is still wrong, saying "you're encouraged to log in for edit, but its nor mandatory" (or the equivalent in german or russian). The french page seems to got lost, gives an error 330. --Mr.Cee (talk) 10:18, 26 January 2013 (UTC) Update: Site still needs different logins to language parts, still pushes me out within ONE switch from discussion page to main and back!!! And, very strange: Switching between english and german gives me back the anonymous edit rights on the german part!!! --Mr.Cee (talk) 10:22, 26 January 2013 (UTC)
Okay, so there's a partial fix for now. I'll raise the issue again and get it fixed. I'm not encountering any login issues at all. Can you try clearing your cache and deleting the cookies from this site and trying again? I can see how that's a really, mega frustrating issue, really sorry it's happening. Iamacyborg (talk) 15:34, 26 January 2013 (UTC)
Tried several times to delete cache and cookies. The thing is, that it seems that not longer the main site is used to write the cookie, but a script from another domain (it now uses several, nested sites for scripts). Its needed to know which one stores the login information, I dont want (and will) allow all that commercial/ad stuff! --Mr.Cee (talk) 13:29, 27 January 2013 (UTC)
Another crazy new feature: I have a page where I already link some user-made videos as introduction into POE, noew there come a new one but a "spam filter" now blocks the edit to insert this link... What all crap is going on here!? I really start thinking about moving the german wiki out to have it under better control... --Mr.Cee (talk) 13:38, 27 January 2013 (UTC)
Further investigated: It seems that its possible to proceed (mostly?) as long as the user stays within one language - but switching to another (mandatory to carry content) moves you always out. Looks like both subdomains use/write their cookie data different/independent, so that each crossing overwrites the existing one? --Mr.Cee (talk) 11:44, 29 January 2013 (UTC)
That's obviously not a good solution though, it should be working perfectly as it has done previously. On which site are you logging in? The other scripts are to do with tracking the ads and shouldn't be having any effect on login at all. Can you message me on the forums with the edit you're trying to make, I'll see if it triggers the spam filter for me as well. Iamacyborg (talk) 12:36, 29 January 2013 (UTC)
Seeing the same thing when I try login on the de subdomain, not having any issues with cookies when I login on the en subdomain though, and those cookies are carrying over fine to other languages too. Iamacyborg (talk) 13:31, 29 January 2013 (UTC)

Currency Table

Hi i have made this up and its really fast and easy to use when you need to know currency equivilency for trading.

This is how it was a few months ago, i think nothing has changed but people might want to double check it.

Also it might need to be finished off, but these are the main trading currency items.



1 Mirror = 2 Exalted = 4 Devine...


1 Exalted = 2 Devine = 6 GCP...


1 GCP = 3 Chaos = 3 Blessed = 3 Regal = 3 Regret = 6 Alchemy = 6 Scouring = 6 Fusing...


1 Fusing = 4 Jewelers = 8 Alterations...


1 Regret = 2 Scouring = 8 Chance...


Keywords

Please copy the game's keywords correctly when labeling things.

"Reduced" and "Increased" stack additively.

"More" and "Less" stack multiplicitavely.

"Additional" means that it adds percentage points to an already percentage based stat.

Also note that "Increased/Decreased damage taken" is a rare stat which stacks multiplicitavely with the player's "Increased damage [dealt]" stat.Strill (talk) 00:07, 30 January 2013 (UTC)

I realize that GGG uses certain conventions in describing how modifiers stack. Unfortunately being limited to only using these specific terms doesn't work in all sentence structures. For example, Shield Charge reads, "X% More Damage at Maximum Charge Distance". If one wants to describe the amount X, you can't very well say, "X is the amount of more damage at maximum charge distance." It doesn't work grammatically. —Vinifera7 (talk) 20:57, 29 January 2013 (UTC)
Why not? What situation would that not work in?Strill (talk) 00:07, 30 January 2013 (UTC)

Path of Exile commonly used abreviations

Can someone add a link to the main page under misc for Abbreviations, I made a page for it.

http://en.pathofexilewiki.com/wiki/Abreviations