Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.


Path of Exile Wiki


Are there any sources that clarify that the "25% more Damage from Bleeding" effect from Rupture stacks additively? Given what we know about how more multipliers work, 3 stacks of Rupture should result in the target taking 95.3% more damage from bleeding, not 75%. —Vini (t|c) 16:53, 21 May 2021 (UTC)

I missed the more modifier. I thought it said added. I removed the information. I did not change it to other math , because some more stacking modifiers can be added together, like flameblast. So can't be 100% sure either way. --Killodoggy (talk) 03:10, 22 May 2021 (UTC)
I asked about this in the tooldev channel on Discord and fellas made an interesting point: Everything else in the game with stacking effects is additive with itself. For examples, see Seismic CrySeismic CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks have a 2% chance to Knock Enemies Back on HitExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Exerts the next 4 Melee Slam Attacks you perform
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
200% increased Knockback Distance
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Cry skill icon.png
and frenzy charges. So I'm thinking it might just be slightly imprecise wording on GGG's part. The intended effect seems to be that that Rupture causes the target to take 25% more damage from bleeding per stack of Rupture. GGG left out the "per stack of Rupture" language, but there's no reason to think it works differently from anything else with stacking effects. —Vini (t|c) 03:58, 22 May 2021 (UTC)


Anyone has a screenshot of this debuff which show the graphic, name and description? I am not sure the values from POEDB are correct or not. Neokowloon (talk) 06:39, 25 May 2021 (UTC)