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Taunt
Debuff
Taunt status icon.png
You deal less damage to enemies which have not taunted you.
Taunt

Taunted Brittle Corsairs

Taunt causes an affected enemy to focus aggro – spells, attacks and movement – on the character that inflicted it for 3 seconds. Taunted enemies deal 10% less damage to targets that aren't the source of the taunt (including in PvP).[1] Taunt immediately expires when the character that applied it dies.

When multiple players are taunting the same enemy, the first person to taunt takes aggro. The targeted player can maintain aggro indefinitely as long as it maintains its taunt on the target.[1]

Taunt does not cause The Shaper, The Elder, each Guardian of the Void, and Elder Guardians to retarget.[2]

Skills[]

Active skill gems[]

The following active skill gems are related to Taunt: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Support skill gems[]

The following support skill gems are related to Taunt: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Item skills[]

The following item skills are related to Taunt:

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Related items[]

Base items[]

The following base items are related to Taunt: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Unique items[]

The following unique items are related to Taunt: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Related passive skills[]

Passive skills[]

The following passive skills are related to Taunt: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..

Ascendancy passive skills[]

The following Ascendancy passive skills are related to Taunt: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..

Version history[]

Version Changes
3.11.0
  • Taunted enemies now have a more visible effect played on them.
3.2.0
2.4.1
2.3.0
  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
  • Taunt effects no longer have a 9 second cooldown on act and map bosses.[3]

References[]

  1. 1.0 1.1 Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. 2.0 2.1 Bex (February 28, 2018). "Path of Exile 3.2.0: Bestiary League Patch Notes". Official Path of Exile Forums. Retrieved April 19, 2018.
  3. Mark (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 9, 2016.