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Game data exports will becoming later as the technical changes in addition to regular changes take some more time.


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This template creates an interactive Monster infobox based on a cargo query using Widget:Monster. It allows viewing monster stats at various levels and conditions.

This template can only be used ONCE per page.

General notes about monster data

There is near zero information provided by GGG about monster mechanics and unfortunatly the monster info is very hard to verify, as such all the data available here on monsters is even more guess-work then the usual data exports. As such, take caution when designing builds around it.

In addition a lot of the info is contextual and values may change accordingly. For example modifiers on the area might add further stats to the monsters that may be additive or multiplicative with the other stats given. There may be support for this in the future to add stats from map mods and similar things, but for now this is unsupported and should be kept in mind.

To-Dos and future ideas

  • Monster skills
  • Adding area mod/stat data into the mix


Main Parameters

Parameter Value Description Required Default
where str Where portion of the query. Please make sure the query is restrictive enough to avoid showing too many monster info boxes per page.

For the purposes of selecting the monsters the tables monsters, monster_types, monster_resistances can be used to narrow down the monster.


Infobox defaults

All these parameters are optional and change how the infobox is initially displayed. They can be used to override the default values.

Parameter Value Description Default
level int Monster level

This value can be smaller then 1 and not greater then 100.

rarity str Monster rarity.

Only the values "Normal", "Magic", "Rare" and "Unique" are accepted. Please note the first letter must be capitalized.

If the monster is considered a minion, rarity will be set to Normal automatically.

is_map_monster bool Whether the monster is considered to be in a map area. The tier is automatically deduced from the given monster level.

If the monster is considered a minion, this will always be false.

is_map_boss bool Whether the monster is considered a map boss. The tier is automatically deduced from the given monster level.

Since being a map boss automatically implies being a map monster, this can only be chosen with map monster being set.

If the monster is considered a minion, this will always be false.

is_minion bool Whether the monster is considered to be a minion summoned by the player character, e.x. through Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage
1% increased Minion Maximum Life
Minions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy Charges
Maximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (28-72)
Minions have (105-776) additional Accuracy Rating
Minions have +30% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Spectre skill icon.png

This will disable all options that do not apply to summoned minions such as map scaling or rarity.

difficulty bool What part of the game the monster is spawning in.

Acceptable values are "part1" (Act 1 to Act 5), "part2" (Act 6 to Act 10) and "endgame" (Epilogue and Maps)