The Apex of SacrificeMap Level: 70Area does not contain Rogue Exiles (Hidden)Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Vendor Offer
1x Scroll FragmentMetadata
Item class: Maps
Id | MapAtziri1 |
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Act | 11 |
Area level | 70 |
Bosses | Atziri, Queen of the Vaal Q'ura Y'ara'az A'alai Vessel of the Vaal |
Tags | indoors_area, no_divine, unique_map, act_boss_area, map, no_echo, limited_tempests, area_with_water, anarchy_leaguestone, domination_leaguestone, invasion_leaguestone, map_not_on_atlas |
The Apex of Sacrifice is an end-game area where the battle with Atziri, Queen of the Vaal takes place.
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | Ingredient Notes | General Notes | Type |
---|---|---|---|---|
1 | Sacrifice at DuskSacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in a personal Map Device. | top left | Place in the correct order inside the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 VariationsFavour cost: 0 to access The Apex of Sacrifice | Manual |
1 | Sacrifice at NoonSacrifice at NoonItem Quantity: +5%5% increased Quantity of Items found in this AreaThe light without pales in comparison to the light within.Can be used in a personal Map Device. | bottom left | ||
1 | Sacrifice at MidnightSacrifice at MidnightItem Quantity: +5%5% increased Quantity of Items found in this AreaLook to our Queen, for she will lead us into the light.Can be used in a personal Map Device. | top right | ||
1 | Sacrifice at DawnSacrifice at DawnItem Quantity: +5%5% increased Quantity of Items found in this AreaOnly those who aspire can dare to hope.Can be used in a personal Map Device. | bottom right |
Bosses[ | ]
- first side-boss room
- second side-boss room
- final boss room
Items found in this area
Item | |
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The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win." | 1 |
AudacityAudacity5Doryani's Fist CorruptedA jolt, and it moves. Or smolders. A current, and it lives. Or dies. A surge, and it transcends. Or... not. Only one way to find out. | 1 |
The EtherealThe Ethereal7Six-Link Vaal Regalia"Long ago, people looked to the stars, believing they influenced us. Soon, it will be us who influence the stars." - Doryani, Queen's Thaumaturge | 1 |
Alluring BountyAlluring Bounty710x Exalted OrbA treasure worth killing for is a treasure worth dying for. | 1 |
Layout[ | ]
The map is partitioned into 7 areas:
- The safe starting area where players begin.
- A network of vaal chambers filled with magic-type Constructs and Totems.
- A large empty room containing two altars that activate independently once a player approaches it. Each altar spawns Vessel of the Vaal.
- A second network of vaal chambers filled with magic-type Constructs and Totems.
- A large room containing Q'ura, Y'ara'az, and A'alai. They cannot be damaged and will not retaliate until the fight is triggered by approaching to a close distance.
- A third network of vaal chambers filled with magic-type Constructs and Totems.
- A large room containing Atziri. She will become aggressive as soon as the player moves closer from the entrance.
Preparation[ | ]
There are no definitive minimum requirements for completing this map, but there are common benchmarks for a character if they plan to succeed:
- A large enough effective health pool to clear tier 9 to tier 12 maps without any deaths. (More than 4000 combined energy shield and life is strongly recommended)
- Enough Area Damage to kill a white pack in tier 9 to tier 12 maps under 2 seconds. This could be any number between 8,000 to 14,000 effective dps depending on the skill. (Note: This is not equivalent to the tooltip dps)
- A mobility skill that relocates your character in less than 1 second. (Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. must be linked with Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration
Supported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.). Alternatively, +60% or higher movement speed will also suffice. - At least 75% Fire and Lightning Resistance, and a recommended minimum of -40% - 0% Chaos Resistance.
- A bleed removal/avoidance mechanic (such as a flask with the of Sealing/Alleviation/Allaying/Assuagingof Sealing/Alleviation/Allaying/Assuaging
Suffix
Immunity to Bleeding and Corrupted Blood during Flask effect
Removes Bleeding and Corrupted Blood on use suffix), and a Ruby FlaskRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. or Topaz FlaskTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.. - Physical-hit-damage avoidance or mitigation, such as Evasion, Block, Acrobatics or Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. (If defenses are absent, 5500 minimum effective health is recommended) - Spell-damage avoidance: Phase Acrobatics, Spell Block. (If defenses are absent, 5500 minimum effective health is recommended)
With approx. 50,000 effective dps or higher (accounting for curse/skill delay, projectile speed, elemental resists, curse effects, and status ailments), you can kill the 5 guardians before they use all of their skills. (6s to kill each Vessel, 5s to kill each trio member) This is an alternative approach than building for a strong defense.
With approx. 85,000 effective dps or higher, Atziri can be forced into the next clone-stage almost immediately; each time being unable to finish the first skill.
Progression[ | ]
Each boss encounter introduces a different set of threats. It is common practice to carry multiple utilities in your inventory that you can equip for each challenge. Before each boss fight, a portal should be made just before entering the room. The player should fill their inventory with anything worth looting in case of an unexpected death or emergency escape, so they do not use a portal empty handed. After each boss room is cleared, the player should swap any flasks or Vaal Skill Gem to fill with charges on the way to the next boss encounter.
Vessel of the Vaal's skill set consists of only lightning spells, cold spells and a melee physical smash. Effective flasks used are Topaz FlaskTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRight click to drink. Can only hold charges while in belt. Refills as you kill monsters., and any flasks that remove shock, chill, or grants movement speed. Resources that grant spell damage avoidance and maximum lightning resistance are helpful in this fight. The Vessels' skill set can be trivialized with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.; making them predictable and easy to avoid.
Q'ura, Y'ara'az, and A'alai collectively introduces physical attacks, physical spells, physical degeneration, chaos degeneration, fire damage and fire elemental reflect. Effective flasks are Ruby FlaskRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters./Jade FlaskJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRight click to drink. Can only hold charges while in belt. Refills as you kill monsters., and any flasks that remove bleed, ignite, or grants movement speed. Resources that grants eHP (effective HP in the form of Health, Energy Shield or Damage Conversions), physical damage reduction, chaos resist and life leech are helpful in this fight. Using Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery RateBase duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with increased duration passives/supports can trivialize the difficulty of this fight. The usefulness of curses vary depending on the kill priority of the three bosses and the player's character. Consult their wiki page for details.
Atziri's skill set consists of lightning spells, fire spells, physical projectiles, reflect, and summoning/healing. Effective flasks used are Topaz FlaskTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., Ruby FlaskRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRight click to drink. Can only hold charges while in belt. Refills as you kill monsters., and any flask that removes shock, ignite, bleed, curses, or grants movement speed. Resources that grant spell damage avoidance, maximum fire/lightning resistance, and eHP are helpful in this fight. EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed Rare or Unique enemies deal (10-15)% less Damage
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are common curses for this fight. But be warned that she has 100% curse reflection. During the summoning and healing phase of this encounter, the summons can be delayed from reaching Atziri with any form of chill, freeze, stun, knockback, Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secCreates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Atziri herself remains a target (can be cursed but immune to damage) in this stage which may prevent Minions and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. from hitting her summons.
The Apex's areas can be back tracked after killing the final boss.
The Apex of Sacrifice is not mechanically suited for large party play. Each boss encounter contains a very limited source of replenishing flask charges which cannot sustain a full party. Atziri's FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages
1% less Cast Speed+0.5 to radius
0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
+3 to Radius for each Stage
10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. increases in quantity and can cover the entire room with several players; making it impossible to play until several players are killed (lowering the difficulty).
Atziri service[ | ]
"Atziri Service" is a community operated activity where one player opens The Apex of Sacrifice and waits while the other player completes the area. This form of agreement is not regulated by the game and operated on a trust basis.
Videos[ | ]
See also[ | ]
- The Alluring AbyssThe Alluring AbyssMap Level: 80100% more Monster Life
60% increased Monster Damage
Area does not contain Rogue Exiles (Hidden)Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Version history[ | ]
Version | Changes |
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3.2.0 |
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3.1.2 |
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3.1.1d |
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1.1.0 |
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