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Main page: The Dark Seer

The Dark Seer is a unique Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., one of three attainable variants.

Mechanics[]

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Legacy variants[]

The Dark Seer has legacy variants.

Version Discontinued Modifiers
3.11.0


  • 22% increased Elemental Damage
  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • Blind does not affect your Chance to Hit
  • Enemies Blinded by you while you while you are Blinded have Malediction
  • Cannot be Blinded
  • +1 Maximum Life per Level
  • +1 Maximum Mana per Level
3.0.0


  • 22% increased Elemental Damage
  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • +1 Mana gained on Kill per Level
  • +1 Energy Shield gained on Kill per Level
  • Blind does not affect your Chance to Hit
  • Enemies Blinded by you while you while you are Blinded have Malediction
  • Cannot be Blinded
  • +1 Maximum Energy Shield per Level
  • +1 Maximum Mana per Level
2.3.0


  • 15(30)% increased Elemental Damage[a]
  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • +1 Mana gained on Kill per Level
  • +1 Energy Shield gained on Kill per Level
  • Blind does not affect your Chance to Hit
  • Enemies Blinded by you while you while you are Blinded have Malediction
  • Cannot be Blinded
  • +1 Maximum Energy Shield per Level
  • +1 Maximum Mana per Level

Gallery[]

Version history[]

Version Changes
3.11.0
  • Now causes Blind to not affect your chance to hit, rather than preventing Blind.
  • Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction.
3.0.0
  • No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
2.6.0
  • Base type damage increased to 29-44 (up from 25-37).
  • Base type critical strike chance reduced to 6.5% (down from 6.2%).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
1.2.0
  • Introduced to the game.

Notes[]

  1. Using a Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. on a legacy The Dark Seer with the implicit modifier 15% increased Elemental Damage will increase the value of that modifier to 30%.[1]

References[]

  1. Rory (June 8, 2016). "Re: Using a Blessed Orb on wands and sceptres from before 2.3 will not update them to new values.". Official Path of Exile forums. Retrieved December 8, 2020.