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For another area known as Church Ruin, see Church Ruins.

Lua error: Error: invalid field alias "areas.infobox_html"; aliases cannot contain dots or quotes.. The Fellshrine Ruins is an optional area in Act 2. This area does not have a waypoint and is connected to The Crossroads and The Crypt Level 1.

From the Crossroads in the northwest, the road splits into two paths that later rejoin and lead southeast to the Templars' abandoned church. Large walls divide the area into four sections, and to either side of the road are graveyards and ruined shrines.

Monsters[]

Items found in this area

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Lore[]

The Fellshrine Ruins (Act 2) area screenshot

The Plaque

Plaque

The Plaque (in older game version)

The entrance to the crypt is in the church. Outside the church is a plaque reading:

On this day, the 2nd Sacrato of Verusi, 1334 IC, the Army
of Purity remembers its most devout and beloved
servent, Archbishop Geofri of Phrecia.

As spoken by Geofri:

Only will and truth can prevail
over the evil of our own kin.

- High Templar Voll, commander of the Army of Purity

If you ask Eramir about the Fellshrine he responds,

The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a Descry, from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.

Version history[]

Version Changes
2.0.0
  • Zone levels changed from 18/42/59 to 16/46/60 due to 2.0 progression balancing.
1.0.0
  • Some world areas have been renamed.
  • (Not in patch note) Renamed to The Fellshrine Ruins
0.9.10
  • Removed sunbeams from the church ruin, now that it's raining there.
0.8.5
  • Created a new world area in Act Two to house the church (next to the Crossroads)