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Srmark (talk | contribs)
m (→‎Passive Tree placement: Fire Walker node can apply to Red N. but not from the same socket as for the Green and Blue, and it was missing from the page)
(Not a league-specific item.)
 
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{{Item
<onlyinclude></onlyinclude>{{Item
 
|rarity = Unique
+
|rarity_id = unique
|name = The Red Nightmare
+
|name = The Red Nightmare
|class = Jewel
+
|class = Jewel
|base_item = Crimson Jewel
+
|class_id = Jewel
|explicit1 = ChaosDamageAsPortionOfFireDamageUnique__1
+
|base_item = Crimson Jewel
|explicit2 = FireResistConvertedToBlockChanceScaledJewelUnique__1_
+
|item_limit = 1
|explicit3 = FireResistAlsoGrantsEnduranceChargeOnKillJewelUnique__1
+
|explicit1 = ChaosDamageAsPortionOfFireDamageUnique__1
|explicit4 = BreachChaosUniqueUnleashed__1_
+
|explicit2 = FireResistConvertedToBlockChanceScaledJewelUnique__1_
|item_limit = 1
+
|explicit3 = FireResistAlsoGrantsEnduranceChargeOnKillJewelUnique__1
|flavour_text = We coagulate; a crimson shell<br />that suffocates the unworthy.
+
|explicit4 = BreachChaosUniqueUnleashed__1_
|release_version = 2.5.0
+
|flavour_text = We coagulate; a crimson shell<br />that suffocates the unworthy.
|drop_leagues = Breach
+
|flavour_text_id = UniqueJewel86
  +
|release_version = 2.5.0
  +
|is_drop_restricted = true
  +
|upgraded_from_set1_group1_item_name = Blessing of Chayula
  +
|upgraded_from_set1_group1_amount = 1
  +
|upgraded_from_set1_group2_item_name = The Red Dream
  +
|upgraded_from_set1_group2_amount = 1
 
}}
 
}}
   
'''{{PAGENAME}}''' is a [[unique]] {{il|Crimson Jewel}}.
+
'''The Red Nightmare''' is a [[unique]] {{il|Crimson Jewel}}.
   
 
==Passive tree placement==
{{Item price}}
 
 
==Drop restrictions==
 
{{PAGENAME}} can only be obtained by using a {{il|Blessing of Chayula}} on {{il|The Red Dream}}.
 
 
==Passive Tree placement==
 
 
Areas on the passive skill tree beneficial for this jewel are:
 
Areas on the passive skill tree beneficial for this jewel are:
   
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! Nearby passive node !! {{abbr | Endurance<br>Charge<br>chance | x% chance to gain an Endurance Charge on Kill}} !! {{abbr | Block<br>Chance| x% chance to Block}}
 
! Nearby passive node !! {{abbr | Endurance<br>Charge<br>chance | x% chance to gain an Endurance Charge on Kill}} !! {{abbr | Block<br>Chance| x% chance to Block}}
 
|-
 
|-
| [[Faith and Steel]] at the Templar || 48% || 14%
+
|[[Cruel Preparation]] at the Witch
  +
|5%
  +
|1.75%
 
|-
 
|-
| [[Stamina]] at the Marauder || 41% || 13%
+
|[[Fire Walker]] at the Witch
  +
|15%
  +
|5%
 
|-
 
|-
| [[Sentinel]] at the Scion || 28% || 9%
+
| [[Sentinel]] at the Scion || 28% || 9.8%
 
|-
 
|-
| [[Golem's Blood]] at the Duelist || 18% || 6%
+
| [[Sentinel]] at the Scion with one [[Might of the Meek]] || 37% || 11%
 
|-
 
|-
| [[Quick Recovery]] between Templar and Witch || 15% || 5%
+
| [[Sentinel]] at the Scion with two [[Might of the Meek]] || 46% || 15%
 
|-
 
|-
| [[Fervour]] at the Ranger || 14% || 4%
+
|[[Nullification]] at the Shadow
  +
|5%
  +
|1.75%
 
|-
 
|-
| [[Fatal Toxins]] between Shadow and Ranger || 14% || 4%
+
| [[Void Barrier]] between Shadow and Ranger || 8% || 2%
 
|-
 
|-
| [[Mind Drinker]] at the Shadow || 8% || 2%
+
|[[Survivalist]] at the Ranger
  +
|14%
  +
|5%
 
|-
 
|-
| [[Vaal Pact]] between Shadow and Ranger || 8% || 2%
+
|[[Weathered Hunter]] between Duelist and Ranger
  +
|14%
  +
|5%
 
|-
 
|-
| [[Instability]] at the Witch || 5% || 1%
+
|[[Cloth and Chain]] at the Duelist
  +
|18%
  +
|6%
  +
|-
  +
|[[Barbarism]] / [[Diamond Skin]] at the Marauder
  +
|41%
  +
|13%
  +
|-
  +
| [[Faith and Steel]] at the Templar || 44% || 14%
 
|-
 
|-
 
|}
 
|}
   
Passives granting conditional elemental resistance, like while holding a shield, do apply. This is what makes the Templar area so powerful through [[Sanctuary]]. Jewels granting elemental resistance in the radius of this jewel (like around the Scion starting area) do not get enhanced.
+
Passives granting conditional [[elemental resistance]], like while holding a [[shield]], do apply. This is what makes the [[Templar]] area so powerful through [[Sanctuary (passive skill)|Sanctuary]]. Jewels granting elemental resistance in the radius of this jewel (like around the [[Scion]] starting area) do not get enhanced. Nodes affected by {{il|Timeless Jewel|Timeless Jewels}} can't be modified by other jewels therefore do not work with The Red Nightmare.
  +
  +
{{Item acquisition}}
  +
  +
==See also==
  +
* {{il|The Green Nightmare}}
  +
* {{il|The Blue Nightmare}}
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|2.5.0}}
+
{{Version history table row|2.5.0}}
 
* Introduced to the game.
 
* Introduced to the game.
 
|}
 
|}
   
 
{{Navbox Unique Items}}
 
{{Navbox Unique Items}}
  +
  +
[[ru:Красный кошмар]]

Latest revision as of 15:26, 16 June 2021

The Red Nightmare
Crimson Jewel
Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We coagulate; a crimson shell
that suffocates the unworthy.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Red Nightmare inventory icon
Acquisition
DROP RESTRICTED
Vendor Prices
Unique8x Chaos Orb
Vendor Offer
8x Alchemy Shard
10x Splinter of Chayula
Metadata
Item class: Jewel

The Red Nightmare is a unique Crimson Jewel inventory iconCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Crimson Jewel inventory icon.

Passive tree placement[ | ]

Areas on the passive skill tree beneficial for this jewel are:

Nearby passive node Endurance
Charge
chance
Block
Chance
Cruel Preparation at the Witch 5% 1.75%
Fire Walker at the Witch 15% 5%
Sentinel at the Scion 28% 9.8%
Sentinel at the Scion with one Might of the Meek 37% 11%
Sentinel at the Scion with two Might of the Meek 46% 15%
Nullification at the Shadow 5% 1.75%
Void Barrier between Shadow and Ranger 8% 2%
Survivalist at the Ranger 14% 5%
Weathered Hunter between Duelist and Ranger 14% 5%
Cloth and Chain at the Duelist 18% 6%
Barbarism / Diamond Skin at the Marauder 41% 13%
Faith and Steel at the Templar 44% 14%

Passives granting conditional elemental resistance, like while holding a shield, do apply. This is what makes the Templar area so powerful through Sanctuary. Jewels granting elemental resistance in the radius of this jewel (like around the Scion starting area) do not get enhanced. Nodes affected by Timeless Jewel inventory iconTimeless JewelsTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Timeless Jewel inventory icon can't be modified by other jewels therefore do not work with The Red Nightmare.

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
1Blessing of Chayula inventory iconBlessing of ChayulaBlessing of ChayulaStack Size: 10Upgrades a breach unique item or breachstone to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it.
Shift click to unstack.
Blessing of Chayula inventory icon
Manual
1The Red Dream inventory iconThe Red DreamThe Red Dream
Crimson Jewel
Limited to: 1
Radius: Large
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
We flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Red Dream inventory icon

See also[ | ]

Version history[ | ]

Version Changes
2.5.0
  • Introduced to the game.