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The Siren's Cadence
The Siren's Cadence quest icon.png
Required Yes
Start Talk to Nessa
Objective Kill Merveil, in her lair
Completion Enter the Forest
Boss Merveil, the Siren
Merveil, the Siren

Walkthrough

Talk to Nessa to start the quest after entering The Cavern of Wrath or after encountering Nessa. The reward can be received as soon as the quest starts.


Nessa: Merveil dwells in the caves beyond the wrecks, at the head of Siren's Cove.

Leave her be and we can only hope that she continues to return the favour.

Quest Notification.png Kill Merveil

Kill Merveil, the Siren, in her lair. You can also talk to Nessa in town for help with the battle.


If you haven't encountered Merveil you can claim the quest reward now to assist you with the battle.

Nessa: If you must take your chances with the Siren, then have this. It may be of some help.

But please, know that you don't have to do this. Tarkleigh and I are getting used to having you around.

Quest Notification.png Enter the Forest

You have killed Merveil. Find the exit in her lair to enter the forest.


Nessa: First I thought you brave, then a fool for seeking out Merveil. A fool in love with death. Now... I don't know.

The coast is ours, thanks to you. But please, keep one thing in mind for me. What have you become when even nightmares fear you?

Tarkleigh: Damn me! I didn't think it possible. All those souls Merveil and her brood have consumed over the years... you've done right by those that are dead, and by those who still might live.

Quest Notification.png Quest Complete

Quest Complete - You have slain Merveil. You are able to travel to Act 2 now.

Quest rewards

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect DurationGrants Minions 0.02% of Damage Leeched as LifeGrants Minions 0.5% increased Attack SpeedBase duration is 5 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 1 seconds Base Duration per extra corpse Consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
2% reduced Cast Speed
Can be Attached for a total Duration of 2 seconds
Your Skills can have an additional Brand Attached to an Enemy
Can be Detached for a total Duration of 6 seconds
Deals (12.5-164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand skill icon.png
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile SpeedProjectiles have 1% chance to Return to you
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Venom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
40% chance to keep caught Projectiles when firing them by using Whirling Blades
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-134)% of base
Effectiveness of Added Damage: (110-134)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
Shocks Enemies as though dealing (100-290)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-180)% of base
Effectiveness of Added Damage: (135-180)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png

EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
2% reduced Cast Speed
0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
Deals (21-510) to (38-947) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Lightning Ailments
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
2% reduced Cast Speed
Can be Attached for a total Duration of 2 seconds
Your Skills can have an additional Brand Attached to an Enemy
Can be Detached for a total Duration of 6 seconds
Deals (12.5-164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand skill icon.png
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Vendor rewards

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Bone OfferingBone OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3DivergentGrants Minions 0.5% increased Cast Speed2% less Skill Effect Duration
Minions recover 5 Life when they Block
Grants Minions +0.1% Chance to Block Attack Damage
Grants Minions +0.1% Chance to Block Spell Damage
Base duration is 5 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 1 seconds Base Duration per extra corpse Consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect DurationGrants Minions 0.02% of Damage Leeched as LifeGrants Minions 0.5% increased Attack SpeedBase duration is 5 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 1 seconds Base Duration per extra corpse Consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile SpeedProjectiles have 1% chance to Return to you
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Power SiphonPower SiphonAttack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Spirit OfferingSpirit OfferingMinion, Spell, Duration, Chaos
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect Duration2% increased Cast SpeedMinions gain +1% to all Elemental ResistancesBase duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions +(20-30)% to Chaos Resistance
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
2% reduced Cast Speed
0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
Deals (21-510) to (38-947) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Lightning Ailments
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
2% reduced Cast Speed
Can be Attached for a total Duration of 2 seconds
Your Skills can have an additional Brand Attached to an Enemy
Can be Detached for a total Duration of 6 seconds
Deals (12.5-164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand skill icon.png
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (40-47)% of base
Effectiveness of Added Damage: (40-48)%
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-134)% of base
Effectiveness of Added Damage: (110-134)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
Shocks Enemies as though dealing (100-290)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-180)% of base
Effectiveness of Added Damage: (135-180)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile SpeedProjectiles have 1% chance to Return to you
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Power SiphonPower SiphonAttack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
2% reduced Cast Speed
0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
Deals (21-510) to (38-947) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Lightning Ailments
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

Venom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
40% chance to keep caught Projectiles when firing them by using Whirling Blades
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
2% reduced Cast Speed
Can be Attached for a total Duration of 2 seconds
Your Skills can have an additional Brand Attached to an Enemy
Can be Detached for a total Duration of 6 seconds
Deals (12.5-164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand skill icon.png
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (40-47)% of base
Effectiveness of Added Damage: (40-48)%
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-134)% of base
Effectiveness of Added Damage: (110-134)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
Shocks Enemies as though dealing (100-290)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-180)% of base
Effectiveness of Added Damage: (135-180)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile SpeedProjectiles have 1% chance to Return to you
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

Venom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
40% chance to keep caught Projectiles when firing them by using Whirling Blades
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (40-47)% of base
Effectiveness of Added Damage: (40-48)%
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png

EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-134)% of base
Effectiveness of Added Damage: (110-134)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
Shocks Enemies as though dealing (100-290)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-180)% of base
Effectiveness of Added Damage: (135-180)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png
Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png

EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

Bone OfferingBone OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3DivergentGrants Minions 0.5% increased Cast Speed2% less Skill Effect Duration
Minions recover 5 Life when they Block
Grants Minions +0.1% Chance to Block Attack Damage
Grants Minions +0.1% Chance to Block Spell Damage
Base duration is 5 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 1 seconds Base Duration per extra corpse Consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png

EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect DurationGrants Minions 0.02% of Damage Leeched as LifeGrants Minions 0.5% increased Attack SpeedBase duration is 5 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 1 seconds Base Duration per extra corpse Consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-180)% of base
Effectiveness of Added Damage: (135-180)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Spirit OfferingSpirit OfferingMinion, Spell, Duration, Chaos
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect Duration2% increased Cast SpeedMinions gain +1% to all Elemental ResistancesBase duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions +(20-30)% to Chaos Resistance
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
2% reduced Cast Speed
0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
Deals (21-510) to (38-947) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Lightning Ailments
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
2% reduced Cast Speed
Can be Attached for a total Duration of 2 seconds
Your Skills can have an additional Brand Attached to an Enemy
Can be Detached for a total Duration of 6 seconds
Deals (12.5-164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand skill icon.png
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (40-47)% of base
Effectiveness of Added Damage: (40-48)%
Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentially
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Barrage skill icon.png

Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

Bone OfferingBone OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3DivergentGrants Minions 0.5% increased Cast Speed2% less Skill Effect Duration
Minions recover 5 Life when they Block
Grants Minions +0.1% Chance to Block Attack Damage
Grants Minions +0.1% Chance to Block Spell Damage
Base duration is 5 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 1 seconds Base Duration per extra corpse Consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png

Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png

EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
Spikes deal 3% less Damage
Deals (125-160)% of Base Attack Damage
Base duration is 6 seconds
Shattering Spikes deal 30% less damage
Creates 5 fissures
Maximum 15 Spikes
(0-19)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthshatter skill icon.png

Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect DurationGrants Minions 0.02% of Damage Leeched as LifeGrants Minions 0.5% increased Attack SpeedBase duration is 5 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 1 seconds Base Duration per extra corpse Consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

Ice SpearIce SpearSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-180)% of base
Effectiveness of Added Damage: (135-180)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-180)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile SpeedProjectiles have 1% chance to Return to you
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

Power SiphonPower SiphonAttack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed
1% increased Projectile Speed1% chance to Impale Enemies on Hit
Deals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(20-200) to (30-301) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

Spirit OfferingSpirit OfferingMinion, Spell, Duration, Chaos
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect Duration2% increased Cast SpeedMinions gain +1% to all Elemental ResistancesBase duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions +(20-30)% to Chaos Resistance
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
2% reduced Cast Speed
0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
Deals (21-510) to (38-947) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Lightning Ailments
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

Venom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
40% chance to keep caught Projectiles when firing them by using Whirling Blades
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
2% reduced Cast Speed
Can be Attached for a total Duration of 2 seconds
Your Skills can have an additional Brand Attached to an Enemy
Can be Detached for a total Duration of 6 seconds
Deals (12.5-164.6) Base Cold Damage per second
Base Debuff Duration is 1 seconds
Activates every 0.25 seconds while Attached
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Can have an additional Brand Attached to an Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand skill icon.png