Golden MaskQuality: +20%
Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of SarnVendor Prices
|Unique||5x Chaos Orb|
12x Alchemy Shard
5x Alteration ShardMetadata
Item class: Helmets
The Three Dragons modifies the element required to inflict the four elemental Status Ailments: Shock, Ignite, Chill, and Freeze. Normally, the duration or effectiveness of these ailments depend on the amount of respective elemental damage of the hit that triggered them, but with Three Dragons the appropriate damage type for each ailment is changed as detailed in the item's description.
This item does not convert stats or modifiers in any way, including modifiers such as "5% chance to Ignite". For example, if an enemy is struck by fire damage without Three Dragons it has a chance to be ignited based on the fire damage dealt equal to the sum of all "chance to Ignite" modifiers the player has. If the same hit is performed with Three Dragons equipped, the player may inflict a shock ailment based on the amount of fire damage dealt equal to the sum of all "chance to Shock" modifiers. This hit can no longer ignite the target (unless it also deals cold damage) and is therefore not affected by "chance to Ignite" modifiers in any way.
Three Dragons prevents the player from applying Chill with cold damage, but does not allow the player to chill with lightning damage effectively disallowing the player from inflicting chill by dealing damage. You can still inflict chill on enemies by creating chilled ground, by using a source that directly chills enemies such as The PandemoniusThe Pandemonius
Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall,
beneath which all are buried. or Arctic ArmourArctic ArmourSpell, Duration, Cold
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) seconds
Buff grants Immunity to FreezePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or by altering what types of damage can chill, such as with Callinellus MalleusCallinellus Malleus
Auric MaceOne Handed Mace
Physical Damage: (189-240) to (261.9-336)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. or DyadusDyadus
Infernal AxeOne Handed Axe
Physical Damage: 61.2-102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
At their mother's side, forever..
If equipped while the character has the Elemental Conflux buff, the damage from the hit will apply all status ailments that are not specifically excluded by the Three Dragons. This means hits of fire damage will shock and chill but not ignite, hits with cold damage will ignite and shock but not freeze or chill, and hits with lightning will chill and ignite but not shock.
This item can be acquired through the following upgrade paths or vendor recipes:
|1||Divine JusticeDivine Justice1Helmet|
Eternal Labyrinth EnchantmentMany sought the Goddess' blessing. Few survived the Labyrinth to receive it.
|random helmet with an Eternal Labyrinth enchantment||Automatic|
Influenced ItemOne who is blinded by their past may
only see a sliver of the present.
|random influenced item||Automatic|
|8||Arrogance of the VaalArrogance of the Vaal8Item|
CorruptedDiscovery can lead to beauty, or it can lead to ruin.
|random two-implicit corrupted item||Automatic|
|4||Jack in the BoxJack in the Box4ItemTurn the crank, |
close your eyes,
and pray to the gods
for a pleasant surprise.
|1||Singular IncubatorSingular IncubatorAdds an incubated Unique item to an equippable item|
Item drops after killing # monstersUnique ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
|1||The VoidThe Void1Reach into the Void and claim your prize.||random divination card set exchange||Automatic|
Build of the Week
|Race Season Eight prize for reaching 80 RP.|