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The Tidal Island
area
No Waypoint
Id1_1_2a
Act1
Area level3
BossesHailrake
Area type tagsshore
Tagsarea_with_water
ConnectionsThe Coast
Despite the warming sun, the breeze here bites with fangs of ice.
Act1 loading screen

The Tidal Island is an area in Act 1. This area does not have a waypoint and is connected to The Coast.

Players start at the top of the island and fight clockwise or counter-clockwise along the beach to reach the wrecked ship where Hailrake spawns.

Fighting Hailrake can be difficult as his Glacial Cascade inventory iconGlacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more Damage
Deals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon
Glacial Cascade inventory icon
does high damage and chills, so it is recommended to bring high cold resistance or dodge his spells until he runs out of mana.

Instead of chests this area has Impaled Corpses, Bound Corpses, and Crucified Corpses.

Quests[ | ]

Monsters[ | ]

Native monsters in this area resist fire, lightning, or cold, and use physical, cold, and fire attacks, and fire damage over time.

Guests:

Items found in this area

There are currently no items that have a drop table specific to this area.

Soundtrack[ | ]

Version history[ | ]

Version Changes
2.0.0
  • Zone levels changed from 1/38/58 to 3/42/57 due to 2.0 zone progression balancing.
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