Difference between revisions of "Time of Need"

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==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|2.3.0}}
+
{{Version history table row|2.3.0}}
 
* Frequency of life regeneration and curse and ailment removal increased from 10 seconds to 5 seconds.
 
* Frequency of life regeneration and curse and ailment removal increased from 10 seconds to 5 seconds.
 
* No longer removes non-elemental status ailments.
 
* No longer removes non-elemental status ailments.
 
* Added {{c|mod|25% reduced Effect of Curses on You}}.
 
* Added {{c|mod|25% reduced Effect of Curses on You}}.
{{VersionHistoryRow|2.2.2}}
+
{{Version history table row|2.2.2}}
 
* Fixed a bug where the Ascendancy skills Time of Need (Guardian), [...] would not resume after you die and resume at a checkpoint.
 
* Fixed a bug where the Ascendancy skills Time of Need (Guardian), [...] would not resume after you die and resume at a checkpoint.
{{VersionHistoryRow|2.2.0}}
+
{{Version history table row|2.2.0}}
 
* Added to the game.
 
* Added to the game.
 
|}
 
|}

Revision as of 07:59, 11 November 2020

Time of Need
Ascendancy Notable Passive Skill
TimeOfNeed (Guardian) passive skill icon.png
80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second [1]

Time of Need is a Notable Ascendancy passive skill for the Guardian. It grants reduced curse effect on the user and grants the player curse and elemental status ailments removal and life regeneration every five seconds.

Version history

Version Changes
2.3.0
  • Frequency of life regeneration and curse and ailment removal increased from 10 seconds to 5 seconds.
  • No longer removes non-elemental status ailments.
  • Added 25% reduced Effect of Curses on You.
2.2.2
  • Fixed a bug where the Ascendancy skills Time of Need (Guardian), [...] would not resume after you die and resume at a checkpoint.
2.2.0
  • Added to the game.