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Tirn's End

Tirn's End icon.png

Tirn's End is a Atlas region located in the inner top left of the Atlas of Worlds.

Atlas passive skills

Tirn's End.png
Trin's End Full Tree
The Tirn's End Atlas Passive Skill Tree allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing The Maven's challenges, and skill tree allocations can be refunded with an Orb of Unmaking inventory icon.pngOrb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it.
Shift click to unstack.
Orb of Unmaking inventory icon.png
.

Abyss Skilltree:

  1. Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich
  2. Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.
  3. Buried Riches: Hoards in Abyssal Depths drop additional Basic Currency Items

Invasion Skilltree:

  1. Trespassers: Areas contain additional invasion bosses
  2. Exotic Goods: Invasion Bosses in Areas drop a wider selection of Items

Delirium Skilltree:

  1. That Which You Seek: Areas have 10% additional chance to contain a mirror of Delirium
  2. Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror
  3. The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating

Bestiary Skilltree:

  1. Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts
  2. Great Migration: Einhar Missions in Areas have 10% chance to replace all monsters with Beasts

Atlas base item types

The following base item types can be found in this region:

Atlas RegionWhite maps (T1-T5)Yellow maps (T6-T10)Red maps (T11+)
Tirn's End Artillery Quiver inventory icon.pngArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed
Artillery Quiver inventory icon.png

Two-Toned Boots (Cold and Lightning Resistance) inventory icon.pngTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon.png
Artillery Quiver inventory icon.pngArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed
Artillery Quiver inventory icon.png

Crystal Belt inventory icon.pngCrystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Crystal Belt inventory icon.png

Two-Toned Boots (Cold and Lightning Resistance) inventory icon.pngTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon.png
Artillery Quiver inventory icon.pngArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed
Artillery Quiver inventory icon.png

Crystal Belt inventory icon.pngCrystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Crystal Belt inventory icon.png

Two-Toned Boots (Cold and Lightning Resistance) inventory icon.pngTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon.png

Maps located within this region

ItemMap
Tier
Atlas map tier
based on region
Atlas map level
based on region
Underground River Map (Ritual) inventory icon.pngUnderground River MapUnderground River MapMap Level: 69
Map Tier: 2
Guild Character: 9
Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Underground River Map (Ritual) inventory icon.png
226911146973767881
Moon Temple Map (Ritual) inventory icon.pngMoon Temple MapMoon Temple MapMap Level: 69
Map Tier: 2
Guild Character: =
Night's promises are dark, for even the stars must be harvested.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Moon Temple Map (Ritual) inventory icon.png
225911146972767881
Mud Geyser Map (Ritual) inventory icon.pngMud Geyser MapMud Geyser MapMap Level: 70
Map Tier: 3
Guild Character: É
Filth springs forth like blood from a severed jugular.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Mud Geyser Map (Ritual) inventory icon.png
3361012167073777983
Temple Map (Ritual) inventory icon.pngTemple MapTemple MapMap Level: 70
Map Tier: 3
Guild Character: -
Immaculate white stone rises from the abyss. Perfection.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Temple Map (Ritual) inventory icon.png
3361012147073777981
Mesa Map (Ritual) inventory icon.pngMesa MapMesa MapMap Level: 81
Map Tier: 14
Guild Character: Ò
Barren and sun-bleached.
Emptiness as far as
the eye can reach.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Mesa Map (Ritual) inventory icon.png
141481

Version history

Version Changes
3.14.0
  • Atlas passive skill tree changes:
    • Exotic Goods now causes a wider selection of Items to drop.
    • Big Game now has a 15% chance for Yellow Beasts to be replaced with Red Beasts (previously 30%).
    • Great Migration now has a 10% chance for Areas with Einhar Missions to contain additional Packs of Beasts instead of other Monsters (previously 5%).
3.13.0
3.9.0
  • Introduced to the game.
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