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Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.
Totems as monsters[ | ]
Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.
There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: ÍTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and the totem bosses of Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 74
Map Tier: 7
Guild Character: $
Item Quantity: (+120%-+200%)(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
- 1 In map with Area contains many Totems modifier, some totems cast skills for example, the Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - 2 Except Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems.
Totems as allies[ | ]
Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.
The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds[1], and base ballista totem placement time is 350 milliseconds[2]
Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.
Totems are also not considered party members.
Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[3] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.
Active totem limit[ | ]
By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. active, and then casts Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Radius: 60Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Placement speedTotems Regenerate 1% of Life per secondTotems Explode on Death, dealing 2% of their Life as Physical DamageTotem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem lifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.
Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.
The following grants additional global totem limit:
- Ancestral Bond
- Ascendant's Hierophant passive skill
- Hierophant's Pursuit of Faith passive skill
- Soul MantleSoul Mantle
Spidersilk RobeQuality: +20%
Energy Shield: (211-230)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more EffectThe greatest mistakes cause suffering
long after they have been made - SkirmishSkirmish
Two-Point Arrow QuiverRequires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned TotemsIf two great leaders like Lioneye and Kaom
had been on the same side of the battle,
nothing would remain unconquered. - Tukohama's FortressTukohama's Fortress
Ebony Tower ShieldQuality: +20%
Chance to Block: 25%
Armour: 494
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal ConvictionTukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight. - Shaper shields with the +1 to maximum number of Summoned Totems mod
The following grants additional local totem limit:
- Multiple Totems SupportMultiple Totems SupportTotem, Support
Icon: v
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems
Supported Skills deal (40-21)% less Damage
Supported Skills Summon two Totems instead of oneThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. - Iron CommanderIron Commander
Death BowBow
Quality: +20%
Physical Damage: (33.6-38.4) to (82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
The Runebinder keystone applies -1 to maximum totems.
This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.
Totem range[ | ]
Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Warchief skills.
Skills cast by totems[ | ]
Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.
Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[4][5] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero.[5] Any charges generated by the totem are simply discarded, and will not transfer back to the player.[6]
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.
Totems will follow the skill's cooldown and stored number of uses.
Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.
However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).
Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.
Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.[7]
Totem stats[ | ]
While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.[8]
Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.
Totem buffs[ | ]
Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.
Totem skills[ | ]
When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.
Therefore totems can never lay traps or mines. Totems can not be made to place other totems.
Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.
Active skill gems[ | ]
Skill gem | ||||
---|---|---|---|---|
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage Totem lasts 8 seconds Fires 2 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles 1% reduced Attack Speed1% increased Projectile Speed1% chance to Impale Enemies on HitDeals (100-145)% of Base Attack Damage Totem lasts 8 seconds +(2-3) to maximum number of Summoned Totems Arrows Pierce (6-9) additional TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 12 | |
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Decoy TotemDecoy TotemTotem, Spell, AoE Level: (1-20) Cost: (9-35) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Radius: 60Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Placement speedTotems Regenerate 1% of Life per secondTotems Explode on Death, dealing 2% of their Life as Physical DamageTotem lasts 8 seconds Totems Summoned by this Skill cannot Evade (0-38)% increased totem lifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Devouring TotemDevouring TotemTotem, Spell Level: (1-20) Cost: (20-44) Mana Cast Time: 1.00 secSummons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased totem life5% increased Totem Duration2% increased Totem Placement speedTotem lasts 8 seconds Leeches (30-299) Life to you for each corpse Consumed Leeches (9-59) Mana to you for each corpse ConsumedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Soul Gain Prevention: 0 sec Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed 1% increased Totem DurationTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 1 | ||
Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE Level: (1-20) Cost: (9-32) Mana Cast Time: 0.60 sec Radius: 10Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 1 | |
Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds Deals (29.4-2459.5) Base Fire Damage per second +1 to maximum number of Summoned Totems Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 | |
Vaal Ancestral WarchiefVaal Ancestral WarchiefVaal, Attack, Totem, AoE, Melee, Slam Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 28 |
Support skill gems[ | ]
Skill gem | ||||
---|---|---|---|---|
Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills deal (32-24)% less Damage Attacks used by Totem have 50% less Attack Speed Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 8 | ||
Multiple Totems SupportMultiple Totems SupportTotem, Support Icon: v Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems Supported Skills deal (40-21)% less Damage Supported Skills Summon two Totems instead of oneThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 38 | ||
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem Icon: T Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill Totem lasts 8 seconds Supported Skills deal (28-24)% less Damage Spells Cast by Totem have 40% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | 8 |
Passive skills[ | ]
There are passive skills that grant bonuses to totems.
Damage[ | ]
These passive skills increase the damage dealt by totems cast by the player.
Name | Stats |
---|---|
Totem and Brand Damage | 14% increased Totem Damage 14% increased Brand Damage [1] |
Totem and Brand Damage and Critical Strike Chance | 10% increased Totem Damage 15% increased Critical Strike Chance with Totem Skills 10% increased Brand Damage 15% increased Brand Critical Strike Chance [1] |
Totem Damage and Attack Speed | 12% increased Totem Damage Attacks used by Totems have 4% increased Attack Speed [1] [2] |
Totem Damage and Placement Speed | 10% increased Totem Damage 10% increased Totem Placement speed [1] 10% increased Totem Damage 5% increased Totem Placement speed [3] [4] 14% increased Totem Damage 10% increased Totem Placement speed [3] 10% increased Totem Damage 15% increased Totem Placement speed [4] |
Panopticon | Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs granted by your Active Ancestor Totems 30% increased Totem Damage [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration [1] |
Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed [1] |
Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it [1] |
Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems Totems' Action Speed cannot be modified to below base value 1% increased Movement Speed per Summoned Totem [1] |
Attack and Cast Speed[ | ]
These passive skills increase the attack speed or cast speed of totems cast by the player.
Name | Stats |
---|---|
Totem Attack and Cast Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 8% increased Attack Speed [1] [2] |
Totem Attack and Cast Speed, Brand Cast Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 7% increased Attack Speed 5% increased Cast Speed with Brand Skills [1] |
Totem Attack and Placement Speed | Attacks used by Totems have 5% increased Attack Speed 10% increased Totem Placement speed [1] [2] |
Totem Damage and Attack Speed | 12% increased Totem Damage Attacks used by Totems have 4% increased Attack Speed [1] [2] |
Totem Duration, Attack and Cast Speed | 20% increased Totem Duration Spells Cast by Totems have 3% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed [1] |
Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it [1] |
Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed [1] |
Critical strike chance[ | ]
These passive skills affect the totem's critical strike chance.
Name | Stats |
---|---|
Totem and Brand Critical Strike Chance | 25% increased Critical Strike Chance with Totem Skills 25% increased Brand Critical Strike Chance [1] |
Totem and Brand Damage and Critical Strike Chance | 10% increased Totem Damage 15% increased Critical Strike Chance with Totem Skills 10% increased Brand Damage 15% increased Brand Critical Strike Chance [1] |
Totem Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Totem Skills +10% to Critical Strike Multiplier with Totem Skills [1] [2] |
Critical strike multiplier[ | ]
These passive skills affect the totem's critical strike multiplier.
Name | Stats |
---|---|
Totem and Brand Critical Strike Multiplier | +20% to Critical Strike Multiplier with Totem Skills +20% to Brand Critical Strike Multiplier [1] [2] |
Totem Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Totem Skills +10% to Critical Strike Multiplier with Totem Skills [1] [2] |
Shaman's Dominion | +20% to Critical Strike Multiplier with Totem Skills 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently +20% to Brand Critical Strike Multiplier 50% increased Brand Critical Strike Chance [1] |
Placement Speed[ | ]
These passive skills affect how fast the totem is summoned by the player.
Generic increased cast speed will not affect how fast a totem is summoned.
Name | Stats |
---|---|
Totem Attack and Placement Speed | Attacks used by Totems have 5% increased Attack Speed 10% increased Totem Placement speed [1] [2] |
Totem Damage and Placement Speed | 10% increased Totem Damage 10% increased Totem Placement speed [1] 10% increased Totem Damage 5% increased Totem Placement speed [3] [4] 14% increased Totem Damage 10% increased Totem Placement speed [3] 10% increased Totem Damage 15% increased Totem Placement speed [4] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Totem Placement Speed and Brand Range | 15% increased Totem Placement speed 15% increased Brand Attachment range [1] |
Totem Placement Speed and Duration | 15% increased Totem Placement speed 20% increased Totem Duration [1] |
Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed [1] |
Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed [1] |
Life[ | ]
These passive skills increase the totem's maximum life.
Name | Stats |
---|---|
Totem Life and Elemental Resistances | 15% increased Totem Life Totems gain +20% to all Elemental Resistances [1] |
Totem Life and Elemental Resistances, Brand Duration | 15% increased Totem Life Totems gain +10% to all Elemental Resistances Brand Skills have 15% increased Duration [1] |
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Totem Life, Duration and Elemental Resistances | Totems gain +16% to all Elemental Resistances 10% increased Totem Life 10% increased Totem Duration [1] |
Totem Life, Duration and Physical Damage Reduction | Totems have 10% additional Physical Damage Reduction 10% increased Totem Life 10% increased Totem Duration [1] |
Ironwood | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem 30% increased Totem Life [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration [1] |
Elemental resistances[ | ]
These passive skills increase the totem's elemental resistance.
Name | Stats |
---|---|
Totem Life and Elemental Resistances | 15% increased Totem Life Totems gain +20% to all Elemental Resistances [1] |
Totem Life and Elemental Resistances, Brand Duration | 15% increased Totem Life Totems gain +10% to all Elemental Resistances Brand Skills have 15% increased Duration [1] |
Totem Life, Duration and Elemental Resistances | Totems gain +16% to all Elemental Resistances 10% increased Totem Life 10% increased Totem Duration [1] |
Ironwood | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem 30% increased Totem Life [1] |
Physical resistances[ | ]
These passive skills increase the totem's physical damage reduction.
Name | Stats |
---|---|
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] |
Totem Life, Duration and Physical Damage Reduction | Totems have 10% additional Physical Damage Reduction 10% increased Totem Life 10% increased Totem Duration [1] |
Ironwood | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem 30% increased Totem Life [1] |
Duration[ | ]
These passive skills increase the totem's duration.
Name | Stats |
---|---|
Totem Duration, Attack and Cast Speed | 20% increased Totem Duration Spells Cast by Totems have 3% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed [1] |
Totem Life, Duration and Elemental Resistances | Totems gain +16% to all Elemental Resistances 10% increased Totem Life 10% increased Totem Duration [1] |
Totem Life, Duration and Physical Damage Reduction | Totems have 10% additional Physical Damage Reduction 10% increased Totem Life 10% increased Totem Duration [1] |
Totem Placement Speed and Duration | 15% increased Totem Placement speed 20% increased Totem Duration [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 30% increased Totem Duration [1] |
Cluster Jewel passive skills[ | ]
The following Cluster Jewel passives are related to Totems:
Name | Stats |
---|---|
Totem Damage | 12% increased Totem Damage [1] |
Ancestral Echo | 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently [1] |
Ancestral Guidance | 30% increased Effect of Buffs granted by your Active Ancestor Totems Totems' Action Speed cannot be modified to below base value [1] |
Ancestral Inspiration | Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage [1] |
Ancestral Might | 20% increased Totem Damage 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1] |
Ancestral Preservation | 30% increased Totem Life Totems have 10% additional Physical Damage Reduction Totems gain +40% to Chaos Resistance [1] |
Ancestral Reach | 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range [1] |
Sleepless Sentries | 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently [1] |
Snaring Spirits | 30% increased Totem Damage Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed [1] |
Miscellany[ | ]
These passive skills are related to totems, but do not fit into any other category.
Name | Stats |
---|---|
Ironwood | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction +100 Armour per Summoned Totem 30% increased Totem Life [1] |
Panopticon | Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs granted by your Active Ancestor Totems 30% increased Totem Damage [1] |
Shaman's Dominion | +20% to Critical Strike Multiplier with Totem Skills 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently +20% to Brand Critical Strike Multiplier 50% increased Brand Critical Strike Chance [1] |
Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it [1] |
Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems Totems' Action Speed cannot be modified to below base value 1% increased Movement Speed per Summoned Totem [1] |
Ascendancy passive skills[ | ]
There are Ascendancy passive skills that affect totems.
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 1% of Damage dealt by your Totems is Leeched to you as Life Regenerate 2% of Life per second 10% increased Strength 40% increased Fire Damage [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 25% increased Effect of Arcane Surge on you [1] |
Chieftain | Life Regeneration, Totem Placement Speed | Regenerate 0.5% of Life per second 10% increased Totem Placement speed [1] [2] |
Chieftain | Arohongui, Moon's Presence | Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem [1] |
Chieftain | Tukohama, War's Herald | 2% of Damage dealt by your Totems is Leeched to you as Life Ancestor Totems have 100% increased Activation range 100% increased Effect of Buffs granted by your Active Ancestor Totems [1] |
Hierophant | Mana Regeneration, Totem Placement Speed | 20% increased Mana Regeneration Rate 20% increased Totem Placement speed [1] [2] |
Hierophant | Arcane Blessing | 50% increased Effect of Arcane Surge on you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell [1] |
Hierophant | Pursuit of Faith | 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed [1] |
Hierophant | Ritual of Awakening | 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem [1] |
Keystones[ | ]
Name | Stats |
---|---|
Ancestral Bond | You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems [1] |
Runebinder | -1 to maximum number of Summoned Totems You can have an additional Brand Attached to an Enemy [1] |
Unique items[ | ]
Item | Stats | |||
---|---|---|---|---|
Ancient WaystonesAncient Waystones Crimson JewelLimited to: 160% reduced Mana Cost of Totem Skills that cast an Aura Corrupted"The Vaal left a thousand warnings behind. We ignored every single one." - Siosa, the Last ScholarPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 60% reduced Mana Cost of Totem Skills that cast an Aura Corrupted | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
| ||
Rain of SplintersRain of Splinters Crimson JewelLimited to: 1(50-30)% reduced Totem Damage Totems fire 2 additional Projectiles"If one is an annoyance then a hundred is a threat." - Ancient Karui ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (50-30)% reduced Totem Damage Totems fire 2 additional Projectiles | ||
Replica FencoilReplica Fencoil Gnarled BranchStaff Quality: +20% Physical Damage: 10.8-22.8 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Attempt #306: The power I can sense in this ancient branch still eludes me. Perhaps if I attach some string and a hook..." | 1 | +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana | ||
Spire of StoneSpire of Stone Crimson JewelLimited to: 1 Radius: Large3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land. Their symbols served as guidance many generations after their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be Stunned | ||
Whakawairua TuahuWhakawairua Tuahu Strand MapMap Level: 71 Map Tier: 4 Guild Character: È Item Quantity: (+40%-+60%) Item Rarity: (+120%-+160%)Area contains many Totems Curses have 50% reduced effect on Monsters Rare Monsters each have a Nemesis ModWe all began life in darkness, we shall all end it there.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | Area contains many Totems Curses have 50% reduced effect on Monsters Rare Monsters each have a Nemesis Mod | ||
Trolltimber SpireTrolltimber Spire Cedar Tower ShieldQuality: +20% Chance to Block: 25% Armour: (270-291) Movement Speed: -3%Requires Level 17, 46 Str+(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as LifeThe problem with working fresh trolltimber: by the time you've carved out one end, the other has sprouted fresh roots! | 17 | +(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life | ||
Iron CommanderIron Commander Death BowBow Quality: +20% Physical Damage: (33.6-38.4) to (82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. | 32 | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity | ||
Replica Iron CommanderReplica Iron Commander Death BowBow Quality: +20% Physical Damage: (33.6-38.4) to (82.8-92.4) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | 32 | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength | ||
SkirmishSkirmish Two-Point Arrow QuiverRequires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned TotemsIf two great leaders like Lioneye and Kaom had been on the same side of the battle, nothing would remain unconquered. | 36 | (20-30)% increased Global Accuracy Rating+(15-25) to Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned Totems | ||
Torchoak StepTorchoak Step Antique GreavesQuality: +20% Armour: (244-292)Requires Level 37, 67 Str(80-120)% increased Armour (30-50)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when HitCenturies ago, there existed a unique grove imbued with ancestral fire. As with all things, the Karui used its wood for war. | 37 | (80-120)% increased Armour (30-50)% increased Totem Life 25% increased Movement Speed (30-50)% increased Totem Placement speed Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit | ||
Soul MantleSoul Mantle Spidersilk RobeQuality: +20% Energy Shield: (211-230) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield 50% increased Totem Life +1 to maximum number of Summoned Totems Inflicts a random Hex on you when your Totems die, with 80% more EffectThe greatest mistakes cause suffering long after they have been made | 49 | Socketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield 50% increased Totem Life +1 to maximum number of Summoned Totems Inflicts a random Hex on you when your Totems die, with 80% more Effect | ||
Tukohama's FortressTukohama's Fortress Ebony Tower ShieldQuality: +20% Chance to Block: 25% Armour: 494 Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic Mortal ConvictionTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. | 61 | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic Mortal Conviction | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
|
Achievements[ | ]
If you manage to have 3 totems at one time, you will be rewarded the following achievement:
Name | Description |
---|---|
Ancestral Power |
Have 3 totems alive at one time. |
Version history[ | ]
Version | Changes |
---|---|
3.11.0 |
|
2.2.2 |
|
2.0.0 |
|
References[ | ]
- ↑ aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
- ↑ Mark_GGG (February 26, 2020). "Ballista Totem Placement Speed". Reddit Daily Question Thread. Retrieved February 26, 2020. Jump up↑
- ↑ Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ 5.0 5.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ https://www.pathofexile.com/forum/view-thread/320101#p2783478
- ↑ Website - https://www.pathofexile.com/forum/view-thread/2688134/page/1#p22595917, Post date - December 12th, 2019, Name - Mark_GGG, access date - november 5th, 2020
- ↑ Bex_GGG (Nov 30, 2016). "2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved February 21, 2017.