(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(24 intermediate revisions by 10 users not shown) | |||
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{{Base item |
{{Base item |
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− | | |
+ | |rarity_id = normal |
|name = Toxic Rain |
|name = Toxic Rain |
||
|class_id = Active Skill Gem |
|class_id = Active Skill Gem |
||
Line 13: | Line 13: | ||
|dexterity_percent = 100 |
|dexterity_percent = 100 |
||
|gem_tags = Attack, AoE, Chaos, Duration, Projectile, Bow |
|gem_tags = Attack, AoE, Chaos, Duration, Projectile, Bow |
||
− | |gem_description = Fire |
+ | |gem_description = Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. |
|active_skill_name = Toxic Rain |
|active_skill_name = Toxic Rain |
||
⚫ | |||
|item_class_id_restriction = Bow |
|item_class_id_restriction = Bow |
||
|skill_id = RainOfSpores |
|skill_id = RainOfSpores |
||
|cast_time = 1.0 |
|cast_time = 1.0 |
||
|required_level = 12 |
|required_level = 12 |
||
⚫ | |||
+ | |quality_type1_stat_text = 0.5% increased Area of Effect |
||
⚫ | |||
+ | |quality_type1_stat1_value = 500 |
||
+ | |quality_type2_weight = 100 |
||
+ | |quality_type2_stat_text = 0.5% increased Skill Effect Duration |
||
+ | |quality_type2_stat1_id = skill_effect_duration_+% |
||
+ | |quality_type2_stat1_value = 500 |
||
+ | |quality_type3_weight = 100 |
||
+ | |quality_type3_stat_text = 1% of Physical Damage Converted to Chaos Damage |
||
+ | |quality_type3_stat1_id = skill_physical_damage_%_to_convert_to_chaos |
||
+ | |quality_type3_stat1_value = 1000 |
||
+ | |quality_type4_weight = 20 |
||
+ | |quality_type4_stat_text = 1% reduced Debuff Effect<br>Fires 0.1 additional Arrows |
||
+ | |quality_type4_stat1_id = skill_buff_effect_+% |
||
+ | |quality_type4_stat1_value = -1000 |
||
+ | |quality_type4_stat2_id = base_number_of_additional_arrows |
||
+ | |quality_type4_stat2_value = 100 |
||
+ | |static_attack_speed_multiplier = 100 |
||
|static_stat1_id = base_skill_effect_duration |
|static_stat1_id = base_skill_effect_duration |
||
|static_stat1_value = 1000 |
|static_stat1_value = 1000 |
||
Line 25: | Line 43: | ||
|static_stat2_value = 4 |
|static_stat2_value = 4 |
||
|static_stat3_id = skill_physical_damage_%_to_convert_to_chaos |
|static_stat3_id = skill_physical_damage_%_to_convert_to_chaos |
||
− | |static_stat3_value = |
+ | |static_stat3_value = 60 |
|static_stat4_id = rain_of_spores_vines_movement_speed_+%_final |
|static_stat4_id = rain_of_spores_vines_movement_speed_+%_final |
||
|static_stat4_value = -10 |
|static_stat4_value = -10 |
||
Line 40: | Line 58: | ||
|static_stat10_id = cannot_pierce |
|static_stat10_id = cannot_pierce |
||
|static_stat10_value = 1 |
|static_stat10_value = 1 |
||
+ | |static_stat11_id = visual_hit_effect_chaos_is_green |
||
⚫ | |stat_text = Deals (50-72.8)% of Base Damage<br>Base duration is 1 seconds<br>Deals ( |
||
− | | |
+ | |static_stat11_value = 1 |
⚫ | |stat_text = Deals (50-72.8)% of Base Attack Damage<br>Base duration is 1 seconds<br>Deals (7.9-285.1) Base Chaos Damage per second<br>Fires 4 additional Arrows<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect |
||
⚫ | |||
− | |static_quality_stat1_value = 0.5 |
||
|level1 = True |
|level1 = True |
||
|level1_level_requirement = 12 |
|level1_level_requirement = 12 |
||
Line 49: | Line 66: | ||
|level1_damage_effectiveness = 50 |
|level1_damage_effectiveness = 50 |
||
|level1_damage_multiplier = 50 |
|level1_damage_multiplier = 50 |
||
− | |level1_stat_text = Deals |
+ | |level1_stat_text = Deals 7.9 Base Chaos Damage per second |
|level1_stat1_id = base_chaos_damage_to_deal_per_minute |
|level1_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level1_stat1_value = |
+ | |level1_stat1_value = 475 |
|level2 = True |
|level2 = True |
||
|level2_level_requirement = 15 |
|level2_level_requirement = 15 |
||
Line 57: | Line 74: | ||
|level2_damage_effectiveness = 51 |
|level2_damage_effectiveness = 51 |
||
|level2_damage_multiplier = 51.2 |
|level2_damage_multiplier = 51.2 |
||
− | |level2_stat_text = Deals |
+ | |level2_stat_text = Deals 10.1 Base Chaos Damage per second |
|level2_stat1_id = base_chaos_damage_to_deal_per_minute |
|level2_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level2_stat1_value = |
+ | |level2_stat1_value = 608 |
|level3 = True |
|level3 = True |
||
|level3_level_requirement = 19 |
|level3_level_requirement = 19 |
||
Line 65: | Line 82: | ||
|level3_damage_effectiveness = 52 |
|level3_damage_effectiveness = 52 |
||
|level3_damage_multiplier = 52.4 |
|level3_damage_multiplier = 52.4 |
||
− | |level3_stat_text = Deals |
+ | |level3_stat_text = Deals 13.8 Base Chaos Damage per second |
|level3_stat1_id = base_chaos_damage_to_deal_per_minute |
|level3_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level3_stat1_value = |
+ | |level3_stat1_value = 827 |
|level4 = True |
|level4 = True |
||
|level4_level_requirement = 23 |
|level4_level_requirement = 23 |
||
Line 73: | Line 90: | ||
|level4_damage_effectiveness = 54 |
|level4_damage_effectiveness = 54 |
||
|level4_damage_multiplier = 53.6 |
|level4_damage_multiplier = 53.6 |
||
− | |level4_stat_text = Deals |
+ | |level4_stat_text = Deals 18.4 Base Chaos Damage per second |
|level4_stat1_id = base_chaos_damage_to_deal_per_minute |
|level4_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level4_stat1_value = |
+ | |level4_stat1_value = 1103 |
|level5 = True |
|level5 = True |
||
|level5_level_requirement = 27 |
|level5_level_requirement = 27 |
||
Line 81: | Line 98: | ||
|level5_damage_effectiveness = 55 |
|level5_damage_effectiveness = 55 |
||
|level5_damage_multiplier = 54.8 |
|level5_damage_multiplier = 54.8 |
||
− | |level5_stat_text = Deals |
+ | |level5_stat_text = Deals 24.1 Base Chaos Damage per second |
|level5_stat1_id = base_chaos_damage_to_deal_per_minute |
|level5_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level5_stat1_value = |
+ | |level5_stat1_value = 1449 |
|level6 = True |
|level6 = True |
||
|level6_level_requirement = 31 |
|level6_level_requirement = 31 |
||
Line 89: | Line 106: | ||
|level6_damage_effectiveness = 56 |
|level6_damage_effectiveness = 56 |
||
|level6_damage_multiplier = 56 |
|level6_damage_multiplier = 56 |
||
− | |level6_stat_text = Deals |
+ | |level6_stat_text = Deals 31.3 Base Chaos Damage per second |
|level6_stat1_id = base_chaos_damage_to_deal_per_minute |
|level6_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level6_stat1_value = |
+ | |level6_stat1_value = 1880 |
|level7 = True |
|level7 = True |
||
|level7_level_requirement = 35 |
|level7_level_requirement = 35 |
||
Line 97: | Line 114: | ||
|level7_damage_effectiveness = 57 |
|level7_damage_effectiveness = 57 |
||
|level7_damage_multiplier = 57.2 |
|level7_damage_multiplier = 57.2 |
||
− | |level7_stat_text = Deals |
+ | |level7_stat_text = Deals 40.3 Base Chaos Damage per second |
|level7_stat1_id = base_chaos_damage_to_deal_per_minute |
|level7_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level7_stat1_value = |
+ | |level7_stat1_value = 2417 |
|level8 = True |
|level8 = True |
||
|level8_level_requirement = 38 |
|level8_level_requirement = 38 |
||
Line 105: | Line 122: | ||
|level8_damage_effectiveness = 58 |
|level8_damage_effectiveness = 58 |
||
|level8_damage_multiplier = 58.4 |
|level8_damage_multiplier = 58.4 |
||
− | |level8_stat_text = Deals |
+ | |level8_stat_text = Deals 48.4 Base Chaos Damage per second |
|level8_stat1_id = base_chaos_damage_to_deal_per_minute |
|level8_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level8_stat1_value = |
+ | |level8_stat1_value = 2903 |
|level9 = True |
|level9 = True |
||
|level9_level_requirement = 41 |
|level9_level_requirement = 41 |
||
Line 113: | Line 130: | ||
|level9_damage_effectiveness = 60 |
|level9_damage_effectiveness = 60 |
||
|level9_damage_multiplier = 59.6 |
|level9_damage_multiplier = 59.6 |
||
− | |level9_stat_text = Deals |
+ | |level9_stat_text = Deals 57.9 Base Chaos Damage per second |
|level9_stat1_id = base_chaos_damage_to_deal_per_minute |
|level9_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level9_stat1_value = |
+ | |level9_stat1_value = 3472 |
|level10 = True |
|level10 = True |
||
|level10_level_requirement = 44 |
|level10_level_requirement = 44 |
||
Line 121: | Line 138: | ||
|level10_damage_effectiveness = 61 |
|level10_damage_effectiveness = 61 |
||
|level10_damage_multiplier = 60.8 |
|level10_damage_multiplier = 60.8 |
||
− | |level10_stat_text = Deals |
+ | |level10_stat_text = Deals 69 Base Chaos Damage per second |
|level10_stat1_id = base_chaos_damage_to_deal_per_minute |
|level10_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level10_stat1_value = |
+ | |level10_stat1_value = 4139 |
|level11 = True |
|level11 = True |
||
|level11_level_requirement = 47 |
|level11_level_requirement = 47 |
||
Line 129: | Line 146: | ||
|level11_damage_effectiveness = 62 |
|level11_damage_effectiveness = 62 |
||
|level11_damage_multiplier = 62 |
|level11_damage_multiplier = 62 |
||
− | |level11_stat_text = Deals |
+ | |level11_stat_text = Deals 82 Base Chaos Damage per second |
|level11_stat1_id = base_chaos_damage_to_deal_per_minute |
|level11_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level11_stat1_value = |
+ | |level11_stat1_value = 4918 |
|level12 = True |
|level12 = True |
||
|level12_level_requirement = 50 |
|level12_level_requirement = 50 |
||
Line 137: | Line 154: | ||
|level12_damage_effectiveness = 63 |
|level12_damage_effectiveness = 63 |
||
|level12_damage_multiplier = 63.2 |
|level12_damage_multiplier = 63.2 |
||
− | |level12_stat_text = Deals |
+ | |level12_stat_text = Deals 97.1 Base Chaos Damage per second |
|level12_stat1_id = base_chaos_damage_to_deal_per_minute |
|level12_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level12_stat1_value = |
+ | |level12_stat1_value = 5828 |
|level13 = True |
|level13 = True |
||
|level13_level_requirement = 53 |
|level13_level_requirement = 53 |
||
Line 145: | Line 162: | ||
|level13_damage_effectiveness = 64 |
|level13_damage_effectiveness = 64 |
||
|level13_damage_multiplier = 64.4 |
|level13_damage_multiplier = 64.4 |
||
− | |level13_stat_text = Deals |
+ | |level13_stat_text = Deals 114.8 Base Chaos Damage per second |
|level13_stat1_id = base_chaos_damage_to_deal_per_minute |
|level13_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level13_stat1_value = |
+ | |level13_stat1_value = 6889 |
|level14 = True |
|level14 = True |
||
|level14_level_requirement = 56 |
|level14_level_requirement = 56 |
||
Line 153: | Line 170: | ||
|level14_damage_effectiveness = 66 |
|level14_damage_effectiveness = 66 |
||
|level14_damage_multiplier = 65.6 |
|level14_damage_multiplier = 65.6 |
||
− | |level14_stat_text = Deals |
+ | |level14_stat_text = Deals 135.4 Base Chaos Damage per second |
|level14_stat1_id = base_chaos_damage_to_deal_per_minute |
|level14_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level14_stat1_value = |
+ | |level14_stat1_value = 8124 |
|level15 = True |
|level15 = True |
||
|level15_level_requirement = 59 |
|level15_level_requirement = 59 |
||
Line 161: | Line 178: | ||
|level15_damage_effectiveness = 67 |
|level15_damage_effectiveness = 67 |
||
|level15_damage_multiplier = 66.8 |
|level15_damage_multiplier = 66.8 |
||
− | |level15_stat_text = Deals |
+ | |level15_stat_text = Deals 159.3 Base Chaos Damage per second |
|level15_stat1_id = base_chaos_damage_to_deal_per_minute |
|level15_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level15_stat1_value = |
+ | |level15_stat1_value = 9561 |
|level16 = True |
|level16 = True |
||
|level16_level_requirement = 62 |
|level16_level_requirement = 62 |
||
Line 169: | Line 186: | ||
|level16_damage_effectiveness = 68 |
|level16_damage_effectiveness = 68 |
||
|level16_damage_multiplier = 68 |
|level16_damage_multiplier = 68 |
||
− | |level16_stat_text = Deals |
+ | |level16_stat_text = Deals 187.2 Base Chaos Damage per second |
|level16_stat1_id = base_chaos_damage_to_deal_per_minute |
|level16_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level16_stat1_value = |
+ | |level16_stat1_value = 11230 |
|level17 = True |
|level17 = True |
||
|level17_level_requirement = 64 |
|level17_level_requirement = 64 |
||
Line 177: | Line 194: | ||
|level17_damage_effectiveness = 69 |
|level17_damage_effectiveness = 69 |
||
|level17_damage_multiplier = 69.2 |
|level17_damage_multiplier = 69.2 |
||
− | |level17_stat_text = Deals |
+ | |level17_stat_text = Deals 208.2 Base Chaos Damage per second |
|level17_stat1_id = base_chaos_damage_to_deal_per_minute |
|level17_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level17_stat1_value = |
+ | |level17_stat1_value = 12490 |
|level18 = True |
|level18 = True |
||
|level18_level_requirement = 66 |
|level18_level_requirement = 66 |
||
Line 185: | Line 202: | ||
|level18_damage_effectiveness = 70 |
|level18_damage_effectiveness = 70 |
||
|level18_damage_multiplier = 70.4 |
|level18_damage_multiplier = 70.4 |
||
− | |level18_stat_text = Deals |
+ | |level18_stat_text = Deals 231.3 Base Chaos Damage per second |
|level18_stat1_id = base_chaos_damage_to_deal_per_minute |
|level18_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level18_stat1_value = |
+ | |level18_stat1_value = 13880 |
|level19 = True |
|level19 = True |
||
|level19_level_requirement = 68 |
|level19_level_requirement = 68 |
||
Line 193: | Line 210: | ||
|level19_damage_effectiveness = 72 |
|level19_damage_effectiveness = 72 |
||
|level19_damage_multiplier = 71.6 |
|level19_damage_multiplier = 71.6 |
||
− | |level19_stat_text = Deals |
+ | |level19_stat_text = Deals 256.9 Base Chaos Damage per second |
|level19_stat1_id = base_chaos_damage_to_deal_per_minute |
|level19_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level19_stat1_value = |
+ | |level19_stat1_value = 15415 |
|level20 = True |
|level20 = True |
||
|level20_level_requirement = 70 |
|level20_level_requirement = 70 |
||
Line 201: | Line 218: | ||
|level20_damage_effectiveness = 73 |
|level20_damage_effectiveness = 73 |
||
|level20_damage_multiplier = 72.8 |
|level20_damage_multiplier = 72.8 |
||
− | |level20_stat_text = Deals |
+ | |level20_stat_text = Deals 285.1 Base Chaos Damage per second |
|level20_stat1_id = base_chaos_damage_to_deal_per_minute |
|level20_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level20_stat1_value = |
+ | |level20_stat1_value = 17108 |
|level21 = True |
|level21 = True |
||
|level21_level_requirement = 72 |
|level21_level_requirement = 72 |
||
Line 209: | Line 226: | ||
|level21_damage_effectiveness = 74 |
|level21_damage_effectiveness = 74 |
||
|level21_damage_multiplier = 74 |
|level21_damage_multiplier = 74 |
||
− | |level21_stat_text = Deals 316. |
+ | |level21_stat_text = Deals 316.2 Base Chaos Damage per second |
|level21_stat1_id = base_chaos_damage_to_deal_per_minute |
|level21_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level21_stat1_value = |
+ | |level21_stat1_value = 18975 |
|level22 = True |
|level22 = True |
||
|level22_level_requirement = 74 |
|level22_level_requirement = 74 |
||
Line 217: | Line 234: | ||
|level22_damage_effectiveness = 75 |
|level22_damage_effectiveness = 75 |
||
|level22_damage_multiplier = 75.2 |
|level22_damage_multiplier = 75.2 |
||
− | |level22_stat_text = Deals |
+ | |level22_stat_text = Deals 350.6 Base Chaos Damage per second |
|level22_stat1_id = base_chaos_damage_to_deal_per_minute |
|level22_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level22_stat1_value = |
+ | |level22_stat1_value = 21034 |
|level23 = True |
|level23 = True |
||
|level23_level_requirement = 76 |
|level23_level_requirement = 76 |
||
Line 225: | Line 242: | ||
|level23_damage_effectiveness = 76 |
|level23_damage_effectiveness = 76 |
||
|level23_damage_multiplier = 76.4 |
|level23_damage_multiplier = 76.4 |
||
− | |level23_stat_text = Deals |
+ | |level23_stat_text = Deals 388.4 Base Chaos Damage per second |
|level23_stat1_id = base_chaos_damage_to_deal_per_minute |
|level23_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level23_stat1_value = |
+ | |level23_stat1_value = 23302 |
|level24 = True |
|level24 = True |
||
|level24_level_requirement = 78 |
|level24_level_requirement = 78 |
||
Line 233: | Line 250: | ||
|level24_damage_effectiveness = 78 |
|level24_damage_effectiveness = 78 |
||
|level24_damage_multiplier = 77.6 |
|level24_damage_multiplier = 77.6 |
||
− | |level24_stat_text = Deals |
+ | |level24_stat_text = Deals 430 Base Chaos Damage per second |
|level24_stat1_id = base_chaos_damage_to_deal_per_minute |
|level24_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level24_stat1_value = |
+ | |level24_stat1_value = 25801 |
|level25 = True |
|level25 = True |
||
|level25_level_requirement = 80 |
|level25_level_requirement = 80 |
||
Line 241: | Line 258: | ||
|level25_damage_effectiveness = 79 |
|level25_damage_effectiveness = 79 |
||
|level25_damage_multiplier = 78.8 |
|level25_damage_multiplier = 78.8 |
||
− | |level25_stat_text = Deals |
+ | |level25_stat_text = Deals 475.9 Base Chaos Damage per second |
|level25_stat1_id = base_chaos_damage_to_deal_per_minute |
|level25_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level25_stat1_value = |
+ | |level25_stat1_value = 28553 |
|level26 = True |
|level26 = True |
||
|level26_level_requirement = 82 |
|level26_level_requirement = 82 |
||
Line 249: | Line 266: | ||
|level26_damage_effectiveness = 80 |
|level26_damage_effectiveness = 80 |
||
|level26_damage_multiplier = 80 |
|level26_damage_multiplier = 80 |
||
− | |level26_stat_text = Deals |
+ | |level26_stat_text = Deals 526.4 Base Chaos Damage per second |
|level26_stat1_id = base_chaos_damage_to_deal_per_minute |
|level26_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level26_stat1_value = |
+ | |level26_stat1_value = 31583 |
|level27 = True |
|level27 = True |
||
|level27_level_requirement = 84 |
|level27_level_requirement = 84 |
||
Line 257: | Line 274: | ||
|level27_damage_effectiveness = 81 |
|level27_damage_effectiveness = 81 |
||
|level27_damage_multiplier = 81.2 |
|level27_damage_multiplier = 81.2 |
||
− | |level27_stat_text = Deals |
+ | |level27_stat_text = Deals 582 Base Chaos Damage per second |
|level27_stat1_id = base_chaos_damage_to_deal_per_minute |
|level27_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level27_stat1_value = |
+ | |level27_stat1_value = 34918 |
|level28 = True |
|level28 = True |
||
|level28_level_requirement = 86 |
|level28_level_requirement = 86 |
||
Line 265: | Line 282: | ||
|level28_damage_effectiveness = 82 |
|level28_damage_effectiveness = 82 |
||
|level28_damage_multiplier = 82.4 |
|level28_damage_multiplier = 82.4 |
||
− | |level28_stat_text = Deals |
+ | |level28_stat_text = Deals 643.1 Base Chaos Damage per second |
|level28_stat1_id = base_chaos_damage_to_deal_per_minute |
|level28_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level28_stat1_value = |
+ | |level28_stat1_value = 38587 |
|level29 = True |
|level29 = True |
||
|level29_level_requirement = 88 |
|level29_level_requirement = 88 |
||
Line 273: | Line 290: | ||
|level29_damage_effectiveness = 84 |
|level29_damage_effectiveness = 84 |
||
|level29_damage_multiplier = 83.6 |
|level29_damage_multiplier = 83.6 |
||
− | |level29_stat_text = Deals |
+ | |level29_stat_text = Deals 710.4 Base Chaos Damage per second |
|level29_stat1_id = base_chaos_damage_to_deal_per_minute |
|level29_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level29_stat1_value = |
+ | |level29_stat1_value = 42624 |
|level30 = True |
|level30 = True |
||
|level30_level_requirement = 90 |
|level30_level_requirement = 90 |
||
Line 281: | Line 298: | ||
|level30_damage_effectiveness = 85 |
|level30_damage_effectiveness = 85 |
||
|level30_damage_multiplier = 84.8 |
|level30_damage_multiplier = 84.8 |
||
− | |level30_stat_text = Deals |
+ | |level30_stat_text = Deals 784.4 Base Chaos Damage per second |
|level30_stat1_id = base_chaos_damage_to_deal_per_minute |
|level30_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level30_stat1_value = |
+ | |level30_stat1_value = 47063 |
|level31 = True |
|level31 = True |
||
|level31_level_requirement = 91 |
|level31_level_requirement = 91 |
||
Line 289: | Line 306: | ||
|level31_damage_effectiveness = 85 |
|level31_damage_effectiveness = 85 |
||
|level31_damage_multiplier = 85.4 |
|level31_damage_multiplier = 85.4 |
||
− | |level31_stat_text = Deals |
+ | |level31_stat_text = Deals 824.1 Base Chaos Damage per second |
|level31_stat1_id = base_chaos_damage_to_deal_per_minute |
|level31_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level31_stat1_value = |
+ | |level31_stat1_value = 49446 |
|level32 = True |
|level32 = True |
||
|level32_level_requirement = 92 |
|level32_level_requirement = 92 |
||
Line 297: | Line 314: | ||
|level32_damage_effectiveness = 86 |
|level32_damage_effectiveness = 86 |
||
|level32_damage_multiplier = 86 |
|level32_damage_multiplier = 86 |
||
− | |level32_stat_text = Deals |
+ | |level32_stat_text = Deals 865.7 Base Chaos Damage per second |
|level32_stat1_id = base_chaos_damage_to_deal_per_minute |
|level32_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level32_stat1_value = |
+ | |level32_stat1_value = 51944 |
|level33 = True |
|level33 = True |
||
|level33_level_requirement = 93 |
|level33_level_requirement = 93 |
||
Line 305: | Line 322: | ||
|level33_damage_effectiveness = 87 |
|level33_damage_effectiveness = 87 |
||
|level33_damage_multiplier = 86.6 |
|level33_damage_multiplier = 86.6 |
||
− | |level33_stat_text = Deals |
+ | |level33_stat_text = Deals 909.4 Base Chaos Damage per second |
|level33_stat1_id = base_chaos_damage_to_deal_per_minute |
|level33_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level33_stat1_value = |
+ | |level33_stat1_value = 54563 |
|level34 = True |
|level34 = True |
||
|level34_level_requirement = 94 |
|level34_level_requirement = 94 |
||
Line 313: | Line 330: | ||
|level34_damage_effectiveness = 87 |
|level34_damage_effectiveness = 87 |
||
|level34_damage_multiplier = 87.2 |
|level34_damage_multiplier = 87.2 |
||
− | |level34_stat_text = Deals |
+ | |level34_stat_text = Deals 955.1 Base Chaos Damage per second |
|level34_stat1_id = base_chaos_damage_to_deal_per_minute |
|level34_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level34_stat1_value = |
+ | |level34_stat1_value = 57308 |
|level35 = True |
|level35 = True |
||
|level35_level_requirement = 95 |
|level35_level_requirement = 95 |
||
Line 321: | Line 338: | ||
|level35_damage_effectiveness = 88 |
|level35_damage_effectiveness = 88 |
||
|level35_damage_multiplier = 87.8 |
|level35_damage_multiplier = 87.8 |
||
− | |level35_stat_text = Deals |
+ | |level35_stat_text = Deals 1003.1 Base Chaos Damage per second |
|level35_stat1_id = base_chaos_damage_to_deal_per_minute |
|level35_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level35_stat1_value = |
+ | |level35_stat1_value = 60187 |
|level36 = True |
|level36 = True |
||
|level36_level_requirement = 96 |
|level36_level_requirement = 96 |
||
Line 329: | Line 346: | ||
|level36_damage_effectiveness = 88 |
|level36_damage_effectiveness = 88 |
||
|level36_damage_multiplier = 88.4 |
|level36_damage_multiplier = 88.4 |
||
− | |level36_stat_text = Deals |
+ | |level36_stat_text = Deals 1053.4 Base Chaos Damage per second |
|level36_stat1_id = base_chaos_damage_to_deal_per_minute |
|level36_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level36_stat1_value = |
+ | |level36_stat1_value = 63204 |
|level37 = True |
|level37 = True |
||
|level37_level_requirement = 97 |
|level37_level_requirement = 97 |
||
Line 337: | Line 354: | ||
|level37_damage_effectiveness = 89 |
|level37_damage_effectiveness = 89 |
||
|level37_damage_multiplier = 89 |
|level37_damage_multiplier = 89 |
||
− | |level37_stat_text = Deals |
+ | |level37_stat_text = Deals 1106.1 Base Chaos Damage per second |
|level37_stat1_id = base_chaos_damage_to_deal_per_minute |
|level37_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level37_stat1_value = |
+ | |level37_stat1_value = 66366 |
|level38 = True |
|level38 = True |
||
|level38_level_requirement = 98 |
|level38_level_requirement = 98 |
||
Line 345: | Line 362: | ||
|level38_damage_effectiveness = 90 |
|level38_damage_effectiveness = 90 |
||
|level38_damage_multiplier = 89.6 |
|level38_damage_multiplier = 89.6 |
||
− | |level38_stat_text = Deals |
+ | |level38_stat_text = Deals 1161.3 Base Chaos Damage per second |
|level38_stat1_id = base_chaos_damage_to_deal_per_minute |
|level38_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level38_stat1_value = |
+ | |level38_stat1_value = 69680 |
|level39 = True |
|level39 = True |
||
|level39_level_requirement = 99 |
|level39_level_requirement = 99 |
||
Line 353: | Line 370: | ||
|level39_damage_effectiveness = 90 |
|level39_damage_effectiveness = 90 |
||
|level39_damage_multiplier = 90.2 |
|level39_damage_multiplier = 90.2 |
||
− | |level39_stat_text = Deals |
+ | |level39_stat_text = Deals 1219.2 Base Chaos Damage per second |
|level39_stat1_id = base_chaos_damage_to_deal_per_minute |
|level39_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level39_stat1_value = |
+ | |level39_stat1_value = 73154 |
|level40 = True |
|level40 = True |
||
|level40_level_requirement = 100 |
|level40_level_requirement = 100 |
||
Line 361: | Line 378: | ||
|level40_damage_effectiveness = 91 |
|level40_damage_effectiveness = 91 |
||
|level40_damage_multiplier = 90.8 |
|level40_damage_multiplier = 90.8 |
||
− | |level40_stat_text = Deals |
+ | |level40_stat_text = Deals 1279.9 Base Chaos Damage per second |
|level40_stat1_id = base_chaos_damage_to_deal_per_minute |
|level40_stat1_id = base_chaos_damage_to_deal_per_minute |
||
− | |level40_stat1_value = |
+ | |level40_stat1_value = 76794 |
|level1_dexterity_requirement = 33 |
|level1_dexterity_requirement = 33 |
||
|level1_experience = 0 |
|level1_experience = 0 |
||
Line 406: | Line 423: | ||
|level21_dexterity_requirement = 159 |
|level21_dexterity_requirement = 159 |
||
|release_version = 3.4.0 |
|release_version = 3.4.0 |
||
+ | |quest_reward1_type = quest |
||
+ | |quest_reward1_quest = The Siren's Cadence |
||
+ | |quest_reward1_quest_id = a1q3 |
||
+ | |quest_reward1_act = 1 |
||
+ | |quest_reward1_class_ids = Ranger |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = The Siren's Cadence |
||
+ | |quest_reward2_quest_id = a1q3 |
||
+ | |quest_reward2_act = 1 |
||
+ | |quest_reward2_class_ids = Duelist,Ranger,Scion,Shadow |
||
+ | |quest_reward2_npc = Nessa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = A Fixture of Fate |
||
+ | |quest_reward3_quest_id = a3q12 |
||
+ | |quest_reward3_act = 3 |
||
+ | |quest_reward3_npc = Siosa |
||
+ | |quest_reward4_type = vendor |
||
+ | |quest_reward4_quest = Fallen from Grace |
||
+ | |quest_reward4_quest_id = a6q4 |
||
+ | |quest_reward4_act = 6 |
||
+ | |quest_reward4_npc = Lilly Roth |
||
}} |
}} |
||
+ | |||
+ | '''Toxic Rain''' is a [[bow]] [[attack]] [[active skill|skill]] where the user fires multiple arrows in the air, which land and drop spores, dealing [[chaos damage]]. The spore pods explode after a delay, releasing toxic ground that deals chaos [[damage over time]] and slows enemy [[movement speed]]. |
||
==Skill functions and interactions== |
==Skill functions and interactions== |
||
− | The explosion of the Spore Pods |
+ | The explosion of the Spore Pods counts as a [[hit]], which allows for rapid application of "on hit" effects such as [[poison]], or [[life]] and [[mana]] [[gain on hit]]. |
+ | Increasing the number of [[projectile]]s increase the number of pod you produced, thus increasing your damage. |
||
− | Multiple Projectiles - More projectiles increase the radius in which spores appear, however this is better for crowd control & not DPS. |
||
+ | Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> User testing indicates that increased area does not appear to increase the spore-to-spore distance,<ref>https://www.reddit.com/r/pathofexile/comments/9ik19a/toxic_rain_calculator_spreadsheet_and_guide/e6lhvsw/</ref><ref name=":0">https://www.reddit.com/r/pathofexile/comments/9dc0di/some_toxic_rain_mechanics/</ref> therefore this should improve single-target damage. |
||
− | Increased AOE - Does not appear to Increase projectile separation radius, however does increase the pop & DOT radius of spores. |
||
+ | |||
+ | Spore explosions and arrows count as "kill with this weapon" but damage over time component does not. |
||
==Gem level progression== |
==Gem level progression== |
||
Line 422: | Line 464: | ||
|c1_pattern_value = %s |
|c1_pattern_value = %s |
||
}} |
}} |
||
+ | |||
{{Item acquisition}} |
{{Item acquisition}} |
||
+ | |||
{{Skill threshold jewel list}} |
{{Skill threshold jewel list}} |
||
+ | |||
{{Skill enchantment modifier list}} |
{{Skill enchantment modifier list}} |
||
+ | |||
+ | ==Related unique items== |
||
+ | The following [[unique item]]s are related to Toxic Rain: |
||
+ | {{Query unique items |
||
+ | |where=items.stat_text LIKE "%Toxic_Rain%" |
||
+ | |large=1 |
||
+ | |base_item=1 |
||
+ | |level=1 |
||
+ | |stat=1 |
||
+ | }} |
||
+ | |||
+ | {{Skill microtransaction list}} |
||
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable}} |
||
− | {{ |
+ | {{Version history table row|3.14.0}} |
+ | * The spread range of spore pods from Toxic Rain is now affected by [[Area of Effect]] modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered. |
||
+ | * Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%). |
||
+ | {{Version history table row|3.13.0}} |
||
+ | * Now converts 60% of physical damage to chaos damage (from 50%). |
||
+ | {{Version history table row|3.12.0}} |
||
+ | * Now has alternative gem quality:<ref name="altgem"/> |
||
+ | :Anomalous: {{c|mod|0.5% increased Skill Effect Duration}} (per 1% quality) |
||
+ | :Divergent: {{c|mod|1% of Physical Damage Converted to Chaos Damage}} (per 1% quality) |
||
+ | :Phantasmal: {{c|mod|Fires 0.1 additional Arrows}} and {{c|mod|1% reduced Debuff Effect}} (both per 1% quality) |
||
+ | {{Version history table row|3.4.0}} |
||
* Toxic Rain has been added to the game. |
* Toxic Rain has been added to the game. |
||
|} |
|} |
||
==References== |
==References== |
||
− | {{reflist |
+ | {{reflist|refs= |
+ | <ref name="altgem">{{cite web|url=https://www.pathofexile.com/forum/view-thread/2936122|title= Alternate Quality Gems in Path of Exile: Heist |date=September 17, 2020|accessdate=April 20, 2021|publisher=Official Path of Exile Forums|author=Bex_GGG}}</ref> |
||
+ | }} |
||
{{Navbox Skills}} |
{{Navbox Skills}} |
||
+ | |||
[[ru:Токсичный дождь]] |
[[ru:Токсичный дождь]] |
Revision as of 23:36, 16 May 2021
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional ArrowsDeals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemToxicRain
Toxic Rain is a bow attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing chaos damage. The spore pods explode after a delay, releasing toxic ground that deals chaos damage over time and slows enemy movement speed.
Skill functions and interactions
The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and mana gain on hit.
Increasing the number of projectiles increase the number of pod you produced, thus increasing your damage.
Sources of increased area of effect allow the damage over time from each spore to overlap.[1] User testing indicates that increased area does not appear to increase the spore-to-spore distance,[2][3] therefore this should improve single-target damage.
Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Chaos DPS | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 50% | 50% | 7.9 | 0 | 0 |
2 | 15 | 39 | 7 | 51% | 51.2% | 10.1 | 15249 | 15249 |
3 | 19 | 48 | 7 | 52% | 52.4% | 13.8 | 41517 | 56766 |
4 | 23 | 56 | 8 | 54% | 53.6% | 18.4 | 81983 | 138749 |
5 | 27 | 64 | 8 | 55% | 54.8% | 24.1 | 147968 | 286717 |
6 | 31 | 73 | 8 | 56% | 56% | 31.3 | 250557 | 537274 |
7 | 35 | 81 | 8 | 57% | 57.2% | 40.3 | 405086 | 942360 |
8 | 38 | 88 | 8 | 58% | 58.4% | 48.4 | 447718 | 1390078 |
9 | 41 | 94 | 9 | 60% | 59.6% | 57.9 | 615318 | 2005396 |
10 | 44 | 100 | 9 | 61% | 60.8% | 69 | 834639 | 2840035 |
11 | 47 | 106 | 9 | 62% | 62% | 82 | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 63% | 63.2% | 97.1 | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 64% | 64.4% | 114.8 | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 66% | 65.6% | 135.4 | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 67% | 66.8% | 159.3 | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 68% | 68% | 187.2 | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 69% | 69.2% | 208.2 | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 70% | 70.4% | 231.3 | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 72% | 71.6% | 256.9 | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 73% | 72.8% | 285.1 | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 74% | 74% | 316.2 | N/A | N/A |
22 | 74 | N/A | 11 | 75% | 75.2% | 350.6 | N/A | N/A |
23 | 76 | N/A | 11 | 76% | 76.4% | 388.4 | N/A | N/A |
24 | 78 | N/A | 11 | 78% | 77.6% | 430 | N/A | N/A |
25 | 80 | N/A | 11 | 79% | 78.8% | 475.9 | N/A | N/A |
26 | 82 | N/A | 12 | 80% | 80% | 526.4 | N/A | N/A |
27 | 84 | N/A | 12 | 81% | 81.2% | 582 | N/A | N/A |
28 | 86 | N/A | 12 | 82% | 82.4% | 643.1 | N/A | N/A |
29 | 88 | N/A | 12 | 84% | 83.6% | 710.4 | N/A | N/A |
30 | 90 | N/A | 12 | 85% | 84.8% | 784.4 | N/A | N/A |
31 | 91 | N/A | 13 | 85% | 85.4% | 824.1 | N/A | N/A |
32 | 92 | N/A | 13 | 86% | 86% | 865.7 | N/A | N/A |
33 | 93 | N/A | 13 | 87% | 86.6% | 909.4 | N/A | N/A |
34 | 94 | N/A | 13 | 87% | 87.2% | 955.1 | N/A | N/A |
35 | 95 | N/A | 13 | 88% | 87.8% | 1003.1 | N/A | N/A |
36 | 96 | N/A | 14 | 88% | 88.4% | 1053.4 | N/A | N/A |
37 | 97 | N/A | 14 | 89% | 89% | 1106.1 | N/A | N/A |
38 | 98 | N/A | 14 | 90% | 89.6% | 1161.3 | N/A | N/A |
39 | 99 | N/A | 14 | 90% | 90.2% | 1219.2 | N/A | N/A |
40 | 100 | N/A | 14 | 91% | 90.8% | 1279.9 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
3 | The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem Quality: +23% CorruptedThe pain you feel is of no consequence, it is evolution, to be made whole within something greater. | random corrupted superior level 21 Chaos gem with 23% quality | Automatic |
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Toxic Rain:
Item | Limit | Radius | Stats |
---|
Related helmet enchantments
The following helmet enchantments affect Toxic Rain.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Toxic Rain Damage 1 | 66 | Toxic Rain deals 25% increased Damage | helmet 100 default 0 |
Enchantment Toxic Rain Damage 2 | 75 | Toxic Rain deals 40% increased Damage | helmet 100 default 0 |
Enchantment Toxic Rain Num Of Additional Projectiles 1 | 75 | Toxic Rain fires 1 additional Arrow | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 1 | 66 | Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 2 | 75 | Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage | helmet 100 default 0 |
Related unique items
The following unique items are related to Toxic Rain:
Item | Base Item | Stats | |
---|---|---|---|
Replica Lioneye's PawsReplica Lioneye's Paws Bronzescale BootsQuality: +20% Armour: 66 Evasion: 66Requires Level 30, 30 Str, 30 DexTrigger Level 5 Toxic Rain when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life"Twelve dead, and the seventh lab cannot be entered for several years. Prototype #12 is a 'success,' if we can ever reach it." | Bronzescale Boots | 30 | Trigger Level 5 Toxic Rain when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life |
Alternate skill effects
Toxic Rain has the following alternate skill effects:
Item | Effect(s) |
---|---|
Night Lotus Toxic Rain EffectNight Lotus Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes a Night Lotus Effect. | Your Toxic Rain becomes a Night Lotus Effect. |
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.13.0 |
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3.12.0 |
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3.4.0 |
|
References
- ↑ https://twitter.com/ZiggyDStarcraft/status/1041179593141436417
- ↑ https://www.reddit.com/r/pathofexile/comments/9ik19a/toxic_rain_calculator_spreadsheet_and_guide/e6lhvsw/
- ↑ https://www.reddit.com/r/pathofexile/comments/9dc0di/some_toxic_rain_mechanics/
- ↑ Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Official Path of Exile Forums. Retrieved April 20, 2021.