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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Base item
 
{{Base item
|rarity = Normal
+
|rarity_id = normal
 
|name = Toxic Rain
 
|name = Toxic Rain
 
|class_id = Active Skill Gem
 
|class_id = Active Skill Gem
Line 13: Line 13:
 
|dexterity_percent = 100
 
|dexterity_percent = 100
 
|gem_tags = Attack, AoE, Chaos, Duration, Projectile, Bow
 
|gem_tags = Attack, AoE, Chaos, Duration, Projectile, Bow
|gem_description = Fire a number of arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and lessens their movement speed. After a short duration, the pods burst, dealing area damage.
+
|gem_description = Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
 
|active_skill_name = Toxic Rain
 
|active_skill_name = Toxic Rain
|item_class_restriction = Bows
 
 
|item_class_id_restriction = Bow
 
|item_class_id_restriction = Bow
 
|skill_id = RainOfSpores
 
|skill_id = RainOfSpores
 
|cast_time = 1.0
 
|cast_time = 1.0
 
|required_level = 12
 
|required_level = 12
 
|quality_type1_weight = 50
  +
|quality_type1_stat_text = 0.5% increased Area of Effect
 
|quality_type1_stat1_id = base_skill_area_of_effect_+%
  +
|quality_type1_stat1_value = 500
  +
|quality_type2_weight = 100
  +
|quality_type2_stat_text = 0.5% increased Skill Effect Duration
  +
|quality_type2_stat1_id = skill_effect_duration_+%
  +
|quality_type2_stat1_value = 500
  +
|quality_type3_weight = 100
  +
|quality_type3_stat_text = 1% of Physical Damage Converted to Chaos Damage
  +
|quality_type3_stat1_id = skill_physical_damage_%_to_convert_to_chaos
  +
|quality_type3_stat1_value = 1000
  +
|quality_type4_weight = 20
  +
|quality_type4_stat_text = 1% reduced Debuff Effect<br>Fires 0.1 additional Arrows
  +
|quality_type4_stat1_id = skill_buff_effect_+%
  +
|quality_type4_stat1_value = -1000
  +
|quality_type4_stat2_id = base_number_of_additional_arrows
  +
|quality_type4_stat2_value = 100
  +
|static_attack_speed_multiplier = 100
 
|static_stat1_id = base_skill_effect_duration
 
|static_stat1_id = base_skill_effect_duration
 
|static_stat1_value = 1000
 
|static_stat1_value = 1000
Line 25: Line 43:
 
|static_stat2_value = 4
 
|static_stat2_value = 4
 
|static_stat3_id = skill_physical_damage_%_to_convert_to_chaos
 
|static_stat3_id = skill_physical_damage_%_to_convert_to_chaos
|static_stat3_value = 50
+
|static_stat3_value = 60
 
|static_stat4_id = rain_of_spores_vines_movement_speed_+%_final
 
|static_stat4_id = rain_of_spores_vines_movement_speed_+%_final
 
|static_stat4_value = -10
 
|static_stat4_value = -10
Line 40: Line 58:
 
|static_stat10_id = cannot_pierce
 
|static_stat10_id = cannot_pierce
 
|static_stat10_value = 1
 
|static_stat10_value = 1
  +
|static_stat11_id = visual_hit_effect_chaos_is_green
|stat_text = Deals (50-72.8)% of Base Damage<br>Base duration is 1 seconds<br>Deals (6.7-283.7) Base Chaos Damage per second<br>Fires 4 additional Arrows<br>50% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
 
|quality_stat_text = 0.5% increased Area of Effect
+
|static_stat11_value = 1
 
|stat_text = Deals (50-72.8)% of Base Attack Damage<br>Base duration is 1 seconds<br>Deals (7.9-285.1) Base Chaos Damage per second<br>Fires 4 additional Arrows<br>60% of Physical Damage Converted to Chaos Damage<br>Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
|static_quality_stat1_id = base_skill_area_of_effect_+%
 
|static_quality_stat1_value = 0.5
 
 
|level1 = True
 
|level1 = True
 
|level1_level_requirement = 12
 
|level1_level_requirement = 12
Line 49: Line 66:
 
|level1_damage_effectiveness = 50
 
|level1_damage_effectiveness = 50
 
|level1_damage_multiplier = 50
 
|level1_damage_multiplier = 50
|level1_stat_text = Deals 6.7 Base Chaos Damage per second
+
|level1_stat_text = Deals 7.9 Base Chaos Damage per second
 
|level1_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level1_stat1_id = base_chaos_damage_to_deal_per_minute
|level1_stat1_value = 400
+
|level1_stat1_value = 475
 
|level2 = True
 
|level2 = True
 
|level2_level_requirement = 15
 
|level2_level_requirement = 15
Line 57: Line 74:
 
|level2_damage_effectiveness = 51
 
|level2_damage_effectiveness = 51
 
|level2_damage_multiplier = 51.2
 
|level2_damage_multiplier = 51.2
|level2_stat_text = Deals 8.6 Base Chaos Damage per second
+
|level2_stat_text = Deals 10.1 Base Chaos Damage per second
 
|level2_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level2_stat1_id = base_chaos_damage_to_deal_per_minute
|level2_stat1_value = 517
+
|level2_stat1_value = 608
 
|level3 = True
 
|level3 = True
 
|level3_level_requirement = 19
 
|level3_level_requirement = 19
Line 65: Line 82:
 
|level3_damage_effectiveness = 52
 
|level3_damage_effectiveness = 52
 
|level3_damage_multiplier = 52.4
 
|level3_damage_multiplier = 52.4
|level3_stat_text = Deals 11.8 Base Chaos Damage per second
+
|level3_stat_text = Deals 13.8 Base Chaos Damage per second
 
|level3_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level3_stat1_id = base_chaos_damage_to_deal_per_minute
|level3_stat1_value = 710
+
|level3_stat1_value = 827
 
|level4 = True
 
|level4 = True
 
|level4_level_requirement = 23
 
|level4_level_requirement = 23
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|level4_damage_effectiveness = 54
 
|level4_damage_effectiveness = 54
 
|level4_damage_multiplier = 53.6
 
|level4_damage_multiplier = 53.6
|level4_stat_text = Deals 16 Base Chaos Damage per second
+
|level4_stat_text = Deals 18.4 Base Chaos Damage per second
 
|level4_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level4_stat1_id = base_chaos_damage_to_deal_per_minute
|level4_stat1_value = 958
+
|level4_stat1_value = 1103
 
|level5 = True
 
|level5 = True
 
|level5_level_requirement = 27
 
|level5_level_requirement = 27
Line 81: Line 98:
 
|level5_damage_effectiveness = 55
 
|level5_damage_effectiveness = 55
 
|level5_damage_multiplier = 54.8
 
|level5_damage_multiplier = 54.8
|level5_stat_text = Deals 21.2 Base Chaos Damage per second
+
|level5_stat_text = Deals 24.1 Base Chaos Damage per second
 
|level5_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level5_stat1_id = base_chaos_damage_to_deal_per_minute
|level5_stat1_value = 1273
+
|level5_stat1_value = 1449
 
|level6 = True
 
|level6 = True
 
|level6_level_requirement = 31
 
|level6_level_requirement = 31
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|level6_damage_effectiveness = 56
 
|level6_damage_effectiveness = 56
 
|level6_damage_multiplier = 56
 
|level6_damage_multiplier = 56
|level6_stat_text = Deals 27.9 Base Chaos Damage per second
+
|level6_stat_text = Deals 31.3 Base Chaos Damage per second
 
|level6_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level6_stat1_id = base_chaos_damage_to_deal_per_minute
|level6_stat1_value = 1672
+
|level6_stat1_value = 1880
 
|level7 = True
 
|level7 = True
 
|level7_level_requirement = 35
 
|level7_level_requirement = 35
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|level7_damage_effectiveness = 57
 
|level7_damage_effectiveness = 57
 
|level7_damage_multiplier = 57.2
 
|level7_damage_multiplier = 57.2
|level7_stat_text = Deals 36.2 Base Chaos Damage per second
+
|level7_stat_text = Deals 40.3 Base Chaos Damage per second
 
|level7_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level7_stat1_id = base_chaos_damage_to_deal_per_minute
|level7_stat1_value = 2175
+
|level7_stat1_value = 2417
 
|level8 = True
 
|level8 = True
 
|level8_level_requirement = 38
 
|level8_level_requirement = 38
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|level8_damage_effectiveness = 58
 
|level8_damage_effectiveness = 58
 
|level8_damage_multiplier = 58.4
 
|level8_damage_multiplier = 58.4
|level8_stat_text = Deals 43.9 Base Chaos Damage per second
+
|level8_stat_text = Deals 48.4 Base Chaos Damage per second
 
|level8_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level8_stat1_id = base_chaos_damage_to_deal_per_minute
|level8_stat1_value = 2634
+
|level8_stat1_value = 2903
 
|level9 = True
 
|level9 = True
 
|level9_level_requirement = 41
 
|level9_level_requirement = 41
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|level9_damage_effectiveness = 60
 
|level9_damage_effectiveness = 60
 
|level9_damage_multiplier = 59.6
 
|level9_damage_multiplier = 59.6
|level9_stat_text = Deals 53 Base Chaos Damage per second
+
|level9_stat_text = Deals 57.9 Base Chaos Damage per second
 
|level9_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level9_stat1_id = base_chaos_damage_to_deal_per_minute
|level9_stat1_value = 3178
+
|level9_stat1_value = 3472
 
|level10 = True
 
|level10 = True
 
|level10_level_requirement = 44
 
|level10_level_requirement = 44
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|level10_damage_effectiveness = 61
 
|level10_damage_effectiveness = 61
 
|level10_damage_multiplier = 60.8
 
|level10_damage_multiplier = 60.8
|level10_stat_text = Deals 63.7 Base Chaos Damage per second
+
|level10_stat_text = Deals 69 Base Chaos Damage per second
 
|level10_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level10_stat1_id = base_chaos_damage_to_deal_per_minute
|level10_stat1_value = 3821
+
|level10_stat1_value = 4139
 
|level11 = True
 
|level11 = True
 
|level11_level_requirement = 47
 
|level11_level_requirement = 47
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|level11_damage_effectiveness = 62
 
|level11_damage_effectiveness = 62
 
|level11_damage_multiplier = 62
 
|level11_damage_multiplier = 62
|level11_stat_text = Deals 76.3 Base Chaos Damage per second
+
|level11_stat_text = Deals 82 Base Chaos Damage per second
 
|level11_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level11_stat1_id = base_chaos_damage_to_deal_per_minute
|level11_stat1_value = 4580
+
|level11_stat1_value = 4918
 
|level12 = True
 
|level12 = True
 
|level12_level_requirement = 50
 
|level12_level_requirement = 50
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|level12_damage_effectiveness = 63
 
|level12_damage_effectiveness = 63
 
|level12_damage_multiplier = 63.2
 
|level12_damage_multiplier = 63.2
|level12_stat_text = Deals 91.2 Base Chaos Damage per second
+
|level12_stat_text = Deals 97.1 Base Chaos Damage per second
 
|level12_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level12_stat1_id = base_chaos_damage_to_deal_per_minute
|level12_stat1_value = 5475
+
|level12_stat1_value = 5828
 
|level13 = True
 
|level13 = True
 
|level13_level_requirement = 53
 
|level13_level_requirement = 53
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|level13_damage_effectiveness = 64
 
|level13_damage_effectiveness = 64
 
|level13_damage_multiplier = 64.4
 
|level13_damage_multiplier = 64.4
|level13_stat_text = Deals 108.8 Base Chaos Damage per second
+
|level13_stat_text = Deals 114.8 Base Chaos Damage per second
 
|level13_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level13_stat1_id = base_chaos_damage_to_deal_per_minute
|level13_stat1_value = 6527
+
|level13_stat1_value = 6889
 
|level14 = True
 
|level14 = True
 
|level14_level_requirement = 56
 
|level14_level_requirement = 56
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|level14_damage_effectiveness = 66
 
|level14_damage_effectiveness = 66
 
|level14_damage_multiplier = 65.6
 
|level14_damage_multiplier = 65.6
|level14_stat_text = Deals 129.4 Base Chaos Damage per second
+
|level14_stat_text = Deals 135.4 Base Chaos Damage per second
 
|level14_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level14_stat1_id = base_chaos_damage_to_deal_per_minute
|level14_stat1_value = 7764
+
|level14_stat1_value = 8124
 
|level15 = True
 
|level15 = True
 
|level15_level_requirement = 59
 
|level15_level_requirement = 59
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|level15_damage_effectiveness = 67
 
|level15_damage_effectiveness = 67
 
|level15_damage_multiplier = 66.8
 
|level15_damage_multiplier = 66.8
|level15_stat_text = Deals 153.6 Base Chaos Damage per second
+
|level15_stat_text = Deals 159.3 Base Chaos Damage per second
 
|level15_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level15_stat1_id = base_chaos_damage_to_deal_per_minute
|level15_stat1_value = 9216
+
|level15_stat1_value = 9561
 
|level16 = True
 
|level16 = True
 
|level16_level_requirement = 62
 
|level16_level_requirement = 62
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|level16_damage_effectiveness = 68
 
|level16_damage_effectiveness = 68
 
|level16_damage_multiplier = 68
 
|level16_damage_multiplier = 68
|level16_stat_text = Deals 182 Base Chaos Damage per second
+
|level16_stat_text = Deals 187.2 Base Chaos Damage per second
 
|level16_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level16_stat1_id = base_chaos_damage_to_deal_per_minute
|level16_stat1_value = 10920
+
|level16_stat1_value = 11230
 
|level17 = True
 
|level17 = True
 
|level17_level_requirement = 64
 
|level17_level_requirement = 64
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|level17_damage_effectiveness = 69
 
|level17_damage_effectiveness = 69
 
|level17_damage_multiplier = 69.2
 
|level17_damage_multiplier = 69.2
|level17_stat_text = Deals 203.6 Base Chaos Damage per second
+
|level17_stat_text = Deals 208.2 Base Chaos Damage per second
 
|level17_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level17_stat1_id = base_chaos_damage_to_deal_per_minute
|level17_stat1_value = 12214
+
|level17_stat1_value = 12490
 
|level18 = True
 
|level18 = True
 
|level18_level_requirement = 66
 
|level18_level_requirement = 66
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|level18_damage_effectiveness = 70
 
|level18_damage_effectiveness = 70
 
|level18_damage_multiplier = 70.4
 
|level18_damage_multiplier = 70.4
|level18_stat_text = Deals 227.6 Base Chaos Damage per second
+
|level18_stat_text = Deals 231.3 Base Chaos Damage per second
 
|level18_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level18_stat1_id = base_chaos_damage_to_deal_per_minute
|level18_stat1_value = 13653
+
|level18_stat1_value = 13880
 
|level19 = True
 
|level19 = True
 
|level19_level_requirement = 68
 
|level19_level_requirement = 68
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|level19_damage_effectiveness = 72
 
|level19_damage_effectiveness = 72
 
|level19_damage_multiplier = 71.6
 
|level19_damage_multiplier = 71.6
|level19_stat_text = Deals 254.2 Base Chaos Damage per second
+
|level19_stat_text = Deals 256.9 Base Chaos Damage per second
 
|level19_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level19_stat1_id = base_chaos_damage_to_deal_per_minute
|level19_stat1_value = 15250
+
|level19_stat1_value = 15415
 
|level20 = True
 
|level20 = True
 
|level20_level_requirement = 70
 
|level20_level_requirement = 70
Line 201: Line 218:
 
|level20_damage_effectiveness = 73
 
|level20_damage_effectiveness = 73
 
|level20_damage_multiplier = 72.8
 
|level20_damage_multiplier = 72.8
|level20_stat_text = Deals 283.7 Base Chaos Damage per second
+
|level20_stat_text = Deals 285.1 Base Chaos Damage per second
 
|level20_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level20_stat1_id = base_chaos_damage_to_deal_per_minute
|level20_stat1_value = 17023
+
|level20_stat1_value = 17108
 
|level21 = True
 
|level21 = True
 
|level21_level_requirement = 72
 
|level21_level_requirement = 72
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|level21_damage_effectiveness = 74
 
|level21_damage_effectiveness = 74
 
|level21_damage_multiplier = 74
 
|level21_damage_multiplier = 74
|level21_stat_text = Deals 316.5 Base Chaos Damage per second
+
|level21_stat_text = Deals 316.2 Base Chaos Damage per second
 
|level21_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level21_stat1_id = base_chaos_damage_to_deal_per_minute
|level21_stat1_value = 18990
+
|level21_stat1_value = 18975
 
|level22 = True
 
|level22 = True
 
|level22_level_requirement = 74
 
|level22_level_requirement = 74
Line 217: Line 234:
 
|level22_damage_effectiveness = 75
 
|level22_damage_effectiveness = 75
 
|level22_damage_multiplier = 75.2
 
|level22_damage_multiplier = 75.2
|level22_stat_text = Deals 352.9 Base Chaos Damage per second
+
|level22_stat_text = Deals 350.6 Base Chaos Damage per second
 
|level22_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level22_stat1_id = base_chaos_damage_to_deal_per_minute
|level22_stat1_value = 21171
+
|level22_stat1_value = 21034
 
|level23 = True
 
|level23 = True
 
|level23_level_requirement = 76
 
|level23_level_requirement = 76
Line 225: Line 242:
 
|level23_damage_effectiveness = 76
 
|level23_damage_effectiveness = 76
 
|level23_damage_multiplier = 76.4
 
|level23_damage_multiplier = 76.4
|level23_stat_text = Deals 393.2 Base Chaos Damage per second
+
|level23_stat_text = Deals 388.4 Base Chaos Damage per second
 
|level23_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level23_stat1_id = base_chaos_damage_to_deal_per_minute
|level23_stat1_value = 23590
+
|level23_stat1_value = 23302
 
|level24 = True
 
|level24 = True
 
|level24_level_requirement = 78
 
|level24_level_requirement = 78
Line 233: Line 250:
 
|level24_damage_effectiveness = 78
 
|level24_damage_effectiveness = 78
 
|level24_damage_multiplier = 77.6
 
|level24_damage_multiplier = 77.6
|level24_stat_text = Deals 437.9 Base Chaos Damage per second
+
|level24_stat_text = Deals 430 Base Chaos Damage per second
 
|level24_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level24_stat1_id = base_chaos_damage_to_deal_per_minute
|level24_stat1_value = 26271
+
|level24_stat1_value = 25801
 
|level25 = True
 
|level25 = True
 
|level25_level_requirement = 80
 
|level25_level_requirement = 80
Line 241: Line 258:
 
|level25_damage_effectiveness = 79
 
|level25_damage_effectiveness = 79
 
|level25_damage_multiplier = 78.8
 
|level25_damage_multiplier = 78.8
|level25_stat_text = Deals 487.4 Base Chaos Damage per second
+
|level25_stat_text = Deals 475.9 Base Chaos Damage per second
 
|level25_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level25_stat1_id = base_chaos_damage_to_deal_per_minute
|level25_stat1_value = 29241
+
|level25_stat1_value = 28553
 
|level26 = True
 
|level26 = True
 
|level26_level_requirement = 82
 
|level26_level_requirement = 82
Line 249: Line 266:
 
|level26_damage_effectiveness = 80
 
|level26_damage_effectiveness = 80
 
|level26_damage_multiplier = 80
 
|level26_damage_multiplier = 80
|level26_stat_text = Deals 542.2 Base Chaos Damage per second
+
|level26_stat_text = Deals 526.4 Base Chaos Damage per second
 
|level26_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level26_stat1_id = base_chaos_damage_to_deal_per_minute
|level26_stat1_value = 32531
+
|level26_stat1_value = 31583
 
|level27 = True
 
|level27 = True
 
|level27_level_requirement = 84
 
|level27_level_requirement = 84
Line 257: Line 274:
 
|level27_damage_effectiveness = 81
 
|level27_damage_effectiveness = 81
 
|level27_damage_multiplier = 81.2
 
|level27_damage_multiplier = 81.2
|level27_stat_text = Deals 602.9 Base Chaos Damage per second
+
|level27_stat_text = Deals 582 Base Chaos Damage per second
 
|level27_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level27_stat1_id = base_chaos_damage_to_deal_per_minute
|level27_stat1_value = 36174
+
|level27_stat1_value = 34918
 
|level28 = True
 
|level28 = True
 
|level28_level_requirement = 86
 
|level28_level_requirement = 86
Line 265: Line 282:
 
|level28_damage_effectiveness = 82
 
|level28_damage_effectiveness = 82
 
|level28_damage_multiplier = 82.4
 
|level28_damage_multiplier = 82.4
|level28_stat_text = Deals 670.1 Base Chaos Damage per second
+
|level28_stat_text = Deals 643.1 Base Chaos Damage per second
 
|level28_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level28_stat1_id = base_chaos_damage_to_deal_per_minute
|level28_stat1_value = 40206
+
|level28_stat1_value = 38587
 
|level29 = True
 
|level29 = True
 
|level29_level_requirement = 88
 
|level29_level_requirement = 88
Line 273: Line 290:
 
|level29_damage_effectiveness = 84
 
|level29_damage_effectiveness = 84
 
|level29_damage_multiplier = 83.6
 
|level29_damage_multiplier = 83.6
|level29_stat_text = Deals 744.5 Base Chaos Damage per second
+
|level29_stat_text = Deals 710.4 Base Chaos Damage per second
 
|level29_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level29_stat1_id = base_chaos_damage_to_deal_per_minute
|level29_stat1_value = 44668
+
|level29_stat1_value = 42624
 
|level30 = True
 
|level30 = True
 
|level30_level_requirement = 90
 
|level30_level_requirement = 90
Line 281: Line 298:
 
|level30_damage_effectiveness = 85
 
|level30_damage_effectiveness = 85
 
|level30_damage_multiplier = 84.8
 
|level30_damage_multiplier = 84.8
|level30_stat_text = Deals 826.8 Base Chaos Damage per second
+
|level30_stat_text = Deals 784.4 Base Chaos Damage per second
 
|level30_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level30_stat1_id = base_chaos_damage_to_deal_per_minute
|level30_stat1_value = 49605
+
|level30_stat1_value = 47063
 
|level31 = True
 
|level31 = True
 
|level31_level_requirement = 91
 
|level31_level_requirement = 91
Line 289: Line 306:
 
|level31_damage_effectiveness = 85
 
|level31_damage_effectiveness = 85
 
|level31_damage_multiplier = 85.4
 
|level31_damage_multiplier = 85.4
|level31_stat_text = Deals 871.1 Base Chaos Damage per second
+
|level31_stat_text = Deals 824.1 Base Chaos Damage per second
 
|level31_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level31_stat1_id = base_chaos_damage_to_deal_per_minute
|level31_stat1_value = 52267
+
|level31_stat1_value = 49446
 
|level32 = True
 
|level32 = True
 
|level32_level_requirement = 92
 
|level32_level_requirement = 92
Line 297: Line 314:
 
|level32_damage_effectiveness = 86
 
|level32_damage_effectiveness = 86
 
|level32_damage_multiplier = 86
 
|level32_damage_multiplier = 86
|level32_stat_text = Deals 917.8 Base Chaos Damage per second
+
|level32_stat_text = Deals 865.7 Base Chaos Damage per second
 
|level32_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level32_stat1_id = base_chaos_damage_to_deal_per_minute
|level32_stat1_value = 55066
+
|level32_stat1_value = 51944
 
|level33 = True
 
|level33 = True
 
|level33_level_requirement = 93
 
|level33_level_requirement = 93
Line 305: Line 322:
 
|level33_damage_effectiveness = 87
 
|level33_damage_effectiveness = 87
 
|level33_damage_multiplier = 86.6
 
|level33_damage_multiplier = 86.6
|level33_stat_text = Deals 966.8 Base Chaos Damage per second
+
|level33_stat_text = Deals 909.4 Base Chaos Damage per second
 
|level33_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level33_stat1_id = base_chaos_damage_to_deal_per_minute
|level33_stat1_value = 58009
+
|level33_stat1_value = 54563
 
|level34 = True
 
|level34 = True
 
|level34_level_requirement = 94
 
|level34_level_requirement = 94
Line 313: Line 330:
 
|level34_damage_effectiveness = 87
 
|level34_damage_effectiveness = 87
 
|level34_damage_multiplier = 87.2
 
|level34_damage_multiplier = 87.2
|level34_stat_text = Deals 1018.4 Base Chaos Damage per second
+
|level34_stat_text = Deals 955.1 Base Chaos Damage per second
 
|level34_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level34_stat1_id = base_chaos_damage_to_deal_per_minute
|level34_stat1_value = 61104
+
|level34_stat1_value = 57308
 
|level35 = True
 
|level35 = True
 
|level35_level_requirement = 95
 
|level35_level_requirement = 95
Line 321: Line 338:
 
|level35_damage_effectiveness = 88
 
|level35_damage_effectiveness = 88
 
|level35_damage_multiplier = 87.8
 
|level35_damage_multiplier = 87.8
|level35_stat_text = Deals 1072.6 Base Chaos Damage per second
+
|level35_stat_text = Deals 1003.1 Base Chaos Damage per second
 
|level35_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level35_stat1_id = base_chaos_damage_to_deal_per_minute
|level35_stat1_value = 64358
+
|level35_stat1_value = 60187
 
|level36 = True
 
|level36 = True
 
|level36_level_requirement = 96
 
|level36_level_requirement = 96
Line 329: Line 346:
 
|level36_damage_effectiveness = 88
 
|level36_damage_effectiveness = 88
 
|level36_damage_multiplier = 88.4
 
|level36_damage_multiplier = 88.4
|level36_stat_text = Deals 1129.7 Base Chaos Damage per second
+
|level36_stat_text = Deals 1053.4 Base Chaos Damage per second
 
|level36_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level36_stat1_id = base_chaos_damage_to_deal_per_minute
|level36_stat1_value = 67779
+
|level36_stat1_value = 63204
 
|level37 = True
 
|level37 = True
 
|level37_level_requirement = 97
 
|level37_level_requirement = 97
Line 337: Line 354:
 
|level37_damage_effectiveness = 89
 
|level37_damage_effectiveness = 89
 
|level37_damage_multiplier = 89
 
|level37_damage_multiplier = 89
|level37_stat_text = Deals 1189.6 Base Chaos Damage per second
+
|level37_stat_text = Deals 1106.1 Base Chaos Damage per second
 
|level37_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level37_stat1_id = base_chaos_damage_to_deal_per_minute
|level37_stat1_value = 71375
+
|level37_stat1_value = 66366
 
|level38 = True
 
|level38 = True
 
|level38_level_requirement = 98
 
|level38_level_requirement = 98
Line 345: Line 362:
 
|level38_damage_effectiveness = 90
 
|level38_damage_effectiveness = 90
 
|level38_damage_multiplier = 89.6
 
|level38_damage_multiplier = 89.6
|level38_stat_text = Deals 1252.6 Base Chaos Damage per second
+
|level38_stat_text = Deals 1161.3 Base Chaos Damage per second
 
|level38_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level38_stat1_id = base_chaos_damage_to_deal_per_minute
|level38_stat1_value = 75156
+
|level38_stat1_value = 69680
 
|level39 = True
 
|level39 = True
 
|level39_level_requirement = 99
 
|level39_level_requirement = 99
Line 353: Line 370:
 
|level39_damage_effectiveness = 90
 
|level39_damage_effectiveness = 90
 
|level39_damage_multiplier = 90.2
 
|level39_damage_multiplier = 90.2
|level39_stat_text = Deals 1318.8 Base Chaos Damage per second
+
|level39_stat_text = Deals 1219.2 Base Chaos Damage per second
 
|level39_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level39_stat1_id = base_chaos_damage_to_deal_per_minute
|level39_stat1_value = 79130
+
|level39_stat1_value = 73154
 
|level40 = True
 
|level40 = True
 
|level40_level_requirement = 100
 
|level40_level_requirement = 100
Line 361: Line 378:
 
|level40_damage_effectiveness = 91
 
|level40_damage_effectiveness = 91
 
|level40_damage_multiplier = 90.8
 
|level40_damage_multiplier = 90.8
|level40_stat_text = Deals 1388.5 Base Chaos Damage per second
+
|level40_stat_text = Deals 1279.9 Base Chaos Damage per second
 
|level40_stat1_id = base_chaos_damage_to_deal_per_minute
 
|level40_stat1_id = base_chaos_damage_to_deal_per_minute
|level40_stat1_value = 83307
+
|level40_stat1_value = 76794
 
|level1_dexterity_requirement = 33
 
|level1_dexterity_requirement = 33
 
|level1_experience = 0
 
|level1_experience = 0
Line 406: Line 423:
 
|level21_dexterity_requirement = 159
 
|level21_dexterity_requirement = 159
 
|release_version = 3.4.0
 
|release_version = 3.4.0
  +
|quest_reward1_type = quest
  +
|quest_reward1_quest = The Siren's Cadence
  +
|quest_reward1_quest_id = a1q3
  +
|quest_reward1_act = 1
  +
|quest_reward1_class_ids = Ranger
  +
|quest_reward2_type = vendor
  +
|quest_reward2_quest = The Siren's Cadence
  +
|quest_reward2_quest_id = a1q3
  +
|quest_reward2_act = 1
  +
|quest_reward2_class_ids = Duelist,Ranger,Scion,Shadow
  +
|quest_reward2_npc = Nessa
  +
|quest_reward3_type = vendor
  +
|quest_reward3_quest = A Fixture of Fate
  +
|quest_reward3_quest_id = a3q12
  +
|quest_reward3_act = 3
  +
|quest_reward3_npc = Siosa
  +
|quest_reward4_type = vendor
  +
|quest_reward4_quest = Fallen from Grace
  +
|quest_reward4_quest_id = a6q4
  +
|quest_reward4_act = 6
  +
|quest_reward4_npc = Lilly Roth
 
}}
 
}}
  +
  +
'''Toxic Rain''' is a [[bow]] [[attack]] [[active skill|skill]] where the user fires multiple arrows in the air, which land and drop spores, dealing [[chaos damage]]. The spore pods explode after a delay, releasing toxic ground that deals chaos [[damage over time]] and slows enemy [[movement speed]].
   
 
==Skill functions and interactions==
 
==Skill functions and interactions==
The explosion of the Spore Pods also counts as a hit, triggering on hit effects such as Poison, Bleed, Health on hit. This can lead to a great number of applications of such on hit effects in a short time.
+
The explosion of the Spore Pods counts as a [[hit]], which allows for rapid application of "on hit" effects such as [[poison]], or [[life]] and [[mana]] [[gain on hit]].
   
  +
Increasing the number of [[projectile]]s increase the number of pod you produced, thus increasing your damage.
Multiple Projectiles - More projectiles increase the radius in which spores appear, however this is better for crowd control & not DPS.
 
   
  +
Sources of increased [[area of effect]] allow the [[damage over time]] from each spore to overlap.<ref>https://twitter.com/ZiggyDStarcraft/status/1041179593141436417</ref> User testing indicates that increased area does not appear to increase the spore-to-spore distance,<ref>https://www.reddit.com/r/pathofexile/comments/9ik19a/toxic_rain_calculator_spreadsheet_and_guide/e6lhvsw/</ref><ref name=":0">https://www.reddit.com/r/pathofexile/comments/9dc0di/some_toxic_rain_mechanics/</ref> therefore this should improve single-target damage.
Increased AOE - Does not appear to Increase projectile separation radius, however does increase the pop & DOT radius of spores.
 
  +
  +
Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.
   
 
==Gem level progression==
 
==Gem level progression==
Line 422: Line 464:
 
|c1_pattern_value = %s
 
|c1_pattern_value = %s
 
}}
 
}}
  +
 
{{Item acquisition}}
 
{{Item acquisition}}
  +
 
{{Skill threshold jewel list}}
 
{{Skill threshold jewel list}}
  +
 
{{Skill enchantment modifier list}}
 
{{Skill enchantment modifier list}}
  +
  +
==Related unique items==
  +
The following [[unique item]]s are related to Toxic Rain:
  +
{{Query unique items
  +
|where=items.stat_text LIKE "%Toxic_Rain%"
  +
|large=1
  +
|base_item=1
  +
|level=1
  +
|stat=1
  +
}}
  +
  +
{{Skill microtransaction list}}
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.4.0}}
+
{{Version history table row|3.14.0}}
  +
* The spread range of spore pods from Toxic Rain is now affected by [[Area of Effect]] modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
  +
* Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
  +
{{Version history table row|3.13.0}}
  +
* Now converts 60% of physical damage to chaos damage (from 50%).
  +
{{Version history table row|3.12.0}}
  +
* Now has alternative gem quality:<ref name="altgem"/>
  +
:Anomalous: {{c|mod|0.5% increased Skill Effect Duration}} (per 1% quality)
  +
:Divergent: {{c|mod|1% of Physical Damage Converted to Chaos Damage}} (per 1% quality)
  +
:Phantasmal: {{c|mod|Fires 0.1 additional Arrows}} and {{c|mod|1% reduced Debuff Effect}} (both per 1% quality)
  +
{{Version history table row|3.4.0}}
 
* Toxic Rain has been added to the game.
 
* Toxic Rain has been added to the game.
 
|}
 
|}
   
 
==References==
 
==References==
{{reflist}}
+
{{reflist|refs=
  +
<ref name="altgem">{{cite web|url=https://www.pathofexile.com/forum/view-thread/2936122|title= Alternate Quality Gems in Path of Exile: Heist |date=September 17, 2020|accessdate=April 20, 2021|publisher=Official Path of Exile Forums|author=Bex_GGG}}</ref>
  +
}}
   
 
{{Navbox Skills}}
 
{{Navbox Skills}}
  +
 
[[ru:Токсичный дождь]]
 
[[ru:Токсичный дождь]]

Revision as of 23:36, 16 May 2021

Toxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill iconToxic Rain inventory icon
Acquisition
Area level: 12
Vendor Prices
Normal1x Orb of Transmutation
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemToxicRain

Toxic Rain skill screenshot

Toxic Rain is a bow attack skill where the user fires multiple arrows in the air, which land and drop spores, dealing chaos damage. The spore pods explode after a delay, releasing toxic ground that deals chaos damage over time and slows enemy movement speed.

Skill functions and interactions

The explosion of the Spore Pods counts as a hit, which allows for rapid application of "on hit" effects such as poison, or life and mana gain on hit.

Increasing the number of projectiles increase the number of pod you produced, thus increasing your damage.

Sources of increased area of effect allow the damage over time from each spore to overlap.[1] User testing indicates that increased area does not appear to increase the spore-to-spore distance,[2][3] therefore this should improve single-target damage.

Spore explosions and arrows count as "kill with this weapon" but damage over time component does not.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Chaos
DPS
Exp.Total Exp.
11233750%50%7.900
21539751%51.2%10.11524915249
31948752%52.4%13.84151756766
42356854%53.6%18.481983138749
52764855%54.8%24.1147968286717
63173856%56%31.3250557537274
73581857%57.2%40.3405086942360
83888858%58.4%48.44477181390078
94194960%59.6%57.96153182005396
1044100961%60.8%698346392840035
1147106962%62%8215707604410795
1250113963%63.2%97.116339876044782
1353119964%64.4%114.821510308195812
14561251066%65.6%135.4281218911008001
15591321067%66.8%159.3509936016107361
16621381068%68%187.2940073125508092
17641421069%69.2%208.21527336640781458
18661461070%70.4%231.32628658267068040
19681511172%71.6%256.962890590129958630
20701551173%72.8%285.1212046017342004647
21721591174%74%316.2N/AN/A
2274N/A1175%75.2%350.6N/AN/A
2376N/A1176%76.4%388.4N/AN/A
2478N/A1178%77.6%430N/AN/A
2580N/A1179%78.8%475.9N/AN/A
2682N/A1280%80%526.4N/AN/A
2784N/A1281%81.2%582N/AN/A
2886N/A1282%82.4%643.1N/AN/A
2988N/A1284%83.6%710.4N/AN/A
3090N/A1285%84.8%784.4N/AN/A
3191N/A1385%85.4%824.1N/AN/A
3292N/A1386%86%865.7N/AN/A
3393N/A1387%86.6%909.4N/AN/A
3494N/A1387%87.2%955.1N/AN/A
3595N/A1388%87.8%1003.1N/AN/A
3696N/A1488%88.4%1053.4N/AN/A
3797N/A1489%89%1106.1N/AN/A
3898N/A1490%89.6%1161.3N/AN/A
3999N/A1490%90.2%1219.2N/AN/A
40100N/A1491%90.8%1279.9N/AN/A

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
3Divination card inventory iconThe Bitter BlossomThe Bitter Blossom card artDivination card frameThe Bitter Blossom3Level 21 Chaos Gem
Quality: +23%
Corrupted
The pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Divination card inventory icon
random corrupted superior level 21 Chaos gem with 23% qualityAutomatic
8Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Divination card inventory icon
random level 19 gem with 19% alternative qualityAutomatic
1Gemcutter's Incubator inventory iconGemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Gemcutter's Incubator inventory icon
random superior gemAutomatic
6Divination card inventory iconThe FoxThe Fox card artDivination card frameThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Divination card inventory icon
random level 20 gemAutomatic
3Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
random superior gem with 20% qualityAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Toxic Rain:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Toxic Rain.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Toxic Rain Damage 166Toxic Rain deals 25% increased Damagehelmet 100
default 0
Enchantment Toxic Rain Damage 275Toxic Rain deals 40% increased Damagehelmet 100
default 0
Enchantment Toxic Rain Num Of Additional Projectiles 175Toxic Rain fires 1 additional Arrowhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 166Toxic Rain gains 6% of Physical Damage as Extra Chaos Damagehelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 275Toxic Rain gains 10% of Physical Damage as Extra Chaos Damagehelmet 100
default 0

Related unique items

The following unique items are related to Toxic Rain:

ItemBase ItemLvl.Stats
Replica Lioneye's PawsReplica Lioneye's Paws inventory iconReplica Lioneye's Paws
Bronzescale Boots
Quality: +20%
Armour: 66
Evasion: 66
Requires Level 30, 30 Str, 30 DexTrigger Level 5 Toxic Rain when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
"Twelve dead, and the seventh lab cannot be entered for several years.
Prototype #12 is a 'success,' if we can ever reach it."
Replica Lioneye's Paws inventory icon
Bronzescale Boots30Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life

Alternate skill effects

Toxic Rain has the following alternate skill effects:

ItemEffect(s)
Night Lotus Toxic Rain EffectNight Lotus Toxic Rain Effect inventory iconNight Lotus Toxic Rain EffectSkill Gem EffectYour Toxic Rain becomes a Night Lotus Effect.Night Lotus Toxic Rain Effect inventory iconYour Toxic Rain becomes a Night Lotus Effect.

Version history

Version Changes
3.14.0
  • The spread range of spore pods from Toxic Rain is now affected by Area of Effect modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
  • Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
3.13.0
  • Now converts 60% of physical damage to chaos damage (from 50%).
3.12.0
  • Now has alternative gem quality:[4]
Anomalous: 0.5% increased Skill Effect Duration (per 1% quality)
Divergent: 1% of Physical Damage Converted to Chaos Damage (per 1% quality)
Phantasmal: Fires 0.1 additional Arrows and 1% reduced Debuff Effect (both per 1% quality)
3.4.0
  • Toxic Rain has been added to the game.

References