A trap is a type of active skill that throws a device that is triggered by proximity to produce an effect such as immobilizing the enemy, delivering a spell payload, or launching a volley of arrows.
Mechanics[]
When a character uses a trap skill, he throws the trap to the target location. Characters have a base trap throwing speed of 0.5 seconds.[1]
Once a thrown trap lands on the ground it must arm itself before it can be triggered.
While armed, a trap can be triggered by an enemy entering its trigger radius. Characters have a base trap trigger radius of 10.[2] Trap trigger radius is affected by trap trigger area of effect modifiers. Trap trigger radius is not affected by skill area of effect modifiers.
Traps remain armed for a limited duration, after which they expire. Trap duration is specific to each trap skill. Most traps are triggered automatically when they expire, regardless of whether there are any enemies nearby. Exceptions include Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., which are simply destroyed when they expire. Trap duration is not affected by skill effect duration modifiers. Likewise, trap duration modifiers do not affect the duration of skill effects created by traps.
Armed traps are invisible to enemies.
Traps will be destroyed if they take any damage. Traps cannot be targeted directly, but they are vulnerable to area of effect damage. Traps cannot be damaged while they are travelling through the air, while they are arming, or while they are triggering. The passive skill, Clever Construction can also prevent traps from being damaged for a number of seconds after being thrown.
There is a limit on the number of traps a character can have out at one time. By default, a character can have 15 traps. Throwing an additional trap that would exceed the trap limit will cause the oldest trap to be destroyed. There are passive skills that can increase the limit.
Trap cooldown[]
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Some traps store limited uses and replenish one use after a cooldown period. A counter is shown on the skill icon which indicates how many uses are currently stored. Trap stocks are stored per skill and not per gem, so equipping multiple of the same skill gem will not allow you to bypass its maximum stored usage limit or cooldown time. Modifiers to cooldown recovery time such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. will change how fast you replenish a stock.
When throwing multiple traps at a time with limited stock, it will only throw up to the amount of traps you have stocked. For example, using a Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. with Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. with 3 uses stored will cause you to throw three Flamethrower Traps and consume all three stocks.
Targeting[]
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When a trap is triggered by an enemy, it will use the skill at the enemy that triggered it. If a trap is not triggered by an enemy (either the trap duration expires or triggered by other means, such as Chain Reaction) or there are no enemies within the mine trigger radius, it will target its current location. If the skill is a forward-firing projectile, it will fire it in a random direction.
Interaction with player stats and support gems[]
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Traps and mines act much like totems in that when they cast their payload, it is the trap/mine that casts the skill, not the player. This means:
- Leeching: Players cannot leech health or mana via traps. The trap/mine is actually doing the leeching, but they self-destruct after they're triggered, so leeching has no practical effect.[3]
- Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps, or PvP targets.
- Trigger gems: Traps and mines (and totems) will not work with "Cast on..." trigger gems, even if the trap/mine has a "Spell" type gem tag/keyword; the player places or throws the trap/mine, but the trap/mine is doing the actual spell-casting.
- Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. only works for self-cast spells, so it has no effect when supporting traps or mines.
However, trap and mine skills will still get the benefits of any modifiers that would normally apply if it were the player casting the skill. This includes any modifiers from passive skills and equipment, buffs affecting the player, etc. For example, Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. has the gem tags "Cold" and "Spell," so it will benefit from any equipment or passives that boost cold, spell, or trap damage.
When the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. gems are all linked in combination with a skill, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.
Skill restrictions[]
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Triggering a trap also causes a trap/mine to be destroyed. Therefore auras and other skills that require being turned on for a duration (such as Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..) cannot be put on traps/mines, although doing so would be pointless anyway.
When the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. support gems are linked to an attack skill, the trap/mine is considered to be using whatever weapon you are wielding. Only ranged weapons can be used with Trap or Remote Mine attack skills, not melee weapons.
Active skill gems[]
There are 12 active skill gems with the Trap gem tag: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Support gems[]
There are currently 7 support skill gems with the Trap gem tag: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Unique items[]
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Passive skills[]
The damage of traps is affected by passive skills according to their other keywords (e.g. Fire) as normal. Additionally the following passive skills affect traps specifically:
Trap damage[]
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Trap critical strike chance[]
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Trap critical strike multiplier[]
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Trap throwing speed[]
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Trap trigger area of effect[]
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Trap cooldown recovery speed[]
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Maximum number of traps allowed[]
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Other[]
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Ascendancy passives[]
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Version history[]
Version | Changes |
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3.3.0 |
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3.2.0 |
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3.0.0 |
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2.3.1 |
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2.2.2 |
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References[]
- ↑ aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
- ↑ Mark_GGG (July 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 1, 2016.
- ↑ Mark_GGG (July 24, 2013). "life leech applies not properly to fire traps". Official Path of Exile Forums. Retrieved February 19, 2016.