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Ultimatums, also known as Trials of Chaos, is the league mechanic of Ultimatum league.

Mechanics

The Trialmaster and an altar spawns in zones. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a mod before beginning the trial.

There are four possible objectives:

  • Defeat waves of enemies
  • Survive: Don't die until the timer runs out.
  • Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
  • Protect the Altar: Kill enough enemies without letting the altar be destroyed.

Once you complete a wave, you will be given two choices: end the trial and receive your rewards, or start another wave by selecting a new modifier to add.

If you die, stay outside of the circle for too long, or receive 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed.

Each trial can last up to 3 to 9 waves, with more possible waves at higher zone levels.

Rarely, in high tier maps, the final wave may instead teleport you to a boss arena against the Trialmaster.

Inscribed Ultimatum

An Inscribed Ultimatum can be found as a random drop. The Inscribed Ultimatum requires the specified item to be offered and have a set of pre-selected mods. Inscribed Ultimatums can be used in a map device to open a portal to a zone that only contains an altar. The required item must be placed on the altar to start the trial.

Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and a wave lasts significantly longer.

Partying

When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

Modifiers

Modifier Image Tier Effect
Ailment and Curse Reflection I Curses and Non-damaging Ailments you apply are Reflected
Blistering Cold I Frozen pustules will periodically appear and explode when you approach
II Many frozen pustules will periodically appear and rapidly explode when you approach
III Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Bonus Chaos Damage I Monsters deal 30% of Physical Damage Added as Chaos Damage
Buffs Expire Faster I Buffs expire three times faster on players
Choking Miasma Choking Miasma status icon I A cloud that deals Chaos Damage over Time will follow you
II A large cloud that deals Chaos Damage over Time will follow you
III A large and fast cloud that deals Chaos Damage over Time will follow you
Escalating Damage Taken I For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50%
Escalating Monster Speed I All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks I Using a Flask Hinder status iconHinders you by 50% for 4 seconds
Less Cooldown recovery I Cooldowns take five times longer to recharge
Lessened Reach I Players have 50% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs I Take 50% of Mana costs as Lightning Damage
II Take 200% of Mana costs as Lightning Damage
III Take 1000% of Mana costs as Lightning Damage
Limited Arena I The encounter area will be much smaller
Limited Flasks I Using a Flask removes any existing Flask effects
Occasional Impotence I You and your Minions deal no damage for 2 seconds every 8 seconds
Raging Dead I Skulls will appear that spit Fire if you remain near them
II Many skulls will appear that spit Fire if you remain near them
III Many skulls will appear that pursue you and spit Fire when near you
Random Projectiles I Your Projectiles fly in random directions Monsters fire additional Projectiles
Razor Dance I Blades will periodically appear and fly at you, applying Corrupted Blood status iconCorrupted Blood on Hit
II Many blades will periodically appear and fly at you, applying Corrupted Blood status iconCorrupted Blood on Hit
III Swarms of blades will periodically appear and fly at you, applying Corrupted Blood status iconCorrupted Blood on Hit
Reduced Recovery I 30% Reduced Life, Mana, and Energy Shield Recovery Rate
II 60% Reduced Life, Mana, and Energy Shield Recovery Rate
Restless Ground I Patches of Unhallowed Ground will appear that Hinder status iconHinder players and cause slain Monsters to resurrect as Phantasms
II Many patches of Unhallowed Ground will appear that Hinder status iconHinder players and cause slain Monsters to resurrect as Phantasms
III Many patches of Unhallowed Ground will appear that Hinder status iconHinder players and cause slain Monsters to resurrect as Ruin status iconRuin
Ruin Ruin status icon I A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin
II A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin
III Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin
Siphoned Charges I Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit
Stalking Ruin I An invulnerable shade stalks you, inflicting Ruin status iconRuin with its Melee Attacks. Fail on reaching 7 Ruin
II An invulnerable shade stalks you, gaining speed and inflicting Ruin status iconRuin with Melee Attacks and Spells. Fail on reaching 7 Ruin
III An invulnerable shade stalks you, gaining further speed and inflicting Ruin status iconRuin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
Stormcaller Runes I Runes will appear that will call deadly Lightning storms if you remain in them
II Large runes will appear that will call deadly Lightning storms if you remain in them
III Many large runes will appear that will call deadly Lightning storms if you remain in them
Totem of Costly Might I An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Totem of Costly Potency I An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
Treacherous Auras I Your Auras that affect Allies also affect Enemies
Unlucky Criticals I Your Critical Strike Chance is Unlucky

Version history

Version Changes
3.14.1
  • "Stand in the Stone Circle" Ultimatum encounters now have larger circles.
  • Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters.
  • Capped the number of rare Monsters that can spawn per wave during Ultimatum encounters.
  • Entrances to subareas (such as a Vaal Side Area) are now temporarily disabled while inside an Ultimatum encounter.
  • Enabled the Razor Dance Ultimatum modifier.
  • Added a short grace period when being teleported to The Trialmaster's arena.
  • Improved various visual effects in The Trialmaster encounter.
  • Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.
3.14.0
  • Introduced to the game.
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