The Trickster is an Ascendancy class for Shadows.
Overview[ | ]
The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. He is well-suited for damage over time builds with his strong recovery from Patient Reaper and further damage over time specialization like poison via Prolonged Pain. The Trickster also gains added layers of defense to his evasion and energy shield from Ghost Dance and Escape Artist, rewarding playstyles that focus on taking hits periodically. Furthermore he is able to generate and enhance power and frenzy charges either from killing enemies or channelling an ability with Swift Killer. He can also choose to specialize in strong mana-based bonuses from Weave the Arcane or a chance to gain large amounts of extra chaos damage via Harness the Void.
Passive skills[ | ]
Minor skills[ | ]
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack and Cast Speed, Damage | 10% increased Damage 4% increased Attack and Cast Speed [1] |
Attack and Cast Speed, Damage Over Time | 10% increased Damage over Time 4% increased Attack and Cast Speed [1] [2] |
Attack and Cast Speed, Evasion and Energy Shield | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] [2] [3] |
Attack and Cast Speed, Frenzy Charge Duration | 4% increased Attack and Cast Speed 15% increased Frenzy Charge Duration 15% increased Power Charge Duration [1] |
Attack and Cast Speed, Maximum Mana | 8% increased maximum Mana 4% increased Attack and Cast Speed [1] |
Notable skills[ | ]
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Weave the Arcane | 30% increased maximum Mana Movement Skills cost no Mana 20% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% chance to Recover 10% of Mana when you use a Skill |
Attack and Cast Speed, Maximum Mana | |
Swift Killer | +1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling |
Attack and Cast Speed, Frenzy Charge Duration | |
Patient Reaper | Recover 3% of Life on Kill Recover 3% of Energy Shield on Kill Recover 3% of Mana on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently |
Attack and Cast Speed, Evasion and Energy Shield | |
Harness the Void | 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Attack and Cast Speed, Damage | |
Prolonged Pain | 20% increased Skill Effect Duration 10% reduced Damage taken from Damage Over Time 20% more Damage over Time |
Patient Reaper Harness the Void |
Attack and Cast Speed, Damage Over Time |
Ghost Dance | 3% reduced Damage taken per Ghost Shroud Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating |
Attack and Cast Speed, Evasion and Energy Shield | |
Escape Artist | +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour 5% increased Attack and Cast Speed per Ghost Shroud Cannot be Stunned while you have Ghost Shrouds |
Ghost Dance | Attack and Cast Speed, Evasion and Energy Shield |
Version history[ | ]
Version | Changes |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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