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Tukohama, Karui God of War
Tukohama, Karui God of War
Quest(s) The Father of War
Resistance(s) Resists Elemental Damage
Resists Chaos Damage
Skill(s) Ground Slam
Summon Flare Totem
Summon Molten Ball Totem
Summon Barrier Totem


Tukohama, Karui God of War is a minor god and optional boss in act 6 and can be found in the arena in The Karui Fortress. Tukohama is the first god a player may encounter and defeating him award the player with their first pantheon power and one passive point from Tarkleigh.

Quest[ | ]

Defeating him is part of the quest The Father of War.

Strategy[ | ]

While slightly less dangerous than both Act V bosses, Tukohama is still a powerful enemy. As soon as the fight begins, he will summon an invulnerable totem which will continuously casting Scorching Ray inventory iconScorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon
Scorching Ray inventory icon
as it turns both clock and counterclockwise. The player should be constantly mindful of Tukohama's powerful melee attacks as well as the Scorching Ray as they maneuver around the arena.

Once the boss' health reaches a certain threshold, he will summon four protective totems, which will make him invulnerable until all of them are destroyed. Being the first boss fight following their occurrence, players should also be mindful of the resistance penalty incurred after the events of Act 5.

Abilities[ | ]

Items found from this monster

There are currently no items that have a drop table specific to this monster.

Related items[ | ]

ItemStatsFlavour Text
Tukohama's FortressTukohama's Fortress inventory iconTukohama's Fortress
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: 494
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal Conviction
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
Tukohama's Fortress inventory icon
+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Mortal Conviction
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
Tukohama's ToothTukohama's Tooth inventory iconTukohama's Tooth"The belly cannot hunger for what the eyes cannot see."
- Karui Proverb
Tukohama's Tooth inventory icon
N/A"The belly cannot hunger for what the eyes cannot see."
- Karui Proverb
Replica Tukohama's FortressReplica Tukohama's Fortress inventory iconReplica Tukohama's Fortress
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: 494
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
Mortal Conviction
"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results."
Replica Tukohama's Fortress inventory icon
+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
Mortal Conviction
"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results."

Video[ | ]

Version history[ | ]

Version Changes
3.0.0

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