See also: axe
Also referred to as:
- two-handed axes
Two Hand Axes is an item class of two-handed melee weapons that require strength and dexterity.
Maraketh weapons with this item class have a x% increased Critical Strike Chance implicit.
List of Two Hand Axes
Main page: List of two hand axes
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Stone Axe![]() Physical Damage: 12-20 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires 17 Str ![]() | 1 | 17 | 8 | 12-20 | 1.30 | 5.00% | 20.8 | N/A |
Jade Chopper![]() Physical Damage: 19-30 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 9, 31 Str ![]() | 9 | 31 | 9 | 19-30 | 1.25 | 5.00% | 30.6 | N/A |
Woodsplitter![]() Physical Damage: 19-39 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 13, 36 Str, 17 Dex ![]() | 13 | 36 | 17 | 19-39 | 1.30 | 5.00% | 37.7 | N/A |
Poleaxe![]() Physical Damage: 29-43 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 18, 44 Str, 25 Dex ![]() | 18 | 44 | 25 | 29-43 | 1.30 | 5.00% | 46.8 | N/A |
Double Axe![]() Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 23, 62 Str, 27 Dex ![]() | 23 | 62 | 27 | 36-60 | 1.25 | 5.00% | 60.0 | N/A |
Gilded Axe![]() Physical Damage: 43-58 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 28, 64 Str, 37 Dex ![]() | 28 | 64 | 37 | 43-58 | 1.30 | 5.00% | 65.7 | N/A |
Prime Cleaver![]() Physical Damage: 36-56 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 30+20% to Maximum Quality ![]() | 30 | 0 | 0 | 36-56 | 1.35 | 5.00% | 62.1 | +20% to Maximum Quality |
Shadow Axe![]() Physical Damage: 49-73 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 33, 80 Str, 37 Dex ![]() | 33 | 80 | 37 | 49-73 | 1.25 | 5.00% | 76.2 | N/A |
Dagger Axe![]() Physical Damage: 53-83 Critical Strike Chance: 7.50% Attacks per Second: 1.20 Weapon Range: 13Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance ![]() | 36 | 89 | 43 | 53-83 | 1.20 | 7.50% | 81.6 | 50% increased Critical Strike Chance |
Jasper Chopper![]() Physical Damage: 58-91 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 37, 100 Str, 29 Dex ![]() | 37 | 100 | 29 | 58-91 | 1.15 | 5.00% | 85.7 | N/A |
Timber Axe![]() Physical Damage: 48-99 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 41, 97 Str, 45 Dex ![]() | 41 | 97 | 45 | 48-99 | 1.25 | 5.00% | 91.9 | N/A |
Headsman Axe![]() Physical Damage: 61-92 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 45, 99 Str, 57 Dex ![]() | 45 | 99 | 57 | 61-92 | 1.30 | 5.00% | 99.5 | N/A |
Labrys![]() Physical Damage: 74-123 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13Requires Level 49, 122 Str, 53 Dex ![]() | 49 | 122 | 53 | 74-123 | 1.20 | 5.00% | 118.2 | N/A |
Honed Cleaver![]() Physical Damage: 55-86 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 50+20% to Maximum Quality ![]() | 50 | 0 | 0 | 55-86 | 1.35 | 5.00% | 95.2 | +20% to Maximum Quality |
Noble Axe![]() Physical Damage: 76-103 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 52, 113 Str, 65 Dex ![]() | 52 | 113 | 65 | 76-103 | 1.30 | 5.00% | 116.4 | N/A |
Abyssal Axe![]() Physical Damage: 81-121 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 55, 128 Str, 60 Dex ![]() | 55 | 128 | 60 | 81-121 | 1.25 | 5.00% | 126.2 | N/A |
Karui Chopper![]() Physical Damage: 121-189 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 13Requires Level 58, 151 Str, 43 Dex ![]() | 58 | 151 | 43 | 121-189 | 1.05 | 5.00% | 162.8 | N/A |
Talon Axe![]() Physical Damage: 88-138 Critical Strike Chance: 7.50% Attacks per Second: 1.20 Weapon Range: 13Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance ![]() | 59 | 140 | 67 | 88-138 | 1.20 | 7.50% | 135.6 | 50% increased Critical Strike Chance |
Sundering Axe![]() Physical Damage: 74-155 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding ![]() | 60 | 149 | 76 | 74-155 | 1.30 | 5.00% | 148.8 | +20% to Damage over Time Multiplier for Bleeding |
Ezomyte Axe![]() Physical Damage: 87-131 Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13Requires Level 62, 140 Str, 86 Dex ![]() | 62 | 140 | 86 | 87-131 | 1.35 | 5.70% | 147.2 | N/A |
Vaal Axe![]() Physical Damage: 104-174 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit ![]() | 64 | 158 | 76 | 104-174 | 1.15 | 5.00% | 159.8 | 25% chance to Maim on Hit |
Despot Axe![]() Physical Damage: 90-122 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 66, 140 Str, 86 Dex ![]() | 66 | 140 | 86 | 90-122 | 1.40 | 5.00% | 148.4 | N/A |
Void Axe![]() Physical Damage: 96-144 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 68, 149 Str, 76 Dex ![]() | 68 | 149 | 76 | 96-144 | 1.25 | 6.00% | 150.0 | N/A |
Apex Cleaver![]() Physical Damage: 65-101 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 70+20% to Maximum Quality ![]() | 70 | 0 | 0 | 65-101 | 1.35 | 5.00% | 112.1 | +20% to Maximum Quality |
Fleshripper![]() Physical Damage: 97-152 Critical Strike Chance: 7.50% Attacks per Second: 1.20 Weapon Range: 13Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance ![]() | 70 | 156 | 84 | 97-152 | 1.20 | 7.50% | 149.4 | 50% increased Critical Strike Chance |
List of Unique Two Hand Axes
Main page: List of unique two hand axes
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Limbsplit![]() WoodsplitterTwo Handed Axe Quality: +20% Physical Damage: (48-52.8) to (98-107.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Culling StrikeSwinging through the air, it sings of sundered, severed, missing things. ![]() | 13 | 36 | 17 | (48-52.8) to (98-107.8) | 1.30 | 5.00% | (94.9-104.4) | N/A | (94.9-104.4) | +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Culling Strike |
Wideswing![]() PoleaxeTwo Handed Axe Quality: +20% Physical Damage: (69.6-81.2) to (103.2-120.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 15Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120-160)% increased Physical Damage +10 Mana gained on Kill +(120-150) to Accuracy Rating +2 to Weapon RangeBargg Wurmkin once severed the heads of seven men in a single cleave. ![]() | 18 | 44 | 25 | (69.6-81.2) to (103.2-120.4) | 1.30 | 5.00% | (112.3-131.0) | N/A | (112.3-131.0) | Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120-160)% increased Physical Damage +10 Mana gained on Kill +(120-150) to Accuracy Rating +2 to Weapon Range |
Reaper's Pursuit![]() Shadow AxeTwo Handed Axe Quality: +20% Physical Damage: (107.8-120.05) to (160.6-178.85) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage (30-40)% increased Rarity of Items found +10 Life gained on Kill 15% increased Movement Speed when on Full Life Culling Strike Hits can't be EvadedAccept your fate, or lie, pretend. Death collects you in the end. ![]() | 33 | 80 | 37 | (107.8-120.05) to (160.6-178.85) | 1.25 | 5.00% | (167.8-186.8) | N/A | (167.8-186.8) | (100-125)% increased Physical Damage (30-40)% increased Rarity of Items found +10 Life gained on Kill 15% increased Movement Speed when on Full Life Culling Strike Hits can't be Evaded |
Replica Harvest![]() Jasper ChopperTwo Handed Axe Quality: +20% Physical Damage: (139.2-150.8) to (218.4-236.6) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike"Why is Prototype #67 never in the vault it should be? Either we're keeping faulty logs, or..." - Researcher Graven ![]() | 37 | 100 | 29 | (139.2-150.8) to (218.4-236.6) | 1.15 | 5.00% | (205.6-222.8) | N/A | (205.6-222.8) | (120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike |
The Harvest![]() Jasper ChopperTwo Handed Axe Quality: +20% Physical Damage: (139.2-150.8) to (218.4-236.6) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain a Flask Charge when you deal a Critical StrikeLet it grow and gather inside them, Let it flow through their veins. Don't waste a drop. ![]() | 37 | 100 | 29 | (139.2-150.8) to (218.4-236.6) | 1.15 | 5.00% | (205.6-222.8) | N/A | (205.6-222.8) | (120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain a Flask Charge when you deal a Critical Strike |
The Cauteriser![]() WoodsplitterTwo Handed Axe Quality: +20% Physical Damage: (108-140.8) to (238-283.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Adds (30-40) to (70-80) Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling StrikeA burned branch leaks sap no more. ![]() | 40 | 36 | 17 | (108-140.8) to (238-283.8) | 1.30 | 5.00% | (224.9-276.0) | N/A | (224.9-276.0) | +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Adds (30-40) to (70-80) Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike |
The Blood Reaper![]() Headsman AxeTwo Handed Axe Quality: +20% Physical Damage: (183-195.2) to (276-294.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on HitTo cease the flow of blood is to choke the rain in the very clouds. Both life and land feel the thirst. ![]() | 45 | 99 | 57 | (183-195.2) to (276-294.4) | 1.30 | 5.00% | (298.4-318.2) | N/A | (298.4-318.2) | (180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit |
Uul-Netol's Kiss![]() LabrysTwo Handed Axe Quality: +20% Physical Damage: (192.4-214.6) to (319.8-356.7) Critical Strike Chance: 5.00% Attacks per Second: 1.02 Weapon Range: 13Requires Level 49, 122 Str, 53 Dex(140-170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect Attacks have 25% chance to inflict Bleeding when Hitting Cursed EnemiesWe feel the mother's love And beg to return to her womb. This item can be transformed with a Blessing of Uul-Netol ![]() | 49 | 122 | 53 | (192.4-214.6) to (319.8-356.7) | 1.02 | 5.00% | (261.2-291.4) | N/A | (261.2-291.4) | (140-170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies |
Ngamahu's Flame![]() Abyssal AxeTwo Handed Axe Quality: +20% Physical Damage: (234.9-251.1) to (350.9-375.1) Critical Strike Chance: 5.00% Attacks per Second: (1.35-1.40) Weapon Range: 13Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The Karui savages claim the weapon was forged by their fire god. I'm rather inclined to believe them." - Fairgraves, Renowned Explorer ![]() | 55 | 128 | 60 | (234.9-251.1) to (350.9-375.1) | (1.35-1.40) | 5.00% | (395.4-438.3) | N/A | (395.4-438.3) | 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
Kaom's Primacy![]() Karui ChopperTwo Handed Axe Quality: +20% Physical Damage: (266.2-314.6) to (415.8-491.4) Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 13Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage +20 Life gained on Kill +(150-250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 RageOne by one, Kaom slaughtered the weakest tribe leaders until the others leapt to join his cause. ![]() | 58 | 151 | 43 | (266.2-314.6) to (415.8-491.4) | 1.05 | 5.00% | (358.1-423.2) | N/A | (358.1-423.2) | (100-140)% increased Physical Damage +20 Life gained on Kill +(150-250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage |
Replica Wings of Entropy![]() Ezomyte AxeTwo Handed Axe Quality: +20% Physical Damage: (156.6-174) to (235.8-262) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage (50-70)% more Main Hand attack speed +(8-10)% to Off Hand Critical Strike Chance Counts as Dual Wielding"The remarkable imbalance of Prototype #848 leads to uncommon power or speed when striking." ![]() | 62 | 140 | 86 | (156.6-174) to (235.8-262) | 1.35 | 5.70% | (264.9-294.3) | N/A | (264.9-294.3) | (7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage (50-70)% more Main Hand attack speed +(8-10)% to Off Hand Critical Strike Chance Counts as Dual Wielding |
Sinvicta's Mettle![]() Ezomyte AxeTwo Handed Axe Quality: +20% Physical Damage: (226.2-236.64) to (340.6-356.32) Critical Strike Chance: 5.70% Attacks per Second: (1.46-1.51) Weapon Range: 13Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage (8-12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill RampageWar is a thriving infection. It numbs the heart and eats away at the soul until only emptiness remains. ![]() | 62 | 140 | 86 | (226.2-236.64) to (340.6-356.32) | (1.46-1.51) | 5.70% | (413.2-448.3) | N/A | (413.2-448.3) | (140-152)% increased Physical Damage (8-12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage |
Wings of Entropy![]() Ezomyte AxeTwo Handed Axe Quality: +20% Physical Damage: (156.6-174) to (235.8-262) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual WieldingFire and Anarchy are the most reliable agents of change. ![]() | 62 | 140 | 86 | (156.6-174) to (235.8-262) | 1.35 | 5.70% | (264.9-294.3) | N/A | (264.9-294.3) | (7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual Wielding |
Hezmana's Bloodlust![]() Vaal AxeTwo Handed Axe Quality: +20% Physical Damage: (244.2-279.3) to (415.8-487.55) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack Speed if you've taken a Savage Hit Recently Attacks Cost Life instead of ManaWhen a craving cannot be sated, any source will do. ![]() | 64 | 158 | 76 | (244.2-279.3) to (415.8-487.55) | 1.15 | 5.00% | (379.5-440.9) | N/A | (379.5-440.9) | 25% chance to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack Speed if you've taken a Savage Hit Recently Attacks Cost Life instead of Mana |
Uul-Netol's Embrace![]() Vaal AxeTwo Handed Axe Quality: +20% Physical Damage: (416-457.6) to (696-765.6) Critical Strike Chance: 5.00% Attacks per Second: (0.80-0.86) Weapon Range: 13Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed EnemiesAt last she holds us, and so we turn to dust. ![]() | 64 | 158 | 76 | (416-457.6) to (696-765.6) | (0.80-0.86) | 5.00% | (447.6-527.5) | N/A | (447.6-527.5) | 25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies |
Debeon's Dirge![]() Despot AxeTwo Handed Axe Quality: +20% Physical Damage: 108-146.4 Elemental Damage: (310-350) to (460-500) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage 15% increased Movement Speed if you've used a Warcry Recently 150% increased Elemental Damage if you've used a Warcry Recently Warcries Knock Back and Interrupt Enemies in a smaller AreaA sharp and heavy beat, discorded, out of tune, when you hear it on the wind, you know death will follow soon. ![]() | 66 | 140 | 86 | 108-146.4 (310-350) to (460-500) | 1.40 | 5.00% | 178.1 | (539.0-595.0) | (717.1-773.1) | Adds (310-350) to (460-500) Cold Damage 15% increased Movement Speed if you've used a Warcry Recently 150% increased Elemental Damage if you've used a Warcry Recently Warcries Knock Back and Interrupt Enemies in a smaller Area |
Kingmaker![]() Despot AxeTwo Handed Axe Quality: +20% Physical Damage: (261-288) to (353.8-390.4) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.50-1.57) Weapon Range: 13Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have FortifyA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew. ![]() | 66 | 140 | 86 | (261-288) to (353.8-390.4) | (1.50-1.57) | (6.50%-7.00%) | (460.5-531.9) | N/A | (460.5-531.9) | (170-200)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have Fortify |
Kitava's Feast![]() Void AxeTwo Handed Axe Quality: +20% Physical Damage: (307.2-345.6) to (460.8-518.4) Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill Enemies you hit are destroyed on KillHinekora bound Kitava to a rock that Kitava could not lift with all his might. Kitava vowed that when he broke free, he would devour every soul in Hinekora's domain. ![]() | 68 | 149 | 76 | (307.2-345.6) to (460.8-518.4) | 1.25 | 6.00% | (480.0-540.0) | N/A | (480.0-540.0) | Socketed Gems are supported by Level 25 Melee Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill Enemies you hit are destroyed on Kill |
Atziri's Disfavour![]() Vaal AxeTwo Handed Axe Quality: +20% Physical Damage: (370.8-388.8) to (508.8-532.8) Critical Strike Chance: 5.00% Attacks per Second: (1.29-1.33) Weapon Range: 15Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems Adds (205-220) to (250-270) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +2 to Weapon Range"I do not believe in disguising my disappointment." - Atziri, Queen of the Vaal ![]() | 75 | 158 | 76 | (370.8-388.8) to (508.8-532.8) | (1.29-1.33) | 5.00% | (566.5-614.7) | N/A | (566.5-614.7) | 25% chance to Maim on Hit+2 to Level of Socketed Support Gems Adds (205-220) to (250-270) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +2 to Weapon Range |
List of active skill gems usable with two hand axes
Main page: List of skill gems usable with two hand axes
Active Skill Gems that are usable with Two Hand Axes.
Skill gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-110)% of base Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Final wave deals 75% of Damage per stage Deals 150% more Damage while Channelling if Illusion has finished moving Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-54)% of base Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling (5-28) to (8-42) Added Attack Physical Damage Maximum (3-6) Stages 8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-112)% of base Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-195)% of base Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance +0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage (50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-168)% of base Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage 1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage Fires (4-7) additional Projectiles +(18-21) to Melee Strike Range 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Soul Gain Prevention: 0 sec Attack Speed: 60% of base Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance (5-75) to (8-113) Added Attack Physical Damage 50% increased angle while in Sand Stance +(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-85)% of base Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit (20-113) to (30-169) Added Attack Physical Damage Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage Trigger this Skill when you Block (2-56) to (3-85) Added Attack Physical Damage You cannot use this Attack directly +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect 1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage Base duration is 5 seconds 40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther (8-113) to (12-169) Added Attack Physical Damage Consumes up to 2 Steel Shards Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Attack Speed: 400% of base Attack Damage: (50-61)% of base Effectiveness of Added Damage: (50-61)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Attack Damage: (28-33)% of base Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage Base duration is 6 seconds Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies 25% chance to cause Bleeding Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed +(0-2) to Melee Strike Range CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 1 Use(s) Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage 1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds Fires (4-8) additional Projectiles (1-9) to (13-179) Added Lightning Damage Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 10 Can Store 3 Use(s) Attack Speed: 110% of base Attack Damage: (91-135)% of base Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage Fires 4 additional Projectiles Fires Projectiles in a circle Can't be Evaded CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-185)% of base Effectiveness of Added Damage: (160-185)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Beams Chain (4-7) Times Fires 2 additional Projectiles Projectiles Pierce all Targets (0-19)% increased Area of Effect +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-170)% of base Effectiveness of Added Damage: (125-170)% Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage 50% of Physical Damage Converted to Fire Damage Base duration is 4 seconds Deals up to 20% more Damage to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-120)% of base Effectiveness of Added Damage: (85-120)% Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage 1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage Spikes deal 3% less DamageDeals (125-160)% of Base Attack Damage Base duration is 6 seconds Shattering Spikes deal 30% less damage Creates 5 fissures Maximum 15 Spikes (0-19)% more Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-150)% of base Effectiveness of Added Damage: (115-150)% Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 0.5% increased Area of Effect0.5% increased Attack Speed3% increased Area of Effect 2% reduced angleDeals (115-188)% of Base Attack Damage 25% reduced Enemy Stun Threshold Deals up to (40-49)% more Damage to closer targets +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-250)% of base Effectiveness of Added Damage: (195-250)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies 1% increased Damage1% increased Knockback Distance5% reduced Knockback DistanceDeals (195-313)% of Base Attack Damage Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +(2-4) to Melee Strike Range 20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-280)% of base Effectiveness of Added Damage: (230-280)% Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (103-133)% of base Effectiveness of Added Damage: (104-133)% Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage 1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Fire Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area. (for Combust) Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Damage cannot be Reflected Counts total Power of Enemies in Range Exerted Attacks Trigger Combust the first time they deal a Melee Hit (0-38)% increased Warcry Speed Deals (100-157.5)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal CryPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 10 Mana Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage +0.55 seconds to Attack Time (20-39)% increased Stun Duration against Enemies that are on Full Life Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-148)% of base Effectiveness of Added Damage: (110-148)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Fires 3 additional Projectiles Projectiles deal 50% less Damage Damage Over Time caused by Projectiles deals 50% less Damage +(2-6) to Melee Strike Range (2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-170)% of base Effectiveness of Added Damage: (125-170)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes Creates 0.1 additional Spikes if you've changed Stance RecentlyDeals (125-170)% of Base Attack Damage Creates 7 Spikes 75% less Damage while in Blood Stance Creates 2 additional Spikes if you've changed Stance Recently (2-75) to (3-113) Added Attack Physical Damage (0-76)% more Area of Effect while in Sand StancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (195-218)% of base Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds Aura grants (1-12) to (4-220) added Lightning Damage (30-20)% less Area Damage Aura grants (0-19)% chance to Shock +(0-6) to radius +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect 1% increased Projectile Speed-2% chance to Impale Enemies on Hit 2% increased DamageDeals (100-168.4)% of Base Attack Damage Projectiles Split towards (2-4) targets Consumes up to 1 Steel Shard 60% chance to Impale Enemies on Hit (2-75) to (3-113) Added Attack Physical Damage Projectiles which have Split deal 35% less Damage 50% less Area of Effect after Splitting Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards If you have no Steel Shards, Projectile counts as already having Split Projectiles can Split without hitting a target +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-150)% of base Effectiveness of Added Damage: (110-150)% Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times 2% reduced Damage1% increased Beam frequency 1% reduced Area of EffectDeals (110-150)% of Base Attack Damage Base duration is 3 seconds 50% of Physical Damage Converted to Lightning Damage Beams Hit Enemies every (0.4-0.32) seconds (4-6) maximum Beam Targets Chains +1 Times Beams deal 40% less Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (175-220)% of base Effectiveness of Added Damage: (175-220)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect Wave has 1% increased Area of EffectDeals (175-220)% of Base Attack Damage Shockwaves deal 40% less Damage Wave gains +2 to radius with each Area in the Sequence Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave causes Shockwaves from up to 5 Enemies in each Area (0-19)% more Area of Effect Wave has (0-25)% reduced delay between AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-225)% of base Effectiveness of Added Damage: (170-225)% Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage (5-75) to (8-113) Added Attack Physical Damage Knocks Enemies Back on Hit +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (60-71)% of base Effectiveness of Added Damage: (60-71)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageDeals (60-71)% of Base Attack Damage Base duration is 1 seconds Aftershock deals (350-407)% more Damage with Hits and Ailments Base secondary duration is 12 seconds Ongoing effect ends after 7 Aftershocks Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Attack Speed: 90% of base Attack Damage: (190-300)% of base Effectiveness of Added Damage: (190-300)%Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies 0.5% increased Area of EffectDeals (250-400)% of Base Attack Damage 200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets Stuns Enemies Can't be Evaded +(0-9) to radius CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage 30% chance to Trigger this Skill when Hit (8-56) to (12-85) Added Attack Physical Damage You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (222-260)% of base Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee Strike Range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |